Terminal Moraine: Difference between revisions
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It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates. | It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates. | ||
A useful defensive strategy that | |||
can be employed by the UNSC to defend | |||
a side base is to field multiple | |||
Cobras, perhaps around seven and to | |||
position them in strategic locations | |||
around the light bridge, and have | |||
them be reinforced by Wolverines | |||
to have control over your airspace | |||
and flamethrowers to provide | |||
anti-infantry capability. It is | |||
also advisable to upgrade the base's | |||
turrets to have anti-infantry and | |||
anti-aircraft capabilities. Due to | |||
the thin nature of the solid light | |||
bridge, all ground units will be | |||
highly exposed to the Cobra's long | |||
range fire, and you will have | |||
considerable control over the airspacefrom your numerous anti-aircraft platforms. | |||
However if your enemy manages to breach | |||
the interior of your line of Cobras, then | |||
your defense will fall immediately. | |||
==Gallery== | ==Gallery== |