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{{ | {{Status|Gameplay}} | ||
{{Article | {{Article quote|Fight for vital infrastructure that fuels the war effort.}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|pagelabel=Firefight map | |||
|pagegamelabel=HR | |||
|name=Waterfront | |name=Waterfront | ||
|image=[[File:WaterfrontView.jpg|300px]] | |image=[[File:WaterfrontView.jpg|300px]] | ||
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==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[ | File:HMCC_HR_Waterfront_Map.png|Waterfront Map. | ||
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[Kez'katu-pattern Phantom|Phantom]] on Waterfront. | |||
File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense. | File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense. | ||
File:HunterFirefight.jpg|A Spartan fighting a Hunter on the map. | File:HunterFirefight.jpg|A Spartan fighting a Hunter on the map. | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels|HR|mode=yes}} | {{Levels|HR|mode=yes}} | ||
[[Category:Halo: Reach Firefight maps]] |
Latest revision as of 19:41, September 15, 2022
“ | Fight for vital infrastructure that fuels the war effort. | ” |
Waterfront | |
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Map overview | |
Game: |
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Lore information | |
Location: |
Viery Territory, Reach |
Gameplay overview | |
Terrain: |
Industrial buildings, nighttime desert, water |
Recommended gametype(s): |
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Waterfront is a Firefight map in Halo: Reach.[1] It is set at night, in a pumping station beside a body of water near the Ütközet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.
OverviewEdit
Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Jackal snipers on the hill.
LocationsEdit
The following are known locations on the map that are so named on the player's heads-up display during gameplay:
- Circle
- Gully
- Shed
- House
- Beach
- Pump
- Tunnel
GalleryEdit
Browse more images in this article's gallery page. |
A Spartan aiming a Target Locator at a Phantom on Waterfront.
SourcesEdit
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