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{{Ratings}}{{Era|H3}}<center>''Looking for the [[Covenant]], the main antagonists of the Halo games?''</center>
{{Title|The Covenant}}
{{Article Quote|Break the barrier. Stop [[Prophet of Truth|Truth]].}}
{{Status|Gameplay}}
{{disambig header|the campaign level|the main antagonists of the original [[Halo universe|Halo]] trilogy|Covenant}}
{{Level infobox
{{Level infobox
|prev=''[[The Ark (Level)|The Ark]]''
|pagegamelabel=H3
|next=''[[Cortana (Level)|Cortana]]''
|prev=''[[The Ark (level)|The Ark]]''
|next=''[[Cortana (level)|Cortana]]''
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>100_citadel</code>
|name='''''The Covenant'''''
|name='''''The Covenant'''''
|image=[[Image:Chiefarbiter.jpg|300px]]
|image=[[File:H3 TheCovenant Loadscreen.png|300px]]
|player=[[SPARTAN-117]]
|player=[[John-117]]
|date= [[2552]]
|date= [[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}}
|place=[[The Ark]]
|place=[[Installation 00]]
|Objective=Kill the [[Prophet of Truth]], Save the galaxy
|objective=Stop and kill the [[Prophet of Truth]].
|enemies=
|partime=00:20:00 {{C|''Master Chief Collection''}}
*[[Brute]]s
|parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}}
*[[Grunt]]s
}}
*[[Jackal]]s  
{{Article quote|Breach the barrier. Stop [[Prophet of Truth|Truth]].}}
*[[Hunter]]s
'''The Covenant''' is the title of the eighth [[campaign]] level of ''[[Halo 3]]''. This level is significant as it is both the longest of the game and the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the [[United Nations Space Command|UNSC]] and [[Sangheili]] have to deal with: the [[Flood]].
*[[Drone]]s
*The [[Flood]]}}


'''The Covenant'''<ref>http://www.youtube.com/watch?v=aVPNOkMe52c</ref> is the title of the seventh [[campaign]] mission of ''[[Halo 3]]''.
Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[Last Stand (Achievement)|Last Stand]] [[achievement]] and 40 [[Gamerscore]]. Earning over 50,000 points in the campaign [[meta-game]] on this level will give the player the [[Vanguard]] achievement and 10 [[Gamerscore]].


It takes place on [[The Ark]]. In this level, you must deactivate the shield protecting the [[Prophet of Truth]]. Before reaching Truth, you must face off against a massive vehicular Covenant force, including two [[Scarab|Scarabs]]. Finally, united by the common purpose of stopping the rings, [[Master Chief]] and the [[Arbiter]] unite with the Flood, only to be betrayed when the threat has been dealt with.  
==Summary==
On [[Installation 00|the Ark]], the [[Master Chief]] must stop the [[Prophet of Truth]] from firing the rings. Before reaching Truth, the [[United Nations Space Command|UNSC]] and [[Sangheili]] forces must deactivate three towers powering the defensive barrier protecting the Prophet's [[Installation 00 Citadel|citadel]]. They deactivate two towers, but the initial assault on the third tower fails, resulting in Sergeant Johnson being taken prisoner. The Master Chief joins forces with the Arbiter and the other Sangheili and they launch a joint assault on the third tower. The Chief completes Johnson's task and deactivates the final tower, lowering the barrier.  Before the ''[[Shadow of Intent]]'' can begin its assault, however, the [[Flood]]-infested [[High Charity]] emerges from slipspace and crashes into the Ark, damaging the ''Shadow of Intent'' in the process. The UNSC and Sangheili forces make one final ground assault on the citadel, facing off against a massive vehicular [[Covenant]] force, including two [[Deutoros-pattern Scarab|Scarabs]] at once.  


Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[Last Stand (Achievement)|"Last Stand" achievement]] and 40 [[Gamerpoint]]s. It is the longest level in the game and the last level in which you fight the Covenant. This level is very important for being the final defeat of the Covenant.
After defeating the Covenant forces outside, the Master Chief and the Arbiter enter the citadel, only to discover that Truth is moments away from using Sergeant Johnson to activate the Halo Array. In a desperate effort to stop Truth, Miranda Keyes crash lands her Pelican into the citadel's control room and attempts to rescue Johnson.  However, she is killed by Truth who then forces Johnson to activate the Ark. United by the common purpose of stopping the rings, the [[Gravemind]] offers an alliance with the Chief and the Arbiter. With the Flood's help, the Chief and the Arbiter defeat Truth's remaining followers and shut down the Halos. The Arbiter then personally executes Truth, ending the Human-Covenant war at last. Moments later, however, the Gravemind and the Flood turn against them. Johnson escapes in Keyes' Pelican while the Chief and the Arbiter fight their way back outside. Upon escaping, they finally discover [[Cortana]]'s solution to the Flood: [[Installation 08|a newly-constructed Halo ring]] built to replace the destroyed [[Installation 04]]. When fired, the Halo will cleanse the Flood infestation upon the Ark while leaving the rest of the galaxy unharmed. The Chief realizes that in order to fire it, he must rescue Cortana from High Charity as she still possesses the [[Activation Index]] from the first Halo ring.


The IWHBYD Skull is found on this level, as well as the Thunderstorm skull. (See [[Halo 3: IWHBYD (I Would Have Been Your Daddy) Skull]] for more details on how to acquire it).
==Transcript==


This is the last great stand of the Covenant Empire against the UNSC and the Covenant Seperatists, as they use all their possible reserves of vehicles and units
===Trident===
'''''Three teams. Three towers.'''''


== Transcript ==
[http://www.youtube.com/watch?v=KpLrYUtQwVU '''{''Cutscene''}''']
=== Trident ===


{''Cutscene''}
[[File:Trident11.jpg|thumb|300px|The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.]]
''Five [[D77H-TCI Pelican|Pelican]]s fly in. They are followed by two [[Sangheili]] [[Kez'katu-pattern Phantom|Phantoms]]. Behind them is the Sangheili {{Class|CAS|assault carrier}} ''[[Shadow of Intent]]''. The view changes to a large energy barrier surrounded by [[Covenant]] forces''


''Five [[Pelican]]s fly in, Followed by two Separatist [[Phantom]]s. Behind them is the carrier [[Shadow of Intent]]. The view changes to a large energy barrier surrounded by Covenant Loyalists''
*'''Commander [[Miranda Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?"
 
*'''[[Miranda Keyes|Commander Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?"


*'''[[343 Guilty Spark]] (COM)''': "A small section, yes."
*'''[[343 Guilty Spark]] (COM)''': "A small section, yes."


''A Grunt spots the flight formation as it approaches the mainland, and cowers.''
''A patrolling [[Unggoy]] spots the dropships as they approach the mainland. It jumps and cowers.''


*'''Miranda Keyes (COM)''': "Good enough. Johnson, drop the Chief at the first generator, then head to the third. The Elites will punch right down the middle."
*'''Commander Keyes (COM)''': "Good enough. [[Avery Junior Johnson|Johnson]], drop the [[John-117|Chief]] at the first generator, then head to the third. The Elites will punch right down the middle."


*'''[[Sergeant Johnson]] (COM)''': "Roger that."
*'''[[Sergeant Johnson]] (COM)''': "Roger that."


''The Pelicans and Phantoms break formation. Two Pelicans, one carrying the Chief, head towards Tower 1. Anti-Air fire erupts around them.''
''The Pelicans and Phantoms break formation. Two Pelicans, including [[Kilo 023|Hocus' bird]] carrying the Chief, head towards Tower 1. [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraith]] fire erupts around them.''


*'''[[Hocus]] (COM)''': "[[Charlie Foxtrot]]! Tower One approach has active Triple-As!"
*'''[[Hocus]] (COM)''': "[[Charlie Foxtrot]]! Tower One approach has active Triple-A!"


''Gunfire hits one of the engines of the following Pelican, forcing it into the Chief's Pelican, tossing a Warthog out onto the ground. The Pelican swerves out of control.''
''Gunfire hits one of the trailing Pelican's engines, causing it to collide into Hocus' Pelican, tossing its [[M12 Warthog|Warthog]] out onto the ground. The second Pelican swerves out of control and drops its Warthog as well.''


*'''Damaged Pelican Pilot (COM)''': "MAYDAY! I can't control her!"
*'''Damaged Pelican Pilot (COM)''': "Mayday! I can't control her!"  


*'''Hocus (COM)''': "Pelican down, Pelican down!"
''The Pelican drops out of sight followed by the sound of a crash and a muffled explosion.''


*'''ODST Sergeant ([[Sergeant Pete Stacker|Stacker]]) (COM)''' "Brace yourselves; we're going in a little hot!"
*'''Hocus (COM)''': "Pelican down! Pelican down!"


''Chief grabs a Spartan Laser and jumps off the Pelican with the [[ODST]]s''
*'''Sergeant [[Stacker]] (COM)''': "Brace yourselves; we're going in a little hot!"


{''Gameplay''}
''Chief grabs a [[M6 Spartan Laser|Spartan Laser]] as his Pelican makes a rough landing.''


*'''ODST Sergeant''': "Pile out! Go go go!
'''{''Gameplay''}'''


*'''ODST Sergeant ([[Reynolds]])''': "Up the beach! Kill that Wraith!
*'''[[ODST]] Sergeant ([[Reynolds]])''': "Pile out! Go, go, go! Up the beach! Kill that Wraith!"
or
*'''ODST Sergeant (Stacker)''': "Alright, up the beach! Take out that Wraith!


*'''Hocus (COM)''': "Commander, this is [[Kilo 23]]. Lost my Wingman and our only Hog. Over."
''or''
 
*'''ODST Sergeant ([[Stacker]])''': "Pile out! Go, go, go! Alright, up the beach! Take out that Wraith!"
 
*'''Hocus (COM)''': "Commander, this is ''Kilo 23''. Lost my wingman and our only 'Hog. Over."


*'''Commander Keyes (COM)''': "Roger that, Hocus. Get out of there!"
*'''Commander Keyes (COM)''': "Roger that, Hocus. Get out of there!"


''The Master Chief and his Squad secure the beach, and destroy the [[Anti-Air Wraith]]''
[[File:Cool odsts.jpg|thumb|300px|A team of ODSTs engage a Jiralhanae War Chieftain.]]
''The Master Chief and the ODSTs storm the beach, eliminate the enemy infantry - including a [[Jiralhanae War Chieftain]] and destroy the Anti-Air Wraith.''


*'''ODST (COM)''': "Beach head secure, Commander. Hostile Anti-Air has been neutralized."
*'''ODST (COM)''': "Beachhead secure, Commander. Hostile Anti-Air has been neutralized."


*'''Miranda Keyes (COM)''': "Understood. I'm on my way. Shipmaster, begin diversionary bombardment."
*'''Commander Keyes (COM)''': "Hold position, I'm on my way. [[Shipmaster]], begin diversionary bombardment."


*'''[[Shipmaster Rtas 'Vadum]] (COM)''': "I will beat the Prophet's shield like a drum. By the time the barrier falls, he will beg for mercy."
*'''[[Shipmaster Rtas 'Vadum]] (COM)''': "I will beat [[Prophet of Truth|the Prophet]]'s shield like a drum. By the time the barrier falls, he will ''beg'' for mercy."


''A Pelican drops off a Mongoose and Warthog for the Chief and the Squad.''
''The ''Shadow of Intent'' starts firing plasma torpedoes at the barrier.''


*'''Commander Keyes (COM)''': "Spark believes Truth can activate the rings at anytime. If he does, Earth... every being in the Galaxy... Halo will kill them ''all''."
''A Pelican drops off a [[M274 Mongoose|Mongoose]] and Warthog for the Chief and his Squad. If the existing squad have all died, replacements will also be dropped off.''


''They mount up and head off for the first tower.''
*'''Commander Keyes (COM)''': "[[343 Guilty Spark|Spark]] believes Truth can activate the rings at anytime. If he does, [[Earth]], every being in the galaxy... [[Halo Array|Halo]] will kill them ''all''."


*'''Commander Keyes (COM)''': "Get to the first tower. Shut it down."
''They mount up and head off for the First Tower.''


''As the Chief drives up the hill towards the 1st generator, he sees the Separatists' Phantoms battling with the other Loyalists' Phantoms on Tower 2.''
*'''Commander Keyes (COM)''': "Get to the First Tower. Shut it down."
 
''As the Chief drives up the hill towards the 1st generator, he sees the Sangheili Phantoms battling with the other Covenant loyalist Phantoms near the second tower.''


*'''Sergeant Johnson (COM)''': "Ma'am, we're on the ground. Third Tower in sight."
*'''Sergeant Johnson (COM)''': "Ma'am, we're on the ground. Third Tower in sight."


'''Commander Keyes (Radio)''': "Good. The [[Arbiter]] and the Elites have touched down in No. 2."
*'''Commander Keyes (COM)''': "Good. The Arbiter and the Elites have touched down at number 2."
-(Co-op change) '''Commander Keyes (COM)''': "Good. The Elites have touched down in No. 2."
 
''(Co-op Change)'' '''Commander Keyes (COM)''': "Good. The Elites have touched down at number 2."
 
''The strike team reaches the First Tower.''


*'''ODST''': "Objective in sight! Watch for heavy armor!"
*'''ODST/Marine''': "Objective in sight! Watch for heavy armor!"


''Prowlers, Ghosts, a Wraith and a Shade turret stand in the Chief and his squad's way, but the squad eventually clears the Armor and other resistance on the perimeter of the tower''
''[[Qavardu Workshop Prowler|Prowlers]], [[Karo'etba-pattern Ghost|Ghosts]], [[Rizsheda-pattern Shade|Shade turrets]], and a [[Zurdo-pattern Wraith|Wraith]] surround the tower, but the squad eventually clears the area.''


*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower."
*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower."
Line 105: Line 114:
*'''Commander Keyes (COM)''': "Get inside that tower. Take it down!"
*'''Commander Keyes (COM)''': "Get inside that tower. Take it down!"


*'''ODST''': "Perimeter secure. Get inside that tower! Stick together! Check your corners!"
''The Chief eliminates the Covenant troops guarding the door.''
 
*'''ODST/Marine''': "Perimeter secure. Get inside that tower!"
 
*'''ODST/Marine''': "Stick together! Check your corners!"
 
''Master Chief gets inside and secures the bottom floor.''
 
*'''ODST/Marine''': "Sir, go on. Tower controls should be up top!"
 
''The ODST and/or Marines hold the bottom floor while the Chief takes the elevator to the top floor.''


''Master Chief gets inside and secures the bottom floor. The ODST and/or Marines hold while the Chief secures the top floor and deactivates the tower. The Chief secures the top floor, after an encounter with a [[Brute Chieftain]] with a [[Gravity Hammer]].''
*'''ODST/Marine''': "We'll secure the area, sir."


*'''Commander Keyes (COM)''': "Chief, find the control panel, and shut it down!"
''Or''
 
*'''ODST/Marine''': "We'll hold things down here."
 
[[File:1223827034 Brute group.jpg|thumb|300px|The Jiralhanae Chieftain and his pack at the top floor of the tower.]]
''On the top floor, the Chief finds a [[Jiralhanae Chieftain]] and its [[Jiralhanae Bodyguard]]s guarding the tower controls. He engages and eliminates the Jiralhanae [[pack]].''
 
*'''Commander Keyes (COM)''': "Chief, find the tower controls, and shut it down!"


''The Master Chief deactivates Tower 1.''
''The Master Chief deactivates Tower 1.''


[[Video:Halo_3_"The_Covenant"_Barrier_Deactiviated|300px]]
[http://www.youtube.com/watch?v=gKVcfwocWH0 '''{''Cutscene''}''']
{{Clear}}
(shows also the next cutscene)


''{Cutscene}''
''Tower 1 shuts down.''


*'''Commander Keyes (COM)''': "Good work, Chief! That's one. The Arbiter should be just about to..."
*'''Commander Keyes (COM)''': "Good work, Chief! That's one. The Arbiter should be just about to..."
-(Co-op change) '''Commander Keyes (COM)''': "Good work, Chief! That's one. The Elites should be just about to..."
 
