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MJOLNIR Powered Assault Armor/Mark VI: Difference between revisions

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(Surely there's a better intro quote floating somewhere in the aether.)
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|image=[[File:MJOLNIR Mark VI.png|300px]]
|image=[[File:MJOLNIR Mark VI.png|300px]]
|manufacturer=[[Materials Group]]<ref name="H4EG"/>
|manufacturer=[[Materials Group]]<ref name="H4EG"/>
|testsite=SWC, [[Seongnam]], [[United Korea]]<ref name="H4EG"/>
|testsite=SWC, [[Songnam]], [[Korea]]<ref name="H4EG"/>
|type=[[MJOLNIR Powered Assault Armor|MJOLNIR (GEN1)]]
|type=[[MJOLNIR Powered Assault Armor|MJOLNIR (GEN1)]]
|role=General combat
|role=General combat
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|features=[[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic biofoam injectors
|features=[[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic biofoam injectors
}}
}}
{{Quote|Well, I guess it was all obsolete anyway. Your new suit's a Mark VI, just came up from [[Seongnam]] this morning.|[[Unidentified Master Gunnery Sergeant]]}}
{{Quote|Well, I guess it was all obsolete anyway. Your new suit's a Mark VI. Just came up from [[Songnam]] this mornin'.|[[Unidentified master gunnery sergeant]]}}


The '''MJOLNIR Powered Assault Armor/Mark VI''' was the third major version of the [[MJOLNIR Powered Assault Armor]]. The last mainline MJOLNIR GEN1 suit to be issued to the SPARTAN-IIs,<ref name="H4 classic 2"/> the Mark VI was issued to the few surviving [[SPARTAN-II Program|SPARTAN-II supersoldiers]] in [[2552|October 2552]], replacing the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]]. Shortly after the end of the [[Human-Covenant War]], it was replaced by the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]<ref>'''Halo: Glasslands''', ''page 213''</ref> and [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]. It could still be requisitioned by [[SPARTAN-IV Program|SPARTAN-IV]] personnel as late as [[2558|February 2558]], albeit upgraded to function with the GEN2 suite.<ref name="H4 classic">[http://www.youtube.com/watch?v=19nznZGyuw0&feature=g-all-u ''Halo 4 Armor - ALL Helmets, Torso, and Shoulder + Skins from PAX!'']</ref><ref name="H4 classic 2">[http://i.imgur.com/bwF1J.jpg '''Imgur''' - ''Halo 4 Mark VI classic'']</ref><ref name="H4 classic 3">[http://halo4nation.com/wp-content/uploads/2012/09/8lUoq.jpeg '''Halo 4 Nation''' - ''Classic Mark VI'']</ref><ref name="H4 classic 4">[http://www.youtube.com/watch?v=7OdiDtrstNQ ''Halo 4 News : All Forearms, Legs, Visors, Torsos from PAX Prime '']</ref>
The '''MJOLNIR Powered Assault Armor/Mark VI''' was the third major version of the [[MJOLNIR Powered Assault Armor]]. The last mainline MJOLNIR GEN1 suit to be widely issued,<ref name="H4 classic 2"/> the Mark VI was issued to the few surviving [[SPARTAN-II program|Spartan-II supersoldiers]] in [[2552|October 2552]], replacing the [[Mark V]]. Shortly after the end of the [[Human-Covenant War]], it was replaced by the [[Mark VII]]<ref>'''Halo: Glasslands''', ''page 213''</ref> and [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]. The Mark VI could still be requisitioned by [[Spartan-IV]] personnel as late as [[2558|February 2558]], albeit upgraded to function with the GEN2 suite.<ref name="H4 classic">[http://www.youtube.com/watch?v=19nznZGyuw0&feature=g-all-u ''Halo 4 Armor - ALL Helmets, Torso, and Shoulder + Skins from PAX!'']</ref><ref name="H4 classic 2">[http://i.imgur.com/bwF1J.jpg '''Imgur''' - ''Halo 4 Mark VI classic'']</ref><ref name="H4 classic 3">[http://halo4nation.com/wp-content/uploads/2012/09/8lUoq.jpeg '''Halo 4 Nation''' - ''Classic Mark VI'']</ref><ref name="H4 classic 4">[http://www.youtube.com/watch?v=7OdiDtrstNQ ''Halo 4 News : All Forearms, Legs, Visors, Torsos from PAX Prime '']</ref>


