Editing Warden Eternal/Gameplay

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* The [[Z-390 incineration cannon|Incineration Cannon]] is highly ideal for damaging the Warden, especially when combined with a [[Z-400 splinter grenade|Splinter Grenade]] and/or another explosive weapon.
* The [[Z-390 incineration cannon|Incineration Cannon]] is highly ideal for damaging the Warden, especially when combined with a [[Z-400 splinter grenade|Splinter Grenade]] and/or another explosive weapon.
** It is much better to use the two-shot mortar as it does more damage overall to the Warden than the charged shot (two-shot mortars consume only 10% of the weapon's battery as opposed to 25% for charged shots).
** It is much better to use the two-shot mortar as it does more damage overall to the Warden than the charged shot (two-shot mortars consume only 10% of the weapon's battery as opposed to 25% for charged shots).
* Other explosive/piercing weapons like the [[ARC-920 railgun|Railgun]], ''[[Talon of the Lost]]'', ''[[Twin Jewels of Maethrillian]]'', and ''[[River of Light]]'' are also effective, although like with the {{Pattern|Pnap|Goblin}}, this will often result in the player using up most if not all of their ammo.
* Other explosive/piercing weapons like the [[ARC-920 railgun|Railgun]], ''[[Talon of the Lost]]'', ''[[Twin Jewels of Maethrillian]]'', and ''[[River of Light]]'' are also effective, although like with the [[Goblin]], this will often result in the player using up most if not all of their ammo.
* Stay as far away from him as possible and seek cover if he uses his gravity bomb or hardlight beam. His gravity bomb is a fatal homing attack.
* Stay as far away from him as possible and seek cover if he uses his gravity bomb or hardlight beam. His gravity bomb is a fatal homing attack.
* Performing a [[Spartan abilities#Ground Pound|Ground Pound]] or [[Spartan abilities#Spartan Charge|Spartan Charge]] on the Warden stuns him and deals moderate to major damage to him, leaving him more open to being attacked.
* Performing a [[Spartan abilities#Ground Pound|Ground Pound]] or [[Spartan abilities#Spartan Charge|Spartan Charge]] on the Warden stuns him and deals moderate to major damage to him, leaving him more open to being attacked.

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