''(Co-op change)'' '''Commander Keyes (COM)''': "Good work, Chief! That's one. The Elites should be just about to..."


''Tower 2 shuts down.''
''Tower 2 shuts down.''
Line 126: Line 151:
*'''Commander Keyes (COM)''': "...that's two! It's all up to Johnson's team now."
*'''Commander Keyes (COM)''': "...that's two! It's all up to Johnson's team now."


''Tower 3 remains active and does nothing.''
''The Chief and Commander Keyes watch Tower 3 for a moment. It remains active.''
 
*'''Commander Keyes (COM)''': "Get back outside, Chief. Wait for transport."


*'''Commander Keyes (COM)''': "Get back outside Chief. Wait for transport."
'''{''Gameplay''}'''


''{Gameplay}''
*'''Commander Keyes (COM)''': "Johnson, come in. Over."


*'''Miranda Keyes (COM)''': "Johnson, come in. Over."
*'''Sergeant Johnson (COM)''': "[[Jiralhanae|Brute]] reinforcements, ma'am ''(static)''! We're pinned down!"


*'''Johnson (COM)''': "Brute reinforcements, ma'am ''(static)''. We're pinned down!"
*'''Commander Keyes (COM)''': "I'm on my way!"


*'''Miranda Keyes (COM)''': "I'm on my way!"
*'''Sergeant Johnson (COM)''': "Negative! Fire's too heavy! ''(to his squad)'' Everyone fall back! Now! ''(static and cut-off)''"


*'''Sergeant Johnson (Radio)''': "Negative! Fire's too heavy! ''(to his squad)'' Everyone fall back! Now! (Static and cut-off)"
*'''Commander Keyes (COM)''': "[[Sergeant Major]]!"  


*'''Commander Keyes (COM)''': "Sergeant Major!"
''No response.''


''There is no response.''
*'''Commander Keyes (COM)''': "Johnson! Can you hear me?! ''(No response)'' Chief, you need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."


*'''Commander Keyes (COM)''': "Johnson! Can you hear me?! ''(No response)'' Chief. You need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."
''(Co-op change)'' '''Commander Keyes (COM)''': "Chief, you need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."
-(Co-op change) '''Commander Keyes (COM)''': "Chief. You need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."


''The Chief hurries back to the elevator, and heads back down. After clearing another of group of Jackals and Grunts attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with Transport if they have no vehicles left.''
''The Chief hurries back to the elevator and heads back down. After clearing another group of [[Kig-Yar]] and Unggoy attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with transport if they have no vehicles left.''


*'''Marine Driver''': "Get in sir. We gotta get back to the beach."
*'''Marine Driver''': "Get in, sir."


''The Chief and the Marines head back to the beach.''
''The Chief and the Marines head back to the beach. Once there, the Chief and his accompanying soldiers meet up with the [[AV-14 Hornet|Hornets]] and other Marines who held the beach.''
 
*'''Hocus (COM)''': "Sir. Got a flight of birds that need an escort. Take the Hornet; get those Pelicans safely to the Third Tower."


===If You Want It Done Right...===
===If You Want It Done Right...===
'''''Close air support.'''''


*'''Hocus (COM)''': "I got a flock of birds that need an escort. Take a Hornet; get those Pelicans safely to the Third Tower."
''The Chief gets in a Hornet. He assists the other Hornets in clearing the airspace of Tower 2, which is heavily saturated with [[Type-26 Banshee|Banshees]] and a single Phantom.''


''The Chief and his accompanying soldiers meet up with the Hornets and other Marines who held the beach. The Chief gets in a Hornet and the other Hornets assist to clear the airspace of Tower 2.
----
''If the Chief tries to land at the Second Tower:''


''If the Chief tries to land the Hornet on the Second Tower.''
*'''Thel 'Vadam (Elite in Co-op) (COM)''': "Second Tower is clear, Spartan, no need to land. Let us hasten to the Third."
*'''Arbiter (COM)''': "Second Tower is clear Spartan, no need to land. Let us hasten to the Third Tower."


''They proceed to Tower 3. They reach Tower 3 Airspace, with heavy resistance both in the air and on the ground.''
----


*'''Pelican Pilot (COM)''': "Objective in sight, Commander. No sign of Johnson or his team."
''They proceed to Tower 3, where they meet heavy resistance both in the air and on the ground.''


*'''Commander Keyes (COM)''': "Understood. Chief, clear an LZ then get inside the tower."
*'''Pelican Pilot (COM)''': "Objective in sight, Commander... No sign of Johnson or his team."


''After the UNSC airborne forces take out the Wraiths, the Separatist Phantoms arrive and drop off the Arbiter and his Elites and Assault the tower's entrance. The Chief assists the Elites, securing the outside of remaining armor and infantry. The Chief lands the Hornet and joins the Elites on the ground. The Marines from Pelicans and Hornets follow up, and secure the perimeter. They push on inside the tower, encountering a swarm of Drones, a pair of Hunters and a large pack of Brutes and their Grunt and Jackal subordinates. The Chief, Arbiter and their allies overcome this defense and secure the bottom floor and the elevator.''
*'''Commander Keyes (COM)''': "Understood. Chief, clear an [[LZ]], then get inside the tower."


*'''Arbiter''': "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."
[[File:H3 Brute Pack.png|thumb|300px|A Jiralhanae War Chieftain leads his pack against the aerial assault from the UNSC and the Sangheili.]]
''A pair of Anti-Air Wraiths, a standard Wraith, Shade turrets and a large Jiralhanae pack led by a [[Jiralhanae War Chieftain|War Chieftain]] guard the Third Tower. After the [[UNSC]] airborne forces take out the Anti-Air Wraiths, the Sangheili Phantoms arrive and drop off Thel 'Vadam and a group of Sangheili. The Chief uses his Hornet to eliminate any remaining enemy armor and infantry. He then lands the Hornet and joins the Sangheili on the ground. The bodies of Johnson's team litter the tower's entrance, but Johnson himself is nowhere to be found.''


''The Arbiter and Elites hold the lower level while the Master Chief heads up. The Chief secures the top floor, after encountering a Chieftain Support Gunner with Brute Stalkers.''
''Marines from the Pelicans and Hornets follow up, and secure the perimeter. The Chief, 'Vadam, and the Sangheili push on inside the tower, encountering a small pack of Jiralhanae at the doorway. Inside, they battle a swarm of [[Yanme'e]] and a [[Mgalekgolo]] pair. Eventually clearing out the opposition, the team moves deeper inside and encounters a larger pack of Jiralhanae, followed by another swarm of Yanme'e. The Chief, 'Vadam and their allies overcome the defenders and secure the bottom floor and the elevator.''
 
*'''Thel 'Vadam''': "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."
 
'''Vadam and his Sangheili hold the lower level while the Master Chief heads up. The Chief secures the top floor, after defeating a [[Jiralhanae War Chieftain]] wielding a [[Pek-pattern plasma cannon|plasma turret]] and a squad of [[Jiralhanae Stalker]]s.''


*'''Commander Keyes (COM)''': "Hit the switch, Chief, and the barrier will fall!"
*'''Commander Keyes (COM)''': "Hit the switch, Chief, and the barrier will fall!"
Line 179: Line 212:
''The Chief deactivates the Third Tower.''
''The Chief deactivates the Third Tower.''


{''Cutscene''}
[http://www.youtube.com/watch?v=afhT2Mesrrc '''{''Cutscene''}''']
[[File:Hive.jpg|thumb|300px|As ''Shadow of Intent'' approaches the Citadel, [[High Charity]] arrives at Installation 00.]]
''The barrier falls. The ''Shadow of Intent'' advances on the Citadel.''


''The barrier falls. The Shadow of Intent advances.''
*'''Rtas 'Vadum (COM)''': "Now, Prophet... your end has come."


*'''Shipmaster Rtas 'Vadum (COM)''': "Now, Prophet... your end has come."
''A massive [[slipspace]] rupture suddenly appears directly above. [[High Charity]] emerges and plummets down to the Ark.''


''A Slipspace Rupture suddenly appears. [[High Charity]] emerges and plummets down to the Ark.''
*'''Rtas 'Vadum (COM)''': "High Charity...? By the Gods. Brace for impact!"


*'''Shipmaster Rtas 'Vadum (COM)''': "High Charity...?! By the Gods, Brace For Impact!"
''Debris from High Charity strikes right through the ''Shadow of Intent's'' hull. A [[Flood dispersal pod]] then breaks apart in midair. Part of the pod crashes through the window right above the Chief. It stops as it hits the elevator window, glowing eerily. The Chief raises his rifle and prepares to engage the enemy he knows too well.''


''Debris from High Charity strikes right through the Shadow of Intent's hull. More is seen. A Flood-rock breaks apart in midair. Part of the rock crashes through the window right above the Chief. His body language expresses the fear he has for the Flood.''  
'''{''Gameplay''}'''


{''Gameplay''}
''Flood forms swarm towards the lone Spartan, infecting the corpses of the Jiralhanae in the room. After eliminating the hostiles in the area, the Chief takes the elevator back down.''


''The Chief quickly manages to eliminate the few hostiles that arrived in the rock.''
*'''Commander Keyes (COM)''': "Shipmaster, what's your status?"
*'''Commander Keyes (COM)''': "Shipmaster, what's your status?"


*'''Shipmaster Rtas 'Vadum (COM)''': "Significant damage! Weapon systems disabled!"
*'''Rtas 'Vadum (COM)''': "Significant damage! Weapon system disabled!"


*'''Commander Keyes (COM)''': "Move to a safe distance! Stay away from the Flood."
*'''Commander Keyes (COM)''': "Move to a safe distance, stay away from the Flood."


*'''Shipmaster Rtas 'Vadum (COM)''': "Why would the Parasite come ''here''?!"
*'''Rtas 'Vadum (COM)''': "Why would the Parasite come ''here''?!"


*'''343 Guilty Spark (COM)''': "The Ark is out of range, of all the active installations! Priority: We must contain this outbreak before-"
*'''343 Guilty Spark (COM)''': "The Ark is out of range of all the active installations! Priority: We must contain this outbreak, before-"


''Keyes interrupts Guilty Spark.''
*'''Commander Keyes (COM)''': "No! First, we stop Truth. ''Then'' we deal with the Flood."


*'''Commander Keyes (COM)''': "No! First, we stop Truth! Then we deal with the Flood."
''The Chief links up with the Sangheili and the Arbiter, who are trying to hold back encroaching Flood forms. After clearing the room, they head back outside, eliminating more Flood forces (including several [[Flood carrier form|carrier forms]]). Arriving outside, they assist Marines engaged in combat with the Flood. A Sangheili Phantom arrives to pick up Thel 'Vadam. The Phantom's side gunner helps clear out any remaining Flood.''


''The Chief links up with the Elites and the Arbiter under attack. After eliminating the Flood in the tower, they get outside to meet Marines engaged in combat with the Flood, and assist. A Separatist [[Phantom]] arrives to pickup the Arbiter.''
*'''343 Guilty Spark''': "Quickly, I must see the point of impact; assess the damage to the Ark."


*'''343 Guilty Spark''': "I must see the crash site; assess the damage done to the Ark."
*'''Thel 'Vadam''': "To the top of these hills, Oracle, no higher. We cannot risk your capture by the Flood."


*'''Arbiter''': "To the top of that hill, Oracle, no further! We cannot risk your capture by the Flood."
'''Vadam takes 343 Guilty Spark with him.  Meanwhile, Pelicans drop a [[M12G1 Gauss Warthog|Gauss Warthog]], a Mongoose, and a [[M808 Main Battle Tank|Scorpion tank]] for the assault on the Citadel. The Chief, the Marines, and the remaining Sangheili mount up.''


''The Arbiter takes 343 Guilty Spark with him. The Pelicans dropped a [[M12G1 LAAV]] Warthog, a Mongoose, and a [[Scorpion Tank|Scorpion]] for the assault on the [[Citadel]]. The Chief, Marines, and still present Elites mount up.''
*'''Commander Keyes (COM)''': "Shipmaster's carrier is out of commission, Chief. I need ''you'' to take down Truth. The Flood's just going to put pressure on him; accelerate his plans. Punch through the cliffs! Get inside that Citadel!"


*'''Commander Keyes (COM)''': "Shipmaster's [[Covenant Assault Carrier|Carrier]] is out of commission, Chief. I need you to take down Truth. The Flood's just going to put pressure on him and accelerate his plans. Punch through the cliffs! Get inside that Citadel!"
===Journey's End===
'''''Storm the Citadel.'''''


=== Journey's End ===
''The Assault Team gets through the snowy cliffs, where they encounter a few small Covenant emplacements. In the distance, [[Type-26 Banshee|Banshees]] and [[AV-14 Hornet|Hornets]] are battling each other.''


''The Assault Team gets through the snowy cliffs, where they first encounter few small Covenant emplacements.''
*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got."


*'''Pelican Pilot (COM)''': "Citadel in sight!"
''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[Covenant watchtower]]s, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.''


*'''Pelican Pilot (COM)''': "Brutes are mobilizing everything they got."
*'''Stacker (COM)''': "Hornets, inbound!"


''The Assault Team clears the cliff, facing Ghosts, Shade turrets and Prowlers. Once then, a Wraith is the only thing standing in their path, and once taken out they meet with Hornet Gunships near the route down into the clearing.''
[[File:H3 CitadelBattle.jpg|thumb|300px|A Hornet flying above two Scarabs outside the Citadel.]]
''The Master Chief takes a Hornet and makes his way to the [[Installation 00 Citadel|Citadel]] (alternatively, he can stay in whatever vehicle he's currently in). Two [[Deutoros-pattern Scarab|Scarabs]] drop down from above.''


*'''Marine Sergeant (Stacker) (COM)''': "Hornets inbound!"
*'''Pelican Pilot (COM)''': "I count two Scarabs! Repeat: ''two'' Scarabs!"


''Depending on choice, the Master Chief takes a Hornet and makes his way to the Citadel, when two Scarabs drop down from above.''
''The Chief engages the Scarabs. The Assault Team backs him up: The Scorpion tank fires from a far range, while the Warthog and the Mongoose move about under the Scarabs to assist Chief in taking their legs down. They are soon joined by a second Warthog. The Pelican and the other Hornets engage the Scarabs from the air. Several enemy Ghosts, Banshees and another Prowler defend the Scarabs.''
 
*'''Pelican Pilot (COM)''' "I count two Scarabs! Repeat: TWO Scarabs!"
 
''With the choice Chief chooses, the Assault Team backs him up: The Scorpion Tank fires from a far range, the Warthog and Mongoose move about under the Scarabs to assist Chief in taking their "legs" down, and the Hornets engage the Scarab from the air. But some Ghosts, Banshees and another Prowler help to defend the Scarabs.''


''The Chief takes out the first Scarab.''
''The Chief takes out the first Scarab.''


*'''Commander Keyes (COM)''': "First Scarab's down! All units, concentrate your fire on number two."
*'''Commander Keyes (COM)''': "First Scarab's down! All units, concentrate your fire on number two!"


''The Chief takes out the second Scarab.''
''The Chief takes out the second Scarab.''


*'''Miranda Keyes (COM)''': "Both Scarabs down, well done."
*'''Commander Keyes (COM)''': "Both Scarabs down, well done."


''If any minor Covenant resistance is left.''
''If any minor Covenant resistance on the ground is left:''


*'''Miranda Keyes (COM)''': "Marines! Kill the stragglers!"
*'''Commander Keyes (COM)''': "Marines, kill the stragglers!"


''A Separatist Phantom arrives at the Platform leading to the entrance of the Ark's Control Room, dropping off the Arbiter and 343 Guilty Spark (firing its main weapon at any remaining hostiles).''
''A Sangheili Phantom decloaks and arrives at the platform leading to the entrance of the [[Installation 00 Citadel|Citadel]], dropping off Thel 'Vadam and 343 Guilty Spark. Any surviving enemy Banshees will flee at this point.''


''If the Chief isn't there when the Arbiter lands.''
''If the Chief isn't there when 'Vadam lands:''


*'''Arbiter (COM)''': "Spartan, come to me. This platform hides a path!"
*'''Thel 'Vadam (COM)''': "Spartan, come to me. This platform hides a path!"


