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Season 2: Spark

Season 1: Noble
Season 1: Noble icon

Start date:

December 3, 2019

End date:

July 14, 2020

Number of tiers:

100

Total unlock cost:

Spartan Point 100

Includes content for:

 
This article is about the Master Chief Collection update. For other uses of the term "Noble", see Noble (disambiguation).

Season 1: Noble was the first Season implemented into Halo: The Master Chief Collection. The Season debuted on December 3, 2019, with the launch of Halo: Reach as part of the collection. Due to the launch of Halo: Reach, this season had an overarching focus towards Halo: Reach-related unlocks and customisation. The season's logo is a stylised representation of Mount Törött, the "broken mountain" commonly seen in Halo: Reach artwork.

Noble was followed by Season 2: Spark with the launch of Halo 3 for PC on July 14, 2020.

Season unlocks

The seasonal unlocks for Season 1: Noble take the form of the armor permutations that could be unlocked in the Xbox 360 release of Halo: Reach. For The Master Chief Collection, the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order.

Each unlock slot can be unlocked for   1, rewarded through the season's updated rank scheme or the Challenges implemented in subsequent updates.

Page 1

Tier Unlock requirements Unlocks Images
1   1 HAZOP helmet, CQC helmet, CQB helmet.    
2   1 Military Police helmet  
3   1 Recon helmet  
4   1 Mark V [B] helmet UA attachment  
5   1 CQC helmet CBRN module  
6   1 CQB helmet HU/RS/CNM attachment  
7   1 GYSGT Stacker Firefight voice  
8   1 Elite Spec-Ops armor  
9   1 Military Police helmet CBRN/HU/RS and HU/RS/CNM attachments.   
10   1 Recon helmet UA/HUL [3] attachment and CQB helmet UA/HUL attachment   

Page 2

Tier Unlock requirements Unlocks Images
11   1 FJ/PARA shoulders   
12   1 HAZOP shoulders   
13   1 JFO shoulders   
14   1 HP/HALO chest  
15   1 Mark V [B] helmet UA/HUL attachment  
16   1 CQC helmet UA/HUL attachment  
17   1 UA/Base Security chest  
18   1 UA/Multi-Threat chest  
19   1 ODST helmet and ODST helmet UA/CNM attachment   
20   1 Jun-A266 Firefight voice  

Page 3

Tier Unlock requirements Unlocks Images
21   1 Elite Ranger armor  
22   1 Recon shoulders   
23   1 UA/ Multi-Threat shoulders   
24   1 Jump Jet shoulders   
25   1 Birthday Party armor effect  
26   1 UA/Counterassault chest  
27   1 HAZOP helmet CBRN/HUL attachment  
28   1 EVA shoulders   
29   1 EOD helmet, CNM and UA/HUL attachments    
30   1 Operator helmet, UA/HUL and CNM attachments    

Page 4

Tier Unlock requirements Unlocks Images
31   1 UA/Base Security [W] and Tactical/LRP chests   
32   1 UA/Buckler wrist and UA/Multi-Threat [W] chest   
33   1 FJ/Para knees  
34   1 Silver visor  
35   1 Emile-A239 Firefight voice  
36   1 Tactical/Hard Case utility and GUNGNIR shoulders    
37   1 Air Assault helmet and UA/CNM attachment   
38   1 ODST helmet CBRN/HUL attachment and Air Assault helmet FC:-I attachment   
39   1 Grenadier helmet and UA attachment   
40   1 Scout helmet, HU/RS attachment and CBRN/CNM attachment    

Page 5

Tier Unlock requirements Unlocks Images
41   1 UA/ODST chest and Grenadier helmet UA/FC attachment.   
42   1 UA/Bracer wrist  
43   1 Blue visor  
44   1 Tactical/Recon chest  
45   1 Elite Ultra armor and HAZOP helmet CNM-I attachment   
46   1 ODST shoulders   
47   1 Collar/Grenadier chest  
48   1 GUNGNIR knees  
49   1 Kat-B320 Firefight voice and Collar/Grenadier [UA] chest   
50   1 Elite Zealot armor  

