Editing Promethean Knight/Gameplay

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
[[File:H4-E3-Campaign-12.jpg|thumb|A Promethean Knight prepares to defend the jungles of [[Requiem]].]]
[[File:H4-E3-Campaign-12.jpg|thumb|A Promethean Knight prepares to defend the jungles of [[Requiem]].]]
The '''[[Promethean Knight]]''' serves as a mechanized [[Forerunner]] [[Promethean]] warrior created by the [[Ur-Didact]] for use against the [[Flood]] and the player in all installments of the ''Halo'' series that feature them. They direct [[Promethean Crawler]]s, regarding them as cannon fodder.
The '''[[Promethean Knight]]''' serves as a mechanized [[Forerunner]] [[Promethean]] warrior created by the [[Ur-Didact]] for use against the [[Flood]] and the player in all installments of the ''Halo'' series that feature them. They direct [[Promethean Crawler]]s, regarding them as cannon fodder.
Line 16: Line 15:
* All classes of Knights except the Battlewagon can deploy a [[Promethean Watcher]] and/or an [[Z-2500 autosentry|Autosentry]] as support.
* All classes of Knights except the Battlewagon can deploy a [[Promethean Watcher]] and/or an [[Z-2500 autosentry|Autosentry]] as support.


At range, Knights engage the player with their weapons and slash the player with their lightblades at close range. In addition, Knights can jump towards the player to get up close and attack with their lightblades. In ''Halo 5: Guardians'', Knight Commanders and Knight boss variants utilize the charged shot of their Incineration Cannon when they jump, rather than attack the player with their blade. They also sometimes deploy Watchers from their carapaces; the Watchers provide protection with [[Z-90 hardlight shield|Hardlight Shields]] and can fight back with their built-in [[Z-110 Boltshot|Boltshots]] and by hurling ordnance back at the players. As with Elites, Knights can easily be defeated with the [[Noob Combo]] using the [[Type-25 plasma pistol|Plasma Pistol]], although this only works on either levels with ''both'' Covenant and Prometheans or if the player uses a loadout with a Plasma Pistol in ''[[Spartan Ops]]''.
At range, Knights engage the player with their weapons and slash the player with their lightblades at close range. In addition, Knights can jump towards the player to get up close and attack with their lightblades. In Halo 5, Knight Commanders and Knight boss variants utilize the charged shot of their Incineration Cannon when they jump, rather than attack the player with their blade. They also sometimes deploy Watchers from their carapaces; the Watchers provide protection with [[Z-90 hardlight shield|Hardlight Shields]]. As with Elites, Knights can easily be defeated with the [[Noob Combo]] using the [[Type-25 plasma pistol|Plasma Pistol]], although this only works on either levels with ''both'' Covenant and Prometheans or if the player uses a loadout with a Plasma Pistol in ''[[Spartan Ops]]''.


Knights can also teleport away from and towards the player to confuse or surprise them. They are most vulnerable right after teleporting in and are otherwise invulnerable while teleporting. In addition, Knights can enter a "rage mode" and aggressively charge towards the player.
Knights can also teleport away from and towards the player to confuse or surprise them. They are most vulnerable right after teleporting in and are otherwise invulnerable while teleporting. In addition, Knights can enter "rage mode" and aggressively charge towards the player.


If a Knight loses its shields, it will likely roar and be enraged, during which it exposes its face. Shooting it there with a precision weapon will kill the Knight instantly. However, unlike Elites, Knights are more likely to fight back at close range with their deadly lightblades, which can prove fatal especially on Legendary difficulty. Destroying the Knight's facial armor will permanently expose its face, which then allows it to be killed with a headshot if its shields are depleted. Alternatively, splattering Knights with a vehicle like the Ghost or Warthog can also instantly kill them.
If a Knight loses its shields, it will likely roar and be enraged, during which it exposes its face. Shooting it there with a precision weapon will kill the Knight instantly. However, unlike Elites, Knights are more likely to fight back at close range with their deadly lightblades, which can prove fatal on Legendary difficulty.


Once a Knight dies, it leaves behind a small ball of swirling light for a brief period of time. A Watcher can come and revive the Knight from this ball of light, so the player should kill the Watcher too. If the Knight is revived and then killed, it cannot be revived again.
Once a Knight dies, it leaves behind a small ball of swirling light for a brief period of time. A Watcher can come and revive the Knight from this ball of light, so the player should kill the Watcher too.