*''Commander Keyes (COM)''': "Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"
''If the Chief stalls:''


''The Chief lands and meets the Arbiter and 343 Guilty Spark at the top of the Platform.''
*'''Commander Keyes (COM)''': "Chief, Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"


*'''Arbiter''': "The Flood scales the citadel's far wall. Activate this bridge, [[343 Guilty Spark|Oracle]]! ''(Turning to the Chief)'' The [[Prophet of Truth|Prophet]] will die by ''my'' hands, not theirs."
''The Chief lands and meets 'Vadam and 343 Guilty Spark at the top of the platform.''
 
*'''Thel 'Vadam''': "The Flood scales the Citadel's far wall. Activate this bridge, Oracle! ''(turning to the Chief)'' The Prophet will die by ''my'' hands, not theirs."


*'''343 Guilty Spark''': "''Calamity!'' If only we had more time!"
*'''343 Guilty Spark''': "''Calamity!'' If only we had more time!"


''The Chief and the Arbiter enter alone. The door they entered through closes and bolts up. The entrance is a large hallway with screens mounted along the walls.''
''Spark activates a light bridge. The Chief and 'Vadam cross it and enter the Citadel alone. The door they entered through closes and bolts up behind them. The entrance is a large hallway with viewscreens mounted along the walls.''


*'''[[Cortana]] (Cortana Moment)''': "[[Gravemind|It]] asked, and I answered. ''(Her tone turns bitter)'' For a moment of safety, I loosed damnation on the stars."
*'''[[Cortana]] ([[Cortana Moment]])''': "[[Gravemind|It]] asked, and I answered. ''(turns bitter)'' For a moment of safety, I loosed damnation upon the stars."
(During The Cortana moment if you look at the screens on the walls you will see Cortana popup on the screens.)


*'''[[Prophet of Truth]]''': "My faithful... stand firm..."
*'''[[Prophet of Truth]] (Video COM)''': "My faithful...stand firm!"


<youtube width="400" height="400">QupkaTJakgs</youtube>
[http://www.youtube.com/watch?v=rpbEx8tvmLw '''{''Cutscene''}''']
{{Clear}}


{''Cutscene''}
''Viewscreens around the Chief light up. The Prophet of Truth is seen making another speech. The Chief and 'Vadam hurry to find a way up.''


''The screens light up. The Prophet of Truth is seen making another speech. The Chief and Arbiter rush to find a way up.''
*'''Prophet of Truth (Video COM)''': "Though our enemies crowd around us, we tread the blessed path. In a moment, I will light the rings! And all who believe...shall be saved!"


*'''Prophet of Truth''': "Though our enemies crowd around us, we tread the blessed path! In a moment I will light the rings and all who believe... shall be saved."
''Master Chief and 'Vadam discover an elevator with a screen in front of it showing Sergeant Johnson held aloft by a Jiralhanae. Johnson punches the Jiralhanae in the face, to no effect.''
 
Master Chief and Arbiter find an elevator, with a screen in front of it, showing Johnson behind Truth, held aloft by a [[Brute]]. Johnson punches the Brute in the face to no effect.


*'''Commander Keyes (COM)''': "Chief, how close are you?"
*'''Commander Keyes (COM)''': "Chief, how close are you?"
Line 285: Line 314:
''They look up. The height is phenomenal.''
''They look up. The height is phenomenal.''


*'''Master Chief''': "Not close enough."
*'''Master Chief Petty Officer John-117''': "Not close enough."


''The view changes to the Control Center with Truth.''
''The view changes to the Control Center. Johnson is thrown to the floor.''


*'''Sergeant Johnson''': "That the best you got?"
*'''Sergeant Johnson''': "That the best you got?"


''A Brute Chieftain gives him a satisfied growl, then picks him up around the neck and begins to strangle him.''
''A [[Jiralhanae Chieftain]] gives him an amused huff, then picks him up around the neck and begins to strangle him.''


*'''Sergeant Johnson''': "Oh, come on. Impress me!"
*'''Sergeant Johnson''': "Oh, come on. Impress me."


*'''Prophet of Truth''': "Stop, you imbecile! He ''wants'' you to kill him. ''(He turns back to The Ark's console)'' I would prefer that you did not."
''Truth turns around and sees what is happening.''


*'''Sergeant Johnson''': "What's the matter, big shot? Can't start your own party?"
*'''Prophet of Truth''': "Stop, you imbecile! He ''wants'' you to kill him!"  


*'''Prophet of Truth''': "I admit: I need your help. But that secret dies with all the rest."
''He turns back to the Ark's activation console and speaks quietly.''  


''Behind, a Pelican roars through a huge window and crashes onto the ledge next to them, pushing a Brute off. Truth is thrown off-screen.''
*'''Prophet of Truth''': "I'd prefer that you did not..."


''A Brute Captain gets up, but Keyes blasts it with her Shotgun.''
''The Chieftain slams Johnson's head into the solid holographic console.''


*'''Commander Keyes''': "Johnson! ''(she ejects a shell from her shotgun)'' Sound off!"
*'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?"


*'''Sergeant Johnson''': "(Coughing) Get out of here!"
[[File:Truth and Johnson.png|300px|thumb|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]]


*'''Commander Keyes''': "Not without you!"
''Truth leans forward so only Johnson can hear him.''


''[[Brute]]s surround Miranda and Johnson. Miranda fires away at the Brutes with a [[shotgun]].''
*'''Prophet of Truth''': "I admit, I need [[Reclaimer|your help]]."


*'''Prophet of Truth''': "You delay the inevitable. One of you ''will'' light the rings."
''A [[D77H-TCI Pelican|Pelican]] appears behind them unnoticed and rapidly approaches the main window.''  


''Miranda Keyes draws a Pistol and aims her weapons both ways.''  
*'''Prophet of Truth''': "But that secret dies with all the rest."


*'''Prophet of Truth''': "You cannot hope to kill them all!"
''The Pelican smashes through the window and crashes onto the ledge next to them, slamming into a Jiralhanae and sending it flying. Scene fades to black briefly.''


''Keyes lowers her weapons, thinking. She looks at her pistol.''
''Fade back in on the Control Center.  Mere seconds have passed. A [[Jiralhanae Captain]] gets up, but Keyes blasts it with her [[M90 shotgun|shotgun]].''


*'''Commander Keyes''': "You're right..."
*'''Commander Keyes''': "Johnson! ''(ejects a shell from her shotgun)'' Sound off!"


''She aims the pistol at Johnson.''
''Johnson climbs up from behind the control terminal, clutching his side.''


*'''Sergeant Johnson''': "Do it. Me...then you..."
*'''Sergeant Johnson''': "''(coughing)'' Get - out of here!"


''Keyes hesitates, lowering her pistol slightly with sadness on her face.''
*'''Commander Keyes''': "Not without you!"


*'''Sergeant Johnson''': ''(urgently)'' "Now!"
''More Jiralhanae surround Miranda and Johnson. Miranda fires at the closest Jiralhanae with her shotgun. Its armor is damaged, but it remains standing.''


''Keyes straightens up and aims. Several spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.''
*'''Prophet of Truth''': ''(off-screen)'' "You delay the inevitable. One of you ''will'' light the rings."


*'''Sergeant Johnson''': "NO!"
''Keyes draws a [[M6G magnum|pistol]] and aims her weapons both ways.''


''A Brute Captain restrains Johnson, who still struggles, horrified. Miranda Keyes collapses and dies, with several spikes in her back. Truth walks onscreen, a [[Type-25 Carbine|Spiker]] in hand.''
*'''Prophet of Truth''': ''(off-screen)'' "You cannot hope to kill them all!"


*'''Prophet of Truth''': "Your forefathers wisely set aside their compassion..."
''Keyes pauses and lowers her weapons. She looks at her pistol.''


''He looks down at Miranda and gingerly tosses the Spiker away, and shakes a fist to emphasize his speech.''
*'''Commander Keyes''': "You're right..."


*'''Prophet of Truth''': "...''steeled'' themselves for what needed to be done."
''She reluctantly aims the pistol at Johnson. He staggers towards her.''


''Truth walks up to Johnson.''
*'''Sergeant Johnson''': "Do it. Me...then you..."


*'''Prophet of 'ruth''': "I see now why they left you behind."
''Keyes hesitates, lowering her pistol slightly with sadness on her face.''


''Sergeant Johnson is brought up to the control panel.''
*'''Sergeant Johnson''': "''Now!''"


*'''Prophet of Truth''': "You were weak - and gods must be strong."
''Keyes straightens up and aims. Several Spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.''


''He forces Johnson's hand down on the panel with a smug look. Instantly the Control Terminal begins to change and heighten. The Seven Holographic Halo Rings light up one by one. At the end of the corridor, the Chief and Arbiter emerge from the lift. Two Pure Flood Tank Forms drop from above. The Master Chief draws his Assault Rifle and aims, and Arbiter activates his Energy Sword.''
*'''Sergeant Johnson''': "''No!''"


*'''[[Gravemind]]''' (speaking through the Pure Flood Tank Forms): "Do not shoot, but listen! Let me lead you safely to ''our'' foe. Only you can halt what he has set in motion!"
''A Jiralhanae Captain restrains Johnson, who struggles, horrified. Keyes falls to her knees, collapses and dies with five glowing spikes in her back. Truth walks on screen gingerly holding a [[Paegaas Workshop Spiker|Spiker]] in one hand. He looks down at Keyes.''


''They lower their weapons cautiously. Several [[Infection Forms]] scurry past as the Master Chief and the Arbiter look at each other.''
*'''Prophet of Truth''': "Your [[Forerunner|forefathers]] wisely set aside their compassion..."


=== Revelation ===
''He drops the Spiker, and shakes a fist to emphasize his speech.''


{''Gameplay''}
*'''Prophet of Truth''': "...''steeled'' themselves for what ''needed'' to be done."


''Master Chief, Arbiter, and the Flood begin the assault on the Covenant. After crossing a bridge guarded by heavy weapons, they reach a room with holograms of Truth in the Forerunner systems.''
''Truth walks up to Johnson, who is still being restrained by the Jiralhanae.''


*'''Prophet of Truth''': "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, bitter curse. Clear evidence of treachery long hidden!"
*'''Prophet of Truth''': "I see now why they left you behind."


''At the second bridge, the Covenant forces make their final resistance. At the second room, Truth holograms make a final message.''
''Sergeant Johnson is brought up to the control panel.''


*'''Prophet of Truth''': "So far are we along the path, that I must strain to hear the clumsy patter of their feet. Know this my brothers. They may foul the way with their charred and broken bones, but they will not stop the Journey."  
*'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''."


''The resistance on the third bridge has already been decimated by the Flood. A light bridge is all that remains to reach Truth.''
[[File:Infection Forms Covenant Level.png|300px|thumb|Pod infectors scurry past Thel 'Vadam and the Master Chief.]]
''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].''


<youtube width="400" height="400">26zwhqEd7H0</youtube>
*'''[[Gravemind]] (through the tank forms)''': "Do ''not'' shoot, but ''listen!'' Let me lead you safely to ''our'' foe. Only ''you'' can halt what he has set in motion."
{{Clear}}


{''Cutscene''}
'''Note:''' In the subtitles, the Gravemind says "stop" instead of "halt."


''The Chief and the Arbiter cross the light bridge, and come across Johnson, who is resting the dead Miranda Keyes on his lap by her head next to the Pelican.  Johnson closes her eyes.''
''The pair lower their weapons cautiously. [[Pod infector]]s scurry between their feet toward their common enemy. The Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing that they have no other choice.''


*'''Sergeant Johnson''': "Stop the rings. Save the rest."
'''{''Gameplay''}'''


''The Chief continues to stare at Miranda while the Arbiter approaches the crawling form of Truth, his [[Energy Sword]] turned off but at the ready. He grabs Truth by his robes and points his currently harmless sword in his face.''
===Revelation===
''The Master Chief, the Arbiter, and the Flood begin their final assault on Truth. Three bridges stand between them and the Control Center. Resistance on the first bridge consists of Unggoy and Kig-Yar infantry led by a single [[Jiralhanae Captain]], backed up by [[Unggoy Heavy|Unggoy Heavies]]. The Chief and his allies quickly defeat these enemies and cross the first bridge.''


*'''Prophet of Truth''': ''(Weakly)'' "Can you see, Arbiter? The moment of salvation is at hand!"
''The Chief enters a room with holograms of Truth in the Forerunner systems.''


*'''Arbiter''': ''(grabbing Truth by the throat)'' "It will not last!"
*'''Prophet of Truth (Hologram)''': "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, ''bitter'' curse. Clear evidence of [[Age of Conflict|''treachery'' long hidden]]!"


*'''Prophet of Truth''': "Your kind never believed in the promise of the sacred rings."
[[File:2514795-full.jpg|thumb|300px|The Arbiter duels a Brute Chieftain on the Citadel.]]
''At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a [[Jiralhanae]] [[Jiralhanae Chieftain|Chieftain]] wielding a [[Gravity hammer (fiction)|gravity hammer]] and his [[Jiralhanae Bodyguard|Bodyguards]], with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of [[Unggoy Heavy|Unggoy Heavies]] armed with [[Pez'tk-pattern fuel rod gun|fuel rod guns]]). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.''


*'''Gravemind''': (Speaking through Truth):"Lies for the weak! Beacons for the deluded!"
''In the second room, Truth's holograms broadcast a final message.''


''At this moment, the Arbiter draws his Energy Sword back and activates it, ready to kill his former leader. The Master Chief points his Assault Rifle at Truth, in case he is completely taken by the Flood.''
*'''Prophet of Truth (Hologram)''': "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this, my brothers: they may foul the way with their charred and broken bones, but they ''will not'' stop the [[Covenant religion|Journey]]."


*'''Arbiter'''': "I will have my revenge - on a Prophet, not a plague!"
''Resistance on the third bridge has already been crushed by the Flood. The Chief and the Arbiter step over the bodies of fallen Jiralhanae, Unggoy, and combat forms and finally reach the Control Center. A large gap is now all that stands between them and Truth.  The Chief activates a light bridge, allowing them to cross.''


*'''Prophet of Truth''': "My feet tread the path; I shall become a god!"
[http://www.youtube.com/watch?v=eYqnZuwk3q0 '''{''Cutscene''}''']


''Tentacles begin to sprout on Truth as the Flood takes him.''
''The Master Chief and Thel 'Vadam cross the light bridge. They pass by an inert Flood corpse, and come across a distraught Sergeant Johnson who is resting Miranda Keyes' lifeless body on his lap by her head next to the Pelican. The pair stop and stare into Keyes' empty eyes, until Johnson closes them gently.''


*'''Gravemind''': (Speaking through Truth): "You will be food - nothing more!"
*'''Sergeant Johnson''': ''(sighs)'' "Stop [[Halo Array|the rings]]. Save the [[Human|rest]]."


''The Chief approaches the Ark's Control Panel, ready to deactivate it.''
''The Chief continues to stare at Miranda, shoulders slumped, obviously disheartened, while 'Vadam approaches the crawling form of Truth, his energy sword turned off but at the ready.''


*'''Truth''': (Realising what the Chief is about to do) "NO!"
*'''Prophet of Truth''': ''(weakly)'' "Can you see, Arbiter? The moment of salvation is at hand."


''Chief deactivates the Ark. The Seven Holographic Halo Rings dim. A Flood body begins to stir.''
''The Arbiter grabs Truth by the throat and points his currently deactivated sword in the Prophet's face.''


*'''Prophet of Truth''': ''(Now being held aloft by the Arbiter)'' "I...am...Truth! The voice of the Covenant!"
*'''Thel 'Vadam''': "It will not last!"


''The Arbiter turns Truth away from him and grabs his neck violently. Truth's crown falls off as he pitifully gasps for air, trying to grab The Arbiter's hands.''
*'''Prophet of Truth''': "[[Sangheili|Your kind]]...never believed in the promise of the sacred rings."


*'''Arbiter''': "And so...you must be silenced."
''Flood biomass suddenly erupts from Truth's head. Spores spew from his mouth. The Prophet is infected.''


