Cut Halo 4 vehicles: Difference between revisions

From Halopedia, the Halo wiki

m (→‎Scarab: Link cleanup, replaced: Type-47B Scarab → {{Pattern|Deutoros|Scarab}})
m (→‎Revenant: Link adjustment, replaced: Type-48 Revenant → {{Pattern|Rizvum|Revenant}})
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At some point in the game's development, an updated and redesigned iteration of the [[Type-48 Revenant]], which first debuted in ''[[Halo: Reach]]'', was intended for inclusion in the game. The vehicle was concepted by [[343 Industries]] concept artist [[:Category:Images by Glenn Israel|Glenn Israel]] and high-poly modelled and textured by hard surface artist [[:Category:Images by Can Tuncer|Can Tuncer]], and implemented in the ''Halo 4'' tags build.{{Ref/Site|URL=https://www.artstation.com/artwork/zAZJL|Site=ArtStation|Page=Unused Halo 4 Revenant design Hi.res|Quote=Unused Halo 4 Revenant Hi.res shots, modeled in maya. Concept Glenn Israel|D=7|M=9|Y=2021}}{{Ref/Site|URL=https://www.artstation.com/artwork/KaWNy|Site=ArtStation|Page=Unused Halo 4 Revenant design|Quote=Unused Halo 4 Revenant in game shots. Concept by Glenn Israel|D=7|M=9|Y=2021}} The vehicle can be seen spawned on several [[Cut Halo 4 levels|cut maps]] including <code>Z01_Fortress</code> and <code>Dish</code>.
At some point in the game's development, an updated and redesigned iteration of the {{Pattern|Rizvum|Revenant}}, which first debuted in ''[[Halo: Reach]]'', was intended for inclusion in the game. The vehicle was concepted by [[343 Industries]] concept artist [[:Category:Images by Glenn Israel|Glenn Israel]] and high-poly modelled and textured by hard surface artist [[:Category:Images by Can Tuncer|Can Tuncer]], and implemented in the ''Halo 4'' tags build.{{Ref/Site|URL=https://www.artstation.com/artwork/zAZJL|Site=ArtStation|Page=Unused Halo 4 Revenant design Hi.res|Quote=Unused Halo 4 Revenant Hi.res shots, modeled in maya. Concept Glenn Israel|D=7|M=9|Y=2021}}{{Ref/Site|URL=https://www.artstation.com/artwork/KaWNy|Site=ArtStation|Page=Unused Halo 4 Revenant design|Quote=Unused Halo 4 Revenant in game shots. Concept by Glenn Israel|D=7|M=9|Y=2021}} The vehicle can be seen spawned on several [[Cut Halo 4 levels|cut maps]] including <code>Z01_Fortress</code> and <code>Dish</code>.


The Revenant has seen a major redesign since its iteration in ''Reach'', with the vehicle as a whole being generally bulkier and up-armoured compared to the original version. Instead of the driver controlling a light [[plasma mortar]], the vehicle now has an automatic [[plasma turret]] in the back which can be manned by an independent gunner - making the vehicle more akin to the [[Wuzum-pattern Spectre|Spectre]] or [[Warthog]].{{Ref/YouTube|KXzYKQZDrpM|Gamecheat13|Halo 4 - The Revenant and Disintegrator}}
The Revenant has seen a major redesign since its iteration in ''Reach'', with the vehicle as a whole being generally bulkier and up-armoured compared to the original version. Instead of the driver controlling a light [[plasma mortar]], the vehicle now has an automatic [[plasma turret]] in the back which can be manned by an independent gunner - making the vehicle more akin to the [[Wuzum-pattern Spectre|Spectre]] or [[Warthog]].{{Ref/YouTube|KXzYKQZDrpM|Gamecheat13|Halo 4 - The Revenant and Disintegrator}}