==Overview==
==Overview==
Late into the war, as work on the MJOLNIR Mark V was being completed, a top-secret parallel development lab in Seongnam, [[United Korea]], began work on their own prototype of Project: MJOLNIR; this came to be known as [[MJOLNIR Powered Assault Armor/Black|MJOLNIR: BLACK]], a standalone "skunkworks" prototype of the Mark VI MJOLNIR armor.<ref> '''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo Evolutions]]''' ''[[Blunt Instruments]]'' page 195</ref> Using data from the existing and in-development versions of the MJOLNIR armor, the Seongnam team was able to produce a suit with many technical advancements not yet available to the standard MJOLNIR system. After extensive testing of prototype models in combat against the Covenant, the BLACK prototype was eventually inducted into the MJOLNIR line of combat exoskeletons and officially designated as the sixth version.<ref>'''[[Halo Encyclopedia]]''' ''page 89''</ref> It was approved for use after the [[Fall of Reach|loss]] of [[Reach]] and equipped to the surviving SPARTAN-IIs from Reach after their arrival on Earth.
Late into the war, as work on the MJOLNIR Mark V was being completed, a top-secret parallel development lab in [[Songnam]], [[Korea]], began work on their own prototype of Project: MJOLNIR. This project came to be known as [[MJOLNIR Powered Assault Armor/Black|MJOLNIR: BLACK]], a standalone "skunkworks" prototype of the Mark VI MJOLNIR armor.<ref> '''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo Evolutions]]''' ''[[Blunt Instruments]]'' page 195</ref> Using data from the existing and in-development versions of the MJOLNIR armor, the Seongnam team was able to produce a suit with many technical advancements not yet available to the standard Mjolnir system. After extensive testing of prototype models in combat against the Covenant, the BLACK prototype was eventually inducted into the Mjolnir line and officially designated as the sixth version.<ref>''[[Halo Encyclopedia]]'' page 89</ref> It was approved for use after the [[Fall of Reach|loss]] of [[Reach]] and equipped to the surviving Spartan-IIs after their arrival on Earth.


The MJOLNIR Mark VI is capable of taking full advantage of the physical capabilities of a SPARTAN-II. The suit is constructed in overlapping layers. It is environmentally sealed, capable of [[extra-vehicular activity]] and operations in toxic atmosphere. It is hardened against [[electromagnetic pulse]]s and radiation, and has filters that are effective at removing toxins and bacteria from the local atmosphere.<ref>'''[[Halo Encyclopedia]]''' ''page 92''</ref>
The Mark VI is capable of taking full advantage of the physical capabilities of a Spartan. The suit is constructed in overlapping layers. It is environmentally sealed, capable of [[extra-vehicular activity]] and operations in toxic atmosphere. It is hardened against [[electromagnetic pulse]]s and radiation, and has filters that are effective at removing toxins and bacteria from the local atmosphere.<ref>''Halo Encyclopedia'' page 92</ref>


The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited number of impacts from Covenant energy weapons. The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's [[neural interface]].
The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited number of impacts from Covenant energy weapons. The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's [[neural interface]].
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Spartans are implanted with a [[Spartan neural interface|unique model]] of the [[command neural interface]]. This network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and use of weapons, and input from the onboard sensors comes directly to the user's mind. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.
Spartans are implanted with a [[Spartan neural interface|unique model]] of the [[command neural interface]]. This network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and use of weapons, and input from the onboard sensors comes directly to the user's mind. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.


Each suit of MJOLNIR Mark VI armor contains a layer of superconducting computer memory. Envisioned by Dr. Halsey, this revolutionary layer forms a network, capable of supporting the kinds of artificial intelligence usually reserved for starships, a piggyback system.
Each suit of Mjolnir Mark VI armor contains a layer of superconducting computer memory. Envisioned by [[Dr. Catherine Halsey]], this revolutionary layer forms a network, capable of supporting the kinds of artificial intelligence usually reserved for starships, a piggyback system.


The suits also contain a strength-enhancing layer.  This marvel of engineering uses piezoelectric properties to enhance and assist a Spartan's already prodigious muscle power, and grant superhuman feats of might.
The suits also contain a strength-enhancing layer.  This marvel of engineering uses piezoelectric properties to enhance and assist a Spartan's already prodigious muscle power, and grant superhuman feats of might.


