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{{Title|Bungie ViDoc: ''O Brave New World''}}
{{Title|Bungie ViDoc: ''O Brave New World''}}
{{Status|RealWorld}}
{{Era|RW}}
{{#widget:YouTube|id=OtG6--4r_qk|width=300|right}}
<div class="floatright"><youtube width="450" height="300">OtG6--4r_qk</youtube></div>
{{Article quote|To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.}}
 
{{Article Quote|To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.}}


The '''Bungie ViDoc: ''O Brave New World''''' is the last ''[[Halo]]''-related and longest [[ViDoc]] made by [[Bungie]]. It was released on [[Wikipedia:YouTube|YouTube]] on August 3, [[2011]].<ref>[http://www.youtube.com/watch?v=OtG6--4r_qk '''YouTube''': ''O Brave New World'']</ref> It runs for 55:08, and summarizes Bungie's history and future, as well as ''Halo''<nowiki/>'s creation. Though mostly new footage, it also contains parts from other ViDocs, as well as videos recorded during the early days of Bungie.
The '''Bungie ViDoc: ''O Brave New World''''' is the last ''[[Halo]]''-related and longest [[ViDoc]] made by [[Bungie]]. It was released on [[Wikipedia:YouTube|YouTube]] on August 3, [[2011]].<ref>[http://www.youtube.com/watch?v=OtG6--4r_qk '''YouTube''': ''O Brave New World'']</ref> It runs for 55:08, and summarizes Bungie's history and future, as well as ''Halo''<nowiki/>'s creation. Though mostly new footage, it also contains parts from other ViDocs, as well as videos recorded during the early days of Bungie.
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*'''Alexander Seropian''': "Then came ''[[Marathon]]'', which was a real big hit for us."
*'''Alexander Seropian''': "Then came ''[[Marathon]]'', which was a real big hit for us."


Marathon'' gameplay is presented.''
Marathon'' gameplay is is presented.''


*'''[[Claude Errera]]''': "''Marathon'' was the first shooter which had verticality to it."
*'''[[Claude Errera]]''': "''Marathon'' was the first shooter which had verticality to it."
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*'''Lorraine McLees''': "You use the terrain to your advantage. Which isn't something that a lot of games did at the time."
*'''Lorraine McLees''': "You use the terrain to your advantage. Which isn't something that a lot of games did at the time."


*'''Martin O'Donnell''': "I definitely did not think Bungie was going to last. It didn't seem like they had a real plan for the future."
*'''Martin O'Donnell''': "I definitely did not think Bungie would last. It didn't seem like they had a real plan for the future."


*'''Jason Jones''': "We had the advantage twenty years ago of being really stupid. I mean young, but young is stupid. In that mind set, like, anything is possible. So you just get started and figure out what is hard on the way."
*'''Jason Jones''': "We had the advantage twenty years ago of being really stupid. I mean young, but young is stupid. In that mind set, like, anything is possible. So you just get started and figure out what is hard on the way."
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===So Our Game Is Called Halo...===
===So Our Game Is Called Halo...===
[[File:HalocombatEvolved.jpg|thumb|''[[Halo: Combat Evolved]]'']]
[[File:HalocombatEvolved.jpg|thumb|right|''[[Halo: Combat Evolved]]'']]
''The timeline appears at 2000, with an image of [[John-117]] beside it. It is followed by footage of ''[[Halo: Combat Evolved]]''. The footage stops as the ''Halo'' logo appears.''
''The timeline appears at 2000, with an image of [[John-117]] beside it. It is followed by footage of ''[[Halo: Combat Evolved]]''. The footage stops as the ''Halo'' logo appears.''


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*'''Marcus Lehto''': "It was pretty generic Sci-Fi. You had your typical military forces, tanks, jeeps, that kind of things and some armored guys."
*'''Marcus Lehto''': "It was pretty generic Sci-Fi. You had your typical military forces, tanks, jeeps, that kind of things and some armored guys."


*'''Jason Jones''': "We did a lot of thinking about what it meant to be an action game. And could an action game be a Real-time strategy game? And the answer was no."
*'''Jason Jones''': "We did a lot of thinking about what it meant to be an action game. And could a action be a Real-time strategy game? And the answer was no."


