Editing MLRS-1 Hydra/Gameplay
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
== General == | == General == | ||
* Use the Hydra Launcher as you would the [[Kopasa'mada-pattern plasma launcher|Plasma Launcher]] from ''[[Halo: Reach]]''; activate Smart-Link, plan your target, and fire away. | * Use the Hydra Launcher as you would the [[Kopasa'mada-pattern Kopasa'mada-pattern plasma launcher|Plasma Launcher]] from ''[[Halo: Reach]]''; activate Smart-Link, plan your target, and fire away. | ||
* As with other projectile weapons, the Hydra's missiles can be stopped by walls or other scenery objects. | * As with other projectile weapons, the Hydra's missiles can be stopped by walls or other scenery objects. | ||
* The Hydra takes 1.5 seconds to lock on to a target once the weapon has detected it. Once locked on, its missiles will track down that target. | * The Hydra takes 1.5 seconds to lock on to a target once the weapon has detected it. Once locked on, its missiles will track down that target. |