User:Grizzlei/Work: Difference between revisions

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(Just fooling around.)
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{{Era|RW}}
{{Title|''Halo 4''}}
{{New content}}
{{Game Infobox
|name= ''Halo 4''
|image= [[File:Halo 4 standard edition (ESRB Rating Pending).png|300px|center]]
|developer= [[343 Industries]]
|publisher= [[Microsoft Studios]]
|platform= [[Xbox 360]]<ref name="Xbox 360">[http://xbox360.ign.com/articles/121/1212411p1.html '''IGN''' - ''Halo 4 Will Be on Xbox 360'']</ref>
|releasedate= November 6th, 2012 <ref name="Waypoint 4172012">[http://halo.xbox.com/blogs/Headlines/post/2012/04/17/The-Halo-Bulletin-41712.aspx '''Halo Waypoint:''' ''The Halo Bulletin 4.17.2012'']</ref>
|genre=
|modes= [[Campaign]]<br/>[[Cooperative]]<ref name="Panel 3"/><br/>[[Multiplayer]]<ref name="Panel 3"/><br/>[[Forge]]<ref name="Panel 3"/>
|rating=
}}
{{quote|Wake up, John.|Official tagline<ref name="waypoint"/><ref name="marketplace">[http://www.xbox.com/en-US/Marketplace/Product/Halo-4 '''Xbox.com''': ''Halo 4'']</ref>}}
'''''Halo 4''''' is the seventh installment in the bestselling [[Halo universe|''Halo'' franchise]] for the [[Xbox 360]].<ref name="waypoint">[http://halo.xbox.com/en-us/intel/titles/halo4 '''Halo Waypoint''': ''Halo 4'']</ref><ref name="Xbox 360"/> A [[Awakening|teaser trailer]] shown at [[Microsoft]]'s [[Electronic Entertainment Expo|E3 Media Briefing]] on [[2011|June 6th, 2011]] confirmed that ''Halo 4'' is to be the first installment in a new trilogy of games,<ref name="E3">[[wikipedia:Electronic Entertainment Expo|E3 2011]]</ref> which was identified as the ''[[Reclaimer Trilogy]]'' during Halo Fest at [[Wikipedia:Penny Arcade Expo|PAX Prime 2011]].<ref>[http://halo.xbox.com/en-us/intel/related/video/halo-4-panel-opening-video/98674976-d76d-4c91-8048-084c9cf7982b '''Halo Waypoint''': ''Halo 4 Panel Opening Video'']</ref><ref name="h4panel">[http://www.youtube.com/watch?v=JD429ZWcQ_w '''YouTube''': ''Halo Fest: Halo 4 Panel'']</ref> Set four and a half years after the events of ''[[Halo 3]]'', ''Halo 4'' will continue the story of [[John-117]] and [[Cortana]] left abandoned on the remains of the {{UNSCShip|Forward Unto Dawn}}. The two survivors drift endlessly towards the mysterious world of [[Requiem]] and the ancient evil within. ''Halo 4'' is the first game developed by [[343 Industries]], the management team in charge of the ''Halo'' franchise, and will be published by [[Microsoft Studios]]; it will be released worldwide on November 6th, 2012. <ref name="Waypoint 4172012"/>


==Plot==
{{Quote|Set in the aftermath of [[Halo 3]], Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012.|Official summary<ref name="waypoint"/><ref name="marketplace"/>}}
The story of ''Halo 4'' will be heavily focused on mystery, exploration and discovery, and has been described as being grand in scope and scale. Forerunner elements will be featured extensively, including elements in Halo 4's online multiplayer. It has also been suggested that the game will reveal how humanity and the UNSC have adapted to the post-war world, particularly how they have co-opted Forerunner technology into their military devices and assets.<ref name="h4panel"/> The former subject species of the [[Covenant Empire]] return in the game, with the supposed Sangheili allies and their former Unggoy subordinates, turned enemies, have banded together and engage with John-117 in combat.<ref name="bulletin1">[http://halo.xbox.com/blogs/Headlines/post/2012/03/08/The-Halo-Bulletin-30712.aspx '''Halo Official Site''': ''The Halo Bulletin: 3.07.12'']</ref><ref name="Game Informer May 2012"/> However, the Covenant are taking a backseat to an entirely new antagonist, the [[Promethean]]s,<ref name="press center">[http://press.xbox360.com/products/p51/halo-4?grp=Blockbuster+Games&event=5 '''Xbox.com''': ''Xbox Press Center - Halo 4'']</ref> which has been said to be a "threat beyond anything that Master Chief has faced before."<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>