*'''Shi Kai Wang''': *We want a Sci-Fi character, a guy in a suit who can go from Earth to space and we don't have to worry about him changing clothes. And we just needed him to look like a Space marine."
*'''Shi Kai Wang''': *We want a Sci-Fi character, a guy in a suit who can go from Earth to space and we don't have to worry about him changing clothes. And we just needed him to look like a Space marine."
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*'''Marcus Lehto''': "Oh god, what do we call him? Something like the super soldier."
*'''Marcus Lehto''': "Oh god, what do we call him? Something like the super soldier."


*'''Shi Kai Wang''': "And then, you know, we started moving the camera closer and closer to the character."
*'''Shi Kai Wang''': "And then we started moving the camera closer and closer to the character."


*'''Marcus Lehto''': "What if we put ourselves in this character, what if we became that character?"  
*'''Marcus Lehto''': "What if we put ourselves in this character, what if we became that character?"  


*'''Eric Osborne''': "Those are the moments where things start to come together. It's Marcus saying 'No, no, we're going first-person because this is more fun'."
*'''Eric Osborne''': "Those are the moments were things start to come together. Marcus saying 'No, no, we're going first-person because this is more fun'."


*'''Shi Kai Wang''': "I don't think we could have captured as much of the audience had we stayed in Third-person."
*'''Shi Kai Wang''': "I don't think we could have captured as much of the audience if we had decided had we stayed in Third-person."


*'''Eric Osborne''': "Those are the ideas and decisions which really change the course of the game and the company."
*'''Eric Osborne''': "Those are the ideas and decisions which really change the course of the game and the company."


*'''Martin O'Donnell''': "Suddenly we had this opportunity to tell a little piece of a story. I remember Joe coming to me and saying 'Ancient, epic, alien'. So he just gave me those three words and I though okay, well I'll just try combining something that does that. I came up with the pounding drums, Cellos, monks, alien voice and showed it to the guys on Monday morning and then they got on a plane to go to New York and show it at Mac World the next day.."
*'''Martin O'Donnell''': "Suddenly we had this opportunity to tell a little piece of a story. I remember Joe coming to me and saying 'Ancient, epic, alien'. So he just gave me those three words and I though okay, well I'll just try combining something that does that. I came up with the pounding drums, Cellos, monks, alien voice and showed it to the guys on monday morning and then they got on a plane to go to [[New York]] and show it at Mac World the next day.."


*'''Alexander Seropian''': "Which really went over, big."
*'''Alexander Seropian''': "Which really went over, big."
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*'''Ed Fries''': "This was a group that while I respected their talent because I had seen their previous games. I mean, I probably would have been interested in them just for the team. But that fact that they had this ''Halo'' thing that they were trying to figure out was a plus."
*'''Ed Fries''': "This was a group that while I respected their talent because I had seen their previous games. I mean, I probably would have been interested in them just for the team. But that fact that they had this ''Halo'' thing that they were trying to figure out was a plus."


*'''Jordan Weisman''': "Ed came into me one day and said that 'I want you to go talk to Jason and Alex and tell them its all going to be okay once we buy them."
*'''[[Jordan Weisman]]''': "Ed came into me one day and said that 'I want you to go talk to Jason and Alex and tell them its all going to be okay once we buy them."


*'''Joseph Staten''': "Greed, fair and simple. Cashed it in, sold our souls, came out here. I mean if you're going to sell your souls, Seattle's a pretty nice place to do it."
*'''Joseph Staten''': "Greed, fair and simple. Cashed it in, sold our souls, came out here. I mean if you're going to sell your souls, Seattle's a pretty nice place to do it."
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*'''Jordan Weisman''': "I remember Ed complaining that even he didn't have a key to get into the Bungie area."
*'''Jordan Weisman''': "I remember Ed complaining that even he didn't have a key to get into the Bungie area."


*'''Geoff Keighley''': "The challenge that I think ''Halo'' faces is that it was trying to do a first-person shooter on a console platform."
*'''Geoff Keighley''': "The challenge that I think ''Halo'' faces is that it was trying to do First-person shooter on a console platform."