''The Arbiter plunges his sword through Truth. It goes clean through him; the two points of the Energy Sword poke through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth.''
*'''Gravemind (speaking through Truth)''': "Lies for the weak. Beacons for the deluded."


''The Arbiter lets Truth's corpse fall to the floor.  The Arbiter lets out a roar of triumph and deactivates his sword. The Chief looks at the Arbiter and nods; they then turn to see Johnson carrying Miranda's body into the Pelican.  Suddenly, the ground begins to tremble, and tentacles rise up out of the ground around them. Chief wields his Assault Rifle and the Arbiter reactivates his sword. They both stare up at the tentacles, with are now reaching high above them. The [[Gravemind]] laughs maniacally.''
''At this moment, 'Vadam draws his energy sword back and activates it, ready to kill his former leader. The Master Chief points his assault rifle at Truth in case he is completely taken over by the Flood.''


''Johnson leaps into the Pelican cockpit and starts to take off. The Chief climbs onto the Control Panel of the Ark and jumps onto the Pelican's landing gear. The Arbiter grabs the Chief's hand and just before the Pelican is out of the hole in the Control Room window that Miranda made, both are knocked off by the tentacles, sending the Pelican spiraling out of control. On the ring, the tentacles swerve around them and multiple Flood forms appear.''
*'''Thel 'Vadam''': "I ''will'' have my revenge. On a Prophet, not a plague!"


*'''Gravemind''': "Now the gate has been unlatched, headstones pushed aside, corpses shift and offer room, a fate you must ''abide''!"
''Truth regains control of his body.''


''The Arbiter holds his sword at the ready, and the Chief takes aim. They come back to back.
*'''Prophet of Truth''': "My feet tread the Path. I ''shall'' become a god!"


*'''Arbiter''': "We trade one villain for another."
''Tentacles begin to sprout on Truth as the Flood infection progresses.''


''The tentacles retreat and Combat Forms come up from the control panel.''
*'''Gravemind (speaking through Truth)''': "You will be ''food'' - nothing more."


{''Gameplay''}
''The Chief approaches the Ark's control panel, ready to deactivate it.''


*'''Sergeant Johnson (COM)''': "I can ''barely'' keep hold of her, Chief! No way I can pick you up! Head back to the lift... find a way down!"
*'''Prophet of Truth''': ''(realizing what he's about to do)'' "''NO!''"


''The duo fights their way through hordes of Flood, which have now betrayed them now that the Halos have been deactivated.''
''The Chief deactivates the Ark. The holographic Halo rings dim. The Flood body begins to stir.''


*'''Cortana (Cortana Moment)''': "I'm a thief... but I keep what I steal."
*'''Prophet of Truth''': ''(being held aloft by 'Vadam)'' "I...am...''Truth!'' The ''voice'' of the Covenant!"


''Master Chief & Arbiter make it back. The lift is not working, so they jump down a shaft at the back of the room.''
'''Vadam releases Truth briefly, then viciously grabs his neck from behind. Truth's crown falls off as he pitifully gasps for air, trying to grab 'Vadam's hand.''


<youtube width="400" height="400">OOtwBprYkms</youtube>
*'''Thel 'Vadam''': "And so… you must be silenced."
{{Clear}}


{''Cutscene''}
[[File:TruthDeath-large.jpg|300px|thumb|The Arbiter kills the Prophet of Truth.]]


''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the 3 Shield Towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but the Arbiter is confused.''
'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.''


*'''Arbiter''': "What do you see?"
''The Arbiter pulls his sword out and lets Truth's corpse fall to the floor. He lets out a roar of triumph and deactivates his sword. He then turns to the Chief. The Chief gives the Sangheili a nod, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Keyes' body into the Pelican. There is a moment of silence as they realize that their victory has not been without loss, but the [[Human-Covenant War]] is finally over.''


''With the Arbiter trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.''
''Suddenly, the ground begins to tremble, and massive tentacles rise up all around them. Chief wields his assault rifle and 'Vadam reactivates his sword. They both stare up at the tentacles which are now reaching high above them. The Gravemind laughs maniacally.''


''A view screen slides open, the Chief and the Arbiter step out onto a balcony to watch as a massive structure rises up out of thick fog. It's a Halo Ring, incomplete, rising from inside the Ark's Core. Cortana's plan is becoming clear.''
''Johnson leaps into the Pelican's cockpit and starts to take off, heading for the hole in the window that Keyes made earlier. The Chief climbs onto the control panel of the Ark and jumps up, grabbing onto the departing Pelican's landing gear. 'Vadam deactivates his sword and grabs the Chief's hand. Just before the Pelican can get out, the tentacles knock both of them off. The Pelican spirals out of control and falls out of sight. 'Vadam and the Chief land in a heap on the Citadel's floor. The Gravemind's tentacles swerve around them and multiple Flood forms can be heard approaching.''


''The Arbiter turns and looks at the Chief.''
*'''Gravemind''': "Now the gate has been unlatched, headstones pushed aside… corpses shift and offer room, a fate you ''must'' abide!"


*'''Arbiter''': "A replacement. For the ring you destroyed."
[[File:H3-Arbiter and John-117.jpg|300px|thumb|Surrounded by Gravemind's tentacles, John-117 and 'Vadam stand back to back.]]
''The Chief and 'Vadam get back up. 'Vadam reactivates his sword, and the Chief takes aim with his assault rifle. They come back-to-back.''


*'''Master Chief''': ''(To a blue glow behind him)'' "When did you know?"
*'''Thel 'Vadam''': ''(almost exasperated)'' "We trade one villain for another."


''Spark hovers up from behind the Chief and the Arbiter and comes up to the Chief.''
''For a moment, the tentacles appear poised to strike. Then - as if sensing a threat (possibly the Sentinels) - the Gravemind suddenly retreats, leaving its minions behind to deal with the pair. Two combat forms jump up from behind the Control Panel.''


*'''343 Guilty Spark''': ''(sounding guilty)'' "Just now - but... I had my hopes. What will you do?"
'''{''Gameplay''}'''


*'''Master Chief''': "Light it."
*'''Sergeant Johnson (COM)''': "I can ''barely'' keep hold of her, Chief! No way I can pick you up! Head back to the lift... find a way down!"


*'''343 Guilty Spark''': "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."
''The Chief and 'Vadam kill the two combat forms and cross back over the light bridge. Both heroes fight their way through hordes of Flood, which have betrayed them now that the Halo rings have been deactivated. Fortunately, [[Sentinels]] have arrived and are fighting the Flood.''


''He flies enthusiastically around the Chief and Arbiter, who look at each other, and then flies off toward his new Halo, now talking to himself.''
''The Chief reenters the room where Truth's first message was broadcasted.''


*'''343 Guilty Spark''': "Though it will take time to fabricate an activation index, I will see to the letter to..." ''(he becomes too far away and we can no longer hear him)''
*'''Cortana (Cortana Moment)''': "I'm a thief...but I keep [[Activation Index|what I steal]]."


*'''Arbiter''': "''How'' will you light it?"
''Master Chief and Thel 'Vadam make it back to elevator. The lift is not working, so they jump down a shaft at the back of the room.''


''They both turn to look at High Charity, knowing that Cortana still has the Halo Index required to activate Installation-04.''
[http://www.youtube.com/watch?v=3LI30TaOKWU '''{''Cutscene''}''']


{{Spoiler End}}
''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.''


==Walkthrough==
*'''Thel 'Vadam''': "What do you see?"


This is it- the Covenant's last stand. For those of you who have been killing the Covenant since Halo 1, prepare yourselves for the longest level in the Halo franchise, and for the defeat of the Covenant. Grab your guns.
''With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.''


"Fire your guns, its time to run" - Breaking Benjamin
''A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's [[Installation 08|a Halo ring]], incomplete, rising from inside the Ark's [[Foundry (location)|Foundry]]. Cortana's plan is becoming clear.''


== Part 1: Trident ==
[[File:H3-John-117 343 Arbiter in front Installation 08.jpg|300px|thumb|John-117 tells 343 Guilty Spark he plans to activate the ring.]]
'''Vadam turns and looks at the Chief.''


As the level starts off, you will notice that you are armed with a Spartan Laser. There are two Spartan Lasers on this level, the second being at the Pelican crash site, but they only have five shots each, so don't waste ammo. Switch to the more versatile BR55HB SR Battle Rifle. Turning slightly to your left, nail the three Grunts with head shots, then throw a frag grenade at the retreating Covenant on your left. Aim for the glowing pod for maximum effect. Now, keep moving forward slowly, and pound the remaining Grunts and Brutes on your side of the beach head.  
*'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed."


Now is the time to use your Spartan Laser. Cut around to the far left of your side of the beach head, zoom in on one of the Shade turrets, and destroy it with your first shot. You should have 80% battery left.
*'''John-117''': "When did you know?"
Switch your aim, and fire upon the second turret. You should have 60% battery left.


Okay, now that you have some room to breathe, mosey over to the ODST with the Shotgun, and trade your Spartan Laser for his pump gun. Now, this guy will be able to kill whole Brutes at ultra long range. But enough about that- now on to your job. Using your Battle Rifle, snipe any Grunts and Brutes that you may see, and once you are ready to move, charge up the ''left'' side of the beach head, and scale the rocks to get right up close to the AA Wraith.  
''Spark hovers up from behind and comes up to the Chief.''


Here is where your pull out your requisitioned shotgun, and try to sneak up on the Fuel Rod Cannon wielding Brute Chieftain. If you can't, then start blasting and melee-ing and don't stop until the bastard's dead at your feet. After that, destroy the Wraith, and wait and if you do it right you can get in the AA Wraith  for the Pelican to show up.
*'''343 Guilty Spark''':  "Just now - but...I had my hopes. What will you do?"


Legendary tip: Try using the AA Wraith glitch and drive it up to the first tower this is much easier than going in a warthog but you may need to boost to get up the hill
*'''John-117''': "Light it."


Now, time for some arming up. Give one of your men the powerful Fuel Rod Cannon, and ditch the Shotgun entirely. You yourself have the choice of a Battle Rifle, Assault Rifle, or Mauler as a 2nd weapon, and keep your personal laser cannon. Under NO circumstances should you ditch the Spartan Laser, unless its bone dry on ammo. Now, the Pelican will drop off a Warthog and Mongoose. Although the Warthog has the added firepower of its Chain-gun, the Mongoose presents a smaller target and has a lot more speed, so we're going to with the Mongoose. Make sure that the [[Fuel Rod Cannon]] Marine gets on the Mongoose with you, and then take off down the beach. You will be engaged by two Banshees, but the Marines Fuel Rod Cannon and the 'Hogs Chain-gun should make short work of them,but if your lucky one will come down low enough to jump and board it. The two Ghosts that come down to greet you.  
*'''343 Guilty Spark''': ''(overjoyed)'' "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."


Anyway, as you move farther inland, a ledge bearing a Shade turret and a handful of Grunts and Jackals will try to stop your progress, but you should be able to be dispatched quickly. After that, just keep going up.
''He flies enthusiastically around the Chief and 'Vadam and then flies off towards his new Halo now talking to himself.''
As you reach level ground, the crap hits the fan. First off, let your Marines fry the two Ghosts that will try to kill you, and then move across the waterfall, and burn the Ghost and Shade that are on the ground.  


All right, here is where it gets hard. If you look up, you'll notice the big bastard Wraith that is stationed next to the structure. DO NOT charge directly at it, but stay in the water, which should slow you down just enough to allow you to make sharp turns without toppling over, while still giving you enough speed to outrun the Plasma Mortars/Cannon rounds that the [[Covenant]] forces will try to kill you with. Simply run around the big rock in the center of the pond, and a few strafing runs should decimate the tank. Two Prowlers will come in as backup, but a few more patterns of strafing runs will knock them out of the fight. After that, it should be a simple matter of blasting the Shade on the ledge, and the large amount of Grunts/Jackals/Brutes outside the structure. When the Pelican drops a few weapon pods for you, you will know that you finished ''this'' fight.
*'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)''


The weapon pods contain two Magnums, a Shotgun, an Assault Rifle, and a Battle Rifle. Much more than enough of ammo, but before we collect it, whip out your Spartan Laser, and nail the Shade placed directly in the hall in front of you. After that, use a Battle Rifle to pick off  the Grunts, Jackals, and Brutes, and then, once they're dead as well, grab both Magnums if you wish, along with the Shotgun, and enter the room at the end of the hall.
[[File:H3 HighCharityView.jpg|thumb|300px|John-117 and the Arbiter look towards High Charity.]]
''The Arbiter turns to the Chief.''


As you skirt the glass partition, open fire on the Grunts, Jackals, and single Brute that are clustered in the room in front of you. With any luck, you will nail the first few before the rest can regroup. Or, if the Wraith from previously wasn't totally destroyed, use that to clear up the rest of the [[Covenant]] forces.
*'''Thel 'Vadam''': "How will you light it?"


Now that the first room is cleaned up, grab a few grenades from the dead Covenant and also, should you want to, replace the Magnums with a Battle Rifle, since it'll come in handy during the long run.  Walk up the stairs and eliminate the poor Jackals running from their cover.  If you decide to peek around the corner, you'll see a large group of Jackals, Grunts, and a Brute or two on the ledge ahead.  Common sense tell you to grenade them, right?  Duh.  Use Plasmas or Spikes, since Frags have a tendency to bounce off of your target.  Two or so grenades should be enough to scatter/kill the rest.  Jump up to the ledge and kill the remainder with your Battle Rifle/Magnum, then walk up to the lift.  Alternatively, if you want to, you can run forward when you get to the lift and jump to the secret platform on the other side.  There should be a few good weapons that you could use against the Brutes, along with a nice Terminal to add to the Marathon Man achievement. Once you've collected your weapons of doom, pull out your Spartan Laser/Shotgun, get onto the lift, and head on up.
''They both turn to look at the crashed [[High Charity]] in the distance, realizing that Cortana still has the Activation Index required to activate the new Halo ring.''


Now you can see why I told you to have a Shotgun with you, or hopefully a Spartan Laser if it still has at least one charge left. On the top of the lift, you'll see a group of Brutes led by a Brute Chieftain. Pull out your Spartan Laser and decimate the Chieftain, then use whatever weapon you have left and waste the remaining Brutes. If you don't have the laser, just pick off as many Brutes from a distance and lure the Chieftain over to you, then pull out your Shotgun and unload a few shells into his head.
''Fade to black.''


Once you're done with that and you've disabled the shield, you'll learn a shocking surprise. Johnson didn't shut off the tower! Oh boy. Well, what do you expect?  He's a marine, not a Spartan or Elite.  Sighing, grab some new ammo, like replace any of the useless weapons with no ammo with the Spikers, Needlers, and Carbines you should find there, then head on back to the lift and head downstairs.
''Level ends.''


