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{{Ratings}}
{{Status|Canon}}
{{Era|HCW}}
{{disambig header|the flamethrower featured in ''Halo: CE for PC'', ''Halo 3'' and ''Halo Wars 2''|the flamethrower introduced in ''Halo Wars''|M6634 flamethrower}}
<center>''For the ''Halo Wars'' flamethrower, see [[NA4 Flamethrower]].''</center>
{{Weapon infobox
{{Weapon
|name=M7057 Flamethrower
| image=[[File:New Flamer.jpg|300px]]
|image=[[File:New Flamer.jpg|300px]]
| name=M7057 Flamethrower
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=vis|EVG|Page=69}}{{Ref/Book|Id=Enc22|Enc22|Page=172}}
| manufacturer=
|series=
| model=M7057/Defoliant Projector
|type=[[Wikipedia:Flamethrower|Flamethrower]]
| type=Flamethrower
|cost=1,520.00 [[Credit|cR]]{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3flamethrower|Site=Bungie.net|Page=The Flamethrower|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057}}
| cost= cR. 1,520.00
|variant=
| size=''Halo: CE'': Handheld, Two-Handed<br />
|service=
''Halo 3'': Support Weapon
|length={{Convert|167.6|cm|in|sp=us}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Note|The original [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057|Bungie reveal]] for the flamethrower referenced its length as being 116.8cm (46in) - this inconsistency has only included in one other source: the 2009 ''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia]]''. The ''Encyclopedia''{{'}}s [[Halo Encyclopedia (2011 edition)|2011 reprint]] changed the length stat to the one displayed on this page - something which has been consistently used since.}}
*Length: 116.8 centimeters (46 inches)
|width=
*Weight (empty):45 kg (101 lbs)
|height=
*Weight (loaded):55.5 kg(122.5 lbs)
|weight=
| damage per hit=Extremely High
*Empty: {{Convert|101|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Book|Id=Enc09|Enc09|Page=311}}{{Ref/Book|Id=Enc11|Enc11|Page=325}}
| magazine=100 fuel units
*Loaded: {{Convert|122.5|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| maxammo=7 canisters or 700 fuel units  
|ammotype=Pyrosene-V{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|vis}}
| fire=Continuous fire (3 second burst)
|capacity= 100 fuel units/canister{{Ref/Reuse|bnet}} (9x 3-second bursts){{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| ammotype= Pyrosene-V<ref name="bnet"/>
|feed=
| operation=
|operation=
| rate of fire=Continuous fire
|rate=
| accuracy=*High (close range)
|velocity=
*Low (mid range)
|optics=
| range=Short
|range={{Convert|13.4|m|ft|sp=us}}{{Ref/Reuse|bnet}}
*13.4 meters (44 feet)
| era=[[Human-Covenant War]]
| affiliation=[[United Nations Space Command]]
}}
}}
{{Quote|It takes a real lunatic to use a flamethrower...|Anonymous [[E2-BAG/1/7]] serviceman}}
{{Quote|It takes a real lunatic to use a flamethrower...|Anonymous [[E2-BAG/1/7]] serviceman}}
The '''M7057/Defoliant Projector''',{{Ref/Book|Id=PCManual|[[Halo: Combat Evolved Manual#Human Weapon Additions|Halo: Combat Evolved for PC Manual]]|Page=13}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} more commonly known as the '''M7057 flamethrower''', is an [[incendiary weapon]] used primarily against battlefield fortifications, protected emplacements and installations, and for demoralization purposes. It is a variation of the [[NA4 flamethrower|NA4/Defoliant Projector]].{{Ref/Reuse|vis}}


The '''M7057/Defoliant Projector'''<ref name="bnet">http://www.bungie.net/projects/halo3/content.aspx?link=h3flamethrower</ref><ref>'''[[Halo Encyclopedia]]''', ''page 311''</ref>, more commonly known as the '''M7057 Flamethrower''', is a [[UNSC]] heavy ground [[weapon]].  
The M7057 has a number of nicknames among UNSC forces including '''DP''', '''Toaster''', '''Dragon''', '''Torch''', and '''Flamer'''.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}


==Design Details==
==Overview==
[[File:Halo-3-20070810044503823.jpg|left|thumb|240px| The Flamethrower as seen in''[[Halo 3]]''.]]
===Design details===
The M7057/DP, is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel.
{{Quote|I tell 'ya, these things sure beat the old [[NA4 flamethrower|NA4 models]]!|Anonymous [[Hellbringer]] discussing his M7057 during the [[Second Ark Conflict]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=35|Quote=I tell 'ya, these things sure beat the old NA4 models!|Quotee=Hellbringer ambient dialogue|Detail=0:35}}}}
Flamethrowers are cumbersome and relatively difficult to tactically employ. It originally appeared in the [[multiplayer]] of ''[[Halo PC]]'' and ''[[Halo 3]]''. It also appeared in several Halo 3 [[campaign]] levels and one campaign level in [[Halo 3: ODST]]. Referring to the M7057/DP as a weapon is a bit of a misnomer as the "DP" in its nomenclature indicate that it is a 'Defoliant Projector' — to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplacements and/or hardened military assets. It is normally used with a cart, instead of being carried.
[[File:HTMCC-H3ODST FlamethrowerOverheats.jpg|thumb|240px|The flamethrower overheating after prolonged use.]]
The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid adhesive{{Ref/Reuse|PCManual}} known as Pyrosene-V. Like the M6634, the M7057 flamethrower is cumbersome and relatively difficult to tactically use (psychologically as well as mechanically).{{Ref/Reuse|bnet}} In its role as a ''defoliant projector'', it is designed to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets. Despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately, the psychological effect is a double-edged sword.{{Ref/Reuse|bnet}}


