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Havok (software)

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Revision as of 18:58, May 7, 2012 by 68.49.103.113 (talk) (Hall of mirrors occurs because the GRAPHICS engine doesn't clear the framebuffer between frames. That has nothing to do with the physics engine. - Cobb)
This article is about a physics engine. For the nuclear warhead, see HAVOK Nuclear Warhead.

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The HAVOK Physics is a physics engine developed by Irish company Havok and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects.

HAVOK in Halo titles

See also