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M90 shotgun: Difference between revisions

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(Removed M90A stuff off the page, since it's getting its own page now.)
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|manufacturer=[[Weapon System Technologies]]
|manufacturer=[[Weapon System Technologies]]
|series=[[DTM series]]
|series=[[DTM series]]
|type=
|type=Assault shotgun
|cost=cR 2200
|cost=
|variant=[[#Halo_3_and_Halo_3:_ODST|M90A]]
|variant=
|service=*[[Insurrection]]
|service=*[[Insurrection]]
*[[Human-Covenant War]]
*[[Human-Covenant War]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=*M90A:
|weight=
**Empty: {{Convert|5.4|kg|lb}}<ref name="bnet"/>
|ammotype=8 gauge magnum
**Loaded: {{Convert|5.8|kg|lb}}<ref name="bnet"/>
|feed=12-shell dual-tubular non-detachable magazine
|length=*M90: {{Convert|118.3|cm|in}}
*M90A:
**(o/a): {{Convert|123.9|cm|in}}<ref name="bnet"/>
**(Barrel): {{Convert|61|cm|in}}<ref name="bnet"/>
|ammotype=[[Soellkraft 8 gauge magnum]]
|feed=*M90: 12 shells
*M90A: 6 shells
|operation=[[wikipedia:pump-action|Pump-action]]
|operation=[[wikipedia:pump-action|Pump-action]]
|rate=~68 RPM{{Citation needed}} (semi-auto)
|rate=
|velocity=300-400 m/s (980-1300 f/s)<ref name="bnet"/>
|velocity=
|range={{Convert|40|m|ft}}
|range=
}}
}}
{{Quote|I believe that the sound of racking the pump of a shotgun is universally recognized as "kiss your ass goodbye".|Anonymous [[E2-BAG/1/7]] serviceman}}
The '''M90 Close Assault Weapon System''' (CAWS),<ref name="ENC325">''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', Page 325</ref> also known as the '''M90 Close Assault Shotgun''',<ref name="FS6">''[[Halo: First Strike]]'', Chapter 6</ref> '''M90 assault shotgun''', or simply the '''M90''',<ref name="SS25">''[[Halo: Silent Storm]]'', Chapter 25</ref> is a pump-action shotgun in service with [[UNSC]].<ref name="ENC325"/> It is a military variant of the prolific [[DTM series]] of shotguns from [[Weapon System Technologies|Weapon Systems Technologies]].<ref name=
The '''M90 Close Assault Weapon System''' is a pump-action shotgun used by the [[United Nations Space Command]]. Part of [[Weapon System Technologies]]' [[DTM series]], the M90 is a copy of [[Misriah Armory]]'s [[M45 Tactical Shotgun]].<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun '''Bungie.net''': ''Halo Universe - The M90A Shotgun'']</ref><ref>'''[[The Art of Halo]]'''</ref><ref name="ENC">'''[[Halo Encyclopedia]]''', ''page 310''</ref><ref name="Library">'''Halo: Combat Evolved Anniversary''': ''[[Library (feature)|Library]]''</ref>
"BnetShotgun>[http://halo.bungie.net/projects/halo3/content.aspx?link=h3shotgun Bungie.net, M90A Close Assault Weapon System]</ref>


