Waterfront
| “ | Fight for vital infrastructure that fuels the war effort. | ” |
| Waterfront | |
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| Map overview | |
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Game: |
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Location: |
Viery Territory, Reach |
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Terrain: |
Industrial buildings, nighttime desert, water |
| Gameplay overview | |
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Recommended gametype(s): |
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Waterfront is a Firefight map in Halo: Reach.[1] It is set at night, in a pumping station beside a body of water near the Ütközet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.
Contents |
[edit] Overview
Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Jackal snipers on the hill.
[edit] Locations
The following are known locations on the map that are so named on the player's heads-up display during gameplay:
- Circle
- Gully
- Shed
- House
- Beach
- Pump
- Tunnel
[edit] Gallery
A Spartan aiming a Target Locator at a Phantom on Waterfront.
[edit] Sources