==Features==
{{col-begin}}
{{col-2}}
===Equipment and technology===
*[[Cryo chamber]]
*[[Cryptum]]<ref name="press center"/>
*[[Type-27 Responsive Holographic Form Emulator‎]]<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>
*[[Z-90 Photonic Coalescence Emitter/Aegis]] {{1st}} <ref name="Official Site"/>
*[[M805X Forward Acceleration System/Fulcrum Mitigating]] {{1st}} <ref name="Official Site"/>
*[[Kig-Yar point defense gauntlet]]<ref name="Game Informer May 2012"/>
*[[MJOLNIR Powered Assault Armor]]<ref name="Game Informer May 2012"/>
**[[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]] {{C|Upgraded variant}} {{1st}} <ref name="Game Informer May 2012"/><ref name="Official Site"/>
**[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] {{1st}} <ref name="Game Informer May 2012"/>
***[[MJOLNIR Powered Assault Armor/CIO|MJOLNIR/CIO]] {{1st}} <ref>[http://www.amazon.com/Halo-4-Xbox-360/dp/B0050SYX8W '''Amazon.com''': ''CIO pre-order bonus]''</ref>
***[[MJOLNIR Powered Assault Armor/Deadeye|MJOLNIR/Deadeye]] {{1st}}
***[[GUNGNIR|MJOLNIR/[G]]]
***[[MJOLNIR Powered Assault Armor/HAZOP|MJOLNIR/HAZOP]]<ref>[http://www.ebgames.ca/xbox-360/games/halo-4-limited-edition/313312?loc=bestsellers_row2_col1 '''Gamestop''': ''HAZOP pre-order bonus]''</ref>
***[[MJOLNIR Powered Assault Armor/Locus|MJOLNIR/LOCUS]] {{1st}}
***[[MJOLNIR Powered Assault armor/Oceanic|MJOLNIR/Oceanic]] {{1st}}
***[[MJOLNIR Powered Assault Armor/Infiltrator|MJOLNIR/Infiltrator]] <ref name="youtube2">[http://www.youtube.com/watch?v=4LGdJ9hWC5M&feature=g-all-u '''YouTube''': ''IGN'']</ref> {{1st}}
***[[MJOLNIR Powered Assault Armor/R variant|MJOLNIR/Recon]] <ref name="youtube2"/>
***[[MJOLNIR Powered Assault Armor/Orbital|MJOLNIR/Orbital]] <ref name="youtube2"/> {{1st}}
***[[MJOLNIR Powered Assault Armor/S variant|MJOLNIR/S]]<ref name="youtube1">[http://www.youtube.com/watch?v=jsASUunyWhw '''YouTube''': ''Halo 4 - Spartan Ops (HD)'']</ref>
***[[MJOLNIR Powered Assault Armor/Soldier|MJOLNIR/Soldier]] {{1st}}<ref name="youtube1"/>
***[[MJOLNIR Powered Assault Armor/Warrior|MJOLNIR/Warrior]] {{1st}}<ref name="youtube1"/>
***[[MJOLNIR Powered Assault Armor/Venator|MJOLNIR/Venator]] {{1st}}
*[[Z-5080 Short-Range Spectrum Augmenter/Vision]] {{1st}} <ref name="Official Site"/>
*[[Sangheili combat harness]]
**[[Zealot]] variant<ref name="McFarlane Series 1 Card">[http://www.xbox-skyer.com/content.php?r=2163-%E9%BA%A6%E5%85%8B%E6%B3%95%E5%85%B0%E7%8E%A9%E5%85%B7%E6%B3%84%E9%9C%B2-Halo-4-%E6%96%B0%E6%95%8C%E4%BA%BA%E8%B5%84%E6%96%99%EF%BC%9F&s=c1fabb22ff0a7f469acfaa2b75b71fd4 '''McFarlane Toys:''' ''Series 1 Figure Card'']</ref>
*[[Stationary shield generator]]<ref name="youtube1"/>
*[[Visual Intelligence System, Reconnaissance]]<ref name="E3 2012 demo"/>
*[[Unggoy combat harness]]
**Storm variant <ref name="McFarlane Series 1 Card"/> {{1st}}
===Organizations===
*[[Ecumene]]
**[[Promethean]]<ref name="Waypoint Weapons"/>
==Development==
===Gameplay and design===
[[File:H4 chief.png|thumb|Master Chief in ''Halo 4''.]]