Once you're down, you should find two new marine reinforcements, being attacked by a small group of Grunts and Jackals. Waste them, then head on outside.  If your Warthog/Mongoose is still intact, you'll have to drive that. If not, then a marine will be kind enough to give you a Troop Transport Hog. Pick either one, then head on back to the beachhead, where you can pick a [[Hornet]].
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Last Stand.png]]
|[[Last Stand (achievement)|Last Stand]]
|Finish the seventh mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|40}}
|-align="center"
|[[File:H3 Achievement Thunderstorm.png]]
|[[Thunderstorm (Achievement)|Thunderstorm]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Part 2: If You Want Something Done Right==
==Trivia==
 
===Glitches===
Grab a Hornet, get two marines in it, and let loose. Up in the skies, you should see a bunch of Hornets and Banshees fighting, along with the Separatist Phantom leaving the battle. Don't worry; it'll come back soon enough. If you want to grab a few spare Plasma Rifles, drop down on the second tower and get some from the inside of the tower.  They're by dead Elites there also is the thunderstorm skull here. First off, the AI is pretty stupid here, so they might get wasted by the AA Wraiths. Using your superior intellect and firepower, waste the AA Wraith and the other Brutes on a small island.  Once you do, head on over to the 3rd tower.
{{Main|Glitches}}
 
[[File:DJC-Mismatch.jpg|thumb|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]]
The third tower is very annoying. First off, destroy the [[Phantom]], since its Plasma Cannons '''will''' waste you in a matter of seconds. Take care of any annoying Banshees that open fire on you as well. Once the skies are cleared, direct your attention to a large platform at the top of the tower, where there should be a pack of Brutes firing at you with Fuel Rod Cannons. There should be a bunch of explosives by them, so just fire one missile and watch the fireworks. Afterwards, take out the Shades and the AA Wraith, since they are most likely able to blast your allies out of the sky. Once that's done, direct your attention to the remaining blue Wraith and destroy it. Once they're all done, head on to the entrance of the platform but '''Do not get out of the Hornet!'''  At the entrance, there's gonna be a large pack of Brutes, and no sensible Spartan would dare run into that pack. Save yourself some ammo and just pummel them with machine guns and missiles until they're nothing more than corpses. Once they're all dead, get out of the Hornet and rejoin your fellow friend The Arbiter, then push into the facility.
*If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
*If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
*At Rally Point Alpha, on the island where the Phantom deploys the Anti-air Wraith, one can trick the game into believing that one is stranded on the island. Then the game will spawn a Hornet piloted by a Marine Pilot who will land it on the island and offer it to the player. The player can have infinite Marine Pilots and an infinite number of Pilot controlled Hornets by exploiting this, causing the map to overload.
*Occasionally, when a Banshee pilot dies, or when the player boards one, the Brute will be holding a human Battle Rifle.
*The player can ride in certain Pelicans in this level by bringing their Hornet right up to the back of the Pelican, getting out, and holding "RB". If one does it correctly, one will be riding the Pelican.
*It is possible to get into the second tower that the Arbiter disabled using the [[Time travel glitch]]. The tower's interior is just an empty space with nothing inside, not even floors or walls as one can see [http://www.youtube.com/watch?v=_cvV8T7mELU here].
*After the player makes the Elites the enemy by betraying allies, if the player gets in a vehicle and allows an Elite to board the player, he will be unable to melee or melee the player out.
*The Scorpion Tank cockpit will be closed even before the player enters it, however if the player starts on Rally Point Bravo, the cockpit will be normally opened.
*The [[Phantom riding glitch]] can be performed on this level, making the player disappear in the level.
*The [[Two Arbiters glitch]] can be performed on this level.
*The [[Infected Brute Chieftain]] Glitch may be seen on this level.
*Occasionally, while a corpse is being infected by the Flood, without the first Pod infector dying, another Pod infector may enter it. Despite this, only one Pod infector will be present in the Combat Form. The other Pod infector will be attempting to dig into the corpse.
*The [[Secret Marine on The Covenant]] can be found on this level.
*If one gets to the texture fault where the hidden Marine is, [[Hall of Mirrors|one can see the other player's screen]]. If one drives into it, the player will be erased out of the map.  
*During the battle with the two Scarabs, if the player boards one of the Hornets (as opposed to piloting it him/herself), then the Hornet's pilot will take the player to the Scarab, and return to pick up the player when the player destroyed the Scarab's core. The AI-piloted Hornet will then take the player to the second Scarab, and repeat the sequence.
*If the player destroys a Scarab's power core right after it lands, the player and everyone else on the [http://www.youtube.com/watch?v=5ev-IoalnQs Scarab will be thrown across the map]. It can also be performed if one rides in a Hornet and jump off when one is over the Scarab. Then one must bypass the enemies and melee the power core.
*On Co-op, if the player glitches into the Citadel, the Flood will become the enemy.
*Using the time travel glitch, one can trigger a special glitch seen [http://www.youtube.com/watch?v=-2k-3bFcSno here.] As a hint of what will happen is that one scene will be interlaced with another one and the music will blend.
*It is possible to "control" a Scarab in this level. First, kill one Scarab then land on the other. Kill all enemies then stand on the top. It will walk towards the direction the player is aiming at because it's AI is scripted to follow the player.
*If one retains 343 Guilty Spark by destroying the Separatist Phantom that comes to pick up Arbiter and deploy an Auto-turret facing Guilty Spark, the Auto-turret will shoot at him for unknown reasons.
*The player can jump over the chasm where they is supposed to activate a light bridge and reach Truth by using a Gravity Hammer and a Plasma Grenade. By grenade jumping backwards and using the Hammer at the peak of the jump, the player can be propelled across the chasm, but even if they lands safely, the bridge will strangely activate on its own, and the cutscene will play.
*After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform.
*It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
*If the player happens to use Acrophobia Skull and not using the elevator to the control tower, the Brute Chieftain and Brutes at the first tower will not attack or move if the player flies above. When at the third tower, however, the War Chieftain and Stalker Brutes will shoot the player but will not move. The Stalker Brutes will also not turn invisible at that point.


A small note - you can bring as many as three FRGs and two Spartan Lasers into this fight. The Lasers come from the beginning of the level, as does one of the FRGs. Another is from the top of the tower, up the ramp; the last is off to the right in the grassy area, hidden away against the mountainside in a Covenant canister. A mob of Elite Majors armed in this way looks very intimidating; unfortunately they don't seem to know how to capitalize on this armament and just end up getting slaughtered. Sigh.
===Mistakes===
*In the first cutscene, when the [[M12 Warthog|Warthog]] is knocked from the Pelican carrying [[John-117]] during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs.  
*When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op.
*The [[D77H-TCI|Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
*When one deactivates the shield in the third tower where Johnson failed to do so, one is attacked by Flood who come crashing through the window. However, when the tower is seen from outside (the snowy area outside the Citadel), the glass is intact.
*When the player is in the area where the two Scarabs are, one can see a huge air battle in the sky, Hornets and multiple Banshees squadrons. This battle, however, is scripted and will repeat in every play-through. One can look at this battle closer with the Theater mode or at the Secret Marine emplacement. As observed in Theater mode, the Pelicans and Hornets are badly textured, but Banshees remain the same.
*There are marked landing spots on where the Scarabs land.
*During the first cutscene that takes place in the Citadel, the screens in the "foyer" show Johnson being held by a Brute Minor. Later in that cutscene, however, the Brute inexplicably changes into a Chieftain. It is possible that the Brute Minor had quickly "passed" Johnson to the Chieftain when the Master Chief and Arbiter gaze at the lift's height, however, no Minor is present later the cutscene, only the Chieftain's bodyguards.
*At the same screen mentioned above, the Prophet of Truth was already out of his gravity throne, as the 2 golden "spikes" on the throne were missing.
*In the same cutscene, when Miranda crashes her Pelican through the foyer, for a split second one can see the top of the control room fail to fully render before the top of the room inexplicably reappears as her ship goes down.
*In the opening cutscene of ''Revelation'', if one has the subtitles turned on, when the Gravemind says "halt", the subtitles read "stop".
*When the Prophet of Truth is killed by the Arbiter during the cutscene, he loses his crown. However, when the gameplay resumes and Truth is dead on the floor, he is still wearing his crown.
*Near the end of the cutscene in which the Arbiter kills the Prophet of Truth, two Brute Flood Combat Forms are seen climbing over the Ark's controls to attack the Chief and the Arbiter. However, when gameplay resumes, it is two Elite Flood Combat Forms that are standing in front of the Ark's controls.
*When the Scarabs fall down from the sky, it seems as if they fall out of nowhere.


At the 2nd entrance, you should be ambushed by a few Brutes.  Hopefully you have a few Spikes or Plasmas left.  If you do, stick them when the rush through the door.  If you don't, just attack them like mad with your weapons.  Inside, immediately head either left or right and pull out a controlled, short burst weapon, like a Battle Rifle. The drones that pour out of the lift should fly over to where you're hiding at in small numbers, allowing you to pummel lead and plasma into those bugs.  Once they're dead, take care of the two hunters in the middle of the room, which should be easy to do without interference from those dumb bugs.  Once you're done, head through the door at the end of the room.
===Easter eggs===
{{Main|Easter eggs}}
*The [[Halo 3 skulls#Thunderstorm|Thunderstorm]] and [[Halo 3 skulls#IWHBYD (I Would Have Been Your Daddy)|IWHBYD]] Skulls can be found on this level.
*The [[Siege of Madrigal]] song and [[Microsoft Sam]] can be heard on this level.


Walk up the ramp that you find, but don't rush blindly up the ramp, since the last door at the end of the hallway will be flooded with Brutes. Instead, use some more grenades and blow them up just as they're running through the door. These are the last [[Brutes]] you'll encounter in this floor of the tower, so finish them off quickly. Careful, as some of them have Maulers.  Once they've been eliminated, walk up the ramp and carefully walk up to the lift. You'll be ambushed by a pack of Drones coming down the lift.  Immediately take cover and pummel lead into them.  Once they're dead, walk up to the lift and activate it.
===References===
*The first chapter of the level is named "''Trident''". This refers to the three towers and the Citadel. There are three spikes on a trident—a metaphor for the towers. The handle that the spikes lead up is a metaphor for the Citadel.
*In the opening cutscene, there are [[Seven|7]] ally dropships in total: 5 Pelicans and 2 Separatist Phantoms.
*The [[Marathon]] symbol can be seen in the middle of all the elevator control panels present in the level.
*The platform at the end of the Citadel could be a large Marathon symbol, due to the break in the large platform in the front, and the smaller circle in the center.
*The window of the Citadel becomes a prominent Marathon symbol after Commander Keyes crash into the Citadel.


This resistance is much weaker than the last tower resistance in my opinionThere are four Brute Stalkers, who can be eliminated relatively simply. They are armed with Plasma Rifles, which can kill you easily in higher levels like Heroic and Legendary.  Examine '''both''' sides of the hallway, since there are Brutes on both sides. Also, a nice note to add is that they have Firebombs, which can get pretty annoying should they land on you. Thankfully, they make the Brutes easy to see when arming them, so blast them before they get a chance to incinerate you. The Plasma Pistol (which the Drones should have dropped in plenty) is useful for disabling cloaking and armor in one go, and also sometimes makes the Brutes "crazy", so they run up to attack you/die on your fists. Once they're out of the way, you only have to deal with the Plasma-Cannon Chieftain, who falls pretty quick to a Firebomb.
===Miscellaneous===
[[File:71109171-Medium.jpg|thumb|The [[Marathon]] symbol that appears on the elevator control panels.]]
*The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest.
*This level is the last level in which the player fights the Covenant (excluding the Easter Egg [[Grunt]] on the final level)It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, ''[[The Ark (level)|The Ark]]'', ''[[Sierra 117]]'', and ''[[Crow's Nest]]''.
*[[Bungie]] has stated that this is the longest level in the whole ''Halo'' Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level where players can use [[AV-14 Hornet]]s.
*This is one of the only two levels where the player can achieve [[Too Close to the Sun]], the other being ''[[The Storm (level)|The Storm]]''.
*This is the second and last level in ''Halo 3'' to have [[ODST]]s fight alongside with the player.
*This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower.
*This is the only level in the Halo Trilogy that involves a battle against two Scarabs at the same time.
*This is the first and only level in the trilogy in which the [[Flood]] are allies to the player.
**Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments.
*This level and ''[[High Charity (level)|High Charity]]'' are the only levels in the trilogy in which Brutes can be seen engaging the Flood.
*This level and ''[[Floodgate]]'' are the only levels in ''[[Halo 3]]'' to have [[Sangheili]] allies besides [[Thel 'Vadam]].
**It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major.
**If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible to do it on ''Floodgate'', but if you want your allies to live, it is much easier to do on co-op.)
*The Sangheili allies at the third tower will differ in number of [[Sangheili Minor|Minors]] and [[Sangheili Major|Majors]] depending on difficulty.
**Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary.
**The only way for all the Elites to be Majors is to have the Thunderstorm skull on.
**This is also the only level where living Minors can be seen during gameplay.
*It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op.
*[[Drive an AA Wraith|Hijacking the first Anti-Air Wraith in the level]] will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: [http://www.youtube.com/watch?v=QoI0Ap9fUdU AA Wraith Glitch].
*This is the first level in which the player can use the [[Spartan Laser]].
*If played on Easy or Normal difficulties, there is a second [[Spartan Laser]] near the crashed Pelican at the beginning of the level.
*It is possible to progress through the level without destroying the Anti-air Wraith in the beginning. The Pelican will not arrive and no enemies will spawn in the canyon that one would otherwise drive through, until one reaches the area around the tower.
*It is possible to get a [[Mongoose]] or a [[Warthog]] onto the one of the Scarabs in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab during the jump.
*At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the [[Deutoros-pattern Scarab|Scarabs]], if there are any surviving [[Covenant]] forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the [[Control Room]] [[Halo (Halo 3 level)|later]] in the game.
*Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor.
*During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down.


Once all of the Brutes are dead, grab as many Firebombs as you can and deactivate the tower. You'll see a nice cutscene here where the Elites and Rtas Vadum aren't stopped by the Brutes, but a Flood Infested High Charity. A pod from the city will crash land into the room you're in, so pull out those Firebombs and turn those Flood into nothing more than flaming corpses. Make sure that ALL of the Flood Infection Forms are dead, as they have a tendency to reanimate the Brutes you killed.
==Gallery==
===Concept art===
<gallery>
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start.
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 CitadelConcept.jpg|Early concept art of the Citadel.
File:H3 Concept ArkSpokedStructure.jpg|Concept art for the Citadel.
File:H3 InteriorCitadelConcept.jpg|Early concept art of the Citadel's interior.
File:H3 Installation08 Reveal Concept.jpg|Concept art of Installation 08's reveal.
</gallery>


==Glitches==
===Storyboards===
*It is possible in this level to have two Arbiters standing right next to each other, just after you kill the two Scarabs. Get up to the point where the green Phantom flies low to pick up the Arbiter and 343 Guilty Spark (this is just after you shut down the second tower). Use the Tank, the Gauss, or any weapons you have to take down the Phantom. Make sure the Arbiter is in it when you do it. Then, grab the Gauss and drive up near the Arbiter, and he should get in. After this, continue through the level, making sure the Arbiter stays safe. After you finish off the two Scarabs, drive the Arbiter up to the spot where he is usually dropped off. The SAME Phantom you destroyed will drop down and drop off another Arbiter and 343. Keep an eye on the Arbiter you took through the level. He has an amazing ability to completely disappear. Unfortunately, he can't be taken through into the Citadel building. This technique is not the only one. You can get two arbiters by using a glitch in the third tower.
<gallery>
*There is an interesting glitch on this level in the area with the two Scarabs. First, make sure you have a loaded shotgun. Then jump into a hornet and fly straight towards the Scarab on the left. Get next to it so that when you get out you will disembark towards it. As soon as it stops with the whole nose-in-the-air thing, jump off and run towards the control organisms. Blast away with the shotgun. You should be thrown very far in a random direction if you kill the Scarab in time. It is possible to get the 'Revelation' checkpoint if you are flung to the top of the Citadel. This can also be done if you land on it right away and blast it while it is still getting up.
File:H3 TheCovenant Storyboard 1.jpg
*When you arrive at the destroyed Pelican, at the beginning, you walk until you are stopped by a invisible force or the Pelican armor and if you look down, you should see your legs separated from the body.
File:H3 TheCovenant Storyboard 2.jpg
*At the end of the third tower (the one that Johnson needs to disable), the Arbiter will go to the Phantom Dropship but if you hurry and get the tank and shoot at the Phantom, it will get destroyed and it will appear a red elite with no weapons, if the Arbiter is inside and the phantom is still there sometimes the arbiter will also be unarmed, if you start to kill them (Elites) the unarmed elite will start hitting you or he maybe will go and take some weapon.
File:H3 TheCovenant Storyboard 3.jpg
*Where you fight the first normal Wraith, climb up the tower that you are supposed to go under and then you will find a rift of snow where you can see your buddy on co-op.
File:H3 TheCovenant Storyboard 4.jpg
*Only in co-op, at the first tower, get a ghost. Once there are no enemies, go up the hill that leads to the shade. Have one player pilot the ghost, and the other stand on top. Ease the ghost against the cliff wall, and the use the ultra thrusters to propel you to the ledge of the tower. The player on top should jump when closest to the tower, if done right, the player will land on top. He/she should travel to the next ledge and grenade jump up. The ghost pilot should kill themselves to spawn with the other character. When they get to the point were they cannot go any farther, jump to the right and you will land on a invisible wall. You will still look like you are jumping, but you can float the snowy cliff. Keep going and the game will freeze, and you should be teleported to the other side of the barrier. Were you will be at the location of the double scarab battle.(But, there are no enemies. Now, you may explore.)There will be limits were if you cross = instant death. The entire process take a lot of practice.
File:H3 TheCovenant Storyboard 5.jpg
File:H3 TheCovenant Storyboard 6.jpg
File:H3 TheCovenant Storyboard 7.jpg
File:H3 TheCovenant Storyboard 8.jpg
File:H3 TheCovenant Storyboard 9.jpg
File:H3 TheCovenant Storyboard 10.jpg
File:H3 TheCovenant Storyboard 11.jpg
File:H3 TheCovenant Storyboard 12.jpg
File:H3 TheCovenant Storyboard 13.jpg
File:H3 TheCovenant Storyboard 14.jpg
File:H3 TheCovenant Storyboard 15.jpg
File:H3 TheCovenant Storyboard 16.jpg
File:H3 TheCovenant Storyboard 17.jpg
File:H3 TheCovenant Storyboard 18.jpg
File:H3 TheCovenant Storyboard 19.jpg
File:H3 TheCovenant Storyboard 20.jpg
File:H3 TheCovenant Storyboard 21.jpg
File:H3 TheCovenant Storyboard 22.jpg
File:H3 TheCovenant Storyboard 23.jpg
File:H3 TheCovenant Storyboard 24.jpg
File:H3 TheCovenant Storyboard 25.jpg
File:H3 TheCovenant Storyboard 26.jpg
File:H3 TheCovenant Storyboard 27.jpg
File:H3 TheCovenant Storyboard 28.jpg
File:H3 TheCovenant Storyboard 29.jpg
File:H3 TheCovenant Storyboard 30.jpg
File:H3 TheCovenant Storyboard 31.jpg
File:H3 TheCovenant Storyboard 32.jpg
File:H3 TheCovenant Storyboard 33.jpg
File:H3 TheCovenant Storyboard 34.jpg
File:H3 TheCovenant Storyboard 35.jpg
File:H3 TheCovenant Storyboard 36.jpg
File:H3 TheCovenant Storyboard 37.jpg
File:H3 TheCovenant Storyboard 38.jpg
</gallery>