The ''Halo 3'' version of the M7057/DP varies slightly from its first appearance in ''Halo PC'', being roughly two times heavier (with about twice as much fuel) with a shorter and wider nozzle (which means a shorter but wider, deadlier spray); however, both Flamethrowers, still retain the similar shark decal, despite these changes. The Flamethrower is extremely powerful in ''Halo 3'', and can kill its target (even a [[Warthog]]) in less than three seconds before it overheats.<ref>http://www.gametrailers.com/player/24150.html</ref>
The psychological impact of employing an M7057 makes it one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.{{Ref/Reuse|bnet}} Due to the weapon's massive size and weight, it is usually deployed with a cart on which to transport it.{{Ref/Reuse|bnet}} As such, UNSC [[Hellbringers]] can only use the flamethrower with the assistance of a [[powered exoskeleton]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=39|Quote=I feel like a tank in this thing! Does your exo chafe? Mine chafes.|Quotee=Hellbringer ambient dialogue|Detail=0:39}}


It is one of two [[Human]] weapons that overheat, with the other being the [[Spartan Laser]]. It has a built in failsafe system that stops the weapon firing when it reaches a certain temperature. If the weapon could be fired while overheated, it would melt or explode, and the heat and the flames would harm the user. In ''Halo PC'', the Flamethrower overheats if used non-stop when depleting 40% of the fuel.  
===Variants===
*'''M705 Incendiary Jet Tool''': Nicknamed the ''I-JeT'', the M705 is a compact, vacuum-suitable variant of the M7057 fed by a tank-pack full of self-oxidizing fuel.{{Ref/Novel|Id=HSS10|HSS|Chapter=10}}
*'''Cryosprayer''': The cryosprayer is an experimental weapon design based on the M7057 created by [[Serina]], the [[Artificial intelligence|AI]] for {{UNSCShip|Spirit of Fire}}. During the ship's long voyage following the [[Battle of Trove]], Serina began to pursue [[cryonics]] research initially pioneered by professor [[Ellen Anders]], and left the design templates for use by the CBRN specialists of the ship's Hellbringer complement.{{Ref/Game|HW2|Phoenix Logs|Detail=Cryotrooper}}
<gallery class="center">
File:HW2-cryo troops.jpg|A UNSC Cryo Trooper wielding what appears to be an M7057, modified to shoot their cryo munitions.
</gallery>


In ''Halo 3'', the M7057/Defoliant Projector is in the [[Support Weapons]] category, like the [[Missile Pod]] and [[AIE-486H Heavy Machine Gun]], meaning wielders use the weapon in a third-person perspective and move at a slower movement rate, and must drop the weapon to [[melee]] and cannot use [[M9 High-Explosive Dual-Purpose Grenade|Grenades]] or [[Equipment]], with the exception of [[Invincibility]] and cloaking in [[Campaign]]. This feature does not apply to [[Halo PC|''Halo PC'']].
===Operational history===
In [[2553]], [[Hala]] was able to use an M7057 unassisted to torch a {{Class|Sahara|heavy prowler}}.{{Ref/Comic|HLW|Issue=2}}


===Advantages===
During the [[Second Ark Conflict]], two M7057s were fitted onto a specialised [[Kinsano's Cyclops|customised Cyclops]] employed by [[Lieutenant Colonel]] [[Morgan Kinsano]] as heavy weapons.{{Ref/Game|HW2|Kinsano's Cyclops in-game unit}}
In both ''[[Halo PC]]'' and ''[[Halo 3]]'', the Flamethrower is very powerful, laying waste to any opponent in close quarters. It can be used strategically to put flame in front of entry ways as a denial of entry, or to shoot it while running backwards around a corner (giving you the ability to damage them but denying them a direct line of sight to you).


The Flamethrower is one of the deadliest close combat weapons in the game, besides the [[Energy Sword]] and [[Gravity Hammer]].The spread, stickiness, and lethality of the flame makes it nearly impossible to escape when in the hands of a skilled player. However, in rare cases, if a player walks through a [[Bubble shield|Bubble Shield]] or a plasma shield (like on [[Snowbound]] or [[Epitaph]]), the game engine will ignore the damage and the player will survive (with low shields). Effective utilization of the chemically-active volatile spray and the damage-per-second (''DPS'') dynamic can make the Flamethrower the most effective shield-stripping tool in the game, as it can easily tear through shields with close proximity short-burst shots (making the opponent a "One-Shot"), allowing another teammate to quickly finish off the opponent with a single head shot. It is very effective to use around corners or at entrances, similar tactics as "camping", but even though you cannot crouch and hide while using the Flamethrower, it is a great weapon to use in conjunction with this tactic as enemies can be quickly stopped with a quick ignition. Teammates who utilize [[Plasma Grenade]] or [[Fragmentation Grenade]] throwing in tandem with Flamethrower-spray can effectively quell any enemy infantry and provide a formidable force of explosions. The Flamethrower can also be used as a psychological weapon, as its mere appearance and use strikes fear into the enemy.
==UNSC remarks==
[[File:HW2 - Hellbringer.png|thumb|250px|A Hellbringer wielding an M7057.]]
The weapon was one of many featured in [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]. Several Marines of [[E2-BAG/1/7]] were interviewed by Doctor [[Robert McLees (ship designer)|Robert McLees]], and had the following to say about the weapon.{{Ref/Reuse|bnet}}
*''"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|Alien]] [[Flood|Foxtrots]]."''{{Ref/Reuse|bnet}}
*''"Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."''{{Ref/Reuse|bnet}}
*''"Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."''{{Ref/Reuse|bnet}}
*''"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."''{{Ref/Reuse|bnet}}
*''"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."''{{Ref/Reuse|bnet}}
*''"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."''{{Ref/Reuse|bnet}}
*''"It takes a real lunatic to use a Flamethrower..."''{{Ref/Reuse|bnet}}