''Halo 4'' is being developed for the Xbox 360 console.<ref name="Xbox 360"/> The game's creative team, which comprises nearly 200 individuals who have been developing the game for nearly three years,<ref name="GTTV 612012">[http://www.gametrailers.com/video/e3-2012-e3-2012/730801 '''GameTrailers.com:''' ''E3 2012: Halo 4 Xbox Evolved Promo'']</ref> is led by creative director [[Josh Holmes]].<ref name="h4panel"/> The game will continue the ''Halo'' series' tradition of inspiring wonder in the player while providing engaging, visceral gameplay. The game will utilize much of the "sandbox" that has been featured across all six prior ''Halo'' games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.<ref name="h4panel"/> The game's "sandbox" and overall style are meant to be evocative of ''Halo: Combat Evolved'' moreso than of later installments.<ref name="CVG"/> [[Dual wielding]] will not be featured in the game.<ref name="GI podcast">[http://media1.gameinformer.com/media/audio/theshow/halo4/halo4special.mp3 '''Game Informer:''' ''Halo 4 Special Podcast'']</ref> [[Forge]], the multiplayer map editing feature first included in ''Halo 3'', is confirmed to be in-development and will be returning for ''Halo 4''. <ref name="GI podcast"/>
The art director for ''Halo 4'' is Kenneth Scott. He described the visual style of ''Halo 4'' as being more ingrained in the expanded universe fiction, and more "mature" than before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.<ref name="h4panel"/>
John-117's experience and the player's experience are meant to be intertwined, with the Master Chief essentially serving as the player's avatar within the ''Halo'' universe. John's character will also be explored and developed in more depth than in the prior games, and the relationship between John and Cortana will be heavily featured and greatly expanded.<ref name="h4panel"/>
With the increased focus on the character of Master Chief, the ''Halo 4'' art team has redesigned his MJOLNIR armor from the ground up. The first look into the redefined armor, which differs considerably from the suit seen in ''Halo 3'', was seen in the announcement trailer, generating a considerable amount of confusion and speculation among fans. 343 Industries later stated that the design seen in the trailer was not the final version.<ref name="h4panel"/> The final iteration was later seen alongside the first ''Halo 4'' gameplay reveal following Microsoft Spring Showcase 2012. It has been stated that the changes in the design are mostly cosmetic and were made with the intent of giving the suit a more functional look in order to suit the new art direction of the game.<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> In a fictional context, the difference in the suit's appearance is explained by an extensive overhaul performed by Cortana while John was in cryo-sleep.<ref name="Game Informer May 2012"/><ref name="Official Site"/>
===Audio===
[[Sotaro Tojima]], best known for his work on [[Wikipedia:Konami|Konami's]] ''[[Wikipedia:Castlevania: Circle of the Moon|Castlevania: Circle of the Moon]]'' and ''[[Wikipedia: Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'', serves as ''Halo 4'''s audio director.<ref name="h4panel"/> The team has performed many live audio recording sessions, several of which occurred in [[Wikipedia:Tasmania|Tasmania, Australia]]. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;<ref name="h4panel"/> other recording sessions have utilized "home made" explosives.<ref name="Audio">[http://www.youtube.com/watch?feature=player_embedded&v=Lci6hIWxZss'''Halo Waypoint''': ''Halo 4 Field Audio Recording'']</ref> Tojima intends for the game's audio to be clearly grounded in the ''Halo'' universe, though to also have a more realistic quality than in past titles.<ref name="h4panel"/>
==Trivia==
{{Gallery}}
When recording dialogue as [[Avery Junior Johnson|Sergeant Major Avery Johnson]] for ''[[Halo 2]]'', [[David Scully]] humorously said, "In ''Halo 4'', I get a woman!"<ref>[http://www.bungie.net/News/Media.aspx?mid=13890&age_verify=0 '''Bungie.net''': ''Media Player - Halo 2 Audio Outtakes'']</ref>
==Gallery==
===Promotional images===
<gallery>
File:Halo 4 cover art ESRB (without Xbox 360 logos).jpg|North American/ESRB cover art without Xbox 360 branding. Released on 5/14/2012.
File:H4Chief.gif|Animated video of the ''Halo 4'' cover.
File:Halo_4_splash.JPG|A promotional image for ''Halo 4'', depicting the wreckage of the ''Forward Unto Dawn'' descending toward [[Requiem]].
File:4 john.JPG|Early promotional art of John-117 in ''Halo 4''.
File:Halo4-MasterChief-John117.png|John-117 holding an [[MA5D Individual Combat Weapon System|MA5D assault rifle.]]
File:H4-Cryptum.jpg|John-117 facing a [[Cryptum]].
