MLRS-1 Hydra/Gameplay: Difference between revisions
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== Campaign == | == Campaign == | ||
* The Hydra's first appearance is in ''[[Blue Team (level)|Blue Team]]'', in the shipyard. It later appears in ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Genesis (level)|Genesis]]'', and ''[[ | * The Hydra's first appearance is in ''[[Blue Team (level)|Blue Team]]'', in the shipyard. It later appears in ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''. | ||
* The Hydra is a powerful asset for AI-controlled Spartans, especially in the mission ''Blue Team''. If the player playing as [[John-117]] or [[Jameson Locke]] finds a Hydra, they should order an AI-controlled teammate to pick it up. This is most effective for characters whose default weapons are short-ranged weapons, such as [[Olympia Vale]] or [[Kelly-087]]. | * The Hydra is a powerful asset for AI-controlled Spartans, especially in the mission ''Blue Team''. If the player playing as [[John-117]] or [[Jameson Locke]] finds a Hydra, they should order an AI-controlled teammate to pick it up. This is most effective for characters whose default weapons are short-ranged weapons, such as [[Olympia Vale]] or [[Kelly-087]]. | ||
* Using the Hydra near the presence of enemy [[Promethean Watcher]]s is unadvisable, as they can throw Hydra missiles back at the player. If the player wants to destroy nearby Prometheans with a Hydra, they should kill the Watchers first. | * Using the Hydra near the presence of enemy [[Promethean Watcher]]s is unadvisable, as they can throw Hydra missiles back at the player. If the player wants to destroy nearby Prometheans with a Hydra, they should kill the Watchers first. |