===Disadvantages===
==In-game information==
In ''[[Halo PC]]'', the Flamethrower's reload rate is very slow, making the player vulnerable to all sorts of attack. Additionally, the Flamethrower, along with its fuel supply, is very rare, and respawns at a very slow rate. The Flamethrower is also incapable of doing ranged attacks; therefore, while using this weapon in combat, your movement options are limited. It also flouts a powerless range ability, which can ‘‘clearly’’ be seen from afar, making you a target for snipers or sharpshooters.
===''Halo: Combat Evolved''===
The flamethrower was first introduced in the ''Halo'' games with the [[Halo: Combat Evolved (PC port)|PC release]] of ''[[Halo: Combat Evolved]]'', after being cut from the original [[Xbox]] release of the game. As with the other PC port exclusive content (the [[M12A1 Rocket Warthog]] and the {{Pattern|Zasqi|fuel rod gun}}), it is included in the ''Combat Evolved'' multiplayer component of ''[[Halo: The Master Chief Collection]]''.


In ''[[Halo 3]]'', like with all support weapons, you cannot refuel the Flamethrower. Maneuverability is much more difficult and movement speed is slowed, and the player wielding a Flamethrower cannot melee. You also cannot throw grenades or use equipment without having to drop it first. The Flamethrower is only a threat (potentially to all players) in confined spaces; in open spaces, it's very hard to directly harm your opponent. The Flamethrower also makes it impossible to crouch and to disappear on enemy motion sensors--making stealthiness an impossible component of battle while wielding the projector. The ''DPS'' (damage per second) aspect of this weapon also makes it potentially lethal to all players, as the chemically projected fluid will pool on all surfaces (even ceilings and walls) for a brief period (yet on the ground the pool lasts longer) and can be a deadly trap for any player nearby. Once ignited, depending on the range and amplitude of ignition (how much of the fluid is burning upon you) the player's shields will quickly, or slowly, fall respectively. The only way to combat the "burn" ''DPS'' effect is to use a [[Regenerator]], however this may not save those that are fully ignited. Another danger to this weapon is that when an enemy is ignited, depending on the exact ''DPS'' ratio (if they are fully ignited and they are burning fast, or if they're only ignited a bit and they're burning more slowly), the enemy may run up to the user while on fire and cause a secondary proximity ignition to everyone around them, even their teammates. This danger is similar to the lethal proximity of an enemy stuck with a [[Plasma Grenade]] or a [[Spike Grenade]] that can simply run up to you and kill you with the same explosion that kills them.
Due to the weapon's history, it can only be used in [[multiplayer]], and appears as a default spawn on several multiplayer maps. It can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to [[melee]]. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health.


This weapon can be very messy and hard to maneuver for early first-time players so it is generally advised that experienced players use the weapon, as it is very easy to betray teammates with the spray. Also, once the weapon is "overheated" it must be fully re-cooled before it can fire again. It is advisable to use the burst-fire tactic that one would use with the [[Assault Rifle]]--this method not only conserves ammunition, but it allows for a safer spray and alleviates some of the dangers that come with rampant wide spray (betrayals, setting traps, etc). The Flamethrower can also ignite nearby grenades, making it much more dangerous when many corpses are gathered (depending on the grenade count) or nearby grenade spawn points.
Through use of the ''[[Halo Editing Kit]]'' for ''[[Halo Custom Edition]]'' and ''The Master Chief Collection'', [[Flood combat form]]s are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn Captain Keys' skull from the [[Proto-Gravemind]] in order to retrieve his neural implants.{{Ref/Book|Id=AoH|AoH|Page=140}}


===Influences===
In ''Halo: Combat Evolved'', the flamethrower shares the same [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[Shotgun]] and the [[Sniper Rifle]]. In ''Halo: The Master Chief Collection'', the reticule for the flamethrower in ''Halo: Combat Evolved'' has been updated to match the flamethrower reticule from ''Halo 3''.
The Defoliant Projector was inspired by a similar flamethrower from the ''[[Marathon]]'' series. The Defoliant Projector's number, 7057, is an alpha-numeric call-back to the weapon from Marathon's name, the TOZT which means TOST (Toast) in leet speak.


