Armor abilities/H4: Difference between revisions

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! style="width:110px; text-align:center;" |Active Camouflage
! style="width:110px; text-align:center;" |[[File:H4-ActiveCamo-HUD-Icon.png|100px|center|link=]] Active Camouflage
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The '''''[[Type-3 Refraction Dissonance Modifier/Camouflage]]''''' system bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in ''Halo: Reach'', however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies.  
The '''''[[Type-3 Refraction Dissonance Modifier/Camouflage]]''''' system bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in ''Halo: Reach'', however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies.  
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The '''''[[T-27 Responsive Holographic Form Emulator]]''''' is designed to confuse or distract the enemies' attention. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing. However, it still can be distinguished by its linear path, lack of shield flare, and the fact that it doesn't react to the environment. There is an easter egg that allows it to teabag an enemy corpse.  
The '''''[[T-27 Responsive Holographic Form Emulator]]''''' is designed to confuse or distract the enemies' attention. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing. However, it still can be distinguished by its linear path, lack of shield flare, and the fact that it doesn't react to the environment. There is an easter egg that allows it to teabag an enemy corpse.  
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! style="width:110px; text-align:center;" |Jet Pack
! style="width:110px; text-align:center;" |[[File:H4-Jetpack-HUD-Icon.png|100px|center|link=]] Jet Pack
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The '''''[[Series 12 Single Operator Lift Apparatus]]''''' mitigates gravity, allowing mobility in challenging terrain. It was designed specifically for [[SPARTAN-IV]] personnel.
The '''''[[Series 12 Single Operator Lift Apparatus]]''''' mitigates gravity, allowing mobility in challenging terrain. It was designed specifically for [[SPARTAN-IV]] personnel.
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The '''''[[Z-5080 Short-Range Spectrum Augmenter/Vision]]''''' enhancement armor ability allows a user to see through solid objects, keeping them apprised of approaching enemies from any direction. It also renders cloaked enemies visible and allows the player to line up their shots while in cover. It also has long range capability.  
The '''''[[Z-5080 Short-Range Spectrum Augmenter/Vision]]''''' enhancement armor ability allows a user to see through solid objects, keeping them apprised of approaching enemies from any direction. It also renders cloaked enemies visible and allows the player to line up their shots while in cover. It also has long range capability.  
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! style="width:110px; text-align:center;" | Regeneration Field
! style="width:110px; text-align:center;" |[[File:H4-RegenerationField-HUD-Icon.png|100px|center|link=]] Regeneration Field
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The '''''[[M2705 Regenerative Kinetic Dispersal Field]]''''' first applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality oriented armor functions in order to repair the user.
The '''''[[M2705 Regenerative Kinetic Dispersal Field]]''''' first applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality oriented armor functions in order to repair the user.