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SRS99C-S2 AM sniper rifle

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Template:Weapon Infobox

The Sniper Rifle System 99C-S2 Anti-Matériel, abbreviated SRS99C-S2 AM[1] or just S2 AM[2], is a commonly-utilized sniper rifle in the arsenal of the United Nations Space Command. It is part of Misriah Armory's SRS99 Series.

Overview

Main article: SRS99 series

The SRS99C-S2 AM is a gas-operated, magazine-fed sniper rifle chambered in the 14.5×114mm cartridge.[3] Mode of fire is semi-automatic and it is most commonly employed with 4-round box magazines. During the Battle of Installation 04, the Battle of Mombasa and the Battle of Installation 05, it was employed to great effect firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition. [4] [5] The rifle has the benefit of being extremely modular.[6]


Changes

Changes from Halo: Combat Evolved to Halo PC

  • Maximum telescopic zoom reduced from 10× to 8×.

Changes from Halo: Combat Evolved to Halo 2

  • Minor cosmetic changes and shorter overall length. Rifle identified as "AMB" variant.
  • Decreased the maximum reserve ammunition capacity down from 28 to 24.
  • Medium telescopic zoom increased from 2× to 5×.
  • Night vision function has been removed.

Changes from Halo 2 to Halo 2: Anniversary

  • Now capable of damaging and destroying vehicles.
  • Rate of fire reduced.

Trivia

  • During an interview, William O'Brien, an animator for Halo 2, said, "Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
  • In Halo: Combat Evolved, enemy NPCs do not acknowledge the sniper rifle's shot if they do not see the sniper, despite its loud crack in close-medium quarters. If the player downs an enemy with the sniper rifle, some will note the fallen AI, but will not search for the player as they would if the player fired with any other weapon. This can be most easily seen (and thoroughly used to the players advantage) during the opening sections of Truth and Reconciliation, and is essential to getting the All According to Plan achievement in Halo: Anniversary
  • In the original Xbox 360 version of Halo: Combat Evolved Anniversary the sniper rifle's reticule is far larger than it is in the original Halo: Combat Evolved on Xbox and PC. In the Halo: The Master Chief Collection version of Halo: Anniversary, the reticule returns once again to its original size.

Gallery

List of appearances

Sources

  1. ^ The Art of Halo: Creating a Virtual World, Weapons and Gear, page 100
  2. ^ Halo: Combat Evolved Manual, page 18
  3. ^ Halo 2 Manual, page 11
  4. ^ Halo: Combat Evolved
  5. ^ Halo 2
  6. ^ Halo: The Fall of Reach, Chapter 9, page 80(2001 paperback); page 100(2010 paperback)