==Design details==
==Overview==
[[File:M90Shotgun.png|thumb|left|150px|A schematic of the M90.]]
===Design===
The M90 CAWS is functionally identical to the [[M45 shotgun#M45E Tactical Shotgun|M45E]] on which it is based.<ref name="Library"/><ref>[[Data Drop/Six|Data Drop Six]]</ref> It is chambered for 8 gauge ammunition, typically the [[Soellkraft 8 gauge magnum]] in lieu of the [[M296 Magnum]] used by the M45. The cartridge provides immense firepower and ease of use with little risk of penetrating spacecraft hulls.<ref name="bnet"/> The weapon features a dual-tubular, non-detachable magazine that can be fed up to twelve shells through a top-mounted elevator. As the M90 is pump-action, spent shells are ejected each time the user works the action.
[[File:H2A M90 Concept.jpg|thumb|left|Alternate views of the M90]]
The M90 is a pump-action shotgun, chambered in the extremely powerful 8-gauge magnum shell, and feeding from a 12-round, dual-tubular, non-detachable magazine.<ref name="CEM">''[[Halo:_Combat_Evolved_Manual#Human_Weapons|Halo: Combat Evolved Manual, Page 18, “M90 Shotgun”]]''</ref> It is designed as a more practical and cost-effective recreation of [[Misriah Armory]]’s [[M45E Tactical Shotgun]],<ref name=
HCEAL">''[[Library_(feature)#Shotgun|Halo: Combat Evolved Anniversary Library, “Shotgun”]]''</ref>  though in UNSC service it is considered to be functionally identical.<ref name="HWDD6">''[[Data drops|Halo Waypoint Data Drop 6]]''</ref> The magazine of the weapon is prominently positioned above the barrel, with the weapon’s glowing iron sights mounted atop it and the receiver located just behind, facing upwards, roughly in-line with the trigger. A flashlight is integrated into the weapon’s forend, which also features a prominent reddish button.<ref name="HCEG">''[[Halo: Combat Evolved]]'', Gameplay</ref><ref name="H2G">''[[Halo 2]]'', Gameplay</ref><ref name=
"H2AG">''[[Halo 2: Anniversary]]'', Gameplay</ref>


A tactical flashlight is mounted in line with the action shortly behind the muzzle. The iron sights may be colored faint blue (like the M45E's)<ref>''[[Halo: Combat Evolved]]''</ref><ref>''[[Halo Wars]]''</ref> or vibrant green.<ref>''[[Halo 2]]''</ref><ref>''[[Halo 2: Anniversary]]''</ref> The weapon has an adjustable stock.<ref name="bnet"/>
===Functionality===
As is typical of human firearms, in order to discharge the weapon, the trigger positioned at the top of the pistol grip must be depressed. Once the chambered round is fired, to fire again, the forend of the weapon (which serves as the weapon's foregrip) is slid back across the weapon’s underside towards the user’s shoulder, retracting the bolt and removing the spent shell from the firing chamber. If the weapon is loaded with standard 8-gauge magnum ammunition, the weapon's firing will take the form of a spray of pellets, referred to as "buckshot", which are quite powerful at close range but lose damage efficiency as the spray disperses. When the forend is fully retracted, the spent shell will have been ejected, and the way will have been cleared for the elevator to position a new round for the bolt to carry into the chamber when the slide is once again pushed forward. Once the weapon’s magazine is expended, new rounds must be inserted into the receiver to continue firing. At any time, with the action action closed, it is possible to top up the magazine with additional ammunition.<ref name="HCEG"/><ref name="H2G"/><ref name="H2AG"/>


==Operational history==
===Depictions===
Shotguns saw prominent use during the frequent close-quarters urban combat of the [[Insurrection]]. [[Misriah Armory]]'s [[M45 Tactical Shotgun]] (particularly the [[M45 shotgun#M45E Tactical Shotgun|M45E variant]]) was acclaimed by its users, prompting [[Weapon System Technologies]] to develop a more economical and practical version. The resulting M90 Close Assault Weapon System is part of WST’s DTM series, which is also marketed to civilians and law enforcement agencies. Over the next several decades the M90 eclipsed the M45 in both the military and the private sector, seeing widespread use during the [[Human-Covenant War]]. However, both models continue to serve alongside one another, particularly in the [[UNSC Marine Corps]].<ref name="Library"/><ref>''[[Halo: The Essential Visual Guide]]'', page 177</ref> [[Jiralhanae]] on [[Installation 05]] used captured M90s (along with other UNSC weapons) at the outbreak of the [[Great Schism]].<ref>''Halo 2'', campaign level "[[Uprising]]"</ref> The weapon was one of many featured in the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].<ref name="bnet"/>
[[File:HCE-M90Shotgun.png|350px|thumb|right|The depiction of the M90 from ''Halo: Combat Evolved''.]]
There are two primary depictions of the M90 CAWS. The first depiction is the original seen in [[Halo: Combat Evolved]]. The more recent depiction, however, is that seen in [[Halo 2]], [[Halo 2: Anniversary]] campaign and ''Halo 2: Anniversary'' multiplayer. In the ''Halo: Combat Evolved'' depiction, the weapon features a smooth magazine with a chrome finish, and the iron sights glow blue.<ref name="HCEG"/> In ''Halo 2'' and ''Halo 2: Anniversary'', the magazine of the weapon has a dull grey finish with ribbed indents, and the iron sights glow green.<ref name="H2G"/><ref name="H2AG"/> In ''Halo 2: Anniversary'' multiplayer, the magazine retains its ribbed design but with a glossy black finish.<ref name="H2G"/><ref name="H2AG"/> In Halo: Combat Evolved, but not successive depictions, when the weapon is reloaded after being completely emptied, the weapon’s action is worked to chamber the first round.<ref name="HCEG"/>


