Talk:Secret Room under Snowbound: Difference between revisions
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== Source/Picture/Video Needed == | == Source/Picture/Video Needed == | ||
Requires source/picture/video for clarity and for proof. [[User:Spartan 107|Spartan 107]] 00:30, 3 December 2007 (UTC) | Requires source/picture/video for clarity and for proof. [[User:Spartan 107|Spartan 107]] 00:30, 3 December 2007 (UTC) | ||
:Agreed. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> | :Agreed. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 23:32, 9 July 2009 (UTC) | ||
== Possible Alternate Teleporter Method == | == Possible Alternate Teleporter Method == | ||
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#Delete the scenery object. | #Delete the scenery object. | ||
#Grab and release the Node again. | #Grab and release the Node again. | ||
<span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> | <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 23:32, 9 July 2009 (UTC) | ||
:Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> | :Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 03:00, 10 August 2009 (UTC) | ||
== Turret method is dubious == | == Turret method is dubious == | ||
Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> | Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 02:57, 10 August 2009 (UTC) | ||
== This is actually possible. == | == This is actually possible. == | ||
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As it turns out, overloading the map ''is'' necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host. | As it turns out, overloading the map ''is'' necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host. | ||
And the Turret method requires that the turretman be ''just above'' the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> | And the Turret method requires that the turretman be ''just above'' the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 12:24, 24 August 2009 (UTC) | ||
I more think that the Title ''Get in the Blue Room under Snowbound'' should be changed to ''Blue Room under Snowbound'' but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--[[User talk:Theironpaw|Theironpaw]] 00:35, October 11, 2009 (UTC) | I more think that the Title ''Get in the Blue Room under Snowbound'' should be changed to ''Blue Room under Snowbound'' but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--[[User talk:Theironpaw|Theironpaw]] 00:35, October 11, 2009 (UTC) | ||
it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room. | it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room. |
Latest revision as of 12:47, August 10, 2017
Source/Picture/Video Needed[edit]
Requires source/picture/video for clarity and for proof. Spartan 107 00:30, 3 December 2007 (UTC)
- Agreed. File:DavidJCobb_Emblem.svg|16px]] DavidJCobb 23:32, 9 July 2009 (UTC)
Possible Alternate Teleporter Method[edit]
There may be another Teleporter method, depending on whether or not immovable Forge Objects can be placed in Snowbound. If so, here's how you'd do it:
- Place an immovable scenery object on top of the glass floor. Set its Place at Start to No, and raise its Respawn Time.
- The object must be thick enough to contain one of the two "ends" of a Teleporter.
- Start a new round.
- Quickly go to where the Forge Object was placed, and spawn a Two-Way Node.
- When the scenery object spawns, the Two-Way Node should end up inside of it.
- Grab the Two-Way Node and quickly let go. It should sink into the glass floor.
- Delete the scenery object.
- Grab and release the Node again.
File:DavidJCobb_Emblem.svg|16px]] DavidJCobb 23:32, 9 July 2009 (UTC)
- Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. File:DavidJCobb_Emblem.svg|16px]] DavidJCobb 03:00, 10 August 2009 (UTC)
Turret method is dubious[edit]
Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. File:DavidJCobb_Emblem.svg|16px]] DavidJCobb 02:57, 10 August 2009 (UTC)
This is actually possible.[edit]
I saw a YouTube vid, not modded.
As it turns out, overloading the map is necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host.
And the Turret method requires that the turretman be just above the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. File:DavidJCobb_Emblem.svg|16px]] DavidJCobb 12:24, 24 August 2009 (UTC)
I more think that the Title Get in the Blue Room under Snowbound should be changed to Blue Room under Snowbound but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--Theironpaw 00:35, October 11, 2009 (UTC)
it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room.