Editing Making Halo 4: Return of the Forerunners
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*'''Brian Reed''': "We're not just on a Halo, we're on a whole planet now. We're not just threatening one corner of the galaxy, we're threatening everything." | *'''Brian Reed''': "We're not just on a Halo, we're on a whole planet now. We're not just threatening one corner of the galaxy, we're threatening everything." | ||
*'''Armando Troisi''': "We're listening to the fan feedback, we' | *'''Armando Troisi''': "We're listening to the fan feedback, we'ew incrementally evolving aspects of the game design, but there's nothing really revolutionary and I think that's important because I think really good design is evolutionary not revolutionary." | ||
*'''Scott Warner''': "Yeah, I think at some points we got into our heads with this game that 'we're just gonna make another ''Halo''.' I don't think that's what people want, they may think they want that but what they really want is something that speaks the things that they love but then provides them with something new." | *'''Scott Warner''': "Yeah, I think at some points we got into our heads with this game that 'we're just gonna make another ''Halo''.' I don't think that's what people want, they may think they want that but what they really want is something that speaks the things that they love but then provides them with something new." |