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Pitfall: Difference between revisions

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*Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes:
*Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes:
**The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via [[Forge]].
**The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via [[Forge]].
**There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
***The MLG variant of The Pit included these crates as well.
***The MLG variant of The Pit included these crates as well.
**There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
**The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This '''cannot''' be reverted via Forge.
**The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This '''cannot''' be reverted via Forge.
*The Elite Minors that appear on the targets on Pitfall wield Plasma Rifles rather than Storm Rifles, despite the fact that their armor is of the Covenant Remnant faction.
*The Elite Minors that appear on the targets on Pitfall wield Plasma Rifles rather than Storm Rifles, despite the fact that their armor is of the Covenant Remnant faction.

Revision as of 19:07, December 16, 2013

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Pitfall is a Halo 4 multiplayer map set in a UNSC facility. It is a remake of The Pit from Halo 3 and is part of the Bullseye Pack.

Description

Pitfall is a medium-sized symmetrical map set in a UNSC training facility. The map is a large indoor environment adapted for close-quarters encounters. There are small buildings, corridors, ramps and lifts. The crates and ledges were slightly updated for the sake of the remake.[1]

Trivia

  • There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations.
  • Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes:
    • The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via Forge.
    • There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
      • The MLG variant of The Pit included these crates as well.
    • The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This cannot be reverted via Forge.
  • The Elite Minors that appear on the targets on Pitfall wield Plasma Rifles rather than Storm Rifles, despite the fact that their armor is of the Covenant Remnant faction.
  • Fans have speculated that the cataclysmic disaster on Pitfall may have been a result of the UNSC destroying the planet's moon as a way to repel a Covenant invasion. Others state that it was a natural disaster, such as the moon being struck by a large object, or even unwanted side effects of the UNSC testing weapons such as the NOVA bomb.
  • It is possible to Forge outside of Pitfall through a glitch.

Gallery

Screenshots

Concept art

Sources