The Silent Cartographer/Walkthrough: Difference between revisions

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=== Normal Walkthrough ===
=== Normal Walkthrough ===
====Part 01: The Silent Cartographer====
====Part 01: The Silent Cartographer====
Players start with an [[Assault Rifle]] with a full clip and 240 rounds, a [[Pistol]] with a full clip and 72 rounds, and four [[Fragmentation Grenade|Fragmentation Grenades]]. Nine marines will also follow you, all with an assault rifle.  
Players start with an [[Assault Rifle]] with a full clip and 240 rounds, a [[Pistol]] with a full clip and 72 rounds, and four [[Fragmentation Grenade]]s. Nine marines will also follow you, all with an assault rifle.


Two [[Pelicans]] will fly you to an island. Predictably, [[Echo 419]] will drop you off. The Landing Zone is filled with enemy Covenant. While in the Pelican, switch weapons so that when you get off, you will pull out a pistol. Snipe the [[Grunts]] in the head; this is important because your [[Marines]] have trouble with them in later difficulties. Once done, attack the [[Elite]]. It is best to use your marines as a distraction while you pummel him down with a [[Needler]] or your pistol. I recommend switching your Assault Rifle to a different weapon by this point, preferably a Plasma Pistol.
Two [[Pelicans]] will fly you to an island. Predictably, [[Echo 419]] will drop you off. The Landing Zone is filled with enemy Covenant. While in the Pelican, switch weapons so that when you get off, you will pull out a pistol. Snipe the [[Grunts]] in the head; this is important because your [[Marines]] have trouble with them in later difficulties. Once done, attack the [[Elite]]. It is best to use your marines as a distraction while you pummel him down with a [[Needler]] or your pistol. I recommend switching your Assault Rifle to a different weapon by this point, preferably a Plasma Pistol.
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Follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the Grunts and the Elite, then move up. You'll see a dropship. There are about five Jackals there, with an overshield. Take it if you want, but you don't need it. Kill the Jackals and then move up the facility. There are four Elites and a pack of Grunts up there. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. Drive up again and go left. You should be unopposed until you come across a path.
Follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the Grunts and the Elite, then move up. You'll see a dropship. There are about five Jackals there, with an overshield. Take it if you want, but you don't need it. Kill the Jackals and then move up the facility. There are four Elites and a pack of Grunts up there. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. Drive up again and go left. You should be unopposed until you come across a path.


'''''ALTERNATIVE METHOD WALKTHROUGH BEGINS HERE'''''  
'''''ALTERNATIVE METHOD WALKTHROUGH BEGINS HERE'''''


Drive up that ramp and straight into the group of Jackals. or you can drive the warthog up the ramp but not so much that the Covenant can see it. Then, slowly walk up the ramp to the top and throw a fragmentation grenade in the middle of the group of Jackals, killing them all (Note: you must have a frag for this, plasma does not have a big enough radius, but will still work fine). Kill the remaining Grunts and Elite. You may try to take your warthog with you into the interior of the island via the path with the large tree partially obscuring the entrance. If so, accelerate to full speed and drive through the gap and slowly turn right. Leave the warthog and polish off the Covenant. Then move up the path with the 'hog.
Drive up that ramp and straight into the group of Jackals. or you can drive the warthog up the ramp but not so much that the Covenant can see it. Then, slowly walk up the ramp to the top and throw a fragmentation grenade in the middle of the group of Jackals, killing them all (Note: you must have a frag for this, plasma does not have a big enough radius, but will still work fine). Kill the remaining Grunts and Elite. You may try to take your warthog with you into the interior of the island via the path with the large tree partially obscuring the entrance. If so, accelerate to full speed and drive through the gap and slowly turn right. Leave the warthog and polish off the Covenant. Then move up the path with the 'hog.


Hope that you have Marines, but if you don',t there is a massive ammo cache ahead. There are also two Hunters. When the 'hog gets through, drive round the hatch, the slow-moving fuel rods can't touch you. If you didn't bring the Warthog, the pistol is best for use against the Hunters. After you have killed the Hunters, a small group of Jackals will appear over the hill on the opposite side of this small canyon. Once you have killed them, proceed up the path from which they came. There is one Elite, two Jackals and a few Grunts down there, eliminate them as you see fit. When you reach the security facility, there will be grunt. Head down the ramp. Walk forward until your Motion Tracker scans two large blobs. Let the Hunters see you, then walk back up the ramp. Wait until things quiet down, then go back. Those Hunters should be standing in non-combat position. Fire a quick volley of shots from your pistol. You can use the Needler, but chances are they’ll bounce off the Hunter’s shield. Once one is down, the other will open fire so repeat what you did before. Give him another volley from either weapon and proceed down the hallway to deactivate the security system.
Hope that you have Marines, but if you don',t there is a massive ammo cache ahead. There are also two Hunters. When the 'hog gets through, drive round the hatch, the slow-moving fuel rods can't touch you. If you didn't bring the Warthog, the pistol is best for use against the Hunters. After you have killed the Hunters, a small group of Jackals will appear over the hill on the opposite side of this small canyon. Once you have killed them, proceed up the path from which they came. There is one Elite, two Jackals and a few Grunts down there, eliminate them as you see fit. When you reach the security facility, there will be grunt. Head down the ramp. Walk forward until your Motion Tracker scans two large blobs. Let the Hunters see you, then walk back up the ramp. Wait until things quiet down, then go back. Those Hunters should be standing in non-combat position. Fire a quick volley of shots from your pistol. You can use the Needler, but chances are they’ll bounce off the Hunter’s shield.(note:if you shoot at the orange part of the [[Lekgolo]] worm with the pistol it is a auto kill saving the overshield in the distance)  Once one is down, the other will open fire so repeat what you did before. Give him another volley from either weapon and proceed down the hallway to deactivate the security system.


====Part 02: It’s Quiet====
====Part 02: It’s Quiet====