Editing Halo: Reach Title Updates
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The TU Armor Lock configured it so if a player was attacked while in Armor Lock, the damage would be transferred to the AA's energy level, depleting it faster. A [[grenade]] detonation near a player using Armor Lock would deplete the meter and bring a player out of Armor Lock. This made the Armor Lock more applicable for blocking a powerful attack without prolonging the invulnerability phase. | The TU Armor Lock configured it so if a player was attacked while in Armor Lock, the damage would be transferred to the AA's energy level, depleting it faster. A [[grenade]] detonation near a player using Armor Lock would deplete the meter and bring a player out of Armor Lock. This made the Armor Lock more applicable for blocking a powerful attack without prolonging the invulnerability phase. | ||
Armor Lock also nullified "Plasma Shedding," where a player stuck with a [[ | Armor Lock also nullified "Plasma Shedding," where a player stuck with a [[Type-1 Antipersonnel grenade|Plasma Grenade]] could go into Armor Lock to survive the grenade detonation. The TU Armor Lock would not save a player stuck with a Plasma Grenade. Sticking a player that is already in Armor Lock, however, would only drain the AA's power meter and remove the player from Armor Lock. | ||
===Reduced Active Camo=== | ===Reduced Active Camo=== |