Editing Armor customization (Halo Infinite)/Mark V(B)/Helmet
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Latest revision | Your text | ||
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|Epic | |Epic | ||
|[[Season 01: Heroes of Reach]] [[Battle Pass]] level 55 (Premium) | |[[Season 01: Heroes of Reach]] [[Battle Pass]] level 55 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF Commando Helmet Icon.png|75px]]<br/>[[COMMANDO-class Mjolnir|COMMANDO]] | |align="center"|[[File:HINF Commando Helmet Icon.png|75px]]<br/>[[COMMANDO-class Mjolnir|COMMANDO]] | ||
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|Epic | |Epic | ||
|Season 01: Heroes of Reach Battle Pass level 15 (Premium) | |Season 01: Heroes of Reach Battle Pass level 15 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF CQB Helmet Icon_01.png|75px]]<br/>[[CQB-class Mjolnir|CQB]] | |align="center"|[[File:HINF CQB Helmet Icon_01.png|75px]]<br/>[[CQB-class Mjolnir|CQB]] | ||
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|Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the [[Jericho VII]] campaign made the connection inseparable. | |Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the [[Jericho VII]] campaign made the connection inseparable. | ||
|Rare | |Rare | ||
| | |TBD | ||
|- | |- | ||
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|CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas. | |CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas. | ||
|Rare | |Rare | ||
| | |TBD | ||
<!-- | |||
|- | |- | ||
|align="center"|[[File:HINF EOD Helmet Icon.png|75px]]<br/>[[EOD-class Mjolnir|EOD]] | |align="center"|[[File:HINF EOD Helmet Icon.png|75px]]<br/>[[EOD-class Mjolnir|EOD]] | ||
| | |TBD | ||
| | |TBD | ||
| | |TBD | ||
| | |TBD | ||
--> | |||
|- | |- | ||
|align="center"|[[File:HINF EVA Helmet Icon.png|75px]]<br/>[[EVA-class Mjolnir|EVA]] | |align="center"|[[File:HINF EVA Helmet Icon.png|75px]]<br/>[[EVA-class Mjolnir|EVA]] | ||
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|Epic | |Epic | ||
|Season 01: Heroes of Reach Battle Pass level 75 (Premium) | |Season 01: Heroes of Reach Battle Pass level 75 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF HAZOP Helmet Icon.png|75px]]<br/>[[HAZOP-class Mjolnir|HAZOP]] | |align="center"|[[File:HINF HAZOP Helmet Icon.png|75px]]<br/>[[HAZOP-class Mjolnir|HAZOP]] | ||
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|An "ill-favored child" of Beweglichkeitsrüstungsysteme's risky entry into MJOLNIR development, JFO helmets were ultimately one of its most successful efforts. | |An "ill-favored child" of Beweglichkeitsrüstungsysteme's risky entry into MJOLNIR development, JFO helmets were ultimately one of its most successful efforts. | ||
|Epic | |Epic | ||
| | |TBD | ||
|- | |- | ||
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|The MARK V project began as a reference design by Materials Group; a technical blueprint that other manufacturers could adapt for their own MJOLNIR patterns. | |The MARK V project began as a reference design by Materials Group; a technical blueprint that other manufacturers could adapt for their own MJOLNIR patterns. | ||
|Legendary | |Legendary | ||
| | |TBD | ||
|- | |- | ||
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|Epic | |Epic | ||
|Season 01: Heroes of Reach Battle Pass level 65 (Premium) | |Season 01: Heroes of Reach Battle Pass level 65 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF Recon Helmet Icon.png|75px]]<br/>[[RECON-class Mjolnir|RECON]] | |align="center"|[[File:HINF Recon Helmet Icon.png|75px]]<br/>[[RECON-class Mjolnir|RECON]] | ||
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|Epic | |Epic | ||
|Season 01: Heroes of Reach Battle Pass level 35 (Premium) | |Season 01: Heroes of Reach Battle Pass level 35 (Premium) | ||
|}<noinclude> | |}<noinclude> | ||
[[Category:Halo Infinite multiplayer armor permutations| ]] | [[Category:Halo Infinite multiplayer armor permutations| ]] | ||
</noinclude> | </noinclude> |