Editing Attrition

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===Reviving Downed Allies===
===Reviving Downed Allies===
[[file:HINF-AttritionAI.png|thumb|A downed player and their Personal AI during a game of Attrition.|250px]]
[[file:HINF-AttritionAI.png|thumb|A downed player and their Personal AI during a game of Attrition.]]
When the shared lives are depleted, any players killed instead enter a downed state, in which they cannot respawn. Instead, they must be revived to return into play: allies need to interact with a holographic sphere containing the downed player’s [[Personal AI]], located at where the player was downed. If the player’s holographic sphere fell off the map, they cannot be revived.
When the shared lives are depleted, any players killed instead enter a downed state, in which they cannot respawn. Instead, they must be revived to return into play: allies need to interact with a holographic sphere containing the downed player’s [[Personal AI]], located at where the player was downed. If the player’s holographic sphere fell off the map, they cannot be revived.


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===Danger Zone===
===Danger Zone===
If the life pools of both teams are depleted, the danger zone appears at the edge of map. The danger zone gradually moves towards the middle of the map, creating a circular safe zone that shrinks over time. Any players caught in the danger zone take damage to their [[energy shielding]], then health, over time, until they either are downed or exit the danger zone.
If the life pools of both teams are depleted, the danger zone appears at the edge of map. The danger zone gradually moves towards the middle of the map, creating a circular safe zone that shrinks over time. Any players caught in the danger zone take damage to their [[energy shielding]], then health, over time, until they either are downed or exit the danger zone.
[[File:HINF-Attrition.jpg|thumb|Attrition in ''Halo Infinite''.|250px]]
 
===Scoring===
===Scoring===
When a team has depleted all enemy lives and downed all enemy players, it scores a point. A new round then begins, with both life pools replenished to the maximum number of lives.
When a team has depleted all enemy lives and downed all enemy players, it scores a point. A new round then begins, with both life pools replenished to the maximum number of lives.

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