List of REQ cards/Loadout Weapons: Difference between revisions

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with Energy Bayonet
with Energy Bayonet
|Common
|Common
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|8
|''Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.''
|''Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.''
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|''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
|''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
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|[[File:REQ Card - Magnum.png|100px]]
|''Magnum''
|Common
|1
|''Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots.''
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Revision as of 01:53, January 15, 2016

Weapons that can be spawned regardless of how many REQ points the player has.

Image Name Rarity Energy Cost Description
REQ Assault Rifle.jpg Assault Rifle Common 1 Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.

(This is a starter card, meaning everyone starts out with this card unlocked)

REQ AR with Long Barrel.jpg Assault Rifle

with Long Barrel

Common Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.
REQ Loadout Weapon AR Laser.png Assault Rifle

with Laser Targeter

Common Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.
REQ AR with Silencer.jpg Assault Rifle

with Silencer

Common Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ AR with Stabilizers.jpg Assault Rifle

with Stabilizers

Common Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.
File:REQ AR with Energy Bayonet.jpg Assault Rifle

with Energy Bayonet

Common 8 Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.
REQ AR with Kinetic Bolts.jpg Assault Rifle

with Kinetic Bolts

Common Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.
REQ RAR.jpg Recon AR Common Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements.
REQ RAR with Long Barrel.jpg Recon AR

with Long Barrel

Common Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.
REQ RAR with Laser.jpg Recon AR

with Laser Targeter

Common Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.
REQ RAR with Silencer.jpg Recon AR

with Silencer

Common Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ RAR with Stablizers.jpg Recon AR

with Stabilizers

Common Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.
REQ Loadout Weapon Recon AR Bayonet.png Recon AR

with Energy Bayonet

Common Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.
REQ RAR with Kinetic Bolts.jpg Recon AR

with Kinetic Bolts

Common Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.
REQ LAR.jpg Longshot AR Uncommon Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.
REQ LAR with Long Barrel.jpg Longshot AR

with Long Barrel

Uncommon Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.
REQ LAR with Laser.jpg Longshot AR

with Laser Targeter

Uncommon Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.
REQ LAR with Silencer.jpg Longshot AR

with Silencer

Uncommon Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ LAR with Stabilizers.jpg Longshot AR

with Stabilizers

Uncommon Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.
File:REQ LAR with Energy Bayonet.jpg Longshot AR

with Energy Bayonet

Uncommon Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.
REQ LAR with Kinetic Bolts.jpg Longshot AR

with Kinetic Bolts

Uncommon Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.
REQ Card - Magnum.png Magnum Common 1 Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots.