Category:Vehicles: Difference between revisions

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When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticule is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.
When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticule is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.


The player is allowed to use vehicles from either of the two primary races, [[Human]] or [[Covenant Empire|Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. The majority of spacecraft and aircraft can be seen in cutscenes, though the player cannot control or affect them in any way.
The player is allowed to use vehicles from either of the two primary races, [[Human]] or [[Covenant Empire|Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity (excluding the [[Scarab]]) to some degree, and hover or even fly around. The majority of spacecraft and aircraft can be seen in cutscenes, though the player cannot control or affect them in any way.


UNSC vehicles are usually named after animals (such as the [[Warthog]] or [[Pelican]]), while Covenant vehicles are mostly named after supernatural beings (such as the [[Type-32 Rapid Assault Vehicle|Ghost]] or [[Phantom]]); with the exception of large land units being named after insects (such as the [[Scarab]] or [[Locust]]). ''Halo: CE'' is the only game where vehicles cannot be destroyed unless its part of the game (campaign) or glitches/mods.
UNSC vehicles are usually named after animals (such as the [[Warthog]] or [[Pelican]]), while Covenant vehicles are mostly named after supernatural beings (such as the [[Type-32 Rapid Assault Vehicle|Ghost]] or [[Phantom]]); with the exception of large land units being named after insects (such as the [[Scarab]] or [[Locust]]). ''Halo: CE'' is the only game where vehicles cannot be destroyed unless its part of the game (campaign) or glitches/mods.