Page 6

Tier Unlock requirements Unlocks Images
51   1 UA/Chobham utility and EVA helmet   
52   1 Pestilence armor effect and EVA helmet CNM attachment   
53   1 UA/Base Security shoulders   
54   1 Tactical/Patrol chest  
55   1 Tactical/TACPAD wrist  
56   1 Auntie Dot Firefight voice  
57   1 UA/NxRA utility  
58   1 EVA helmet UA/HUL[3] attachment  
59   1 JFO helmet and HUL-I attachment   
60   1 MJOLNIR Mark V helmet, UA attachment and CNM attachment    

Page 7

Tier Unlock requirements Unlocks Images
61   1 CQC shoulders and JFO helmet UA attachment    
62   1 Collar/Breacher chest  
63   1 Tactical/UGPS wrist  
64   1 Grenadier knees  
65   1 Elite General armor and Heart Attack armor effect   
66   1 Tactical/Trauma Kit utility  
67   1 Carter-A259 Firefight voice  
68   1 Commando helmet  
69   1 Black visor and Commando helmet CBRN/CNM attachment   
70   1 EVA[C] helmet, CNM attachment and UA/HUL[3] attachment    

Page 8

Tier Unlock requirements Unlocks Images
71   1 Commando shoulders and Commando helmet UA/FC-I[2] attachment    
72   1 Operator shoulders   
73   1 Assault/Sapper chest  
74   1 Recon helmet HUL attachment  
75   1 Assault/Commando chest  
76   1 Grenadier shoulders   
77   1 Jorge-052 Firefight voice  
78   1 HP/Parafoil chest  
79   1 Elite Field Marshal armor and Inclement Weather armor effect   
80   1 Pilot helmet, HUL[3] attachment and UA/HUL[3] attachment    

Page 9

Tier Unlock requirements Unlocks Images
81   1 GYSGT Buck Firefight voice and Assault/Breacher wrist   
82   1 Tactical/Soft Case utility  
83   1 Security shoulders and Legendary armor effect    
84   1 Gold visor  
85   1 GUNGNIR helmet  
86   1 MJOLNIR Mark VI helmet  
87   1 MJOLNIR Mark V shoulders   
88   1 Sniper shoulders   
89   1 HP/Parafoil [R] chest and GUNGNIR helmet HU/RS attachment   
90   1 Security helmet and MJOLNIR Mark VI FC-I[2] attachment   

Page 10

Tier Unlock requirements Unlocks Images
91   1 MJOLNIR Mark VI helmet UA/HUL-I attachment  
92   1 Collar/Breacher [R] chest  
93   1 Assault/Sapper [R] chest  
94   1 GUNGNIR helmet CBRN attachment  
95   1 Cortana Firefight voice  
96   1 Security helmet CBRN/CNM attachment  
97   1 SGTMAJ Johnson Firefight voice  
98   1 Elite Officer armor  
99   1 Security helmet UA/HUL attachment  
100   1 John-117 Firefight voice, Eternal armor effect and Pilot helmet Haunted attachment    

Patch notes

December 3 patch notes

The launch of Halo: Reach as part of The Master Chief Collection also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.[1]

General

  • Added Halo: Reach, a progression system, and seasonal unlocks.
  • Increased shared file capacity from 50 to 150 to support migration of legacy map and game variants.
  • Fixed various stability issues throughout the title.
  • Moved Spartan Ops from Halo 4’s Multiplayer installation package to its Campaign package.
  • Fixed an issue where settings changes made by guests while mid-game did not save.
  • Fixed an issue where load times were increased based on the number of profiles signed in for splitscreen.
  • Added a Jumper Jumper setting to Halo: Reach and Halo 4 which allows the user to hold the jump button while airborne to activate the Jetpack ability if it is equipped.
  • Added new background video to celebrate Halo: Reach's addition to MCC.

