Editing Cutscene

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*In Theater Mode, if one fast forwards during a cutscene, the dialogue will be cut short or overlapped with other lines, and nearly all non-dialogue sounds will not play.
*In Theater Mode, if one fast forwards during a cutscene, the dialogue will be cut short or overlapped with other lines, and nearly all non-dialogue sounds will not play.
*In ''Halo: Combat Evolved'', it is possible to manipulate enemies and relocate them in the areas where cutscenes play; they can also be [[Modding|modded]] into such positions. When this happens, the enemies will frequently interfere with the playback of the cutscene, performing such actions as pushing characters out of their scripted paths, blocking their scripted paths, or even killing the characters. Sometimes, this interference will pause the cutscene, as the characters involved wait for an action to be performed; other times, the cutscene will continue as if no error ever happened. Examples of such anomalies can be seen [http://www.youtube.com/watch?v=AGxNToePAM8 here]; the [[Shafted cinematic glitch|Shafted Cinematic Glitch]] also involves this phenomenon. In some cases, if the character gets killed immediately after the cutscene begins, the game engine may still try to animate the dead body, causing the body to stand up in a strange position but not move completely.
*In ''Halo: Combat Evolved'', it is possible to manipulate enemies and relocate them in the areas where cutscenes play; they can also be [[Modding|modded]] into such positions. When this happens, the enemies will frequently interfere with the playback of the cutscene, performing such actions as pushing characters out of their scripted paths, blocking their scripted paths, or even killing the characters. Sometimes, this interference will pause the cutscene, as the characters involved wait for an action to be performed; other times, the cutscene will continue as if no error ever happened. Examples of such anomalies can be seen [http://www.youtube.com/watch?v=AGxNToePAM8 here]; the [[Shafted cinematic glitch|Shafted Cinematic Glitch]] also involves this phenomenon. In some cases, if the character gets killed immediately after the cutscene begins, the game engine may still try to animate the dead body, causing the body to stand up in a strange position but not move completely.
*In ''Halo 3'', certain cutscenes can be altered by other [[glitches]], such as the [[Time travel glitch]].
*In ''Halo 3'', certain cutscenes can be altered by other [[glitches]], such as the [[Time Travel Glitch]].
*If the player skips certain cutscenes early during a campaign level, the events in the cutscene will still continue in-game. This can be observed in ''Halo 3'''s level "[[The Covenant (level)|The Covenant]]" when the player is deactivating the [[Barrier tower]]s. If the player skips the cutscene right away, the player can still see the towers deactivating when gameplay resumes.
*If the player skips certain cutscenes early during a campaign level, the events in the cutscene will still continue in-game. This can be observed in ''Halo 3'''s level "[[The Covenant (level)|The Covenant]]" when the player is deactivating the [[Barrier tower]]s. If the player skips the cutscene right away, the player can still see the towers deactivating when gameplay resumes.
*On ''Halo 3''<nowiki/>'s campaign level "[[Halo (Halo 3 level)|Halo]]", [[Forerunner automated turret|Auto-Turrets]] can be deployed right before triggering the [[Control Room]] cutscene. The Auto-Turrets actually turn on the [[John-117|Master Chief]] ''before'' the fight with Guilty Spark; during the cutscene, they will fire on the Chief, [[Thel 'Vadam|Arbiter]], and [[Avery Junior Johnson|Johnson]]. (They will only manage to drain the Arbiter's shield and damage the Chief's.) Apparently, deployed [[equipment]] is not removed before a cutscene.
*On ''Halo 3''<nowiki/>'s campaign level "[[Halo (Halo 3 level)|Halo]]", [[Forerunner automated turret|Auto-Turrets]] can be deployed right before triggering the [[Control Room]] cutscene. The Auto-Turrets actually turn on the [[John-117|Master Chief]] ''before'' the fight with Guilty Spark; during the cutscene, they will fire on the Chief, [[Thel 'Vadam|Arbiter]], and [[Avery Junior Johnson|Johnson]]. (They will only manage to drain the Arbiter's shield and damage the Chief's.) Apparently, deployed [[equipment]] is not removed before a cutscene.

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