*'''Ed Fries''': "One of the biggest challenges was making a shooter that felt right and worked right on a controller."
*'''Ed Fries''': "One of the biggest challenges was making Shooter that felt right and worked right on a controller."


*'''Mike Krahulik''': "Yeah, I mean originally, you had to struggle with it really being the first FPS that we were trying to get into on a console...  
*'''Mike Krahulik''': "Yeah, I mean originally, you had to struggle with it really being a FPS that we were trying to get into on a console...  


*'''Jerry Holkins''': "On a controller..."
*'''Jerry Holkins''': "On a controller..."
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*'''Mike Krahulik''': "Different!"
*'''Mike Krahulik''': "Different!"


*'''Marcus R. Lehto''': "The reality of actually shipping on a console, it was a lot of pressure there. And we didn't have anything running on that console, at all."
*'''Marcus R. Lehto''': "The reality of shipping on a console, it was a lot of pressure there. And we didn't have anything running on that console, at all."


*'''Chris Butcher''': "When I joined, the AI for ''Halo'' was about three source files and the big block comments at the top that were just Jason's log of him frantically trying to get something, anything, up and running. [[Jaime Griesemer]] and myself, we just sat and worked on two signature encounters, one was the beach on ''[[The Silent Cartographer]]'', which was the classic kind of wave advancing encounter and the other one was the classic defensive encounter. We really only had one shot at it because we weren't going to have time to go back and scrap the AI system. So we just knew we had to get it right."
*'''Chris Butcher''': "When I joined, the AI for ''Halo'' was about three source files and the big block comments at the top that were just Jason's log of him frantically trying to get something, anything, up and running. [[Jaime Griesemer]] and myself, we just sat and worked on two signature encounters, one was the beach on ''[[The Silent Cartographer]]'', which was the classic kind of wave advancing encounter and the other one was the classic defensive encounter. We really only had one shot at it because we weren't going to have time to go back and scrap the AI system. So we just knew we had to get it right."
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*'''Marcus R. Lehto''': "We had a lot of content to build, gameplay experience to create. So all of these grand ideas we had of this huge open world experience quickly dissipated."   
*'''Marcus R. Lehto''': "We had a lot of content to build, gameplay experience to create. So all of these grand ideas we had of this huge open world experience quickly dissipated."   


*'''Claude Errera''': "Bungie has always had a way of figuring out what is important in a particular game style and throwing away the extreme stuff."
*'''Claude Errera''': "Bungie has always had a way of figuring out what is important in a a particular game style and throwing away the extreme stuff."


*'''[[Pete Parsons]]''': "I think there were a small group of people who felt like ''Halo'' would be the defining game of the Xbox."
*'''[[Pete Parsons]]''': "I think there were a small group of people who felt like ''Halo'' would be the defining game of the Xbox."
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*'''Jordan Weisman''': "It wasn't pre-ordained that it was going to be Halo. Halo earned that right, you know, by being one of the best titles in development at the time."  
*'''Jordan Weisman''': "It wasn't pre-ordained that it was going to be Halo. Halo earned that right, you know, by being one of the best titles in development at the time."  


*'''Dave Dunn''': "On ''Halo'', one of the moments that always sticks out in my mind was once we actually got B30{{Ref/Note|B30 is the code for the level ''[[The Silent Cartographer]]'', which was the first ''Halo'' map shown in public.}} up and running and you could play it."
*'''Dave Dunn''': "On ''Halo'', one of the moments that always sticks out in my mind was once we actually got B30<ref group="note">B30 is the code for the level ''[[The Silent Cartographer]]'', which was the first ''Halo'' map shown in public.</ref> up and running and you could play it."


*'''Curtis Creamer''': "There's something simple as driving the [[M12 Force Application Vehicle|Warthog]] on B30, which was fun. That was a defining game experience that brought me in."
*'''Curtis Creamer''': "There's something simple as driving the [[M12 Force Application Vehicle|Warthog]] which was fun. That was a defining game experience that brought me in."


