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{{Status|Gameplay}}
{{Era|RW}}
{{Center|''For the medal, see [[Assassin]].''}}
{{Center|''For the medal, see [[Assassin]].''}}
[[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]]
[[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]]
[[File:Reach Assassination.gif|thumb|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]]
[[File:Reach Assassination.gif|thumb|right|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]]
The '''Assassination''' is a gameplay feature  that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[Gravity hammer (fiction)|Gravity Hammer]], or a Ball/Bomb or their hands, knees, legs and feet. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill that earns the player a special medal.  Assassinations have been featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. Assassinations performed in ''Halo: Reach'' [[multiplayer]] matchmaking also count towards the [[List of Halo: Reach commendations#Rear Admiral|Rear Admiral]] commendation; those performed in ''Halo 4'' matchmaking and [[Spartan Ops]] advance the [[List of Halo 4 commendations#Assassin|Assassin]] and [[List of Halo 4 commendations#Backstab|Backstab]] commendations respectively.
The '''Assassination''' is a gameplay feature  that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[Type-2 gravity hammer|Gravity Hammer]], or a Ball/Bomb or their hands, knees, legs and feet. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill that earns the player a special medal.  Assassinations have been featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. Assassinations performed in ''Halo: Reach'' [[multiplayer]] matchmaking also count towards the [[List of Halo: Reach commendations#Rear Admiral|Rear Admiral]] commendation; those performed in ''Halo 4'' matchmaking and [[Spartan Ops]] advance the [[List of Halo 4 commendations#Assassin|Assassin]] and [[List of Halo 4 commendations#Backstab|Backstab]] commendations respectively.


== Mechanics ==
== Mechanics ==
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== ''Halo 5: Guardians'' ==
== ''Halo 5: Guardians'' ==
In ''Halo 5: Guardians'', assassinations are introduced into Spartan customization, allowing players to choose from a number of different animations. The various new animations are unlocked via the [[Requisition system]]. Assassinations otherwise remain the same as in ''Halo 4'', although [[Promethean Watcher]]s are now immune to being assassinated. In addition, the [[Armiger Soldier]] and [[Warden Eternal]] can be assassinated. The [[Halo 5: Guardians skulls#Black Eye|Black Eye]] skull has also been altered so that it recharges the player's [[energy shielding|energy shields]] after the assassination has been performed as opposed to recharging them during the assassination.
In ''Halo 5: Guardians'', assassinations are introduced into Spartan customization, allowing players to choose from a number of different animations. The various new animations are unlocked via the [[Requisition system]]. Assassinations otherwise remain the same as in ''Halo 4'', although [[Promethean Watcher]]s are now immune to being assassinated. In addition, the [[Promethean Soldier]] and [[Warden Eternal]] can be assassinated. The [[Halo 5: Guardians skulls#Black Eye|Black Eye]] skull has also been altered so that it recharges the player's [[energy shielding|energy shields]] after the assassination has been performed as opposed to recharging them during the assassination.


=== Spartan vs. Spartan ===
=== Spartan vs. Spartan ===
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* Windup: Player A grabs Player B by the neck, spins them around to face them, and breaks their neck by twisting it.
* Windup: Player A grabs Player B by the neck, spins them around to face them, and breaks their neck by twisting it.
* Emile's Regards: Player A holds Player B by their back and head, stabbing them in the throat and then allowing their body to fall to the ground. This assassination mirrors [[Emile-A239]]'s death by the hands of a [[Sangheili Zealot]] in the ''Halo: Reach'' mission ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''.
* Emile's Regards: Player A holds Player B by their back and head, stabbing them in the throat and then allowing their body to fall to the ground. This assassination mirrors [[Emile-A239]]'s death by the hands of a [[Sangheili Zealot]] in the ''Halo: Reach'' mission ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''.
* Lawn Dart: Player A grabs Player B with both hands and slams them onto the ground head first.
* Lawn Dart: Player A grabs Player B with both hands and slams them onto the ground, with their head hitting the ground.
* 104 Ways to Die: Player A swiftly stabs Player B in the stomach and then in the neck.
* 104 Ways to Die: Player A swiftly stabs Player B in the stomach and then in the neck.
* Stop Stabbing Yourself: Player B tries to stab Player A, but fails as Player A grabs Player B's knife and stabs them twice with it, first in the chest and then in the neck. Player A finally throws Player B away onto the ground.
* Stop Stabbing Yourself: Player B tries to stab Player A, but fails as Player A grabs Player B's knife and stabs them twice with it, first in the chest and then in the neck. Player A finally throws Player B away onto the ground.
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File:H5G-Assassination-Liftoff.png|A [[CENTURION-class Mjolnir|Centurion]]/[[VIGILANT-class Mjolnir|Vigilant]]-clad Spartan assassinating a [[Nightfall armor|Nightfall]]/[[WRATH-class Mjolnir|Wrath]]-clad Spartan with the ''Liftoff'' assassination.
File:H5G-Assassination-Liftoff.png|A [[CENTURION-class Mjolnir|Centurion]]/[[VIGILANT-class Mjolnir|Vigilant]]-clad Spartan assassinating a [[Nightfall armor|Nightfall]]/[[WRATH-class Mjolnir|Wrath]]-clad Spartan with the ''Liftoff'' assassination.
File:H5G-Assassination-HelpingHands.png|A Nightfall/Wrath-clad Spartan assassinating a Centurion/Vigilant-clad Spartan with the ''Helping Hands'' assassination.
File:H5G-Assassination-HelpingHands.png|A Nightfall/Wrath-clad Spartan assassinating a Centurion/Vigilant-clad Spartan with the ''Helping Hands'' assassination.
File:H5G-Assassination-LawnDart.png|A Centurion/Vigilant-clad Spartan on the receiving end of an [[INDOMITABLE-class Mjolnir|Indomitable]]/[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1]]-clad Spartan's ''Lawn Dart'' assassination.
File:H5-Assassination-ShoveIt.gif|Animation of the Shove It assassination.
File:H5-Assassination-ShoveIt.gif|Animation of the Shove It assassination.
File:H5-Assassination-NiceTry.gif|Animation of the Nice Try assassination.
File:H5-Assassination-NiceTry.gif|Animation of the Nice Try assassination.
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{{clear}}
{{clear}}


