Talk:Secret Room under Snowbound: Difference between revisions

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== Source/Picture/Video Needed ==
== Source/Picture/Video Needed ==
Requires source/picture/video for clarity and for proof. [[User:Spartan 107|Spartan 107]] 00:30, 3 December 2007 (UTC)
Requires source/picture/video for clarity and for proof. [[User:Spartan 107|Spartan 107]] 00:30, 3 December 2007 (UTC)
:Agreed. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 23:32, 9 July 2009 (UTC)
:Agreed. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 23:32, 9 July 2009 (UTC)


== Possible Alternate Teleporter Method ==
== Possible Alternate Teleporter Method ==
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#Delete the scenery object.
#Delete the scenery object.
#Grab and release the Node again.
#Grab and release the Node again.
<span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 23:32, 9 July 2009 (UTC)
<span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 23:32, 9 July 2009 (UTC)


:Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 03:00, 10 August 2009 (UTC)
:Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 03:00, 10 August 2009 (UTC)


== Turret method is dubious ==
== Turret method is dubious ==


Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 02:57, 10 August 2009 (UTC)
Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 02:57, 10 August 2009 (UTC)


== This is actually possible. ==
== This is actually possible. ==
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As it turns out, overloading the map ''is'' necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host.
As it turns out, overloading the map ''is'' necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host.


And the Turret method requires that the turretman be ''just above'' the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 12:24, 24 August 2009 (UTC)
And the Turret method requires that the turretman be ''just above'' the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 12:24, 24 August 2009 (UTC)


I more think that the Title ''Get in the Blue Room under Snowbound'' should be changed to ''Blue Room under Snowbound'' but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--[[User talk:Theironpaw|Theironpaw]] 00:35, October 11, 2009 (UTC)
I more think that the Title ''Get in the Blue Room under Snowbound'' should be changed to ''Blue Room under Snowbound'' but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--[[User talk:Theironpaw|Theironpaw]] 00:35, October 11, 2009 (UTC)


it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room.
it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room.

Latest revision as of 12:47, August 10, 2017

Source/Picture/Video Needed[edit]

Requires source/picture/video for clarity and for proof. Spartan 107 00:30, 3 December 2007 (UTC)

Agreed. File:DavidJCobb_Emblem.svg|16px]] DavidJCobb  23:32, 9 July 2009 (UTC)

Possible Alternate Teleporter Method[edit]

There may be another Teleporter method, depending on whether or not immovable Forge Objects can be placed in Snowbound. If so, here's how you'd do it:

  1. Place an immovable scenery object on top of the glass floor. Set its Place at Start to No, and raise its Respawn Time.
    • The object must be thick enough to contain one of the two "ends" of a Teleporter.
  2. Start a new round.
  3. Quickly go to where the Forge Object was placed, and spawn a Two-Way Node.
  4. When the scenery object spawns, the Two-Way Node should end up inside of it.
  5. Grab the Two-Way Node and quickly let go. It should sink into the glass floor.
  6. Delete the scenery object.
  7. Grab and release the Node again.

File:DavidJCobb_Emblem.svg|16px]] DavidJCobb  23:32, 9 July 2009 (UTC)

Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. File:DavidJCobb_Emblem.svg|16px]] DavidJCobb  03:00, 10 August 2009 (UTC)

Turret method is dubious[edit]

Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. File:DavidJCobb_Emblem.svg|16px]] DavidJCobb  02:57, 10 August 2009 (UTC)

This is actually possible.[edit]

I saw a YouTube vid, not modded.

As it turns out, overloading the map is necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host.

And the Turret method requires that the turretman be just above the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. File:DavidJCobb_Emblem.svg|16px]] DavidJCobb  12:24, 24 August 2009 (UTC)

I more think that the Title Get in the Blue Room under Snowbound should be changed to Blue Room under Snowbound but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--Theironpaw 00:35, October 11, 2009 (UTC)

it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room.