*'''Luke Timmins''': "They brought me in. So here's a proto-type Xbox, here's a proto-type controller and here's this game called ''Halo''. And he said 'You know Bungie?', and I'm like 'Who, Mac gaming are you fucking joking?'. He gives it to me and I'm like 'Oh wow, this is fucking amazing!' and all it was, was the B30, running around on the beach and just shoot stuff. I was like 'This is fantastic!'."
*'''Luke Timmins''': "They brought me in. So here's a proto-type Xbox, here's a proto-type controller and here's this game called ''Halo''. And he said 'You know Bungie?', and I'm like 'Who, Mac gaming are you fucking joking?'. He gives it to me and I'm like 'Oh wow, this is fucking amazing!' and all it was, was the B30, running around on the beach and just shoot stuff. I was like 'This is fantastic!'."
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===What Does Not Kill Me===
===What Does Not Kill Me===
[[File:Halotwo.jpg|thumb|''[[Halo 2]]'']]
[[File:Halotwo.jpg|thumb|right|''[[Halo 2]]'']]
''The timeline appears at 2004, with a clip from the [[Halo 2 announcement trailer]]. It is followed by the rest of the announcement trailer. The ''[[Halo 2]]'' logo is then presented.''
''The timeline appears at 2004, with a clip from the [[Halo 2 announcement trailer]]. It is followed by the rest of the announcement trailer. The ''[[Halo 2]]'' logo is then presented.''


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*'''[[Wikipedia:Geoff Ramsey|Geoff Ramsey]]''': "Absolutely."
*'''[[Wikipedia:Geoff Ramsey|Geoff Ramsey]]''': "Absolutely."


*'''Burnie Burns''': "Is there anyone else that'd, you know, bam! Cease & desist. Hey look, Geoff, I've got the mail!"
*'''Burnie Burns''': "Is there anyone else that'd, you know, bam! 'See? Hey look, Geoff, I've got the mail!'."


*'''Geoff Ramsey''': "'Let's move to Mexico'!"
*'''Geoff Ramsey''': "'Let's move to Mexico'!"
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*''''Chris Butcher''': "Where we are today with the community, you could capture it all, and bumble it up, and say, 'This is what we are all experiencing together.' Developers and players."
*''''Chris Butcher''': "Where we are today with the community, you could capture it all, and bumble it up, and say, 'This is what we are all experiencing together.' Developers and players."


*'''Curtis Creamer''': "They do things with ''Halo'' that we've never expected. There were all kinds of people, y'know, having contest about how high you can blow the [[M12 Force Application Vehicle|Warthog]] up, if you've gotten enough [[Anskum-pattern plasma grenade|plasma grenades]]."
*'''Curtis Creamer''': "They do things with ''Halo'' that we've never expected. There were all kinds of people, y'know, having contest about how high you can blow the [[M12 Force Application Vehicle|Warthog]] up, if you've gotten enough [[Type-1 Antipersonnel grenade|plasma grenades]]."


''Video of'' [[Warthog jumping]] ''is shown.''
''Video of'' [[Warthog Jumping]] ''is shown.''


*'''Eric Osborne''': "[[Randall Glass]]' ''Warthog Jump'' video really resonate with the community because he was doing something really cool inside the game with the physics engine, and the Warthog. And people were inspired by that."
*'''Eric Osborne''': "[[Randall Glass]]' ''Warthog Jump'' video really resonate with the community because he was doing something really cool inside the game with the physics engine, and the Warthog. And people were inspired by that."
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===Third Time's the Charm===
===Third Time's the Charm===
[[File:Halo threes.jpg|thumb|''[[Halo 3]]'']]
[[File:Halo threes.jpg|thumb|right|''[[Halo 3]]'']]
''The timeline appears at 2007, with a clip of the [[Halo 3 Announcement Trailer]]. The Halo 3 logo is then presented.''
''The timeline appears at 2007, with a clip of the [[Halo 3 Announcement Trailer]]. The Halo 3 logo is then presented.''


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===It's Not You It's Me===
===It's Not You It's Me===
*'''Chris Butcher''': "Back when Bungie was founded. You know, Jason, Alex and their friends. The culture of Bungie was pretty simple. It was just a bunch of college kids who wanted drink beer and eat pizza and do amazing cool stuff in their basements."
*'''Chris Butcher''': "Back when Bungie was founded. You know, Jason, Alex and their friends. The culture of Bungie was pretty simple. It was just a buch of college kids who wanted drink beer and eat pizza and do amazing cool stuff in their basements."


