Editing David M. Mertz

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|RealWorld}}
{{Realworld}}
'''David M. Mertz''' is a former employee of [[Gearbox Software]], the company that was in charge of [[Wikipedia:porting|porting]] ''[[Halo: Combat Evolved]]'' onto the PC. He was one of the multiplayer map designers, notably [[Timberland]].
'''David M. Mertz''' is an employee of [[Gearbox Software]] the company that was in charge of [[Wikipedia:porting|porting]] Halo onto PCs. He was on of the multiplayer map designers.


== Biography ==
David left behind his graduate studies in Biomedical Engineering at Virginia Tech to join the games industry. While David has been editing levels since the days of Doom, his professional game development career began when he joined Gearbox Software. During his time there, he worked on Half-Life: Opposing Force and co-designed and created Half-Life: Blue Shift. David has had the fortunate opportunity to work on some of the biggest franchises in PC gaming, including Half-Life, James Bond, and most recently Microsoft's Halo for the PC.
David left behind his graduate studies in Biomedical Engineering at Virginia Tech to join the games industry. While David has been editing levels since the days of [[wikipedia:Doom (series)|Doom]], his professional game development career began when he joined Gearbox Software. During his time there, he worked on [[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]] and co-designed and created [[wikipedia:Half-Life: Blue Shift|Half-Life: Blue Shift]]. David has had the fortunate opportunity to work on some of the biggest franchises in PC gaming, including Half-Life, James Bond, and most recently Microsoft's Halo for the PC.


Recently, he has moved from Gearbox Software to [[Pi Studios]].
He now has moved from Gearbox to [[Pi Studios]] the company that is porting Halo onto [[Wikipedia:Windows Vista|Windows Vista]], the next version of Windows after [[Wikipedia:Windows XP|Windows XP]]


David uses the username "<code>alpha_male_</code>" when blogging on such places as [http://gbxforums.gearboxsoftware.com/archive/index.php?t-179.html Gearbox Software Forums]
==alpha_male_==


== Mertz's quotes about [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] ==
David uses the username alpha_male_ when blogging on such places as [http://gbxforums.gearboxsoftware.com/archive/index.php?t-179.html Gearbox Software Forums]
*"The end-user will be provided with everything needed to create custom multi-player maps, complete with new textures and even customizable shades from Halo 2." - Mertz
*"The plan from the beginning has been to release the tools, tutorials and examples with the retail release of the game" - Mertz
*"With Halo 2 Vista, the tools are available right out of the box. This means that they are both officially supported by Microsoft and will have gone through all the testing, localization, and usability scenarios that is required for a professional software release." - Mertz
*"Not only will the tools be dramatically more user-friendly, they'll also be much more stable and polished." - Mertz
*"We really look forward to seeing what new content will be created, not just for the casual player, but for the competitive and tournament Halo 2 Vista communities." - Mertz


==See also==
==Mertz Quotes about Halo 2 Vista==
*[[DMM 2003]]
*"The end-user will be provided with everything needed to create custom multiplayer maps, complete with new textures and even customizable shaders from Halo 2." - Mertz
* "The plan from the beginning has been to release the tools, tutorials and examples with the retail release of the game" - Mertz
* "With Halo 2 Vista, the tools are available right out of the box. This means that they are both officially supported by Microsoft and will have gone through all the testing, localization, and usability scenarios that is required for a professional software release." - Mertz
* "Not only will the tools be dramatically more user-friendly, they'll also be much more stable and polished." - Mertz
* "We really look forward to seeing what new content will be created, not just for the casual player, but for the competitive and tournament Halo 2 Vista communities." - Mertz
 
==Related Links==
*[[Hidden message in Timberland]]


[[Category:People|Mertz, David M.]]
[[Category:People|Mertz, David M.]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: