Crater (Level): Difference between revisions

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|location=[[Tayari Plaza]]<ref>''[[Halo 3 ODST ViDoc: Bip. Bap. Bam. Welcome to Firefight]]'', Some signs in the map read "Tayari Plaza".</ref>, [[New Mombasa]]
|location=[[Tayari Plaza]]<ref>''[[Halo 3 ODST ViDoc: Bip. Bap. Bam. Welcome to Firefight]]'', Some signs in the map read "Tayari Plaza".</ref>, [[New Mombasa]]
|terrain= Urban
|terrain= Urban
|weapons= Automag, silenced SMG, frag grenades
|weapons= [[M6C/SOCOM]], [[M7S Caseless Submachine Gun|M7S SMG]], Grenades
|vehicles= None
|vehicles= None
|equipment= None
|equipment= None
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The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area.  Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center.  The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed.
The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area.  Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center.  The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed.


There are two versions of this map, one taking place during the day, and the other taking place at night.
There are two versions of this map, one taking place during the day, and the other taking place at night. The night version contains Engineers.  
 
&nbsp;The night version contains Engineers.  
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 17:38, September 26, 2009

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"Fight in Dare's sunken crash-site."
— Bungie.net

Crater is a Firefight map in Halo 3: ODST, based on Dare's crash site,[1] set in the city of New Mombasa. It is a relatively small map, with elevated outer edges surrounding a center area placed considerably lower than the rest, creating a crater shape. In this map, Covenant spawn from Phantoms which drop enemies at the side of the map adjacent to the player spawn point, as well as so called "Monster closets", which enemies spawn through placed on the left and right sides of the map. (from the spawning player's perspective)

The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area. Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center. The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed.

There are two versions of this map, one taking place during the day, and the other taking place at night. The night version contains Engineers.

Gallery

Sources