==Trivia==
===Screenshots===
*At the very end of the level (right after Truth gets killed) if you turn around and look above the glass that got broken, there is the marathon symbol.
<gallery>
*Bungie said it for themselves that this is the longest level in the whole Halo Trilogy. It is also the only level with a drivable [[Attack_VTOL-14_Hornet |Hornet]].
File:H3 Menu 08 The Covenant.png|Preview of the level in ''Halo 3'' menu.
*The introductory cutscene bears striking resemblance to the introduction of the [[The Silent Cartographer (Level)|Silent Cartographer]] from [[Halo: Combat Evolved]]. Multiple Pelicans approach a Covenant-controlled Forerunner structure, initially traveling over water, and attempt to establish a beachhead on the coast, fighting off numerous enemies.
File:H3 TheCovenant Water Panorama.jpg|Panorama of the ocean on the level.
*Additionally, In the [[The Silent Cartographer (Level)|Silent Cartographer]] a crashed pelican holds a Rocket Launcher, and in Halo 3, there is a crashed pelican with a Spartan Laser. In both you must travel  with a warthog, (or mongoose, in Halo 3) to deactivate a Forerunner defense system.
File:H3 TheCovenant Towers Panorama.jpg|Panorama of the barrier towers.
*If you manage to successfully execute the Anti-Air Wraith glitch after killing the chieftain, progressing up to the first tower is a lot easier, and you can bombard the Covenant hiding in the hallway just before the door into the tower.
File:H3 TheCovenant Island Panorama.jpg|A panorama of the level.
*The IWHBYD Skull is found on this level. See [[Halo 3: IWHBYD (I Would Have Been Your Daddy) Skull]] for more details on how to acquire it.
File:Distant Islands.jpg|Islands off the main battleground's coast.
*During the beginning of the cutscene showing Johnson being held by a Brute, he is being held by a Brute Minor/(maybe stalker) on the screen, but when it cuts to him, it is a Chieftain that throws him to the ground, no Minor in sight.
File:Anti-Anti-Air.jpg|The UNSC fighting Covenant anti-air emplacements.
*The Covenant is the longest level in Halo game history, followed by The Ark, Assault on the Control Room from Halo:CE, and if you are counting levels as distance traveled then Quarantine Zone from Halo 2 (though in terms of length of time taken to complete, Gravemind would be the longest level in Halo 2) though not in that order. The Covenant, on [[Legendary]], can take more than two hours to fully complete-even on co-op.{{verify source}} Bungie probably wanted to make the final stand of the Covenant full of the most action, giving the "tension feeling" to players.
File:Barrier Covenant Battle.jpg|Three Phantoms containing the Arbiter's team flying to the second tower.
*At the point where you reunite with the [[Arbiter]] and [[343 Guilty Spark]] after defeating the [[Scarabs]], if there are any surviving [[Covenant]] nearby, Spark will use the same energy beam he uses against you in the control room to take them out.
File:Hog in the canyon.jpg|John-117 and two ODSTs drive through the canyon leading up to the First Tower.
*Throughout the level, there are few cutscene-subtitle spelling mistakes.
File:John 117 Master Chief Petty Officer.jpg|John-117 and two ODSTs engaging Covenant forces in a Warthog.
*In the part when you have to shut down the first and third towers to deactivate the barrier, the Marathon symbol is in the middle of the elevator control panel that takes you up to the Chieftain and the other Brutes.
File:HTMCC-H3 Cooperative.png|John-117, Thel 'Vadam, N'tho 'Sraom, and Usze 'Taham on cooperative play.
*It is possible to get an [[Energy Sword]] in this level. Just stick an Elite after deactivating the third tower. It should drop an energy sword [The energy sword is NOT fully charged, being at ranges from 60+ and lower in power.]. You can also get one by activating the lift and staying behind. Kill an Elite and then the arbiter and take the arbiter's sword. It should have full battery.
File:H3 BruteStalkers&WarChieftain.png|A group of Jiralhanae Stalkers being led by a Jiralhanae War Chieftain.
*This level is first and only level in the Halo Trilogy where you get flood allies, just before you stop Truth.
File:H3-Sangheili.jpg|A group of Sangheili at the third barrier tower.
*This is the last level in the Halo Trilogy that you fight Covenant enemies if you don't count the [[Final Grunt]].
File:Bowl-large.jpg|The cliff sides of the citadel.
*After the Arbiter kills Truth and the Flood turn on you, if you tea-bag Truth's dead body 3-5 times, his corpse will fall through the platform he is lying on.
File:H3 TheCovenant CitadelDogfight.png|The dogfight raging above the citadel.
*If you sit the entire opening scene then restart and skip it the second time; a marine with a radio will be floating in the river in front of you dead. Flood infection forms will ignore marines.
File:H3 Scorpion firing at a Scarab.jpg|A Scorpion fires its weapons at the Scarab.
*It is possible to lock The Arbiter out of the Citadel building. Simply drive a vehicle (the Hornet works best if you still have it) into the door to the building. Almost all of the vehicles will not fit. When it gets stuck, back it up so it is just outside the door. Get out of the vehicle and run in the door. In most cases, he will not pass the vehicle, and the doors will close. However, he will appear after talking to the Flood, or occasionally during the Cortana moment.
File:Ark - Citadel.jpg|A view of the citadel.
*In the Citadel, the hallway on the top floor with the ring statuses actually looks similar to the bridge in the [[Halo: Combat Evolved]] map [[Gephyrophobia]]
File:HTMCC-H3 N'tho&Usze3.png|N'tho 'Sraom and Usze 'Taham in the Installation 00 citadel on cooperative play.
*It is actually possible to trade weapons with flood combat forms when they are allies.
File:ArbiterRoar-large.jpg|The Arbiter roars in triumph following the Prophet of Truth's death.
*When the Prophet of Truth is killed by the Arbiter, he loses his Crown. However, when the gameplay resumes and Truth is dead on the floor, he is still wearing his Crown.
</gallery>
*When you deactivate the shield in the third tower where Johnson failed to do so, you are attacked by Flood who come crashing through a window. However, when you go outside (in the area with the 2 scarabs), the glass is not broken and is intact.
*The beginning of the level is named "Trident". This relates to the fact that you have to deactivate 3 towers. There are 3 spikes on a trident.  The handle that the spikes lead up to on the trident relates to the place where Truth is hiding.
*Just before the fight with the two scarabs there is a cliff that you can climb that takes you to the top of the map and a marine will sometimes appear and shout random stuff at you, possibly a reference to the lone marine which is Sergeant Mendoza on 343 Guilty Spark (level).
*When you fight the two [[Scarab]]s, if you look at the ground where the [[Scarab]]s land, you can see the two big, gray circles that are caused of the impact of their landing, even though the [[Scarab]]s are still in the air.
*The [[Siege of Madrigal]] can be found on this level.
*This is the only level in which friendly Dropships can be completely destroyed. The two Separatist [[Phantoms]] that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside.
*It is possible to get a Mongoose into the citadel. You first need to drive as far into the citadel as possible (up to the invisible anti-vehicle barrier) and turn it sideways to the door. Slowly push it into the door continuously. Once the door shuts you can get on to it and drive. Once the Cortana Moment occurs, though, it will disappear. This can also be done on the Storm (after the Scarab battle).<references/>
*After exiting the third tower, try and jump aboard the [[Phantom]] that [[343 Guilty Spark|Spark]] gets into. After a couple of seconds, the Phantom will become camouflaged, but you will also fall through it and to your death. You could, however, kill the Elite manning the Plasma Turret and quickly man it.  The Phantom will fly away, cloak (cloaking you as well) and stop in the air a distance away.  Once you unman the turret or remove it, you will de-cloak and fall to your death.
*If you save your Spartan Laser from the beginning of the level, when you reach the second tower and go up and get the Thunderstorm skull, it is the perfect location to shoot down a Banshee and get the [[Too Close to the Sun]] achievement.
*Also if you still have a full Spartan Laser after you kill the AA Wraith in the beginning (Just after getting the Warthog) In the bend before you get to the hill where you face the two Ghosts and a shade, look into the sky. Two Banshees should be flying around, shoot one down with your Laser to get [[Too Close to the Sun]].
*Deploy an Auto-Turret at the ramp when you meet up with [[The Arbiter]] after the [[Scarab]] fight. If you've deployed the turret at the right place and the turret is pointed near Spark, the turret and Guilty Spark should start fighting each other.
*At the beginning of the level, when the [[pelican]] is shot down, [[Stacker]] shouts: Brace yourselves, we're going in a little hot! Even though [[Stacker]] shouts it, sometimes [[Reynolds]] will exit the [[Pelican]] and start fighting. No [[Stacker]] in sight.
*This is the only level in the Halo triology that features two [[Scarab]]s


== Images ==
==Sources==
<Gallery>
{{Ref/Sources}}
Image:Covie.jpg|The UNSC And Elites Attack The Prophet Of Truth
Image:Hive.jpg|High Charity Comes To The Ark
</Gallery>


{{succession box | before = ''[[The Ark (Level)|The Ark]]'' <br />| title = [[Halo 3 Campaign|''Halo 3'' Campaign Missions]] | years = '''''The Covenant''''' |after = ''[[Cortana (Level)|Cortana]]''}}
{{succession box | before = ''[[The Ark (Level)|The Ark]]'' | title = ''Halo 3'' Campaign Missions | years = '''''The Covenant''''' |after = ''[[Cortana (Level)|Cortana]]''}}


{{Level}}
{{Levels|H3}}


[[Category:Halo 3 Campaign Missions|{{PAGENAME}}]]
[[Category:Halo 3 campaign]]
[[ja:コヴナント(レベル)]]

Latest revision as of 20:04, March 3, 2024

This article is about the campaign level. For the main antagonists of the original Halo trilogy, see Covenant.

Prev:

The Ark

Next:

Cortana

The Covenant
H3 TheCovenant Loadscreen.png

Game:

Halo 3

Map file name (?):

100_citadel

Player:

John-117

Date:

December 11, 2552[1]

Location:

Installation 00

Objective(s):

Stop and kill the Prophet of Truth.

Par Time:

00:20:00 (Master Chief Collection)

Par Score:

25,000 (Master Chief Collection)
50,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see The Covenant (level)/Walkthrough.

 
Breach the barrier. Stop Truth.

The Covenant is the title of the eighth campaign level of Halo 3. This level is significant as it is both the longest of the game and the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the UNSC and Sangheili have to deal with: the Flood.

Upon completing it on the Normal, Heroic, or Legendary difficulties, the player will earn the Last Stand achievement and 40 Gamerscore. Earning over 50,000 points in the campaign meta-game on this level will give the player the Vanguard achievement and 10 Gamerscore.

Summary[edit]

On the Ark, the Master Chief must stop the Prophet of Truth from firing the rings. Before reaching Truth, the UNSC and Sangheili forces must deactivate three towers powering the defensive barrier protecting the Prophet's citadel. They deactivate two towers, but the initial assault on the third tower fails, resulting in Sergeant Johnson being taken prisoner. The Master Chief joins forces with the Arbiter and the other Sangheili and they launch a joint assault on the third tower. The Chief completes Johnson's task and deactivates the final tower, lowering the barrier. Before the Shadow of Intent can begin its assault, however, the Flood-infested High Charity emerges from slipspace and crashes into the Ark, damaging the Shadow of Intent in the process. The UNSC and Sangheili forces make one final ground assault on the citadel, facing off against a massive vehicular Covenant force, including two Scarabs at once.

After defeating the Covenant forces outside, the Master Chief and the Arbiter enter the citadel, only to discover that Truth is moments away from using Sergeant Johnson to activate the Halo Array. In a desperate effort to stop Truth, Miranda Keyes crash lands her Pelican into the citadel's control room and attempts to rescue Johnson. However, she is killed by Truth who then forces Johnson to activate the Ark. United by the common purpose of stopping the rings, the Gravemind offers an alliance with the Chief and the Arbiter. With the Flood's help, the Chief and the Arbiter defeat Truth's remaining followers and shut down the Halos. The Arbiter then personally executes Truth, ending the Human-Covenant war at last. Moments later, however, the Gravemind and the Flood turn against them. Johnson escapes in Keyes' Pelican while the Chief and the Arbiter fight their way back outside. Upon escaping, they finally discover Cortana's solution to the Flood: a newly-constructed Halo ring built to replace the destroyed Installation 04. When fired, the Halo will cleanse the Flood infestation upon the Ark while leaving the rest of the galaxy unharmed. The Chief realizes that in order to fire it, he must rescue Cortana from High Charity as she still possesses the Activation Index from the first Halo ring.

Transcript[edit]

Trident[edit]

Three teams. Three towers.

{Cutscene}

A joint UNSC-separatist task force of D77H-TCI Pelicans and Ru'swum-pattern Phantoms prepare to attack at the opening of the level The Covenant.
The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.

Five Pelicans fly in. They are followed by two Sangheili Phantoms. Behind them is the Sangheili CAS-class assault carrier Shadow of Intent. The view changes to a large energy barrier surrounded by Covenant forces

  • Commander Miranda Keyes (COM): "We hit these three generators, and the barrier will fall?"

A patrolling Unggoy spots the dropships as they approach the mainland. It jumps and cowers.

  • Commander Keyes (COM): "Good enough. Johnson, drop the Chief at the first generator, then head to the third. The Elites will punch right down the middle."

The Pelicans and Phantoms break formation. Two Pelicans, including Hocus' bird carrying the Chief, head towards Tower 1. Anti-Air Wraith fire erupts around them.

Gunfire hits one of the trailing Pelican's engines, causing it to collide into Hocus' Pelican, tossing its Warthog out onto the ground. The second Pelican swerves out of control and drops its Warthog as well.

  • Damaged Pelican Pilot (COM): "Mayday! I can't control her!"

The Pelican drops out of sight followed by the sound of a crash and a muffled explosion.

