Editing Forge turret glitch

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{{Status|Gameplay}}
{{Era|RW}}
{{References}}
{{References}}
{{Center|''Were you looking for [[Unlimited Dominion turrets]]?''}}
{{Center|''Were you looking for [[Unlimited Dominion Turrets]]?''}}


The '''Forge turret glitch''' is a term used to refer to two separate [[glitches]] in ''[[Halo 3]]''<nowiki/>,  [[Halo: Reach|''Halo: Reach'']]'s, and ''[[Halo 4]]''<nowiki>'</nowiki>s [[Forge]]. The first glitch, which allows players to duplicate turrets endlessly, is the result of an unanticipated design flaw that allows players in Edit Mode to manipulate turrets while they are in use. The second glitch allows players to bypass thin barriers using turrets.
The '''Forge Turret glitch''' is a term used to refer to two separate [[glitches]] in ''[[Halo 3]]''<nowiki/>,  [[Halo: Reach|''Halo: Reach'']]'s, and ''[[Halo 4]]''<nowiki>'</nowiki>s [[Forge]]. The first glitch, which allows players to duplicate turrets endlessly, is the result of an unanticipated design flaw that allows players in Edit Mode to manipulate turrets while they are in use. The second glitch allows players to bypass thin barriers using turrets.


== Instructions (Duplication) ==
== Instructions (Duplication) ==
Start a Forge session with two players, ''Person A'' and ''Person B''.
Start a Forge session with two players, ''Person A'' and ''Person B''.


''Person A'' should enter Edit Mode and spawn a [[AIE-486H Heavy Machine Gun|Machine Gun Turret]] or a [[Pek-pattern plasma cannon|Plasma Cannon]], and then set the turret down. ''Person B'' should take control of the turret. ''Person A'' should, at this point, grab the turret again, lifting it and ''Person B'' into the air. (''Person B'' can also start operating the turret while ''Person A'' is holding it.) ''Person B'' should now press the "Melee" button (default on MCC is B), to tear the turret off of its base. The duo will find that ''Person A'' is still holding an intact and usable turret, while ''Person B'' is running around with a detached copy of that turret. At this point, ''Person B'' can discard their turret and repeat the glitch to create another copy, or a hypothetical ''Person C'' can repeat the glitch (with ''C'' mimicking ''B''<nowiki/>'s previous actions) to get their own turret. This glitch also works in Reach and Halo 4.
''Person A'' should enter Edit Mode and spawn a [[AIE-486H Heavy Machine Gun|Machine Gun Turret]] or a [[Type-52 Directed Energy Support Weapon|Plasma Cannon]], and then set the turret down. ''Person B'' should take control of the turret. ''Person A'' should, at this point, grab the turret again, lifting it and ''Person B'' into the air. (''Person B'' can also start opperating the turret while ''Person A'' is holding it.) ''Person B'' should now press the "Melee" button (default on MCC is B), to tear the turret off of its base. The duo will find that ''Person A'' is still holding an intact and usable turret, while ''Person B'' is running around with a detached copy of that turret. At this point, ''Person B'' can discard their turret and repeat the glitch to create another copy, or a hypothetical ''Person C'' can repeat the glitch (with ''C'' mimicking ''B''<nowiki/>'s previous actions) to get their own turret. This glitch also works in Reach and Halo 4.


== Instructions (Bypassing) ==
== Instructions (Bypassing) ==

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