Cloaking: Difference between revisions

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==Gameplay==
==Gameplay==
Cloaking appears as a form of [[equipment]] in ''[[Halo 3]]''. Once activated, it has the same basic function as [[active camouflage]] from the first two games: it renders the user nearly invisible. Unlike active camouflage in the previous games, cloaking is a piece of equipment -- it can be activated whenever the player chooses to, whereas active camouflage is automatically activated when the player collects it. In addition to being more portable, cloaking is also more effective in ''[[Halo 3]]'' than ''[[Halo: Combat Evolved]]'''s active camouflage -- while in ''Halo: Combat Evolved'', the entire body can be seen faintly, in ''Halo 3'', only a faint shimmer can be noticed. There is a disadvantage to cloaking, however -- it only lasts for ten seconds, after which its effect fades over the course of an additional two seconds.
Cloaking appears as a form of [[equipment]] in ''[[Halo 3]]''. Once activated, it has the same basic function as [[active camouflage]] from the first two games: it renders the user nearly invisible. Unlike active camouflage in the previous games, cloaking is a piece of equipment—it can be activated whenever the player chooses to, whereas active camouflage is automatically activated when the player collects it. In addition to being more portable, cloaking is also more effective in ''[[Halo 3]]'' than ''[[Halo: Combat Evolved]]'''s active camouflage -- while in ''Halo: Combat Evolved'', the entire body can be seen faintly, in ''Halo 3'', only a faint shimmer can be noticed. There is a disadvantage to cloaking, however -- it only lasts for ten seconds, after which its effect fades over the course of an additional two seconds.


Like active camouflage, firing a weapon, performing a melee, tossing a [[grenade]] or coming under fire slowly begins to disrupt the effects of invisibility and brings the user into sight. Cloaking also does not mask environmental effects or any shadows cast by the user, so it is less effective on maps where footprints can be left or where shadows can easily be seen.
Like active camouflage, firing a weapon, performing a melee, tossing a [[grenade]] or coming under fire slowly begins to disrupt the effects of invisibility and brings the user into sight. Cloaking also does not mask environmental effects or any shadows cast by the user, so it is less effective on maps where footprints can be left or where shadows can easily be seen.
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*''[[Halo 3]]'' {{1st}}
*''[[Halo 3]]'' {{1st}}


{{Equipment List}}
{{Equipment list}}
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Camouflage]]
[[Category:Camouflage]]