==== Armiger Soldier ====
==== Promethean Soldier ====
; Both assassin and victim are on level ground
; Both assassin and victim are on level ground
* The Spartan pulls out a knife and causes the Soldier to try and downward punch him/her. The Soldier fails and falls to one knee and look down while facing him/her. The Spartan then thrusts the knife into the Soldier's head, causing the Soldier to break apart and disintegrate in the process.
* The Spartan pulls out a knife and causes the Soldier to try and downward punch him/her. The Soldier fails and falls to one knee and look down while facing him/her. The Spartan then thrusts the knife into the Soldier's head, causing the Soldier to break apart and disintegrate in the process.
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<center>
<center>
<gallery>
<gallery>
File:H5G-Soldier-Assassination.png|Fred-104 assassinating a [[Armiger Officer]] in ''The Breaking'', standard animation.
File:H5G-Soldier-Assassination.png|Fred-104 assassinating a [[Soldier Officer]] in ''The Breaking'', standard animation.
File:H5G-Soldier-Assassination2.png|Fred-104 jumping on a Armiger Officer in ''The Breaking''.
File:H5G-Soldier-Assassination2.png|Fred-104 jumping on a Soldier Officer in ''The Breaking''.
File:H5G-Soldier-Assassination3.png|Fred-104 assassinating a Armiger Soldier after being airborne in ''The Breaking''.
File:H5G-Soldier-Assassination3.png|Fred-104 assassinating a Promethean Soldier after being airborne in ''The Breaking''.
</gallery>
</gallery>
</center>
</center>
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</gallery>
</gallery>
</center>
</center>
==Halo Infinite==
 
*Assassinations are not featured in Halo Infinite as of February 21, [[2023]].
== Beat Downs vs. Assassinations ==
== Beat Downs vs. Assassinations ==
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]].
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]].
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* The Grunt assassination involving breaking the Grunt's neck has also become known on Bungie.net as the "Grunt Buddy" assassination, as it is commonly freeze-framed to make it look as if the Spartan is giving the Grunt a one-armed hug while giving a thumbs up with his other hand.
* The Grunt assassination involving breaking the Grunt's neck has also become known on Bungie.net as the "Grunt Buddy" assassination, as it is commonly freeze-framed to make it look as if the Spartan is giving the Grunt a one-armed hug while giving a thumbs up with his other hand.
* Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire.
* Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire.
* [[Yanme'e|Drones]], [[Mgalekgolo|Hunters]], [[Huragok|Engineers]], [[Promethean Watcher]]s (the latter only in ''[[Halo 5: Guardians]]''), and {{Pattern|Pnap|Goblin}}s cannot be assassinated.
* [[Yanme'e|Drones]], [[Mgalekgolo|Hunters]], [[Huragok|Engineers]], [[Promethean Watcher]]s (the latter only in ''[[Halo 5: Guardians]]''), and [[Goblin]]s cannot be assassinated.
* Some assassinations require a certain amount of space to perform. If there is not enough space, a different animation than usual will occur, or the animation will be cut short.
* Some assassinations require a certain amount of space to perform. If there is not enough space, a different animation than usual will occur, or the animation will be cut short.
*If an Elite wearing a closed helmet is involved in an Assassination, either killing or being killed, its jaws may clip through its helmet.
*If an Elite wearing a closed helmet is involved in an Assassination, either killing or being killed, its jaws may clip through its helmet.
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* Elites may sometimes laugh after performing an assassination.
* Elites may sometimes laugh after performing an assassination.
* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling.
* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling.
* There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[Gravity hammer (fiction)|Gravity Hammer]].
* There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[Type-2 gravity hammer|Gravity Hammer]].
* The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]].
* The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]].
* A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref>
* A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref>
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== Sources ==
== Sources ==
{{Ref/Sources}}
{{Ref/Sources}}
{{Customization}}
{{Customization}}
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Halo 4]]
[[Category:Halo 4]]
[[Category:Halo 5: Guardians]]
[[Category:Halo 5: Guardians]]

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