The shark-like decal on it is borrowed from the WWII fighter plane model Curtis P-40, which had the tiger-shark decal, painted on it by the Flying Tigers (American Volunteer Group).
===''Halo 3'' and ''Halo 3: ODST''===
[[File:Flamingpureform.jpg|thumb|The Flamethrower can easily kill Pure Forms.]]
After being cut from ''Combat Evolved'', the flamethrower was redesigned for inclusion in ''[[Halo 2]]'' though [[Cut Halo 2 weapons#Flamethrower|also cut from that game]]. It once again debuted in ''[[Halo 3]]'', this time as one of the newly-added [[Weapon types#Turret weapons|turrets]] in a similar manner to the [[AIE-486H machine gun|Machine Gun Turret]], [[LAU-65D/SGM-151 missile pod|Missle Pod]], and {{Pattern|Pek|plasma cannon}}. Players wielding the weapon move at a slower pace and from a third-person perspective. Moreover, they cannot melee or use any of their [[grenade]]s or [[equipment]]. Unlike the other turret weapons, the flamethrower has no mounted variation, meaning that flamethrower is no longer useful once the fuel has been depleted - however, it operates in a manner similar to energy weapons in that it will overheat if fired for too long. The flamethrower's screen effects are capable of blinding the player in a manner similar to the [[Flare]] equipment.


==Tactics==
The weapon appears in the [[campaign]] levels [[Floodgate]] and [[Cortana (level)|Cortana]], both levels featuring the [[Flood]] as primary enemies. This alludes to the weapon's most useful function - clearing swarms of densely-packed enemies such as [[pod infector]]s. [[Flood pure form]]s will die nearly instantly upon lighting on fire, and any pod infectors that run into the flames are immediately killed. Though still highly effective against [[Flood combat form]]s, they still live for some time while on fire. It can also be used to destroy a pile of Combat Forms, so they won't come back if a Pod infector finds them. It is also very handy to handle [[Flood carrier forms]], as lighting it on fire can cause the Pod infectors not to disperse upon death.
===Campaign Tactics===
[[File:Flamingpureform.jpg|thumb|The Flamethrower can easily kill Pure Forms.]]
With the flamethrower's campaign introduction in ''[[Halo 3]]'', it has become one of the best anti-[[Flood]] weapons. The hardest type of Flood to fight, the [[Flood Pure Forms]], will die nearly instantly, upon lighting on fire, and destroy any [[Infection Form]]s that run over the flames. Though still highly effective against Flood [[Combat Forms]], they still live for some time while on fire, which can produce some awkward moments of avoiding their charging, flaming bodies. Given light of this, it is not recommended to use the Flamethrower in cramped spaces, many of which can be found in the level Floodgate, as the flaming Flood will lead to frustrating suicides.


A good attribute is that it can begin killing multiple Combat Forms at once, with the ones on fire possibly lighting other ones on fire. Once they die, their bodies are consumed by the fire and will not be able to be resurrected by [[Flood Infection Form]]s. In fact, any Infection form that runs towards the body will also be destroyed by the flame. It can also be used to destroy a pile of Combat Forms, so they won't come back if an Infection Form finds them.
Even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. The only time when a Marine is seen wielding one is in the level Floodgate; it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in [[Theater]] mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.


===Multiplayer Tactics===
In [[multiplayer]], the flamethrower only appears on the map [[Construct]] by default, situated at the bottom of the map. It is one of two weapons capable of granting an [[Incineration]] medal when used (the other being the [[Orgudam Workshop firebomb|Firebomb Grenade]]), and is also capable of easily granting a [[Kill from the Grave]] medal.
The flamethrower is a support weapon, and a support weapon only. If you are wielding this weapon, you back up your fellow [[Spartans]]. Lighting a whole team on fire can help out your team mates, by weakening their shields. Just be careful, if used incorrectly, you could set your whole team on fire, the flame spreads easily.


In ''Halo PC'', it is available in every multiplayer map, but in small numbers. In ''Halo 3'', the flamethrower, by [[Matchmaking|matchmaking]] default, only appears on the map, [[Construct (Level)|Construct]].
The weapon reappears in ''[[Halo 3: ODST]]'', and works identically to its ''Halo 3'' counterpart. It appears only on the level [[Data Hive]], and can be useful in clearing out swarms of [[Yanme'e|Drones]] while traversing the hive. If fired at [[Quick to Adjust|Vergil]], it will immediately kill the [[Huragok|Engineer]] regardless of difficulty - resulting in a mission fail. The flamethrower cannot be used in [[Firefight (Halo 3: ODST)|Firefight]] with default settings or in the original [[Xbox 360]] release. However, the updated [[Floodfight]] mode and custom settings in the game's ''Master Chief Collection'' port does allow for this.


The flamethrower is best used in close quarters combat. The trail of flame can act as a temporary smokescreen to blind snipers with. It is especially effective if used to retreat by running backwards away from an enemy to leave a trail of flame, deterring would-be pursuers from giving chase to a wall of fire, use caution because the flamethrower's damage is reduced when running backwards. It is effective as a denial of area weapon, you can set fire to doorways or flags to discourage anyone from crossing that area, and damaging those that do (possibly even catching on fire and killing unshielded opponents).
In ''Halo 3: ODST'', there is one [[Achievements (Halo 3: ODST)|achievement]] that can be unlocked with the flamethrower.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | '''Icon (Xbox 360)'''
! scope="col" style="text-align:center;" | '''Name'''
! scope="col" style="text-align:center;" | '''Description'''
! scope="col" style="text-align:center;" | '''{{Gamerscore|Gamerscore}}'''
|-align="center"
|style="background:black"|[[File:H3ODST Achievement I Like Fire.png]]
|[[I Like Fire]]
|Kill 10 enemies with the Flamethrower on Data Hive.  
|{{Gamerscore|5}}
|}


As a Slayer weapon, it is recommended to use it to surprise people entering enclosed spaces, as it is very lethal up close. You can shoot the flames around a corner as you run backwards around a corner, and any opponents who choose to take the risk of pursuing them will be roasted by flames but unable to get a line of sight to get you themselves.
==Production notes==
[[File:H2 Flamethrower FP 2.png|thumb|250px|Using the Flamethrower in the [[Halo 2 beta|''Halo 2'' beta]].]]
{{Main|Cut Halo: Combat Evolved weapons|Cut Halo 2 weapons}}
The flamethrower has a storied history as cut content in the ''Halo'' games. The weapon is one of many originally designed for inclusion in ''[[Halo: Combat Evolved]]'', and went through a number of design iterations in this time.