The M90 has earned a plethora of nicknames over the course of its service life, including "waste 'em", "deck clearer", "The Hammer", " Mop", "Broom", [[memory-alpha:Universal translator|"Universal Translator"]], "High Stick", "Thunderer", "Betsy", "Equalizer", and [[Wikipedia:AK-47|"Okay-47"]].<ref>'''Sybex Halo PC Strategy Guide''', ''page 19''</ref><ref>'''Halo Encyclopedia''', page ???</ref>
===Performance===
 
The M90 is a devastating weapon in close, confined environments, with a loud report and strong recoil.<ref name="H2M">''[[Halo_2_Manual#Current_UNSC_Weapons|Halo 2 Manual, Page 11, “M90 Shotgun"]]''</ref> The spray of pellets from the weapon mean that at slightly longer ranges, it can be used to hit clusters of targets simultaneously,<ref name="CEM"/> but also makes the weapon inefficient at extended ranges due to the low ratio of shot which hits the target to the amount of shot fired.<ref name="H2M"/>  
===Advantages===
The combined force of each of the fifteen spreading pellets per shot does a significant amount of damage against almost any type of infantry at close range, and the shell's widespread in certain situations can inflict shrapnel damage to multiple infantry. A near miss can still inflict grievous damage; the M90 Shotgun's powerful 8 gauge shell can punch through armor and [[Energy Shield]]s easily, making the M90 a great weapon for taking on heavily armored infantry and lightly armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick firing.
 
===Disadvantages===
While extremely devastating at close quarters combat, the M90 is rendered virtually useless at extreme ranges, and should therefore be used in conjunction with a medium or long range weapon. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only a few pellets out of the 15 might hit.
The M90, being a pump action shotgun, must be reloaded after every shot before it can be fired again, so a user missing enemies may as well be a death sentence; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations, but it is useful to be able to interrupt the reloading and shoot after you load a shell. In close-quarter situations, the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired indiscriminately.
 
==UNSC remarks==
*“The kick is milder with the As — not that it was that bad to begin with — sometimes progress just seems like change, if you catch my meaning.”<ref name="bnet"/>
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[WST DTM/Law Enforcement|WST DTM/LE]] model — old habits die hard, I guess."<ref name="bnet"/>
*"I believe that the sound of racking the pump of a shotgun is universally recognized as "kiss your ass goodbye"."<ref name="bnet"/>
*“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”<ref name="bnet"/>
*“The action I saw against the Flood on [[Delta Halo]] was pretty limited — thankfully — and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balanced system of organs and the Flood don’t have that delicately balanced system of organs — it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”<ref name="bnet"/>
*“The shotgun is a specialist weapon — it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?”<ref name="bnet"/>


==Trivia==
==Trivia==
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<gallery>
<gallery>
File:M90 Shotgun.png|The M90 as it appears in ''[[Halo: Combat Evolved]]''.
File:M90 Shotgun.png|The M90 as it appears in ''[[Halo: Combat Evolved]]''.
File:HCE-M90Shotgun.png|Profile view of the M90 Shotgun in ''Halo: Combat Evolved''. Note the absence of a trigger.
File:Shotgun-render.png|The shotgun in the hands of [[John-117]] in ''Halo: Combat Evolved''.
File:Shotgun-render.png|The shotgun in the hands of [[John-117]] in ''Halo: Combat Evolved''.
File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine using an M90.
File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine using an M90.

