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Clan (social group): Difference between revisions

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'''Clans''' are formalized and organized (although some only very loosely) groups that players can join for purposes of battling other focused clans in an all out clan war (clanmatch in [[matchmaking]]) in team games and for practice, or share a common interest such as film production and forge. Clans exist in all three of the ''Halo'' games, but are becoming less prevalent in the older ones, especially ''[[Halo: Combat Evolved]]'', in which they are somewhat hard to find. In Halo: Custom Edition, clans are still easy to find and host multiple dedicated servers in an effort to provide a place for people to play and spread "publicity" about the clan. ''[[Halo 2]]'' is the only ''Halo'' game which allows actual clans that appear as a list, or as a built in option.
A '''clan''' is an organized group of players that band together for various reasons. Some battle other focused clans in an all-out clan war ("[[clanmatch]]" in [[matchmaking]]) in team games and for practice. Other clans consist of members who share a common interest, such as [[machinima]] production or [[Forging]].


''Halo 2'' has a clan system that allows you to hold up to 100 people. In ''Halo 2'', any given gamertag may only belong to one clan at a time.
==Overview==
Clans are primarily social structures and as such, they exist in all three of the ''Halo'' [[first-person shooter]]s. They are becoming less prevalent in the older games, particularly ''[[Halo: Combat Evolved]]''. In [[Halo Custom Edition]], however, clans are still easy to find; they host multiple dedicated servers in an effort to provide places for people to play -- and, of course, to boost their "publicity".


There is no built-in clan ladder on ''[[Halo 3]]'' but people with the same emblems and/or service tags usually claim to belong to groups. Due to the lack of a built in system, people often organize clans externally, supplimenting unique uniforms with websites and bungie.net. These clans are usually the much larger communities of gamers, sometimes devoted to other games in addition to Halo. Examples of these large communities include MLG and LCU, the two largest ''Halo 3'' gaming communities in the world. These are often created for competitive reasons, and are highly devoted as demostrated by the league's dedication to organize these logistical organizations. This kind of devotion includes keeping a close eye on where the members are and what they are doing, holding meetings with the members, raising money to fund the community and the websites, constantly recruiting to maintain the level of popularity and keeping the group from disbanding.
''[[Halo 2]]'' is the only ''Halo'' game to explicitly support clans as a built-in option; its clan system allows a clan to hold up to 100 people. A [[multiplayer emblems|gamertag]] may only belong to one clan at a time.


==Ranking System==
There is no built-in clan ladder on ''[[Halo 3]]''. This has led to the development of numerous informal ways to identify with a clan; clan members often share the same [[emblem]] or service tag. Clans organize externally, coordinating and recruiting on websites and [[Bungie.net]]. The much larger communities of gamers are sometimes devoted to other games in addition to ''Halo''; they also tend to be more competitive. Examples include [[Major League Gaming]] and LCU, the two largest ''Halo 3'' gaming communities in the world. To survive, such clans tend to keep a close eye on their members' gaming activities; hold meetings; raise money to fund the community and the websites; and constantly recruit in an effort to maintain the clan's popularity and longevity.
 
==In ''Halo 2''==
The ''Halo 2'' clan system has a ranking system that consists of the following:
The ''Halo 2'' clan system has a ranking system that consists of the following:
;Peon
:Lowest of all the classes. Can only participate in clanmatches. Usually used as a punishment within a clan.
;Member
:Average member of the clan. Can recruit others via clan invite and participate in clanmatches.
;Staff
:Managers of the clan. They have all of the privileges granted to the lower ranks, along with the ability to change lower-ranking members' ranks (to Staff or lower). They can also boot lower-ranking members from the clan.
;Overlord
:Administrators and leaders of the clan. They have all of the privileges of the Staff, but with considerably more power.
==In ''Halo: The Master Chief Collection''==
A clan tag will become available after completing 50 multiplayer games or campaign missions.


*Peon- Lowest of all the classes. Can only participate in clanmatches. Usually used as punishment within a clan.
*Member- Average member of the clan. Can recruit people to a clan, via clan invite and participate in clanmatches.
*Staff- Managers of the clan. They have all the privileges accorded to the lower ranks, but with the ability of changing ranks of lower ranking clan members (members to staff, member to peon, etc). Can also boot lower ranking members from the clan.
*Overlord- Admin/Leader(s) of the clan. Have all the privileges of staff and clan except with considerably more power.
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Multiplayer Lexicon]]
[[Category:Multiplayer lexicon]]

Latest revision as of 17:53, March 18, 2022

Wikipedia.png
There is more information available on this subject at Clan (social group) on the English Wikipedia.

A clan is an organized group of players that band together for various reasons. Some battle other focused clans in an all-out clan war ("clanmatch" in matchmaking) in team games and for practice. Other clans consist of members who share a common interest, such as machinima production or Forging.

Overview[edit]

Clans are primarily social structures and as such, they exist in all three of the Halo first-person shooters. They are becoming less prevalent in the older games, particularly Halo: Combat Evolved. In Halo Custom Edition, however, clans are still easy to find; they host multiple dedicated servers in an effort to provide places for people to play -- and, of course, to boost their "publicity".

Halo 2 is the only Halo game to explicitly support clans as a built-in option; its clan system allows a clan to hold up to 100 people. A gamertag may only belong to one clan at a time.

There is no built-in clan ladder on Halo 3. This has led to the development of numerous informal ways to identify with a clan; clan members often share the same emblem or service tag. Clans organize externally, coordinating and recruiting on websites and Bungie.net. The much larger communities of gamers are sometimes devoted to other games in addition to Halo; they also tend to be more competitive. Examples include Major League Gaming and LCU, the two largest Halo 3 gaming communities in the world. To survive, such clans tend to keep a close eye on their members' gaming activities; hold meetings; raise money to fund the community and the websites; and constantly recruit in an effort to maintain the clan's popularity and longevity.

In Halo 2[edit]

The Halo 2 clan system has a ranking system that consists of the following:

Peon
Lowest of all the classes. Can only participate in clanmatches. Usually used as a punishment within a clan.
Member
Average member of the clan. Can recruit others via clan invite and participate in clanmatches.
Staff
Managers of the clan. They have all of the privileges granted to the lower ranks, along with the ability to change lower-ranking members' ranks (to Staff or lower). They can also boot lower-ranking members from the clan.
Overlord
Administrators and leaders of the clan. They have all of the privileges of the Staff, but with considerably more power.

In Halo: The Master Chief Collection[edit]

A clan tag will become available after completing 50 multiplayer games or campaign missions.