Sometimes, players even wait near some strategic points, with [[Active Camouflage]] and a flamethrower, for example they may wait at the point at which players land after flying out of a [[Man Cannon]] and burn the helpless victims. Or sometimes they can hide at one side of a door and when a player runs out, they can burn the unsuspecting player to ashes.
In the cutscene of the ''Halo: Combat Evolved'' level ''[[Keyes (level)|Keyes]]'', where the Master Chief retrieves [[Captain (Navy)|Captain]] [[Jacob Keyes]]' neural implants, the Master Chief was meant to burn Keyes' [[skull]] out of the [[Proto-Gravemind]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. [[Lorraine McLees]] was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."{{Ref/Reuse|AoH}}


Most types of equipment can often be used to your advantage when escaping the flames, like deploying a [[Radar Jammer]] (although it is now not available in matchmaking) to confuse the enemy if he/she can't exactly see you due to the continuous flames, and since you'll be moving about, the enemy can't exactly identify you from the "fake" red dots on his/her radar. Deploying a [[Power Drain]] will cause the wielder of the Flamethrower to cease fire temporary to avoid having their shields to be drained if smart enough, however, if the wielder continues to fire they risk being drained of shields and made an easy target to any enemy players in the vicinity.
The weapon was redesigned for inclusion in ''[[Halo 2]]'', and was even featured in the game's [[Halo 2 beta|beta stages]] alongside a [[Covenant]] counterpart - the [[Cut Halo 2 weapons#Disintegrator|Disintegrator]].{{Ref/Twitter|Id=H2BWeapons|vengeful_vadam|1262137145399091201|The Vengeful 'Vadam|Quote=In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower.|D=08|M=9|Y=2021}} However, the design was reused for an art piece included in the ''[[Halo Graphic Novel]]'' gallery, depicting [[Maria-062]] holding the weapon.


==UNSC Remarks==
The M7057 was later modelled by [[:Category:Images by Gene Kohler|Gene Kohler]] for inclusion in ''[[Halo Wars]]'' as a weapon for use by the [[Hellbringers]]. However, the weapon was cut and replaced by the [[NA4 flamethrower]] for unknown reasons.
*"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|Alien]] [[Flood|Foxtrots]]."
<gallery>
*"Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."
File:XHW - unscunit.jpg|The M7057 model created for ''Halo Wars''.
*"Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."
</gallery>
*"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."
*"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."
*"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."
*"It takes a real lunatic to use a Flamethrower..."


==Trivia==
==Trivia==
*Present-day flamethrowers have a range of up to one hundred meters (about 300 feet). However, the M7057's flame can only reach targets a few meters from the user. This is obviously a gameplay element, or the M7057 simply isn't designed for combat.
===References===
*In the 1999 E3 trailer, the flamethrower looked drastically different. The fuel tank stuck far out of the side, and the whole weapon seemed to be painted bright red.
*The Defoliant Projector was inspired by a similar flamethrower from the ''[[Marathon]]'' series. The Defoliant Projector's number, 7057, is an alpha-numeric call-back to the weapon from ''Marathon''{{'}}s name, the TOZT which means toast in [[wikipedia:leetspeak|leetspeak]].
*In the cutscene of the ''Halo: Combat Evolved'' level [[Keyes_(level)|Keyes]], where the Master Chief retrieves [[Captain (Navy)|Captain]] [[Jacob Keyes]]' neural implants, the Master Chief was meant to burn Keyes' [[skull]] out of the [[Brain Form]]/[[Proto-Gravemind]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. Lorraine Mclees was the one who actually had to skin the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
*The shark-like decal on its heat shroud is borrowed from the American [[Wikipedia:Curtiss P-40 Warhawk|Curtiss P-40 Warhawk]] made famous by the [[Wikipedia:Flying Tigers|Flying Tigers (American Volunteer Group)]] during the [[World War II|Second World War]]. Aircraft of the [[Wikipedia:23d Fighter Group|23rd Fighter Group]], the Flying Tiger's modern-day successor, continue the use of the shark teeth decoration.
*The [[Destinypedia:Dragon's Breath|Dragon's Breath]] rocket launcher from Bungie's ''Destiny'' series uses a similar muzzle aesthetic as well as the real-world XM42 flamethrower Gen 3.
*In ''Halo: Combat Evolved'', when a Spartan wields a flamethrower, he flips back a cover to expose a button. Next to the button is the character 下 or 'xia' (meaning "down" in Chinese).
*In ''Halo: Combat Evolved'', when a Spartan wields a flamethrower, he flips back a cover to expose a button. Next to the button is the character 下 or 'xia' (meaning "down" in Chinese).
*In ''Halo Combat Evolved'', it is the only weapon that can overheat and requires reloading.
*In ''[[Halo Custom Edition]]'', [[Flood Combat form]]s are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was suppose to appear in the level Keyes, and Bungie programmed Combat forms to be able to wield so they can use it against the player, and the player then use it to retrieve Captain Keyes'neural implants.
*Strangely, even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. This may be due to game balance issues. The only time when a Marine is seen wielding one ever is at the ''[[Halo 3]]'' level [[Floodgate]], it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in Theater mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.
*In ''Halo 3'', the flamethrower still works underwater. However the flames must have already clumped to something and spraying into the water will have no effect. Strangely, in [[Avalanche (Level)|Avalanche]] and [[Snowbound (Level)|Snowbound]], if one fires at the snow it will burn as if it is ground.
*In ''Halo 3'', the flamethrower can be used to easily achieve a [[Death from the Grave Medal]] or an [[Incineration Medal]]. If the player simply hit an enemy with enough sustained fire, it will kill them. If the player has already hit an enemy with the flamethrower when he/she dies, they will die via flame damage seconds later.
*The flamethrower fires a stream of volatile ignited chemically-active liquid that uses the elements of a "damage per second" (''DPS'') weapon, making it a unique tool in both [[Matchmaking#Halo 3|matchmaking]] and campaign.
*In ''Halo 3'', the flamethrower is the only support weapon affected by the Infinite Ammo option in Custom games, since it is also the only support weapon that cannot be detached from turrets.
*In ''Halo 3: ODST'', the flamethrower and the [[MA5C ICWS|Assault Rifle]] are the only weapons that appeared in campaign but not in [[Firefight]].
*In ''Halo 3: ODST'' level [[Data Hive]], players who killed 10 Covenant troops with the flamethrower are rewarded by the "[[I Like Fire]]" [[achievement]].


