Weapons (gameplay): Difference between revisions

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[[File:H2 weaponszoom.jpg|thumb|500px|A few weapons as displayed in-game, with icon and name. Screenshots per weapon are when normal, firing, and when in scope/zoomed view. All in ''Halo 2''.]]
[[File:H2 weaponszoom.jpg|thumb|500px|A few weapons as displayed in-game, with icon and name. Screenshots per weapon are when normal, firing, and when in scope/zoomed view. All in ''Halo 2''.]]


The typical arrow cursor is hidden within gameplay, and replaced with a blue targeting reticule that stays locked to the center of the screen, when in first person and third person views. The reticle turns red when a shot will hit an enemy target, and green for allies.
The typical arrow cursor is hidden within gameplay, and replaced with a blue targeting reticle that stays locked to the center of the screen, when in first person and third person views. The reticle turns red when a shot will hit an enemy target, and green for allies.


Many weapons are '''scoped''' and have the capability to zoom 2x or 5x into any area, with some long range weapons even capable of reaching up to 10x magnification such as the Sniper Rifle. These always show the reticle and continue scoping after shots are fired.
Many weapons are '''scoped''' and have the capability to zoom 2x or 5x into any area, with some long range weapons even capable of reaching up to 10x magnification such as the Sniper Rifle. These always show the reticle and continue scoping after shots are fired.