</gallery>
===Campaign screenshots===
<gallery>
File:H4-Menu-Alpha.jpg|The current main menu of ''Halo 4''.
File:DawnInterior.jpg|The [[HUD]] utilized in ''Halo 4'''s single-player.
File:H4 Chief in cryochamber.png|John-117 in a cryo chamber.
File:Chief Cortana.jpg|John-117 and [[Cortana]].
File:H4-FUD John Minor battle.jpg|John-117 and a Sangheili Minor in a close quarters fight.
File:H4 - Cov Explosion.jpeg|Covenant troops are killed by an explosion.
File:H4-E3-Campaign-4.jpg|The Chief watches as the {{UNSCship|Infinity}} crash-lands.
File:H4-E3-Campaign-6.jpg|A swarm of Phantoms and Banshees close in on the crashed ''Infinity''.
File:H4-E3-Campaign-9.jpg|John-117 alongside UNSC troops in a dropship bay.
File:H4-E3-Campaign-10.jpg|Master Chief in a desert environment on Requiem.
</gallery>
===Infinity screenshots===
====War Games====
<gallery>
File:Halo4MultiplayerDMR.jpg|The HUD utilized in ''Halo 4'''s multiplayer on the map ''[[Haven]]''.
File:WarhouseCyclopsOverhead.jpg|A [[Cyclops Mark II]] under construction in a UNSC factory in the multiplayer map ''[[Adrift]]''.
File:Halo 4 Multiplayer Screen.jpg|A screenshot from the game's Infinity mode.
H4-Wraparound-3.jpg|Two opposing Spartans fight, with one wielding a [[Z-180 Close Combat Rifle|scattershot]].
File:Grif_and_Simmons_Halo_4_Engine.png|[[Alert carry]] in ''Halo 4''.
</gallery>
====Spartan Ops====
<gallery>
File:H4-SpartanOps-1.jpg|A [[Type-1 Energy Weapon/Sword|sword]]-wielding Spartan engages a Promethean Knight.
File:H4-SpartanOps-2.jpg|Two Spartans attack a hard-shielded Knight, guarded by two Watchers.
File:H4-SpartanOps-3.jpg|Two Spartans facing a swarm of Promethean hostiles.
File:H4-SpartanOps-4.jpg|A Spartan prepares to stab a Knight with his [[combat knife]].
File:H4-SpartanOps-5.jpg|
File:H4-SpartanOps-6.jpg|
File:H4-SpartanOps-7.jpg|
</gallery>
===Concept art===
<gallery>
File:Halo4conceptart1.jpg|A general view of a planet or megastructure, with conspicuous artificial features visible on its surface.
File:Halo4conceptart2.jpg|The wreckage of the ''Forward Unto Dawn'' entering an iris-like opening on Requiem.
File:Halo4conceptart14.jpg|UNSC ships entering the structure through what appears to be the same or similar opening.
File:GravityWellConcept.JPG|Concept art of a Forerunner gravity field generator.
File:Halo4conceptart9.jpg|A valley with massive Forerunner towers suspended in the air.
File:Wraparoundbetter.jpg|Concept art of the Forerunner skyscrapers that serves as the setting for ''[[Haven]]''.
File:WarhouseLandingPad.jpg|Concept art of a [[Pelican]] landing at the orbital manufacturing facility that serves as the setting for [[Adrift]].
File:UNSC Infinity.jpg|Concept art of the prototype warship {{UNSCShip|Infinity}}.
File:H4- Ancient threat.jpg|A compilation of screen captures from the end of the concept art trailer, depicting what appears to be a Promethean Knight.<ref name="concept glimpse"/>
File:Cov_229_l.jpg|Concept art of Master Chief and Cortana.
File:DawnCryoConcept.jpg|Concept art of the ''Forward Unto Dawn'''s cryo bay.
File:chief_ARC.jpg|Concept art of Master Chief with the [[ARC-920]].
File:MultiplayerConcept1.jpg|Concept art of a [[Forerunner]] artifact in a UNSC facility.
</gallery>
===Logos===
<gallery>
File:Halo 4 logo.png|Title art
File:Halo 4 condensed logo.png|Condensed logo
</gallery>
==Notes==
<references group="note"/>
==Sources==
{{reflist|3}}
==External links==
*[http://halo.xbox.com/en-us/intel/titles/halo4 ''Halo 4'' on '''Halo Waypoint''']
*[http://www.xbox.com/en-US/Marketplace/Product/Halo-4 ''Halo 4'' on '''Xbox Marketplace''']
{{Halo Games}}
[[Category:Halo 4|*]]

Latest revision as of 18:32, June 13, 2012