  • Hocus (COM): "Pelican down! Pelican down!"
  • Sergeant Stacker (COM): "Brace yourselves; we're going in a little hot!"

Chief grabs a Spartan Laser as his Pelican makes a rough landing.

{Gameplay}

  • ODST Sergeant (Reynolds): "Pile out! Go, go, go! Up the beach! Kill that Wraith!"

or

  • ODST Sergeant (Stacker): "Pile out! Go, go, go! Alright, up the beach! Take out that Wraith!"
  • Hocus (COM): "Commander, this is Kilo 23. Lost my wingman and our only 'Hog. Over."
  • Commander Keyes (COM): "Roger that, Hocus. Get out of there!"
A team of ODSTs engage a Jiralhanae War Chieftain.

The Master Chief and the ODSTs storm the beach, eliminate the enemy infantry - including a Jiralhanae War Chieftain and destroy the Anti-Air Wraith.

  • ODST (COM): "Beachhead secure, Commander. Hostile Anti-Air has been neutralized."
  • Commander Keyes (COM): "Hold position, I'm on my way. Shipmaster, begin diversionary bombardment."

The Shadow of Intent starts firing plasma torpedoes at the barrier.

A Pelican drops off a Mongoose and Warthog for the Chief and his Squad. If the existing squad have all died, replacements will also be dropped off.

  • Commander Keyes (COM): "Spark believes Truth can activate the rings at anytime. If he does, Earth, every being in the galaxy... Halo will kill them all."

They mount up and head off for the First Tower.

  • Commander Keyes (COM): "Get to the First Tower. Shut it down."

As the Chief drives up the hill towards the 1st generator, he sees the Sangheili Phantoms battling with the other Covenant loyalist Phantoms near the second tower.

  • Sergeant Johnson (COM): "Ma'am, we're on the ground. Third Tower in sight."
  • Commander Keyes (COM): "Good. The Arbiter and the Elites have touched down at number 2."

(Co-op Change) Commander Keyes (COM): "Good. The Elites have touched down at number 2."

The strike team reaches the First Tower.

  • ODST/Marine: "Objective in sight! Watch for heavy armor!"

Prowlers, Ghosts, Shade turrets, and a Wraith surround the tower, but the squad eventually clears the area.

  • Commander Keyes (COM): "Chief. You've got to offline that tower."

Keyes' Pelican drops off weapons.

  • Commander Keyes (COM): "Get inside that tower. Take it down!"

The Chief eliminates the Covenant troops guarding the door.

  • ODST/Marine: "Perimeter secure. Get inside that tower!"
  • ODST/Marine: "Stick together! Check your corners!"

Master Chief gets inside and secures the bottom floor.

  • ODST/Marine: "Sir, go on. Tower controls should be up top!"

The ODST and/or Marines hold the bottom floor while the Chief takes the elevator to the top floor.

  • ODST/Marine: "We'll secure the area, sir."

Or

  • ODST/Marine: "We'll hold things down here."
The Jiralhanae Chieftain and his pack at the top floor of the tower.

On the top floor, the Chief finds a Jiralhanae Chieftain and its Jiralhanae Bodyguards guarding the tower controls. He engages and eliminates the Jiralhanae pack.

  • Commander Keyes (COM): "Chief, find the tower controls, and shut it down!"

The Master Chief deactivates Tower 1.

{Cutscene}

Tower 1 shuts down.

  • Commander Keyes (COM): "Good work, Chief! That's one. The Arbiter should be just about to..."

(Co-op change) Commander Keyes (COM): "Good work, Chief! That's one. The Elites should be just about to..."

Tower 2 shuts down.

  • Commander Keyes (COM): "...that's two! It's all up to Johnson's team now."

The Chief and Commander Keyes watch Tower 3 for a moment. It remains active.

  • Commander Keyes (COM): "Get back outside, Chief. Wait for transport."

{Gameplay}

  • Commander Keyes (COM): "Johnson, come in. Over."
  • Sergeant Johnson (COM): "Brute reinforcements, ma'am (static)! We're pinned down!"
  • Commander Keyes (COM): "I'm on my way!"
  • Sergeant Johnson (COM): "Negative! Fire's too heavy! (to his squad) Everyone fall back! Now! (static and cut-off)"

No response.

  • Commander Keyes (COM): "Johnson! Can you hear me?! (No response) Chief, you need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."

(Co-op change) Commander Keyes (COM): "Chief, you need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."

The Chief hurries back to the elevator and heads back down. After clearing another group of Kig-Yar and Unggoy attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with transport if they have no vehicles left.

  • Marine Driver: "Get in, sir."

The Chief and the Marines head back to the beach. Once there, the Chief and his accompanying soldiers meet up with the Hornets and other Marines who held the beach.

  • Hocus (COM): "Sir. Got a flight of birds that need an escort. Take the Hornet; get those Pelicans safely to the Third Tower."

If You Want It Done Right...[edit]

Close air support.

The Chief gets in a Hornet. He assists the other Hornets in clearing the airspace of Tower 2, which is heavily saturated with Banshees and a single Phantom.


If the Chief tries to land at the Second Tower:

  • Thel 'Vadam (Elite in Co-op) (COM): "Second Tower is clear, Spartan, no need to land. Let us hasten to the Third."

They proceed to Tower 3, where they meet heavy resistance both in the air and on the ground.

  • Pelican Pilot (COM): "Objective in sight, Commander... No sign of Johnson or his team."
  • Commander Keyes (COM): "Understood. Chief, clear an LZ, then get inside the tower."
A Jiralhanae War Chieftain leads his pack against the aerial assault from the UNSC and the Sangheili.

A pair of Anti-Air Wraiths, a standard Wraith, Shade turrets and a large Jiralhanae pack led by a War Chieftain guard the Third Tower. After the UNSC airborne forces take out the Anti-Air Wraiths, the Sangheili Phantoms arrive and drop off Thel 'Vadam and a group of Sangheili. The Chief uses his Hornet to eliminate any remaining enemy armor and infantry. He then lands the Hornet and joins the Sangheili on the ground. The bodies of Johnson's team litter the tower's entrance, but Johnson himself is nowhere to be found.

Marines from the Pelicans and Hornets follow up, and secure the perimeter. The Chief, 'Vadam, and the Sangheili push on inside the tower, encountering a small pack of Jiralhanae at the doorway. Inside, they battle a swarm of Yanme'e and a Mgalekgolo pair. Eventually clearing out the opposition, the team moves deeper inside and encounters a larger pack of Jiralhanae, followed by another swarm of Yanme'e. The Chief, 'Vadam and their allies overcome the defenders and secure the bottom floor and the elevator.

  • Thel 'Vadam: "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."

'Vadam and his Sangheili hold the lower level while the Master Chief heads up. The Chief secures the top floor, after defeating a Jiralhanae War Chieftain wielding a plasma turret and a squad of Jiralhanae Stalkers.

  • Commander Keyes (COM): "Hit the switch, Chief, and the barrier will fall!"

The Chief deactivates the Third Tower.

{Cutscene}

As Shadow of Intent approaches the Citadel, High Charity arrives at Installation 00.

The barrier falls. The Shadow of Intent advances on the Citadel.

  • Rtas 'Vadum (COM): "Now, Prophet... your end has come."

A massive slipspace rupture suddenly appears directly above. High Charity emerges and plummets down to the Ark.

  • Rtas 'Vadum (COM): "High Charity...? By the Gods. Brace for impact!"

Debris from High Charity strikes right through the Shadow of Intent's hull. A Flood dispersal pod then breaks apart in midair. Part of the pod crashes through the window right above the Chief. It stops as it hits the elevator window, glowing eerily. The Chief raises his rifle and prepares to engage the enemy he knows too well.

{Gameplay}

Flood forms swarm towards the lone Spartan, infecting the corpses of the Jiralhanae in the room. After eliminating the hostiles in the area, the Chief takes the elevator back down.

  • Commander Keyes (COM): "Shipmaster, what's your status?"
  • Rtas 'Vadum (COM): "Significant damage! Weapon system disabled!"
  • Commander Keyes (COM): "Move to a safe distance, stay away from the Flood."
  • Rtas 'Vadum (COM): "Why would the Parasite come here?!"
  • 343 Guilty Spark (COM): "The Ark is out of range of all the active installations! Priority: We must contain this outbreak, before-"
  • Commander Keyes (COM): "No! First, we stop Truth. Then we deal with the Flood."

The Chief links up with the Sangheili and the Arbiter, who are trying to hold back encroaching Flood forms. After clearing the room, they head back outside, eliminating more Flood forces (including several carrier forms). Arriving outside, they assist Marines engaged in combat with the Flood. A Sangheili Phantom arrives to pick up Thel 'Vadam. The Phantom's side gunner helps clear out any remaining Flood.

  • 343 Guilty Spark: "Quickly, I must see the point of impact; assess the damage to the Ark."
  • Thel 'Vadam: "To the top of these hills, Oracle, no higher. We cannot risk your capture by the Flood."

'Vadam takes 343 Guilty Spark with him. Meanwhile, Pelicans drop a Gauss Warthog, a Mongoose, and a Scorpion tank for the assault on the Citadel. The Chief, the Marines, and the remaining Sangheili mount up.

  • Commander Keyes (COM): "Shipmaster's carrier is out of commission, Chief. I need you to take down Truth. The Flood's just going to put pressure on him; accelerate his plans. Punch through the cliffs! Get inside that Citadel!"

Journey's End[edit]

Storm the Citadel.

The Assault Team gets through the snowy cliffs, where they encounter a few small Covenant emplacements. In the distance, Banshees and Hornets are battling each other.

  • Pelican Pilot (COM): "Citadel in sight! Brutes are mobilizing everything they've got."

The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, Covenant watchtowers, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.

  • Stacker (COM): "Hornets, inbound!"
A Hornet flying above two Scarabs outside the Citadel.

The Master Chief takes a Hornet and makes his way to the Citadel (alternatively, he can stay in whatever vehicle he's currently in). Two Scarabs drop down from above.

  • Pelican Pilot (COM): "I count two Scarabs! Repeat: two Scarabs!"

The Chief engages the Scarabs. The Assault Team backs him up: The Scorpion tank fires from a far range, while the Warthog and the Mongoose move about under the Scarabs to assist Chief in taking their legs down. They are soon joined by a second Warthog. The Pelican and the other Hornets engage the Scarabs from the air. Several enemy Ghosts, Banshees and another Prowler defend the Scarabs.

The Chief takes out the first Scarab.

  • Commander Keyes (COM): "First Scarab's down! All units, concentrate your fire on number two!"

The Chief takes out the second Scarab.

  • Commander Keyes (COM): "Both Scarabs down, well done."

If any minor Covenant resistance on the ground is left:

  • Commander Keyes (COM): "Marines, kill the stragglers!"

A Sangheili Phantom decloaks and arrives at the platform leading to the entrance of the Citadel, dropping off Thel 'Vadam and 343 Guilty Spark. Any surviving enemy Banshees will flee at this point.

If the Chief isn't there when 'Vadam lands:

  • Thel 'Vadam (COM): "Spartan, come to me. This platform hides a path!"

If the Chief stalls:

  • Commander Keyes (COM): "Chief, Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"

The Chief lands and meets 'Vadam and 343 Guilty Spark at the top of the platform.

  • Thel 'Vadam: "The Flood scales the Citadel's far wall. Activate this bridge, Oracle! (turning to the Chief) The Prophet will die by my hands, not theirs."
  • 343 Guilty Spark: "Calamity! If only we had more time!"

Spark activates a light bridge. The Chief and 'Vadam cross it and enter the Citadel alone. The door they entered through closes and bolts up behind them. The entrance is a large hallway with viewscreens mounted along the walls.

  • Cortana (Cortana Moment): "It asked, and I answered. (turns bitter) For a moment of safety, I loosed damnation upon the stars."

{Cutscene}

Viewscreens around the Chief light up. The Prophet of Truth is seen making another speech. The Chief and 'Vadam hurry to find a way up.

  • Prophet of Truth (Video COM): "Though our enemies crowd around us, we tread the blessed path. In a moment, I will light the rings! And all who believe...shall be saved!"

Master Chief and 'Vadam discover an elevator with a screen in front of it showing Sergeant Johnson held aloft by a Jiralhanae. Johnson punches the Jiralhanae in the face, to no effect.

  • Commander Keyes (COM): "Chief, how close are you?"

They look up. The height is phenomenal.

  • Master Chief Petty Officer John-117: "Not close enough."

The view changes to the Control Center. Johnson is thrown to the floor.

  • Sergeant Johnson: "That the best you got?"

A Jiralhanae Chieftain gives him an amused huff, then picks him up around the neck and begins to strangle him.

  • Sergeant Johnson: "Oh, come on. Impress me."

Truth turns around and sees what is happening.

  • Prophet of Truth: "Stop, you imbecile! He wants you to kill him!"

He turns back to the Ark's activation console and speaks quietly.

  • Prophet of Truth: "I'd prefer that you did not..."

The Chieftain slams Johnson's head into the solid holographic console.

  • Sergeant Johnson: (to Truth) "What's the matter, big shot? Can't start your own party?"
Truth forcing Johnson to activate the Ark. [HBO Halo 3 Cutscene archive]
Truth talking to Johnson as Keyes' Pelican charges into the Citadel.

Truth leans forward so only Johnson can hear him.

  • Prophet of Truth: "I admit, I need your help."

A Pelican appears behind them unnoticed and rapidly approaches the main window.

  • Prophet of Truth: "But that secret dies with all the rest."

The Pelican smashes through the window and crashes onto the ledge next to them, slamming into a Jiralhanae and sending it flying. Scene fades to black briefly.

Fade back in on the Control Center. Mere seconds have passed. A Jiralhanae Captain gets up, but Keyes blasts it with her shotgun.

  • Commander Keyes: "Johnson! (ejects a shell from her shotgun) Sound off!"

Johnson climbs up from behind the control terminal, clutching his side.

  • Sergeant Johnson: "(coughing) Get - out of here!"
  • Commander Keyes: "Not without you!"

More Jiralhanae surround Miranda and Johnson. Miranda fires at the closest Jiralhanae with her shotgun. Its armor is damaged, but it remains standing.

  • Prophet of Truth: (off-screen) "You delay the inevitable. One of you will light the rings."

Keyes draws a pistol and aims her weapons both ways.

  • Prophet of Truth: (off-screen) "You cannot hope to kill them all!"

Keyes pauses and lowers her weapons. She looks at her pistol.

  • Commander Keyes: "You're right..."

She reluctantly aims the pistol at Johnson. He staggers towards her.

  • Sergeant Johnson: "Do it. Me...then you..."

Keyes hesitates, lowering her pistol slightly with sadness on her face.

  • Sergeant Johnson: "Now!"

Keyes straightens up and aims. Several Spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.

  • Sergeant Johnson: "No!"

A Jiralhanae Captain restrains Johnson, who struggles, horrified. Keyes falls to her knees, collapses and dies with five glowing spikes in her back. Truth walks on screen gingerly holding a Spiker in one hand. He looks down at Keyes.

  • Prophet of Truth: "Your forefathers wisely set aside their compassion..."

He drops the Spiker, and shakes a fist to emphasize his speech.

  • Prophet of Truth: "...steeled themselves for what needed to be done."

Truth walks up to Johnson, who is still being restrained by the Jiralhanae.

  • Prophet of Truth: "I see now why they left you behind."

Sergeant Johnson is brought up to the control panel.

  • Prophet of Truth: "You were weak. And gods must be strong."
[HBO Halo 3 Cutscene archive] From the cutscene at the end of "The Covenant/Journey&#39;s End".
Pod infectors scurry past Thel 'Vadam and the Master Chief.

He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one (Installation 04 has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood tank forms drop from above. The Master Chief draws his assault rifle and aims, and 'Vadam activates his energy sword.

  • Gravemind (through the tank forms): "Do not shoot, but listen! Let me lead you safely to our foe. Only you can halt what he has set in motion."

Note: In the subtitles, the Gravemind says "stop" instead of "halt."

The pair lower their weapons cautiously. Pod infectors scurry between their feet toward their common enemy. The Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing that they have no other choice.

