Promethean Knight/Gameplay: Difference between revisions

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'''Changes from Halo 4 to Halo 5: Guardians'''
'''Changes from Halo 4 to Halo 5: Guardians'''
* Knights no longer feature energy shields and are now much more armored than before. Instead, they must be shot on the glowing cores at their sides and then the glowing core at their back or their exposed faces to be killed.
* Knights no longer feature energy shields and are now much more armored than before. Instead, they must be shot on the glowing cores at their sides and then the glowing core at their back or their exposed faces to be killed.
* Knights can no longer be run over with vehicles.
** Their facial armor can be broken off with flurries of shots to their protected faces, after which they can be killed with a headshot.
* Knights can no longer be run over with vehicles due to becoming much heavier.
* Knights are also no longer capable of throwing grenades.
* Knights are also no longer capable of throwing grenades.
* Knights can no longer teleport nor summon Autosentries either. In addition, they can no longer be revived.
* Knights can no longer teleport nor summon Autosentries either. In addition, they can no longer be revived by Watchers.
* There are only two classes of Knights normally available: the Battlewagon and Commander.
* There are only two classes of Knights normally available: the Battlewagon and Commander.
* Knights are now almost exclusively armed with Scattershots and Incineration Cannons.
* Knights are now almost exclusively armed with Scattershots and Incineration Cannons.


Despite being more armored, Knights are actually less dangerous than in ''Halo 4'', as they now lack energy shields and are no longer capable of teleporting nor throwing grenades. In addition, Knights are considerably rarer as [[Promethean Soldier]]s mostly replace them on the battlefield.
Despite being more armored, Knights can be considered less dangerous than in ''Halo 4'', as they now lack energy shields and are no longer capable of teleporting nor throwing grenades. In addition, Knights are considerably rarer as [[Promethean Soldier]]s mostly replace them on the battlefield.


To quickly kill one, shoot one at either one of its exposed side cores and then headshot it with a precision weapon once it exposes it's head and "screams". If the Knight is not killed within this time, it will quickly draw it's head back in again, forcing the player to destroy it's last core to expose the head a second time. If the player fails to kill the Knight even after destroying the two cores, the Knight's exposed head will remain unprotected, leaving it vulnerable for the remainder of the match until destroyed or healed by a Watcher. However, Legendary and Mythic Knights cannot be killed through this method as they will not expose their head when they scream, forcing the player to destroy both cores to expose a weak point on it's back, which will cause the Knight to suffer more damage when shot from behind.  
To quickly kill one, shoot one at either one of its exposed side cores and then headshot it with a precision weapon once it exposes its head and "screams". If the Knight is not killed within this time, it will quickly draw its head back in again, forcing the player to destroy its last core to expose the head a second time. If the player fails to kill the Knight even after destroying the two cores, the Knight's exposed head will remain unprotected, leaving it vulnerable for the remainder of the match until destroyed or healed by a Watcher. However, Legendary and Mythic Knights cannot be killed through this method as they will not expose their head when they scream, forcing the player to destroy both cores to expose a weak point on its back, which will cause the Knight to suffer more damage when shot from behind. They can still be assassinated, though.


In the campaign, players must exercise caution when fighting Knights armed with Incineration Cannons, as they have no qualms about firing charged shots from their weapons, which can instantly kill a player character and make them unrevivable until their next respawn.
In the campaign, players must exercise caution when fighting Knights armed with Incineration Cannons, as they have no qualms about firing charged shots from their weapons, which can instantly kill a player character and make them unrevivable until their next respawn.


Warzone and Warzone Firefight introduce Legendary and Mythic versions of Knights, all with significantly more health. The Legendary ones appear as orange with teal highlights, while the Mythic ones are pale red and bright silver with brighter red highlights. Legendary Knights also appear as bosses, sometimes armed with the ''[[River of Light]]'' Incineration Cannon that fires seven mortar shots for its charged shot. Mythic Knights are even more powerful and dangerous, as they can be armed with the deadly ''Heartseeker'', an advanced Incineration Cannon that fires tracking charges, which most easily hit players either on the ground on in slow-moving vehicles like [[M820 Scorpion|Scorpions]], even more so with Mythic Knights being able to fire them more quickly than players can. Despite this, ''Heartseekers'' when used by Knights have weaker tracking behavior than when used by Spartans, making Mythic Knights' ''Heartseeker'' projectiles slightly easier to avoid by comparison.
Warzone and Warzone Firefight introduce Legendary and Mythic versions of Knights, all with significantly more health. The Legendary ones appear as orange with teal highlights, while the Mythic ones are crimson and bright silver with brighter red highlights. Legendary Knights also appear as bosses, sometimes armed with the ''[[River of Light]]'' Incineration Cannon that fires seven mortar shots for its charged shot. Mythic Knights, including [[Endurance-of-Will]], are even more powerful and dangerous, as they can be armed with the deadly ''[[Heartseeker]]'', an advanced Incineration Cannon that fires tracking charges, which can especially spell devastating results on players either on the ground on in slow-moving vehicles like [[M820 Scorpion|Scorpions]], even more so with Mythic Knights being able to fire them more quickly than players can. Despite this, ''Heartseekers'' when used by Knights have weaker tracking behavior than when used by Spartans, making Mythic Knights' ''Heartseeker'' projectiles slightly easier to avoid by comparison.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]