==Gallery==
==Gallery==
<gallery widths="150">
{{Linkbox|gallery=yes}}
File:HaloCE-M7057DefoliantProjector-transparent.png|The Halo: Combat Evolved flamethrower, PC version.
<gallery>
File:1220237739 Flamethrower.png|The flamethrower as seen in ''Halo PC''.
File:HaloCE-M7057DefoliantProjector.png|A profile view of the ''Halo: Combat Evolved'' flamethrower, PC version.
File:HCE-M7057DP-HUD-FirstPerson.jpg|The flamethrower in first-person view in ''Halo PC''.
File:Flamethrower HCE 2.jpg|A Spartan wielding a flamethrower in ''Halo: Combat Evolved''.
File:Flamethrower HCE 2.jpg|A Spartan wielding a flamethrower in ''Halo: Combat Evolved''.
File:ConceptMaria.jpg|Maria-062 with the cut Halo 2 flamethrower design in the ''[[Halo: Graphic Novel]]''.
File:H3-Concept-M7057DP-Angles.png|Conceptual renders of the flamethrower design that was cut from ''Halo 2''.
File:Burn.jpg|An example of the flamethrower's ignition on a player.
File:Burn.jpg|An example of the flamethrower's ignition on a player.
File:Halo-3-20070810044503823.jpg|A Spartan wielding the flamethrower in ''Halo 3''.
File:Flamethrower.jpg|The flamethrower on [[Snowbound]].
File:Flamethrower.jpg|The flamethrower on [[Snowbound]].
File:M7057 Defoliant Projector.png|A render of the M7057 Defoliant Projector from Halo 3.
File:M7057 Defoliant Projector.png|An angled view of the M7057 Defoliant Projector from ''Halo 3''.
File:H3-M7057DefoliantProjectorSide.png|An in-game profile view of the M7057 Defoliant Projector from ''Halo 3''.
File:Flamethrower HUD Reticle.jpg|The HUD reticule of the M7057/Defoliant Projector as seen in the ''Halo 3'' campaign level [[Floodgate]]. Note that the camera focuses outward in a third-person view, similar to the view when wielding a heavy turret.
File:Flamethrower HUD Reticle.jpg|The HUD reticule of the M7057/Defoliant Projector as seen in the ''Halo 3'' campaign level [[Floodgate]]. Note that the camera focuses outward in a third-person view, similar to the view when wielding a heavy turret.
File:Marineflames.jpg|A Marine wielding a flamethrower in Floodgate.
File:Marineflames.jpg|A Marine wielding a flamethrower.
File:H3 Arbiter Flamethrower.jpg|Thel 'Vadam wielding a flamethrower in ''High Charity''.
File:HTMCC-H3ODST Flamethrower 1.jpg|The Rookie using a flamethrower.
File:HTMCC-H3ODST Flamethrower 2.jpg|Close-up of the flamethrower being held by the Rookie.
File:HTMCC-H3ODST Flamethrower 3.jpg|The Rookie killing a Yanme'e with the flamethrower.
File:HW2-Kinsanomech.jpg|M7057s mounted on a [[Kinsano's Cyclops|custom Cyclops]] piloted by [[Morgan Kinsano]].
File:HLW_ProwlerDestroyed.jpg|A Sahara-class heavy prowler destroyed by the flames of an M7057.
File:HLW_Flamethrower.jpg|Hala using the flamethrower.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: Combat Evolved]]'' {{MCCo}}
*''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' {{1st}}
*''[[Halo Graphic Novel]]''
*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo Graphic Novel]]''
*''[[Halo Wars 2]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Divine Wind]]'' {{Mo}}
 