User Interface

  • Rebuilt the main menu and several other UI screens.
  • Added Text Chat, Speech-to-Text, Text-to-Speech, and other accessibility settings.
  • Added behavior to display the current matchmaking status while within nested menus.
  • Added a film duration element to the Theater menu.
  • Fixed an issue where Skulls enabled in Halo CE and Halo 2 Campaign lobbies carried over into the Spartan Ops lobby
  • Fixed an issue where an objective marker was visible in the loading screen image of Episode 3 Chapter 1 The VIP mission in Spartan Ops.
  • Fixed an issue where there was no button callout in the help bar to exit the PGCR for clients in co-op Campaign.
  • Fixed an issue where the tool of destruction image for the Elephant Turret was stretched on the PGCR.
  • Fixed a number of syntax and capitalization inconsistencies throughout the menus.
  • Fixed a number of cases where text extended outside of widget boundaries or overlapped other text in various languages.
  • Added additional clarification to the tooltips for various settings.
  • Corrected the header text on the Competitive Games screen.
  • Fixed an issue where certain Campaign player stats weren’t displayed.
  • Fixed an issue where Campaign Scoring and Timing leaderboards displayed 0s for all entries until the screen was refreshed.
  • Fixed an issue where co-op support was not consistently stated for Campaign playlists.

Matchmaking

  • Fixed an issue which resulted in some users experiencing higher-than-expected latency when connecting to servers.
  • Fixed an issue which was affecting skill sorting in social matchmaking.
  • Fixed exploits and visual artifacts on several community forge maps in Halo 2: Anniversary.
  • Disabled infinite Sudden Death in remaining Halo 2 game variants which used it.
  • Made various polish improvements to game variants.

Halo: Reach legacy bug fixes

  • Built a new asynchronous network model for Firefight. More details are included in this blog post.
  • Fixed an issue where holograms were displayed incorrectly on the motion sensor for clients.
  • Fixed an issue where the player’s head was not healed by health packs which resulted in inconsistent time-to-kill against players who had taken damage and then healed in bleedthrough-enabled variants. More details are included in this blog post.
  • Made three previously unskippable cinematics in The Long Night of Solace skippable.
  • Fixed an issue which resulted in low level-of-detail Falcon flocks appearing near the camera during the outro cinematic on Tip of the Spear. More details are included in this blog post.
  • Fixed an issue where a hostile dropship waypoint was displayed on the friendly Pelican dropship on Installation 04 in Firefight.
  • Updated objective waypoint behavior for Tip of the Spear on Easy difficulty to better guide new players.
  • Fixed an issue where projectiles were incorrectly redirected towards marker nodes on the models of large forge objects. More details are included in this video.
  • Replaced the sandbags on the MLG variants of Countdown and Zealot with more visually appropriate but functionally identical objects.
  • Fixed exploits and made various improvements to the Invasion forge maps used in matchmaking.
  • Fixed various issues on the Infection forge maps used in matchmaking.
  • Fixed various exploits on the map Powerhouse in matchmaking.
  • Removed some respawn points which were too near the death boundary on Unanchored (Anchor 9) in matchmaking.
  • Improved the orientation of power weapons on Tempest in matchmaking to make them more visible.

December 18 patch notes

Today a small patch is available for MCC on Xbox One and PC which addresses a few specific items the team has been working on. This update has been in development since just prior to launch and is not intended to address many of the issue’s players have been reporting. Most of the current ‘known issues’ and top areas of feedback from players are longer-lead work items that the team is continuing to investigate, and work will continue in the beginning of the new year. For the latest list of known issues and current status, please review these articles for PC and Xbox One.[2]

Improvements to narration across the front-end interface for Xbox
  • One of our top priorities is ensuring that Halo: Reach is accessible to as many players as possible. Today’s patch includes a few updates to further improve accessibility for the title.
Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
  • As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic and are interested in what the community thinks of this change. The team will continue to monitor player feedback around controller/M+KB input.
Additional small fixes
  • Fixed an issue which prevented the sound effect for unlocking a season tier from playing.
  • A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record.
  • A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection.
  • Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
  • Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe.

Sources