Editing Halo: Reach ViDoc: Forge World
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'''Chad Armstrong:''' "We're pushing what we could do with the Forge budget so that lets us have many more objects up at the screen at once which lets us put more objects into Forge." | '''Chad Armstrong:''' "We're pushing what we could do with the Forge budget so that lets us have many more objects up at the screen at once which lets us put more objects into Forge." | ||
'''Jon Cable:''' "Interesting to take the [[ | '''Jon Cable:''' "Interesting to take the [[Banshee]] or [[Falcon]] out for a spin in Forge World because it actually takes a while to get from one end to the other." | ||
'''Steve Cotton:''' "The second you come into this space you should know that you are on Halo." | '''Steve Cotton:''' "The second you come into this space you should know that you are on Halo." | ||
'''Chris Carney:''' "Our old friends, the Forerunners, come back because the [[ | '''Chris Carney:''' "Our old friends, the Forerunners, come back because the [[Forerunners]] create all sorts of cool, interesting pieces of geometry." | ||
'''Steve Cotton:''' "We wanted to give people a variety of locations that they could Forge in a different way. So, a gulch, an island, an interior, a very small outdoor pocket and then the rock of which was based on [[Ascension]]." | '''Steve Cotton:''' "We wanted to give people a variety of locations that they could Forge in a different way. So, a gulch, an island, an interior, a very small outdoor pocket and then the rock of which was based on [[Ascension]]." |