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{{Status|Gameplay}}
{{FOF-1}}
{{Quote|Santa's got a brand new sack.|In-game description for ''Halo 5: Guardians''' Community Action Sack.}}
Action Sack is back, offering up a whopping 0 EXP and a sloppy mess of crazy social fun.
[[File:H5G-ActionSack.jpg|thumb|500px|Action Sack in ''Halo 5: Guardians''.]]
'''Action Sack''' is a playlist featuring unusual and creative game types.


In ''[[Halo 3]]'', Action Sack is a social 4v4 playlist that features 3-4 players per team with a max party size of 8. Unlike other playlists it yields no [[Experience Points|experience points]]. All DLC maps are required and features many [[forge]]d maps.
3-4 Players Per Team
Max Party Size: 8
All DLC Required
Updated 6/3/2009


Action Sack made a return in ''[[Halo: Reach]]'', even featuring its own [[Jeff Steitzer/Quotes|announcer line]] and [[Insane|gametype]], but the playlist was removed in the August 2012 update.
Gametypes


Action Sack returned to ''[[Halo 4]]'' in March 11, 2013 playlist update, now called '''Team Action Sack'''.<ref>[http://blogs.halowaypoint.com/post/2013/03/11/Halo-4-Matchmaking-Update-31113.aspx '''Halo Waypoint''': Halo 4 Matchmaking Update: 3.11.13]</ref><ref>[http://blogs.halowaypoint.com/Headlines/post/2013/03/06/The-Halo-Bulletin-3613.aspx '''Halo Waypoint''': The Halo Bulletin: 3.6.13]</ref>
    * Stab-Out (5.4%) - Swords only Team Slayer. Players have 3 lives. Four rounds to win. Two minute round time limit.
    * Team Punchout (8.1%) - Beat down or assassinate your opponents. 25 points to win. 12 minute match time limit.
    * Team Rockets (10.8%) - Team Slayer using only rockets. 50 points to win. 12 minute match time limit.
    * Team Splasers (10.8%) - Spartan Lasers Only. 25 points to win. 12 minute match time limit.
    * Team Fiesta (13.5%) - Team slayer, everyone spawns with random weapons. 25 kills to win. 12 minute match time limit.
    * Tug of War (16.2%) - Gain points by killing players, but lose points by dying. 25 points to win. 12 minute match time limit.
    * 2 Flag Shottys (10.8%) - Two flags, no shields, and shotguns for all. First team to three flags wins. 15 minute match time limit.
    * Pit of Joy (10.8%) - The hill is unmoving. Players start with Energy Swords and 4x Overshields. 200 points to win. 12 minute match time limit.
    * Team Sumo (2.7%) - Knock the other team out of the territory. 7 rounds. One minute round time limit.
    * Run for Cover (2.7%) - The VIP must reach as many escort points as he can before time runs out. Four rounds to win. Three minute round time limit.
    * Ninja Assault (8.1%) - One team defends the base while the other team's bomb carrier is fast and invisible. The team with the most detonations after four rounds wins. Four minute round time limit.


''[[Halo: The Master Chief Collection]]'' featured Action Sack with games from ''[[Halo 2]]'', ''Halo 3'', and ''Halo 4''.
Maps


