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{{Title|Beachhead}} | {{Title|Beachhead}} | ||
{{Status|Gameplay}} | |||
{{disambig header|the Halo: Reach Firefight level|the Halo Wars Campaign level|Beachhead (Halo Wars level)}} | {{disambig header|the Halo: Reach Firefight level|the Halo Wars Campaign level|Beachhead (Halo Wars level)}} | ||
{{Article | {{Article quote|Fight for prime real estate on the shores of New Alexandria.}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|image = [[File: | |pagelabel=Firefight map | ||
|pagegamelabel=HR | |||
|image = [[File:Reach E310 Firefight Beachhead03.jpg|300px]] | |||
|name = Beachhead | |name = Beachhead | ||
|game = ''[[Halo: Reach]]'' | |game = ''[[Halo: Reach]]'' | ||
|location = [[Caracalla Park]], [[New Alexandria]], [[Reach]] | |devname=<code>ff50_park</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} | ||
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]{{Ref/Reuse|gameplay}} | |||
|terrain = Human city, park | |terrain = Human city, park | ||
|gametypes = [[Firefight]] | |gametypes = [[Firefight]] | ||
}} | }} | ||
'''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The level is set in [[Caracalla Park]], a natural park in the metropolitan city of [[New Alexandria]] on the planet [[Reach]] and is based on the final section of the [[campaign]] level ''[[Exodus]]''.<ref name="gameplay">[http://www.youtube.com/watch?v=yyWmnbni02U '''YouTube''': ''Halo: Reach Firefight 2.0 Gameplay'']</ref> | '''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The level is set in [[Caracalla Park]], a natural park in the metropolitan city of [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]] and is based on the final section of the [[campaign]] level ''[[Exodus]]''.<ref name="gameplay">[http://www.youtube.com/watch?v=yyWmnbni02U '''YouTube''': ''Halo: Reach Firefight 2.0 Gameplay'']</ref> | ||
==Overview== | ==Overview== | ||
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R | Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Rocket Warthog]] in it. | ||
==Locations== | ==Locations== | ||
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==Trivia== | ==Trivia== | ||
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area. | *The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area. | ||
*The hazards on this map are the | *The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}. | ||
*Beachhead | *Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog. | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:HMCC_HR_Beachhead_Map.png|Beachhead Map. | |||
File:Halo- Reach - Firefight Beachhead.jpg|A [[Firefight]] match on Beachhead. | File:Halo- Reach - Firefight Beachhead.jpg|A [[Firefight]] match on Beachhead. | ||
File:Reach E310 Firefight Beachhead04.jpg|A [[M12 Light Reconnaissance Vehicle|Warthog]] on Beachhead. | File:Reach E310 Firefight Beachhead04.jpg|A [[M12 Light Reconnaissance Vehicle|Warthog]] on Beachhead. | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels|HR|mode=yes}} | {{Levels|HR|mode=yes}} | ||
[[Category:Halo: Reach Firefight maps]] |
Latest revision as of 13:47, June 30, 2024
“ | Fight for prime real estate on the shores of New Alexandria. | ” |
Beachhead | |
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Map overview | |
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Gameplay overview | |
Terrain: |
Human city, park |
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Beachhead is a Firefight map in Halo: Reach.[3] The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.[2]
OverviewEdit
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.
LocationsEdit
The following are locations on the map that are so named on the player's HUD during gameplay:
- Pavilion
- Mezzanine
- Beach Road
- Terrace
- Bridge
- Breezeway
- Stage
- Central Coast
- Lake
- Access Road
- Garage
- Roof
TriviaEdit
- The design and setting of Beachhead are similar to that of Lost Platoon, the Firefight map from Halo 3: ODST. However, Lost Platoon is set on a savanna, whereas Beachhead takes place in a much more temperate area.
- The hazards on this map are the Zurdo-pattern Wraith and the Karo'etba-pattern Ghost.
- Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog.
GalleryEdit
Browse more images in this article's gallery page. |
A Firefight match on Beachhead.
A Warthog on Beachhead.
A Spartan fighting a Mgalekgolo.
A Spartan performing an assassination on a Kig-Yar
A trio of Spartans inside a Drop Shield on Beachhead.
SourcesEdit
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\firefight\ff50_park\ff50_park.scenario
- ^ a b YouTube: Halo: Reach Firefight 2.0 Gameplay
- ^ IGN: E3 2010: Firefight in Halo: Reach – Bigger & Better
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