Editing Theater tricks

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*If a player overloads [[Sandtrap]] with [[Trip Mine|trip mine]]s, and then walks into them, they will go flying out of the map (this must be done with ''one'' person in the map, otherwise it will not work). Make sure to attach the camera to that person. Once the player is outside the map, press "Y" to detach the camera. Once done, the player will be able to fly around outside the map.
*If a player overloads [[Sandtrap]] with [[Trip Mine|trip mine]]s, and then walks into them, they will go flying out of the map (this must be done with ''one'' person in the map, otherwise it will not work). Make sure to attach the camera to that person. Once the player is outside the map, press "Y" to detach the camera. Once done, the player will be able to fly around outside the map.


*On [[Crow's Nest]], when the Phantoms come into the hangar, fly out to the invisible barrier, then fly downwards. If done right, the player can fly under the barrier to observe the ship (which is actually only a half-ship) and the Banshees and Hornets outside. If the player continues downwards, there is a Pelican close to the ground with no pilot or soldiers inside it.
*On [[Crow's Nest]], when the Phantoms come into the hangar, fly out to the invisible barrier, then fly downwards. If done right, the player can fly under the barrier to observe the ship (which is actually only a half-ship) and the Banshees and Hornets outside. If the player continues downwards, there is a Pelican close to the ground with no pilot or soldiers inside of it.


*On [[Tsavo Highway]], proceed as normal in the film until the player reaches the part where the [[Barukaza Workshop Chopper]] runs over the [[Warthog]]. Pause it and go towards the [[Banshees]]. The green canopy is now purple, and there are no pilots in them.
*On [[Tsavo Highway]], proceed as normal in the film until the player reaches the part where the [[Barukaza Workshop Chopper]] runs over the [[Warthog]]. Pause it and go towards the [[Banshees]]. The green canopy is now purple, and there are no pilots in them.
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*At the start of [[The Storm (level)|The Storm]], during the Warthog ride, if the player detaches the camera, it will become stuck in the tunnel.
*At the start of [[The Storm (level)|The Storm]], during the Warthog ride, if the player detaches the camera, it will become stuck in the tunnel.


*In any [[Forge]] or [[Multiplayer]] video, fast-forward and pause the film when a Spartan is running. Position the camera in front of their visor. Then slowly move the camera until it is in the Spartan's helmet and the player will see part of the Spartan's face. It is not possible to see all of their face as it is dark inside. This also works with the Master Chief as well.
*In any [[Forge]] or [[Multiplayer]] video, fast forward and pause the film when a Spartan is running. Position the camera in front of their visor. Then slowly move the camera until it is in the Spartan's helmet and the player will see part of the Spartan's face. It is not possible to see all of their face as it is dark inside. This also works with the Master Chief as well.


*In any [[Forge]] or [[Multiplayer]] video, it is possible to get to the "death" barriers and the camera will stay there or teleport back to the player. (Example - On Guardian, the player can float below the level to the death barrier and not get teleported away.)
*In any [[Forge]] or [[Multiplayer]] video, it is possible to get to the "death" barriers and the camera will stay there or teleport back to the player. (Example - On Guardian the player can float below the level to the death barrier and not get teleported away.)


*In the level, [[The Covenant (level)|The Covenant]], when the [[Deutoros-pattern Scarab|Scarab]]s come down, detach from the player. It is possible to move the camera through the Pelican's back door, and see the inside of the [[Pelican]]. This can also be done on [[Sierra 117 (level)|Sierra 117]] when the [[Pelican]] destroys the [[Phantom]] at the end of the level.
*In the level, [[The Covenant (level)|The Covenant]], when the [[Deutoros-pattern Scarab|Scarab]]s come down, detach from the player. It is possible to move the camera through the Pelican's back door, and see the inside of the [[Pelican]]. This can also be done on [[Sierra 117 (level)|Sierra 117]] when the [[Pelican]] destroys the [[Phantom]] at the end of the level.
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*On Floodgate, in the last room of the crashed Flood vessel (the room with a Cortana Moment), the player can fly the camera out of the hole in the ceiling and get a good view of the ship's interior. However, the camera cannot leave the boundaries of the last room. From some positions and angles, the upper part of the "pipe" that the Master Chief entered the ship through can be seen, but if the camera is too close (or if it zooms in), the "pipe" will become invisible.
*On Floodgate, in the last room of the crashed Flood vessel (the room with a Cortana Moment), the player can fly the camera out of the hole in the ceiling and get a good view of the ship's interior. However, the camera cannot leave the boundaries of the last room. From some positions and angles, the upper part of the "pipe" that the Master Chief entered the ship through can be seen, but if the camera is too close (or if it zooms in), the "pipe" will become invisible.


*On [[The Covenant (level)|The Covenant]], when the player reaches the area with the two Scarabs, backtrack with the theater cam, moving through the "cave" to the snowy area. The entrance to the area is the exit of a building. Now, if, upon entering this snowy area, the player tries to glide the camera over the cliffs in front and to the left, there is a spot where it is possible to force the camera a little past the cliff, allowing the player to look out into the void. If the player looks at the void past the entrance to this area (the door), light effects from the Scarab area can be seen: the lights and muzzle flashes of the Hornets, the light trails of the Banshees, the projectiles fired by the Scarabs, and their explosions when destroyed.
*On [[The Covenant (level)|The Covenant]], when the player reaches the area with the two Scarabs, backtrack with the theater cam, moving through the "cave" to the snowy area. The entrance to the area is the exit of a building. Now, if, upon entering this snowy area, the player tries to glide the camera over the cliffs in front and to the left, there is a spot where it is possible to force the camera a little bit past the cliff, allowing the player to look out into the void. If the player looks at the void past the entrance to this area (the door), light effects from the Scarab area can be seen: the lights and muzzle flashes of the Hornets, the light trails of the Banshees, the projectiles fired by the Scarabs, and their explosions when destroyed.


*On the level, the Covenant, when flying Hornets to the third barrier tower, if the player pauses when an enemy Banshee is destroyed, the Brute pilot will be carrying a Battle Rifle.
*On the level, the Covenant, when flying Hornets to the third barrier tower, if the player pauses when an enemy Banshee is destroyed, the Brute pilot will be carrying a Battle Rifle.


===Halo 3: ODST===
===Halo 3: ODST===
*On the level [[Data Hive (level)|Data Hive]] in ''[[Halo 3: ODST]]'', it is possible to view the [[Unnamed NMPD Officer]]'s death,as long as not all 30 of the audio logs have been found. Change to the flying camera just before the officer dies, and stay with the officer when the Rookie goes to the floor below. The officer takes cover, screams, and disappears.
*On the level [[Data Hive (level)|Data Hive]] in ''[[Halo 3: ODST]]'', it is possible to view the [[Unnamed NMPD Officer]]'s death,as long as not all 30 of the audio logs have been found. Change to the flying camera just before the officer dies and stay with the officer when the Rookie goes to the floor below. The officer takes cover, screams, and disappears.


===Halo: Reach===
===Halo: Reach===

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