Editing Halo Wars E3 2007 Demo

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The E3 2007 stage demo showcases a radically different game than what eventually released in [[2009]] - later remarked upon by Pottinger as "'' a lot of the PC RTS still in transition to the console''".{{Ref/Site|Id=1UP2008|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3168633|Site=1UP|Page=Halo Wars Exclusive Pre-E3 Interview|D=22|M=5|Y=2011}} When put together, the demo represented one of the first times the art team was able to put all of their work together for a presentation, and helped future development by identifying weaker areas in the visual design.{{Ref/Site|URL=http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx|Site=Official Halo Wars Community Site|Page=Lance Hoke Question & Answer|D=14|M=3|Y=2008}} The game has a noticeably muddier visual tone, and showcases a number of [[Cut Halo Wars units|units]] and [[Cut Halo Wars buildings|buildings]] that never made the final release. One of the most radical of these is the inclusion of the {{Pattern|Protos|Scarab}}; the Scarab design featured prominently in ''[[Halo 2]]''. By the final release, this Scarab was cut entirely and replaced with the [[Deutoros-pattern Scarab|Type-47B]] model that made its debut in ''[[Halo 3]]''. Other units seen in the demo and related promotional imagery that would later be cut from the final release include the Elite Rangers and Brute Tank.
The E3 2007 stage demo showcases a radically different game than what eventually released in [[2009]] - later remarked upon by Pottinger as "'' a lot of the PC RTS still in transition to the console''".{{Ref/Site|Id=1UP2008|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3168633|Site=1UP|Page=Halo Wars Exclusive Pre-E3 Interview|D=22|M=5|Y=2011}} When put together, the demo represented one of the first times the art team was able to put all of their work together for a presentation, and helped future development by identifying weaker areas in the visual design.{{Ref/Site|URL=http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx|Site=Official Halo Wars Community Site|Page=Lance Hoke Question & Answer|D=14|M=3|Y=2008}} The game has a noticeably muddier visual tone, and showcases a number of [[Cut Halo Wars units|units]] and [[Cut Halo Wars buildings|buildings]] that never made the final release. One of the most radical of these is the inclusion of the {{Pattern|Protos|Scarab}}; the Scarab design featured prominently in ''[[Halo 2]]''. By the final release, this Scarab was cut entirely and replaced with the [[Deutoros-pattern Scarab|Type-47B]] model that made its debut in ''[[Halo 3]]''. Other units seen in the demo and related promotional imagery that would later be cut from the final release include the Elite Rangers and Brute Tank.


Some images and media released alongside the demo depict the setting of the demo as taking place on a [[Halo Array|Halo]] ring - a vast departure from the [[Trove|shield world]] setting of the final game.
Some images and media released alongside the demo depict the setting of the demo as taking place on a [[Halo Array|Halo]] ring - a vast departure from the [[Etran Harborage|shield world]] setting of the final game.
<gallery>
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File:HW Screenshots 004.jpg|A screenshot depicting the Elite Rangers, Brute Tanks, Scarab and Halo ring setting.
File:HW Screenshots 004.jpg|A screenshot depicting the Elite Rangers, Brute Tanks, Scarab and Halo ring setting.

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