Knight Battlewagons can detect the player even through walls and are usually armed with the [[Z-180 Scattershot|Scattershot]]. As long as the player is far away, Knight Battlewagons aren't too much of a threat.
Knight Battlewagons can detect the player even through walls and are usually armed with the [[Z-180 Scattershot|Scattershot]].


Knight Lancers are more dangerous as they are commonly armed with the deadly Binary Rifle, which can instantly kill the player on Legendary difficulty, and they can perform a very powerful, if not fatal zig-zag charge against the player, although this can be avoided without too much difficulty. The Knight Lancer can be killed as it prepares its zig-zag charge.
Knight Lancers are more dangerous as they are armed with the deadly Binary Rifle, which can instantly kill the player on Legendary difficulty, and they can perform a zig-zag charge against the player, although this can be avoided without too much difficulty,


Knight Commanders are the most dangerous type of Knight, as they are usually armed with the Incineration Cannon, which can instantly kill the player on any difficulty except [[Easy]]. In a similar manner to [[Mgalekgolo|Hunters]] in ''[[Halo: Reach]]'', Knight Commanders tend to jump and fire their Incineration Cannon at the ground, relying on the weapon's massive splash damage. However, they are also the rarest type of Knight, as they only appear in the missions ''[[Shutdown]]'' and ''[[Midnight]]'', although their appearance in the former mission can be skipped. Knight Commanders are slightly more common in ''[[Spartan Ops]]''. Overall, Knight Commanders should be treated as high-priority targets if they have Incineration Cannons due to the large explosion radius of their projectiles and the explosive submunitions they leave behind, which can easily kill an unsuspecting player.
Knight Commanders are the most dangerous Knights, as they are usually armed with the Incineration Cannon, which can instantly kill the player on any difficulty except [[Easy]]. In a similar manner to [[Mgalekgolo|Hunters]] in ''[[Halo: Reach]]'', Knight Commanders tend to jump and fire their Incineration Cannon at the ground, relying on the weapon's massive splash damage. However, they are also the rarest type of Knight, as they only appear in the missions ''[[Shutdown]]'' and ''[[Midnight]]''.


=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
[[File:H5G-Knight-Assassination.png|thumb|[[Frederic-104]] assassinating a Knight Commander.]]
[[File:H5G-Knight-Assassination.png|thumb|[[Fred-104]] assassinating a Knight Commander.]]
{{main|Halo 5: Guardians}}
{{main|Halo 5: Guardians}}
'''Changes from Halo 4 to Halo 5: Guardians'''
'''Changes from Halo 4 to Halo 5: Guardians'''
* Knights no longer feature energy shields and are now much more armored than before. Instead, they must be shot on the glowing cores at their sides and then the glowing core at their back or their exposed faces to be killed.
* Knights no longer feature energy shields and are now much more armored than before. Instead, they must be shot on the glowing cores at their sides and then the glowing core at their back or their exposed faces to be killed.
** Their facial armor can be broken off with flurries of shots to their protected faces, after which they can be killed with a headshot.
* Knights can no longer be run over with vehicles.
* Knights can no longer be splattered with vehicles due to becoming much heavier.
* Knights are also no longer capable of throwing grenades.
* Knights are also no longer capable of throwing grenades.
* Knights can no longer teleport nor summon Autosentries either. In addition, they can no longer be revived by Watchers.
* Knights can no longer teleport nor summon Autosentries either. In addition, they can no longer be revived.
* There are only two classes of Knights normally available: the Battlewagon and Commander.
* There are only two classes of Knights normally available: the Battlewagon and Commander.
* Knights are now almost exclusively armed with Scattershots and Incineration Cannons.
* Knights are now almost exclusively armed with Scattershots and Incineration Cannons.
* Knights can get stunned if hit with a Spartan Charge or Ground Pound. When stunned, they stop moving and look down onto the ground, shaking their head in frustration.