Action Sack returned to ''[[Halo 5: Guardians]]'' on August 26, 2016, now called '''Community Action Sack'''.<ref name="CAS">[https://www.halowaypoint.com/en-us/news/community-action-sack '''Halo Waypoint''': ''Community Action Sack'']</ref>
    * Construct (Default)
==''Halo 2''==
    * Guardian (Default)
===Gametypes===
    * High Ground (Default)
*Ninja Assault (1 Bomb Assault) - Bomb Carrier active camo and moves quickly, but is weak. Highest score after four rounds wins. 3 minute round time limit.
    * Last Resort (Default)
*2 Flag Shottys (Capture the Flag) - Players spawn with Shotguns, but no energy shields. First team to three flag captures wins. Your flag must be at home in order to score. 12 minute match time limit.
    * The Pit (Default)
*Pit of Joy (Team King of the Hill) - Players spawn with Energy Swords and 4× Overshields. Static Hill. First team to 150 (200 for Halo 3) points wins. 10 minute match time limit.
    * SWAT Stop (The Pit) - Variant of Pit Stop/The Pit tweaked for SWAT gameplay.
*Troy (Team Slayer) - Players spawn with Brute Shots.
    * Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
===Maps===
    * Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
*[[Midship]]
    * Cold Storage (Default) - REQUIRED. Available on Xbox Live Marketplace.
==''Halo 3''==
    * Assembly (Default) - REQUIRED. Part of the Mythic Map Pack.
{{Quote|Action Sack is back, offering up a whopping 0 EXP and a sloppy mess of crazy social fun.|In-game description for ''[[Halo 3]]'''s Action Sack playlist}}
    * Orbital (Default) - REQUIRED. Part of the Mythic Map Pack.
===Gametypes===
    * Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack.
*[[Slayer|Team Rockets]] (Team Slayer) - Players spawn with Rocket Launchers. First team to 50 points wins. 10 minute match time limit.
    * Utah Mambo (Sandbox) - Asymmetrical Sandbox ground level variant. Made by Cosmic Rick.
*Team Fiesta (Team Slayer) - Players spawn with random primary and secondary weapons. Ammo is no longer infinite (as opposed to the FFA version). First team to 50 points wins. 10 minute match time limit.
    * ¡Sumo Grande! (Sandbox) - Symmetrical Sandbox variant in the sky, built for Team Sumo.
*Stab-Out (Team Slayer) - Players spawn with Energy Swords. Highest score after four rounds wins. Players have three lives each. Three minutes per round.
    * Zeus (Sandbox) - Sandbox variant in the sky and on the ground, built for Run for Cover.
*Grifball - Players start with Gravity Hammers and Energy Swords and attempt to take the bomb in the middle of the map to the other teams "goal". Five rounds and first to three wins.
*Pit of Lies (Team King of the Hill) - Team King of the Hill. Players lose one point per second while standing in the hill, but gain two points for killing a player while in the hill. Outside of the hill, players do 0% damage. Inside the hill, players do 200% damage and have 50% damage resistance. Hill moves once every minute. First team to 10 points wins. 10 minute match time limit.
*Tug of War (Team Slayer) - Players spawn with Battle Rifles. Points are gained by killing opponents, but lost by dying. Bonus points are awarded for killing sprees or eliminations. First team to 25 points wins. 10 minute match time limit.
*Run for Cover (One-Sided VIP) - Appears on a specialized Sandbox map: Zeus. The VIP team spawns on the ground level with plasma pistols, and cannot damage their opponents. Points are awarded every time the VIP reaches an escort point, but are docked every time the VIP dies. Next VIP is chosen at random. Anti-VIP team spawns on the sky floor with Sniper Rifles and Spartan Lasers, and are attempting to stop the VIP and lower the VIP team’s score as much as possible. When the VIPs escorts are nearby, they take on his color (gold) and their move speed increases, lasts for 4 rounds.
*Team Sumo (Territories) - Players spawn with gravity hammers and are invincible. Teams ride into the single territory on [[M12 Force Application Vehicle|Warthogs]] and must knock their opponents out of the ring. Highest score after seven rounds wins. If a player dies, they respawn inside a box that can't be escaped, but players can still watch other players like an audience.
*Punch-out (Team Slayer)- Teams spawn with Plasma Pistols and must melee the enemy to gain points.
*Team Stickies (Team Slayer) - Weapons do 0% damage. Only sticks count.
*Dodgeball (Team Slayer) - Teams spawn with Plasma Pistols and regenerating sticky grenades, and played on a map specific to this gametype, facing each other across a ditch that cannot be passed, if you are dropped in, there is no way out and you are vulnerable. There is 300% gravity and 4× overshields. Players must stick or shoot (which is unnecessary unless you are to overcharge it to drain their shields) other players to gain points, but simply killing other players will end the round, and killing the last man on the other team earns 5 bonus points.
===Maps===
* [[Construct]]
* [[Guardian (map)|Guardian]]
* [[High Ground]]
* [[Last Resort]]
* [[The Pit]]
* SWAT Stop - Variant of Pit Stop/The Pit tweaked for SWAT gameplay.
* [[Blackout]] - Required. Part of the Legendary Map Pack.
* [[Ghost Town]] - Required. Part of the Legendary Map Pack.
* [[Cold Storage]] - Required. Available on Xbox Live Marketplace.
* [[Assembly]] - Required. Part of the Mythic Map Pack.
* [[Orbital]] - Required. Part of the Mythic Map Pack.
* [[Sandbox]] - Required. Part of the Mythic Map Pack.
* Utah Mambo - Asymmetrical Sandbox ground level variant.
* ¡Sumo Grande! - Symmetrical Sandbox variant in the sky, built for Team Sumo.
* Zeus - Sandbox variant in the sky and on the ground, built for Run for Cover.
* Front Line - Symmetrical [[Foundry]] variant, built for Dodge Ball. The only map that has a Deployable Covers in Halo 3 Multiplayer.
==''Halo: Reach''==
===Gametypes===
*Power Slayer - Slayer, players who get kills get temporary power-ups
*Speedpile - Stockpile, flags cannot be dropped, will be collected immediately, and players are able to use weapons, abilities and vehicles normally while carrying flags
*Speedflag - Multi-flag CTF, same flag carrying rules as Speedpile
*[[HaloBall]] - Skeeball-type game; hit golf ball to target to score points. Teams are confined to their sides of the court.
*HaloBall Xtreme - Like HaloBall, but with no barrier preventing players from fighting each other
*Hockey - Hit or push golf ball to goals.
*[[Shotty Snipers]] - Slayer with Shotguns and Sniper Rifles.
*Splockets - Slayer with Spartan Lasers and Rocket Launchers.
*BOOM! Ball - [[Hot Potato]] with Grenade Launchers and infinite ammo.
*Hog Potato - Hot Potato with Warthogs.
*[[Shotgun Assault]] - Neutral Bomb Assault with Shotguns.
*Dino Blasters - Elite Slayer with Concussion Rifles with infinite clips and jetpacks
*[[Rocket CTF]] - Neutral Flag CTF with Rocket Launchers.
*To The Death! - Slayer with Energy Swords, no shield recharge.
 
