Talk:Unggoy: Difference between revisions
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:Their armor does restrict some ability to examine their body a bit more closely, but the newest Reach artwork depicts them with more outer skin more akin to insects than before. It's still a jump, but that's what they've told us. That and we have and example of repto-mammals with the Sangheili and the two don't appear to be alike at all.[[User:Tuckerscreator|'''Tuckerscreator''']] 20:26, May 9, 2010 (UTC) | :Their armor does restrict some ability to examine their body a bit more closely, but the newest Reach artwork depicts them with more outer skin more akin to insects than before. It's still a jump, but that's what they've told us. That and we have and example of repto-mammals with the Sangheili and the two don't appear to be alike at all.[[User:Tuckerscreator|'''Tuckerscreator''']] 20:26, May 9, 2010 (UTC) | ||
:I'm betting a lot that this was a mistake on Bungie's part and not Canon. Grunts (were) lizards in enviornmental suits to me up until Halo 3. Then they got... different... - - [[User: Echo 1 | Echoes are all you hear... ]] 21:59, June 16, 2010 (UTC) | |||
== Why go Ugly? == | == Why go Ugly? == | ||
I'm wondering why Bungie took a huge step with the Grunts from Halo 2 to Halo 3. The Grunts in Halo CE and 2 have rounded heads and scaly skin, while the Grunts in later games have a longer snout, bug like appearance (in Reach) and wrinkled skin. I'd like to know why there was the change. I liked the original Grunts better. - - [[User: Echo 1 | Echoes are all you hear... ]] 21:58, June 16, 2010 (UTC) | I'm wondering why Bungie took a huge step with the Grunts from Halo 2 to Halo 3. The Grunts in Halo CE and 2 have rounded heads and scaly skin, while the Grunts in later games have a longer snout, bug like appearance (in Reach) and wrinkled skin. I'd like to know why there was the change. I liked the original Grunts better. - - [[User: Echo 1 | Echoes are all you hear... ]] 21:58, June 16, 2010 (UTC) |