*'''Eric Osborne''': "It's such an important cultural ideal here that the studio owns what it creates."
*'''Eric Osborne''': "It's such an important cultural ideal here that the studio owns what it creates."
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*'''CJ Cowan''': "Harold had promised Microsoft we had two more ''Halo'' games, and ''Reach'' was only one of them. What can we do in one year with the engine we've already built, not a whole lot of engineers, just a handful of artists. What can we do in a year to get a game out the door? Harold looked at us and said, 'Make it happen.'"
*'''CJ Cowan''': "Harold had promised Microsoft we had two more ''Halo'' games, and ''Reach'' was only one of them. What can we do in one year with the engine we've already built, not a whole lot of engineers, just a handful of artists. What can we do in a year to get a game out the door? Harold looked at us and said, 'Make it happen.'"


[[File:Halo three ow dee ess tee.jpg||thumb|''[[Halo 3: ODST]]'']]
[[File:Halo three ow dee ess tee.jpg||right|thumb|''[[Halo 3: ODST]]'']]


*'''Curtis Creamer''': "''ODST'' was a lot of fun, because it was a smaller team. It got back to, you know feeling a little bit like what that Halo 1 experience was."
*'''Curtis Creamer''': "''ODST'' was a lot of fun, because it was a smaller team. It got back to, you know feeling a little bit like what that Halo 1 experience was."
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===Once More, With Feeling===
===Once More, With Feeling===
[[File:Halo reech.jpg|thumb|''[[Halo: Reach]]'']]
[[File:Halo reech.jpg|right|thumb|''[[Halo: Reach]]'']]
''The timeline appears at 2010, with a clip of various gamplay snippets and cutscenes from [[Halo: Reach]]'s campaign. The ''Halo: Reach'' logo is then presented.''
''The timeline appears at 2010, with a clip of various gamplay snippets and cutscenes from [[Halo: Reach]]'s campaign. The ''Halo: Reach'' logo is then presented.''


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*'''Martin O'Donnell''':"If it's not scary, then it's not gonna be good."
*'''Martin O'Donnell''':"If it's not scary, then it's not gonna be good."


[[File:Bungie's new game.jpg|thumb|Brief look at Bungie's next project.]]
[[File:Bungie's new game.jpg|right|thumb|Brief look at Bungie's next project.]]
*'''Shi Kai Wang''': "We have other ideas. We have other, y'know, worlds we want to create."
*'''Shi Kai Wang''': "We have other ideas. We have other, y'know, worlds we want to create."


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''The sun sets on a snowy landscape, and it changes into a symbol. A space aura fades in, and a message from Bungie appears:''
''The sun sets on a snowy landscape, and it changes into a symbol. A space aura fades in, and a message from Bungie appears:''
{{Scrollbox|text-align=center|content=
{{Scroll box|text-align=center|content=
Bungie would like to thank everyone<br />
Bungie would like to thank everyone<br />
who has ever been a part of the game we make.
who has ever been a part of the game we make.


We could not have done it without you.
We could not have done it without you.


We would also like to thank the following people for the really nice things<br />
We would also like to thank the following people for the really nice things<br />
they said and did for us during the production of this ViDoc.
they said and did for us during the production of this ViDoc.


Everyone at Bungie past and present
Everyone at Bungie past and present


{{col-begin}}
{{col-begin}}
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by a talented group of extraordinary people who refused to<br />
by a talented group of extraordinary people who refused to<br />
kill and each each other in the process, even when times were tough.
kill and each each other in the process, even when times were tough.


Out studio continues to thrive due in large part to the<br />
Out studio continues to thrive due in large part to the<br />
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our friends and family, and our success is owed completely<br />
our friends and family, and our success is owed completely<br />
to our uncompromising community of fans.
to our uncompromising community of fans.


Thank you for the past twenty years.<br />
Thank you for the past twenty years.<br />
We can't wait to show you what's next.
We can't wait to show you what's next.


See you starside.
See you starside.
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>


==Notes==
==Notes==
{{Ref/Notes}}
<references group="note"/>


{{ViDoc}}
{{ViDoc}}


[[Category:Video documentaries]]
[[Category:Video Documentaries]]

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