Gameplay

Breaker

From Halopedia, the Halo wiki

This article is about the multiplayer map. For the armor of the same name, see BREAKER-class Mjolnir.
Breaker
A screenshot of Breaker.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished ship breaking yards, Chiltift Basin, Camber[1][2]

Gameplay overview

Terrain:

Banished structures, UNSC starship wreckage

Map layout:

Semi-symmetrical

Recommended number of players:

24 (12v12)

Recommended gametype(s):

 
Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade.

Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]

Universe and lore[edit]

Breaker takes place inside the remains of the Mulsanne-class light frigate FFG-201 at a Banished shipbreaking yard in Chiltift Basin on Camber. The shipbreaking yard was established at the site of a former United Nations Space Command fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]

Overview[edit]

Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.

This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.

Layout[edit]

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Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Turbine Base
  • Turbine Pit
  • Turbine Interchange
  • Turbine Blast Deck
  • Overlook
  • Garbage Chute
  • Tunnel
  • Launch Ramps
  • Flappy Flap
  • Blast Pit
  • Blast House
  • Frigate Base
  • Frigate Interchange
  • Frigate Blast Deck

Production Notes[edit]

This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]

Gallery[edit]

Concept art[edit]

Screenshots[edit]

Sources[edit]