{Gameplay}

Revelation[edit]

The Master Chief, the Arbiter, and the Flood begin their final assault on Truth. Three bridges stand between them and the Control Center. Resistance on the first bridge consists of Unggoy and Kig-Yar infantry led by a single Jiralhanae Captain, backed up by Unggoy Heavies. The Chief and his allies quickly defeat these enemies and cross the first bridge.

The Chief enters a room with holograms of Truth in the Forerunner systems.

  • Prophet of Truth (Hologram): "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, bitter curse. Clear evidence of treachery long hidden!"
The Arbiter duels a Brute Chieftain on the Citadel.

At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a Jiralhanae Chieftain wielding a gravity hammer and his Bodyguards, with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of Unggoy Heavies armed with fuel rod guns). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.

In the second room, Truth's holograms broadcast a final message.

  • Prophet of Truth (Hologram): "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this, my brothers: they may foul the way with their charred and broken bones, but they will not stop the Journey."

Resistance on the third bridge has already been crushed by the Flood. The Chief and the Arbiter step over the bodies of fallen Jiralhanae, Unggoy, and combat forms and finally reach the Control Center. A large gap is now all that stands between them and Truth. The Chief activates a light bridge, allowing them to cross.

{Cutscene}

The Master Chief and Thel 'Vadam cross the light bridge. They pass by an inert Flood corpse, and come across a distraught Sergeant Johnson who is resting Miranda Keyes' lifeless body on his lap by her head next to the Pelican. The pair stop and stare into Keyes' empty eyes, until Johnson closes them gently.

The Chief continues to stare at Miranda, shoulders slumped, obviously disheartened, while 'Vadam approaches the crawling form of Truth, his energy sword turned off but at the ready.

  • Prophet of Truth: (weakly) "Can you see, Arbiter? The moment of salvation is at hand."

The Arbiter grabs Truth by the throat and points his currently deactivated sword in the Prophet's face.

  • Thel 'Vadam: "It will not last!"
  • Prophet of Truth: "Your kind...never believed in the promise of the sacred rings."

Flood biomass suddenly erupts from Truth's head. Spores spew from his mouth. The Prophet is infected.

  • Gravemind (speaking through Truth): "Lies for the weak. Beacons for the deluded."

At this moment, 'Vadam draws his energy sword back and activates it, ready to kill his former leader. The Master Chief points his assault rifle at Truth in case he is completely taken over by the Flood.

  • Thel 'Vadam: "I will have my revenge. On a Prophet, not a plague!"

Truth regains control of his body.

  • Prophet of Truth: "My feet tread the Path. I shall become a god!"

Tentacles begin to sprout on Truth as the Flood infection progresses.

  • Gravemind (speaking through Truth): "You will be food - nothing more."

The Chief approaches the Ark's control panel, ready to deactivate it.

  • Prophet of Truth: (realizing what he's about to do) "NO!"

The Chief deactivates the Ark. The holographic Halo rings dim. The Flood body begins to stir.

  • Prophet of Truth: (being held aloft by 'Vadam) "I...am...Truth! The voice of the Covenant!"

'Vadam releases Truth briefly, then viciously grabs his neck from behind. Truth's crown falls off as he pitifully gasps for air, trying to grab 'Vadam's hand.

  • Thel 'Vadam: "And so… you must be silenced."
The Arbiter kills the Prophet of Truth.

'Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the Hierarchs is dead.

The Arbiter pulls his sword out and lets Truth's corpse fall to the floor. He lets out a roar of triumph and deactivates his sword. He then turns to the Chief. The Chief gives the Sangheili a nod, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Keyes' body into the Pelican. There is a moment of silence as they realize that their victory has not been without loss, but the Human-Covenant War is finally over.

Suddenly, the ground begins to tremble, and massive tentacles rise up all around them. Chief wields his assault rifle and 'Vadam reactivates his sword. They both stare up at the tentacles which are now reaching high above them. The Gravemind laughs maniacally.

Johnson leaps into the Pelican's cockpit and starts to take off, heading for the hole in the window that Keyes made earlier. The Chief climbs onto the control panel of the Ark and jumps up, grabbing onto the departing Pelican's landing gear. 'Vadam deactivates his sword and grabs the Chief's hand. Just before the Pelican can get out, the tentacles knock both of them off. The Pelican spirals out of control and falls out of sight. 'Vadam and the Chief land in a heap on the Citadel's floor. The Gravemind's tentacles swerve around them and multiple Flood forms can be heard approaching.

  • Gravemind: "Now the gate has been unlatched, headstones pushed aside… corpses shift and offer room, a fate you must abide!"
Surrounded by Gravemind's tentacles, John-117 and 'Vadam stand back to back.

The Chief and 'Vadam get back up. 'Vadam reactivates his sword, and the Chief takes aim with his assault rifle. They come back-to-back.

  • Thel 'Vadam: (almost exasperated) "We trade one villain for another."

For a moment, the tentacles appear poised to strike. Then - as if sensing a threat (possibly the Sentinels) - the Gravemind suddenly retreats, leaving its minions behind to deal with the pair. Two combat forms jump up from behind the Control Panel.

{Gameplay}

  • Sergeant Johnson (COM): "I can barely keep hold of her, Chief! No way I can pick you up! Head back to the lift... find a way down!"

The Chief and 'Vadam kill the two combat forms and cross back over the light bridge. Both heroes fight their way through hordes of Flood, which have betrayed them now that the Halo rings have been deactivated. Fortunately, Sentinels have arrived and are fighting the Flood.

The Chief reenters the room where Truth's first message was broadcasted.

  • Cortana (Cortana Moment): "I'm a thief...but I keep what I steal."

Master Chief and Thel 'Vadam make it back to elevator. The lift is not working, so they jump down a shaft at the back of the room.

{Cutscene}

The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.

  • Thel 'Vadam: "What do you see?"

With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.

A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's a Halo ring, incomplete, rising from inside the Ark's Foundry. Cortana's plan is becoming clear.

John-117 tells 343 Guilty Spark he plans to activate the ring.

'Vadam turns and looks at the Chief.

  • Thel 'Vadam: "A replacement. For the ring you destroyed."
  • John-117: "When did you know?"

Spark hovers up from behind and comes up to the Chief.

  • 343 Guilty Spark: "Just now - but...I had my hopes. What will you do?"
  • John-117: "Light it."
  • 343 Guilty Spark: (overjoyed) "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."

He flies enthusiastically around the Chief and 'Vadam and then flies off towards his new Halo now talking to himself.

  • 343 Guilty Spark: "Though it will take time to fabricate an Activation Index, I will see to the letter that..." (he flies too far away)
John-117 and the Arbiter look towards High Charity.

The Arbiter turns to the Chief.

  • Thel 'Vadam: "How will you light it?"

They both turn to look at the crashed High Charity in the distance, realizing that Cortana still has the Activation Index required to activate the new Halo ring.

Fade to black.

Level ends.

Achievements[edit]

The following achievements can be unlocked on this mission on the Xbox 360 edition of Halo 3.

Icon Name Description Gamerscore gamerscore
H3 Achievement Last Stand.png Last Stand Finish the seventh mission of the Campaign on Normal, Heroic, or Legendary. 40 gamerscore
H3 Achievement Thunderstorm.png Thunderstorm Find and claim this skull. 10 gamerscore

Trivia[edit]

Glitches[edit]

Main article: Glitches
A screenshot of a glitch in which Brutes that pilot Banshees sometimes carry battle rifles.
A dead Brute with a Battle Rifle.
  • If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
  • If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
  • At Rally Point Alpha, on the island where the Phantom deploys the Anti-air Wraith, one can trick the game into believing that one is stranded on the island. Then the game will spawn a Hornet piloted by a Marine Pilot who will land it on the island and offer it to the player. The player can have infinite Marine Pilots and an infinite number of Pilot controlled Hornets by exploiting this, causing the map to overload.
  • Occasionally, when a Banshee pilot dies, or when the player boards one, the Brute will be holding a human Battle Rifle.
  • The player can ride in certain Pelicans in this level by bringing their Hornet right up to the back of the Pelican, getting out, and holding "RB". If one does it correctly, one will be riding the Pelican.
  • It is possible to get into the second tower that the Arbiter disabled using the Time travel glitch. The tower's interior is just an empty space with nothing inside, not even floors or walls as one can see here.
  • After the player makes the Elites the enemy by betraying allies, if the player gets in a vehicle and allows an Elite to board the player, he will be unable to melee or melee the player out.
  • The Scorpion Tank cockpit will be closed even before the player enters it, however if the player starts on Rally Point Bravo, the cockpit will be normally opened.
  • The Phantom riding glitch can be performed on this level, making the player disappear in the level.
  • The Two Arbiters glitch can be performed on this level.
  • The Infected Brute Chieftain Glitch may be seen on this level.
  • Occasionally, while a corpse is being infected by the Flood, without the first Pod infector dying, another Pod infector may enter it. Despite this, only one Pod infector will be present in the Combat Form. The other Pod infector will be attempting to dig into the corpse.
  • The Secret Marine on The Covenant can be found on this level.
  • If one gets to the texture fault where the hidden Marine is, one can see the other player's screen. If one drives into it, the player will be erased out of the map.
  • During the battle with the two Scarabs, if the player boards one of the Hornets (as opposed to piloting it him/herself), then the Hornet's pilot will take the player to the Scarab, and return to pick up the player when the player destroyed the Scarab's core. The AI-piloted Hornet will then take the player to the second Scarab, and repeat the sequence.
  • If the player destroys a Scarab's power core right after it lands, the player and everyone else on the Scarab will be thrown across the map. It can also be performed if one rides in a Hornet and jump off when one is over the Scarab. Then one must bypass the enemies and melee the power core.
  • On Co-op, if the player glitches into the Citadel, the Flood will become the enemy.
  • Using the time travel glitch, one can trigger a special glitch seen here. As a hint of what will happen is that one scene will be interlaced with another one and the music will blend.
  • It is possible to "control" a Scarab in this level. First, kill one Scarab then land on the other. Kill all enemies then stand on the top. It will walk towards the direction the player is aiming at because it's AI is scripted to follow the player.
  • If one retains 343 Guilty Spark by destroying the Separatist Phantom that comes to pick up Arbiter and deploy an Auto-turret facing Guilty Spark, the Auto-turret will shoot at him for unknown reasons.
  • The player can jump over the chasm where they is supposed to activate a light bridge and reach Truth by using a Gravity Hammer and a Plasma Grenade. By grenade jumping backwards and using the Hammer at the peak of the jump, the player can be propelled across the chasm, but even if they lands safely, the bridge will strangely activate on its own, and the cutscene will play.
  • After the cutscene where Arbiter has killed Truth, if the player melees the Prophet, the dead body will fall through the platform.
  • It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
  • If the player happens to use Acrophobia Skull and not using the elevator to the control tower, the Brute Chieftain and Brutes at the first tower will not attack or move if the player flies above. When at the third tower, however, the War Chieftain and Stalker Brutes will shoot the player but will not move. The Stalker Brutes will also not turn invisible at that point.

Mistakes[edit]

  • In the first cutscene, when the Warthog is knocked from the Pelican carrying John-117 during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs.
  • When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op.
  • The Pelican that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
  • When one deactivates the shield in the third tower where Johnson failed to do so, one is attacked by Flood who come crashing through the window. However, when the tower is seen from outside (the snowy area outside the Citadel), the glass is intact.
  • When the player is in the area where the two Scarabs are, one can see a huge air battle in the sky, Hornets and multiple Banshees squadrons. This battle, however, is scripted and will repeat in every play-through. One can look at this battle closer with the Theater mode or at the Secret Marine emplacement. As observed in Theater mode, the Pelicans and Hornets are badly textured, but Banshees remain the same.
  • There are marked landing spots on where the Scarabs land.
  • During the first cutscene that takes place in the Citadel, the screens in the "foyer" show Johnson being held by a Brute Minor. Later in that cutscene, however, the Brute inexplicably changes into a Chieftain. It is possible that the Brute Minor had quickly "passed" Johnson to the Chieftain when the Master Chief and Arbiter gaze at the lift's height, however, no Minor is present later the cutscene, only the Chieftain's bodyguards.
  • At the same screen mentioned above, the Prophet of Truth was already out of his gravity throne, as the 2 golden "spikes" on the throne were missing.
  • In the same cutscene, when Miranda crashes her Pelican through the foyer, for a split second one can see the top of the control room fail to fully render before the top of the room inexplicably reappears as her ship goes down.
  • In the opening cutscene of Revelation, if one has the subtitles turned on, when the Gravemind says "halt", the subtitles read "stop".
  • When the Prophet of Truth is killed by the Arbiter during the cutscene, he loses his crown. However, when the gameplay resumes and Truth is dead on the floor, he is still wearing his crown.
  • Near the end of the cutscene in which the Arbiter kills the Prophet of Truth, two Brute Flood Combat Forms are seen climbing over the Ark's controls to attack the Chief and the Arbiter. However, when gameplay resumes, it is two Elite Flood Combat Forms that are standing in front of the Ark's controls.
  • When the Scarabs fall down from the sky, it seems as if they fall out of nowhere.

Easter eggs[edit]

Main article: Easter eggs

References[edit]

  • The first chapter of the level is named "Trident". This refers to the three towers and the Citadel. There are three spikes on a trident—a metaphor for the towers. The handle that the spikes lead up is a metaphor for the Citadel.
  • In the opening cutscene, there are 7 ally dropships in total: 5 Pelicans and 2 Separatist Phantoms.
  • The Marathon symbol can be seen in the middle of all the elevator control panels present in the level.
  • The platform at the end of the Citadel could be a large Marathon symbol, due to the break in the large platform in the front, and the smaller circle in the center.
  • The window of the Citadel becomes a prominent Marathon symbol after Commander Keyes crash into the Citadel.

Miscellaneous[edit]

The Marathon symbol that appears on the elevator control panels.
  • The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest.
  • This level is the last level in which the player fights the Covenant (excluding the Easter Egg Grunt on the final level). It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, The Ark, Sierra 117, and Crow's Nest.
  • Bungie has stated that this is the longest level in the whole Halo Trilogy, partially because it is the Covenant's last stand against Humanity. It is also the only Campaign level where players can use AV-14 Hornets.
  • This is one of the only two levels where the player can achieve Too Close to the Sun, the other being The Storm.
  • This is the second and last level in Halo 3 to have ODSTs fight alongside with the player.
  • This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower.
  • This is the only level in the Halo Trilogy that involves a battle against two Scarabs at the same time.
  • This is the first and only level in the trilogy in which the Flood are allies to the player.
    • Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments.
  • This level and High Charity are the only levels in the trilogy in which Brutes can be seen engaging the Flood.
  • This level and Floodgate are the only levels in Halo 3 to have Sangheili allies besides Thel 'Vadam.
    • It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major.
    • If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible to do it on Floodgate, but if you want your allies to live, it is much easier to do on co-op.)
  • The Sangheili allies at the third tower will differ in number of Minors and Majors depending on difficulty.
    • Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary.
    • The only way for all the Elites to be Majors is to have the Thunderstorm skull on.
    • This is also the only level where living Minors can be seen during gameplay.
  • It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op.
  • Hijacking the first Anti-Air Wraith in the level will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: AA Wraith Glitch.
  • This is the first level in which the player can use the Spartan Laser.
  • If played on Easy or Normal difficulties, there is a second Spartan Laser near the crashed Pelican at the beginning of the level.
  • It is possible to progress through the level without destroying the Anti-air Wraith in the beginning. The Pelican will not arrive and no enemies will spawn in the canyon that one would otherwise drive through, until one reaches the area around the tower.
  • It is possible to get a Mongoose or a Warthog onto the one of the Scarabs in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab during the jump.
  • At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the Scarabs, if there are any surviving Covenant forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the Control Room later in the game.
  • Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor.
  • During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down.

Gallery[edit]

Concept art[edit]

Storyboards[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo Waypoint, Hero-Fortitude (Retrieved on Jun 1, 2020) [archive]
Preceded by
The Ark
Halo 3 Campaign Missions
The Covenant
Succeeded by
Cortana