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
{{UNSC Infantry Weapons}}
 
[[Category:Flamethrowers]]
{{UNSC support weapons}}
[[Category:Incendiary weapons]]

Latest revision as of 11:21, February 4, 2024

This article is about the flamethrower featured in Halo: CE for PC, Halo 3 and Halo Wars 2. For the flamethrower introduced in Halo Wars, see M6634 flamethrower.
M7057 Flamethrower
New Flamer.jpg
Production overview

Manufacturer:

Misriah Armory[1][2]

Type:

Flamethrower

Cost:

1,520.00 cR[3]

Specifications

Length:

167.6 centimeters (66.0 in)[1][2][Note 1]

Weight:

Ammunition type:

Pyrosene-V[3][4][5][1]

Capacity:

100 fuel units/canister[3] (9x 3-second bursts)[3][4][5]

Effective range:

13.4 meters (44 ft)[3]

 

"It takes a real lunatic to use a flamethrower..."
— Anonymous E2-BAG/1/7 serviceman

The M7057/Defoliant Projector,[6][3][4][5] more commonly known as the M7057 flamethrower, is an incendiary weapon used primarily against battlefield fortifications, protected emplacements and installations, and for demoralization purposes. It is a variation of the NA4/Defoliant Projector.[1]

The M7057 has a number of nicknames among UNSC forces including DP, Toaster, Dragon, Torch, and Flamer.[4][5]

OverviewEdit

Design detailsEdit

"I tell 'ya, these things sure beat the old NA4 models!"
— Anonymous Hellbringer discussing his M7057 during the Second Ark Conflict.[7]
 
The flamethrower overheating after prolonged use.

The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid adhesive[6] known as Pyrosene-V. Like the M6634, the M7057 flamethrower is cumbersome and relatively difficult to tactically use (psychologically as well as mechanically).[3] In its role as a defoliant projector, it is designed to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets. Despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately, the psychological effect is a double-edged sword.[3]

The psychological impact of employing an M7057 makes it one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.[3] Due to the weapon's massive size and weight, it is usually deployed with a cart on which to transport it.[3] As such, UNSC Hellbringers can only use the flamethrower with the assistance of a powered exoskeleton.[8]

VariantsEdit

  • M705 Incendiary Jet Tool: Nicknamed the I-JeT, the M705 is a compact, vacuum-suitable variant of the M7057 fed by a tank-pack full of self-oxidizing fuel.[9]
  • Cryosprayer: The cryosprayer is an experimental weapon design based on the M7057 created by Serina, the AI for UNSC Spirit of Fire. During the ship's long voyage following the Battle of Trove, Serina began to pursue cryonics research initially pioneered by professor Ellen Anders, and left the design templates for use by the CBRN specialists of the ship's Hellbringer complement.[10]

Operational historyEdit

In 2553, Hala was able to use an M7057 unassisted to torch a Sahara-class heavy prowler.[11]

During the Second Ark Conflict, two M7057s were fitted onto a specialised customised Cyclops employed by Lieutenant Colonel Morgan Kinsano as heavy weapons.[12]

UNSC remarksEdit

 
A Hellbringer wielding an M7057.

The weapon was one of many featured in Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present. Several Marines of E2-BAG/1/7 were interviewed by Doctor Robert McLees, and had the following to say about the weapon.[3]

  • "Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life Alien Foxtrots."[3]
  • "Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."[3]
  • "Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."[3]
  • "I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."[3]
  • "I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."[3]
  • "You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."[3]
  • "It takes a real lunatic to use a Flamethrower..."[3]

In-game informationEdit

Halo: Combat EvolvedEdit

The flamethrower was first introduced in the Halo games with the PC release of Halo: Combat Evolved, after being cut from the original Xbox release of the game. As with the other PC port exclusive content (the M12A1 Rocket Warthog and the Zasqi-pattern fuel rod gun), it is included in the Combat Evolved multiplayer component of Halo: The Master Chief Collection.

Due to the weapon's history, it can only be used in multiplayer, and appears as a default spawn on several multiplayer maps. It can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to melee. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health.

Through use of the Halo Editing Kit for Halo Custom Edition and The Master Chief Collection, Flood combat forms are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn Captain Keys' skull from the Proto-Gravemind in order to retrieve his neural implants.[13]

In Halo: Combat Evolved, the flamethrower shares the same reticule with the Shotgun and the Sniper Rifle. In Halo: The Master Chief Collection, the reticule for the flamethrower in Halo: Combat Evolved has been updated to match the flamethrower reticule from Halo 3.

Halo 3 and Halo 3: ODSTEdit

 
The Flamethrower can easily kill Pure Forms.

After being cut from Combat Evolved, the flamethrower was redesigned for inclusion in Halo 2 though also cut from that game. It once again debuted in Halo 3, this time as one of the newly-added turrets in a similar manner to the Machine Gun Turret, Missle Pod, and Pek-pattern plasma cannon. Players wielding the weapon move at a slower pace and from a third-person perspective. Moreover, they cannot melee or use any of their grenades or equipment. Unlike the other turret weapons, the flamethrower has no mounted variation, meaning that flamethrower is no longer useful once the fuel has been depleted - however, it operates in a manner similar to energy weapons in that it will overheat if fired for too long. The flamethrower's screen effects are capable of blinding the player in a manner similar to the Flare equipment.