Revision as of 02:08, June 8, 2020

Template:Weapon Infobox The M90 Close Assault Weapon System (CAWS),[1] also known as the M90 Close Assault Shotgun,[2] M90 assault shotgun, or simply the M90,[3] is a pump-action shotgun in service with UNSC.[1] It is a military variant of the prolific DTM series of shotguns from Weapon Systems Technologies.[4]

Overview

Design

Alternate views of the M90

The M90 is a pump-action shotgun, chambered in the extremely powerful 8-gauge magnum shell, and feeding from a 12-round, dual-tubular, non-detachable magazine.[5] It is designed as a more practical and cost-effective recreation of Misriah Armory’s M45E Tactical Shotgun,[6] though in UNSC service it is considered to be functionally identical.[7] The magazine of the weapon is prominently positioned above the barrel, with the weapon’s glowing iron sights mounted atop it and the receiver located just behind, facing upwards, roughly in-line with the trigger. A flashlight is integrated into the weapon’s forend, which also features a prominent reddish button.[8][9][10]

Functionality

As is typical of human firearms, in order to discharge the weapon, the trigger positioned at the top of the pistol grip must be depressed. Once the chambered round is fired, to fire again, the forend of the weapon (which serves as the weapon's foregrip) is slid back across the weapon’s underside towards the user’s shoulder, retracting the bolt and removing the spent shell from the firing chamber. If the weapon is loaded with standard 8-gauge magnum ammunition, the weapon's firing will take the form of a spray of pellets, referred to as "buckshot", which are quite powerful at close range but lose damage efficiency as the spray disperses. When the forend is fully retracted, the spent shell will have been ejected, and the way will have been cleared for the elevator to position a new round for the bolt to carry into the chamber when the slide is once again pushed forward. Once the weapon’s magazine is expended, new rounds must be inserted into the receiver to continue firing. At any time, with the action action closed, it is possible to top up the magazine with additional ammunition.[8][9][10]

Depictions

The depiction of the M90 from Halo: Combat Evolved.

There are two primary depictions of the M90 CAWS. The first depiction is the original seen in Halo: Combat Evolved. The more recent depiction, however, is that seen in Halo 2, Halo 2: Anniversary campaign and Halo 2: Anniversary multiplayer. In the Halo: Combat Evolved depiction, the weapon features a smooth magazine with a chrome finish, and the iron sights glow blue.[8] In Halo 2 and Halo 2: Anniversary, the magazine of the weapon has a dull grey finish with ribbed indents, and the iron sights glow green.[9][10] In Halo 2: Anniversary multiplayer, the magazine retains its ribbed design but with a glossy black finish.[9][10] In Halo: Combat Evolved, but not successive depictions, when the weapon is reloaded after being completely emptied, the weapon’s action is worked to chamber the first round.[8]

Performance

The M90 is a devastating weapon in close, confined environments, with a loud report and strong recoil.[11] The spray of pellets from the weapon mean that at slightly longer ranges, it can be used to hit clusters of targets simultaneously,[5] but also makes the weapon inefficient at extended ranges due to the low ratio of shot which hits the target to the amount of shot fired.[11]

Trivia

  • In Halo: Combat Evolved, the M90 shotgun shares its reticule with the then-PC-exclusive flamethrower.
  • In the second issue of Halo: Fall of Reach - Boot Camp, the captain of the UNSC Dartmouth retrieves several shotguns from a cryo chamber. In the first two panels, the shotguns appear to be M45s, though they resemble M90s in subsequent panels.
  • In Halo 2: Anniversary, if the player uses Active Camouflage while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the magazines in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as the Arbiter.
  • In Halo: Combat Evolved, the shotgun is the most effective weapon in the game against most Flood forms. A single shot is capable of killing Flood combat forms and Flood carrier forms and works best when paired with a weapon with a high-rate of fire such as an MA5B assault rifle to deal with Flood infection forms. The shotgun is still effective in later games, but not to such a degree as, starting in Halo 2, infection forms can revive deceased combat forms unless the body is destroyed. Halo: Combat Evolved lacked this resuscitation ability for the Flood.

Gallery

List of appearances

Sources