===Maps===
* [[Arena Zealot]]
* [[Reflection]]
* [[Countdown]]
* [[Sword Base]]
* [[Boardwalk]]
* [[Powerhouse]]
* [[Asylum]]
* [[Uncaged]]
* [[Unanchored]]
* [[Tempest]]
* [[Condemned]]
* [[Hemorrhage]]
* Hockey Rink
* HaloBall Court
* HaloBall Court X
==''Halo 4''==
===Gametypes===
* Binary Slayer - Slayer with [[Z-750 Special Application Sniper Rifle|Binary Rifle]]s, [[Type-1 Energy Weapon/Sword|Energy Sword]]s, reduced gravity and infinitely usable [[M805X Forward Acceleration System/Fulcrum Mitigating|Thruster Pack]]s.
* Team Fiesta - Players receive random heavy weapon and powerup ordnance drops when they spawn, and frequently afterwards.
* Fiesta Classic - Players receive random heavy weapon loadouts on spawn.
* Rockets and Rails - Slayer with [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]s, [[ARC-920|Railgun]]s and fast-recharging [[Series 12 Single Operator Lift Apparatus|Jetpack]]s. (The gametype was temporarily called Rocket Slayer in the first week after the release.)
* Lightning CTF - [[Capture the Flag]] with instant-kill [[Z-250 Directed Energy Engagement Weapon|Light Rifle]]s, fast respawning and instant flag return on touching the flag. Flag carriers can use their weapons normally, similar to the ''Halo: Reach'' Speedpile/Speedflag.
* Mini Slayer - Slayer with Assault Rifle spawns. Players are scaled down in size. This is an "official version" of a popular custom gametype created by modders, and uses player scaling feature that wasn't fully implemented in ''Halo 4''; to prevent most glitches, some of the game features are disabled. (Some glitches remain - for example, players sometimes appear to stretch to their normal dimensions when they die.)
* Paintball - Slayer with instant-kill [[Type-25 Plasma Pistol]]s, reduced jump height, and one life per round. Played on a custom map based on [[Forge Island]]. (Created by petetheduck)
* Husky Raid - Capture the Flag, players get random weapons when they spawn. Played on Meta Raid, a narrow corridor-like map with limited cover. (Created by The Fated Fire)
* Clang of the Hill - [[King of the Hill]] with Energy Swords and Thruster Packs. (Created by SNIPE 316)
* Medal Madness - Slayer, divided into 1 minute mini-rounds. A random medal type is chosen, the players get appropriate weapons and gear for getting the medal (for example, Snapshot ⇒ Sniper Rifle and Beam Rifle, Assassination ⇒ Magnum and Active Camo, Double Kill ⇒ SWAT settings). Whichever team gets most of the medals of that type within the round gets a point. 5 points to win.
==''Halo 5: Guardians''==
*Battle Golf on Sandtrap Resort
*Crazy King on Blok Pit
*Diminishing Kings on Freight
*Ghost Race on Jungle Rush
*Ground Pound Arena on Pound Town!!! - Free-For-All where players attempt to win with [[ground pound]]s, {{Pattern|Zubo|beam rifle}}s, and [[M6H2]]s.
*Husky Raid on Meta Raid - A variation of Capture the Flag Fiesta.
*Mantis Breakout on Mantis Arena I - A variation of Breakout where players have to use [[Mantis]]es.
*Minotaurs 0.4 on Minotaurs - A variation of Infection where Spartans flee from the Infected piloting Mantises.
*Paintball on Paintball Junkies - A variation of Breakout with instant-kill [[Type-54D plasma pistol]]s.
*Rally Hog Race on Alpine Rally
*Rift Ball on Riff Ball - A variation of Grifball with low gravity settings, plasma grenades, and a closing and opening goal.
*Tankworld Elimination on Tankworld - A variation of Breakout where players have to use [[M820 Scorpion]]s. (Created by Home World Hero. Inspired by tank games such as World of Tanks and Warthunder.<ref>[https://www.youtube.com/watch?v=X6yigfXf_SI '''YouTube''': Tankworld Halo 5 Minigame]</ref>)
*Team Sumo on Mongoose Sumo - Teams compete to knock the enemy off the map with [[M290 Mongoose]]s.
 
== Sources ==
{{Ref/Sources}}
 
{{Gametype}}
 
[[Category:Playlists]]

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