The weapon appears in the campaign levels Floodgate and Cortana, both levels featuring the Flood as primary enemies. This alludes to the weapon's most useful function - clearing swarms of densely-packed enemies such as pod infectors. Flood pure forms will die nearly instantly upon lighting on fire, and any pod infectors that run into the flames are immediately killed. Though still highly effective against Flood combat forms, they still live for some time while on fire. It can also be used to destroy a pile of Combat Forms, so they won't come back if a Pod infector finds them. It is also very handy to handle Flood carrier forms, as lighting it on fire can cause the Pod infectors not to disperse upon death.

Even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. The only time when a Marine is seen wielding one is in the level Floodgate; it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in Theater mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.

In multiplayer, the flamethrower only appears on the map Construct by default, situated at the bottom of the map. It is one of two weapons capable of granting an Incineration medal when used (the other being the Firebomb Grenade), and is also capable of easily granting a Kill from the Grave medal.

The weapon reappears in Halo 3: ODST, and works identically to its Halo 3 counterpart. It appears only on the level Data Hive, and can be useful in clearing out swarms of Drones while traversing the hive. If fired at Vergil, it will immediately kill the Engineer regardless of difficulty - resulting in a mission fail. The flamethrower cannot be used in Firefight with default settings or in the original Xbox 360 release. However, the updated Floodfight mode and custom settings in the game's Master Chief Collection port does allow for this.

In Halo 3: ODST, there is one achievement that can be unlocked with the flamethrower.

Icon (Xbox 360) Name Description Gamerscore  
  I Like Fire Kill 10 enemies with the Flamethrower on Data Hive. 5  

Production notesEdit

 
Using the Flamethrower in the Halo 2 beta.
Main articles: Cut Halo: Combat Evolved weapons, Cut Halo 2 weapons

The flamethrower has a storied history as cut content in the Halo games. The weapon is one of many originally designed for inclusion in Halo: Combat Evolved, and went through a number of design iterations in this time.

In the cutscene of the Halo: Combat Evolved level Keyes, where the Master Chief retrieves Captain Jacob Keyes' neural implants, the Master Chief was meant to burn Keyes' skull out of the Proto-Gravemind and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. Lorraine McLees was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."[13]

The weapon was redesigned for inclusion in Halo 2, and was even featured in the game's beta stages alongside a Covenant counterpart - the Disintegrator.[14] However, the design was reused for an art piece included in the Halo Graphic Novel gallery, depicting Maria-062 holding the weapon.

The M7057 was later modelled by Gene Kohler for inclusion in Halo Wars as a weapon for use by the Hellbringers. However, the weapon was cut and replaced by the NA4 flamethrower for unknown reasons.

TriviaEdit

ReferencesEdit

  • The Defoliant Projector was inspired by a similar flamethrower from the Marathon series. The Defoliant Projector's number, 7057, is an alpha-numeric call-back to the weapon from Marathon's name, the TOZT which means toast in leetspeak.
  • The shark-like decal on its heat shroud is borrowed from the American Curtiss P-40 Warhawk made famous by the Flying Tigers (American Volunteer Group) during the Second World War. Aircraft of the 23rd Fighter Group, the Flying Tiger's modern-day successor, continue the use of the shark teeth decoration.
  • The Dragon's Breath rocket launcher from Bungie's Destiny series uses a similar muzzle aesthetic as well as the real-world XM42 flamethrower Gen 3.
  • In Halo: Combat Evolved, when a Spartan wields a flamethrower, he flips back a cover to expose a button. Next to the button is the character 下 or 'xia' (meaning "down" in Chinese).

GalleryEdit

List of appearancesEdit

NotesEdit

  1. ^ The original Bungie reveal for the flamethrower referenced its length as being 116.8cm (46in) - this inconsistency has only included in one other source: the 2009 Halo Encyclopedia. The Encyclopedia's 2011 reprint changed the length stat to the one displayed on this page - something which has been consistently used since.

SourcesEdit

  1. ^ a b c d Halo: The Essential Visual Guide, page 69
  2. ^ a b Halo Encyclopedia (2022 edition), page 172
  3. ^ a b c d e f g h i j k l m n o p q r s t Bungie.net, The Flamethrower (Retrieved on Jan 31, 2021) [local archive] [external archive]
  4. ^ a b c d e f Halo Encyclopedia (2009 edition), page 311
  5. ^ a b c d e f Halo Encyclopedia (2011 edition), page 325
  6. ^ a b Halo: Combat Evolved for PC Manual, page 13
  7. ^ YouTube - jungle_penguins, Halo Wars 2: UNSC Hellbringer All Quotes: 0:35 "I tell 'ya, these things sure beat the old NA4 models!" - Hellbringer ambient dialogue
  8. ^ YouTube - jungle_penguins, Halo Wars 2: UNSC Hellbringer All Quotes: 0:39 "I feel like a tank in this thing! Does your exo chafe? Mine chafes." - Hellbringer ambient dialogue
  9. ^ Halo: Silent Storm, chapter 10
  10. ^ Halo Wars 2, Phoenix Logs: Cryotrooper
  11. ^ Halo: Lone Wolf, issue 2
  12. ^ Halo Wars 2, Kinsano's Cyclops in-game unit
  13. ^ a b The Art of Halo, page 140
  14. ^ Twitter, The Vengeful 'Vadam (@vengeful_vadam): "In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower." (Retrieved on Sep 8, 2021) [archive]