Frozen Valley: Difference between revisions

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*Vehicles dominate this map up and down. Mobility is key. A group of locked down [[SP42 Cobra|Cobras]] can essentially lock down a mountain pass, making it impassible. Expect to use leader teleport/[[D77-TC Pelican|Pelican]] drop a lot to hit the enemy in the rear.  
*Vehicles dominate this map up and down. Mobility is key. A group of locked down [[SP42 Cobra|Cobras]] can essentially lock down a mountain pass, making it impassible. Expect to use leader teleport/[[D77-TC Pelican|Pelican]] drop a lot to hit the enemy in the rear.  
*As [[leader]] [[James Cutter]], try to place an [[M312 Heavy Recovery Vehicle|Elephant]] in the Spire of Healing as quickly as possible to secure one of the most important locations on the map.  
*As [[leader]] [[James Cutter]], try to place an [[M312 Heavy Recovery Vehicle|Elephant]] in the Spire of Healing as quickly as possible to secure one of the most important locations on the map.  
*Controlling the energy walls to strategically force an enemy's army to go a certain way, possibly funnelling them into a perimeter of Cobras. [[Type-47B Scarab|Scarabs]] are also very effective and good to use on this map as it has many large mountains and hills which only the Scarab and air units can get over.
*Controlling the energy walls to strategically force an enemy's army to go a certain way, possibly funnelling them into a perimeter of Cobras. [[Deutoros-pattern Scarab|Scarabs]] are also very effective and good to use on this map as it has many large mountains and hills which only the Scarab and air units can get over.
*As Covenant leaders, a one-man army can be very effective if used correctly on this map. Keep a large force to defend the central base and send a full upgraded leader to damage the enemy forces as best as possible. Then either recall the leader to a [[Covenant citadel]], or simply move him to the Spire of Healing for a free health recharge. The latter choice saves the need for [[Huragok]] or a [[United Nations Space Command|UNSC]] ally's [[Heal and Repair]]. This tactic often works best as [[Ripa 'Moramee]] as he is more difficult to hit in Rage mode, and can therefore do more damage before being forced to retreat.
*As Covenant leaders, a one-man army can be very effective if used correctly on this map. Keep a large force to defend the central base and send a full upgraded leader to damage the enemy forces as best as possible. Then either recall the leader to a [[Covenant citadel]], or simply move him to the Spire of Healing for a free health recharge. The latter choice saves the need for [[Huragok]] or a [[United Nations Space Command|UNSC]] ally's [[Heal and Repair]]. This tactic often works best as [[Ripa 'Moramee]] as he is more difficult to hit in Rage mode, and can therefore do more damage before being forced to retreat.
*Have a Heal and Repair on units in the Spire of Healing to temporarily double the healing process. This is useful on units that take time to heal, such as the Scarab.
*Have a Heal and Repair on units in the Spire of Healing to temporarily double the healing process. This is useful on units that take time to heal, such as the Scarab.