Editing M41 SPNKR/Gameplay

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{{Status|Gameplay}}
{{Status|Gameplay}}
==Campaign==
==Campaign==
*No matter in what game, the M41 Rocket Launcher is always the best choice for passengers on any vehicle looking to wield heavy firepower. The [[M6 Grindell/Galilean Nonlinear Rifle|M6 Spartan Laser]] and [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] take too long to charge, while the [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] [[Fuel rod|projectiles]] are too slow. However, the Rocket Launcher is still very slow to fire, and missing while on the move is remarkably easy, so it is sometimes advisable to take a less powerful "spray and pray" weapon instead.  
*No matter in what game, the M41 Rocket Launcher is always the best choice for passengers on any vehicle looking to wield heavy firepower. The [[M6 Grindell/Galilean Nonlinear Rifle|M6 Spartan Laser]] and [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] take too long to charge, while the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] [[Fuel rod|projectiles]] are too slow. However, the Rocket Launcher is still very slow to fire, and missing while on the move is remarkably easy, so it is sometimes advisable to take a less powerful "spray and pray" weapon instead.  
**A Gauss Hog with a Rocket Launcher-wielding passenger is an absolutely lethal vehicle. Stay mobile, letting your gunner and passanger take potshots at the enemy before retreating out of range of any return fire.
**A Gauss Hog with a Rocket Launcher-wielding passenger is an absolutely lethal vehicle. Stay mobile, letting your gunner and passanger take potshots at the enemy before retreating out of range of any return fire.
**In ''[[Halo 2]]'' and ''[[Halo: Reach]]'', the Rocket Launcher has the ability to lock on to enemy vehicles, and this plays a vital role when facing fast moving vehicles such as [[Type-26 Ground Support Aircraft|Banshees]] or [[Type-32 Rapid Assault Vehicle|Ghosts]]. In ''Reach'', though the rockets will only lock onto aircraft when used by the player, it will also lock onto ground vehicles and even infantry when used by an AI ally.
**In ''[[Halo 2]]'' and ''[[Halo: Reach]]'', the Rocket Launcher has the ability to lock on to enemy vehicles, and this plays a vital role when facing fast moving vehicles such as [[Type-26 Ground Support Aircraft|Banshees]] or [[Type-32 Rapid Assault Vehicle|Ghosts]]. In ''Reach'', though the rockets will only lock onto aircraft when used by the player, it will also lock onto ground vehicles and even infantry when used by an AI ally.

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