Despite being more armored, Knights can be considered less dangerous than in ''Halo 4'', as they now lack energy shields and are no longer capable of teleporting nor throwing grenades. In addition, Knights are considerably rarer as [[Armiger Soldier]]s mostly replace them on the battlefield.
Despite being more armored, Knights are actually less dangerous than in ''Halo 4'', as they now lack energy shields and are no longer capable of teleporting nor throwing grenades. In addition, Knights are considerably rarer as [[Promethean Soldier]]s mostly replace them on the battlefield.


To quickly kill one, shoot one at either one of its exposed side cores and then headshot it with a precision weapon once it exposes its head and "screams". If the Knight is not killed within this time, it will quickly draw its head back in again, forcing the player to destroy its last core to expose the head a second time. If the player fails to kill the Knight even after destroying the two cores, the Knight's exposed face will remain unprotected, leaving it vulnerable for the remainder of the match until destroyed or healed by a Watcher. However, Legendary and Mythic Knights cannot be killed through this method as they will not expose their face when they scream, forcing the player to destroy both cores to expose a weak point on their backs, which will cause the Knight to suffer more damage when shot from behind. They can still be assassinated, though.
To quickly kill one, shoot one at either one of its exposed side cores and then headshot it with a precision weapon once it exposes it's head and "screams". If the Knight is not killed within this time, it will quickly draw it's head back in again, forcing the player to destroy it's last core to expose the head a second time. If the player fails to kill the Knight even after destroying the two cores, the Knight's exposed head will remain unprotected, leaving it vulnerable for the remainder of the match until destroyed or healed by a Watcher. However, Legendary and Mythic Knights cannot be killed through this method as they will not expose their head when they scream, forcing the player to destroy both cores to expose a weak point on it's back, which will cause the Knight to suffer more damage when shot from behind.  


In the campaign, players must exercise caution when fighting Knights armed with Incineration Cannons, as they have no qualms about firing charged shots from their weapons, which can instantly kill a player character and make them unrevivable until their next respawn, especially on [[Normal]] difficulty or higher.
In the campaign, players must exercise caution when fighting Knights armed with Incineration Cannons, as they have no qualms about firing charged shots from their weapons, which can instantly kill a player character and make them unrevivable until their next respawn.


Warzone and Warzone Firefight introduce Legendary and Mythic versions of Knights, all with significantly more health. The Legendary ones appear as orange with teal highlights, while the Mythic ones are crimson and bright silver with brighter red highlights. Legendary Knight Commanders also appear as bosses, sometimes armed with the ''[[River of Light]]'' Incineration Cannon that fires seven mortar shots for its charged shot. Mythic Knight Commanders, including [[Endurance-of-Will]], are even more powerful and dangerous, as they can be armed with the deadly ''[[Heartseeker]]'', an advanced Incineration Cannon that fires tracking charges, which can especially spell devastating results on players either on the ground on in slow-moving vehicles like [[M820 Scorpion|Scorpions]], even more so with Mythic Knights being able to fire them more quickly than players can. Despite this, ''Heartseekers'' when used by Knights have weaker tracking behavior than when used by Spartans, making Mythic Knights' ''Heartseeker'' projectiles slightly easier to avoid by comparison if the player is constantly moving around quickly in a fast vehicle. Legendary Knight Battlewagons use the ''[[Loathsome Thing]]'', a Scattershot with increased damage, rate of fire, and magazine capacity over the standard model; while Mythic Knight Battlewagons use the ''[[Didact's Signet]]'', which has even more damage, stronger homing behavior, and better overall range. Standard Knights also appear as bosses.
Warzone and Warzone Firefight introduce Legendary and Mythic versions of Knights, all with significantly more health. The Legendary ones appear as orange with teal highlights, while the Mythic ones are pale red and bright silver with brighter red highlights. Legendary Knights also appear as bosses, sometimes armed with the ''[[River of Light]]'' Incineration Cannon that fires seven mortar shots for its charged shot. Mythic Knights are even more powerful and dangerous, as they can be armed with the deadly ''Heartseeker'', an advanced Incineration Cannon that fires tracking charges, which most easily hit players either on the ground on in slow-moving vehicles like [[M820 Scorpion|Scorpions]], even more so with Mythic Knights being able to fire them more quickly than players can. Despite this, ''Heartseekers'' when used by Knights have weaker tracking behavior than when used by Spartans, making Mythic Knights' ''Heartseeker'' projectiles slightly easier to avoid by comparison.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: