Editing Assassination
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 21: | Line 21: | ||
* The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her. | * The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her. | ||
* The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat | * The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat kife and plunges it down on player B's head. | ||
* The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed. | * The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed. | ||
* The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the back, then tosses the body off to the side. | * The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the back, then tosses the body off to the side. | ||
Line 31: | Line 31: | ||
This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head. | This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head. | ||
Note: if the assassin is wielding an Energy Sword, the animation will be bugged | Note: if the assassin is wielding an Energy Sword, the animation will be bugged. Which results in a armor morphing glitch, where both players armor permutations will become one. | ||
; The assassin is airborne, but the victim is not | ; The assassin is airborne, but the victim is not |