The Mark VI generation largely solved problems with the previous versions of MJOLNIR armor. It had an improved energy shielding system, powered by a smaller fusion pack on the wearer's back. This shield system is much stronger and charges more quickly than the Mark V's. The suit also has denser yet less bulky armor plating. These streamlined plates have fewer grapple points than the Mark V so that an enemy has fewer advantages in close combat.<ref>'''[[Halo Encyclopedia]]''' ''page 90''</ref>
The Mark VI largely solves problems with the previous versions of Mjolnir armor. It has an improved energy shielding system, powered by a smaller fusion pack on the wearer's back. This shield system is much stronger and charges more quickly than the Mark V's. The suit also has denser yet less bulky armor plating. These streamlined plates have fewer grapple points than the Mark V so that an enemy has fewer advantages in close combat.<ref>'''Halo Encyclopedia''' ''page 90''</ref>


In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the armor by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[:File:Mark VI EVG.png]]</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref>'''[[Halo Encyclopedia]]''' ''page 91''</ref>
In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the armor by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[:File:Mark VI EVG.png]]</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref name="ENC91">''Halo Encyclopedia'' page 91</ref>


In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through intelligent [[motion tracker]].
In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through intelligent [[motion tracker]].


The third stage in the MJOLNIR evolution, the MJOLNIR Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created.
The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created.


== Variants and compatibility ==
==Variants and compatibility==
Being a modular armor system, the MJOLNIR can fulfill multiple combat roles and operate in various environments. A number of variants have been designed for to meet the mission requirements and situations. These variants are the pinnacle of MJOLNIR evolution from design and function gathered from data, feedback, incidents and general design improvements gather throughout the Human-Covenant War.
Being a modular armor system, Mjolnir can fulfill multiple combat roles and operate in various environments. A number of variants have been designed for to meet the mission requirements and situations. These variants are the pinnacle of Mjolnir evolution from design and function gathered from data, feedback, incidents and general design improvements gather throughout the Human-Covenant War.


=== CQB variant ===
===CQB variant===
{{Main|MJOLNIR Powered Assault Armor/C variant|l1=MJOLNIR/C variant}}
{{Main|MJOLNIR Powered Assault Armor/C variant|l1=MJOLNIR/C variant}}
The "C" variant is designed specifically for close combat by making joints more mobile and including additional attachments for additional close quarters equipment.
The "C" variant is designed specifically for close combat by making joints more mobile and including additional attachments for additional close quarters equipment.


=== EVA variant ===
===EVA variant===
{{Main|MJOLNIR Powered Assault Armor/V variant|l1=MJOLNIR/V variant}}
{{Main|MJOLNIR Powered Assault Armor/V variant|l1=MJOLNIR/V variant}}
The "V" variant is designed specifically for extra-vehicular combat. It has more rounded features and improved armor plating that self-seals, securing its user from almost any punctures created by small shrapnel.
The "V" variant is designed specifically for extra-vehicular combat. It has more rounded features and improved armor plating that self-seals, securing its user from almost any punctures created by small shrapnel.


=== EOD variant ===
===EOD variant===
{{Main|MJOLNIR Powered Assault Armor/EOD variant|l1=MJOLNIR/EOD variant}}
{{Main|MJOLNIR Powered Assault Armor/EOD variant|l1=MJOLNIR/EOD variant}}
The EOD armor is designed for situations involving explosive material, for example defusing bombs or removing land mines. The modifications to the armor are designed to limit damage to the wearer in a blast.
The EOD armor is designed for situations involving explosive material, for example defusing bombs or removing land mines. The modifications to the armor are designed to limit damage to the wearer in a blast.


=== Recon variant ===
===Recon variant===
{{Main|MJOLNIR Powered Assault Armor/R variant|l1=MJOLNIR/R variant}}
{{Main|MJOLNIR Powered Assault Armor/R variant|l1=MJOLNIR/R variant}}
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR armor with stealth capabilities; however, the Recon variant reduces infrared signature, reflective surfaces, and [[Cherenkov]] emission.
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the Mjolnir armor with stealth capabilities. Recon reduces infrared signature, reflective surfaces, and [[Cherenkov]] emission.


=== Rogue variant ===
=== Rogue variant ===
{{Main|MJOLNIR Powered Assault Armor/A variant|l1=MJOLNIR/A variant}}
{{Main|MJOLNIR Powered Assault Armor/A variant|l1=MJOLNIR/A variant}}
When the Outer Colonies fell to the Covenant, the UNSC turned to the private sector to produce classified war military hardware. The "A" variant, otherwise known as the Rogue variant, was one of many armor pieces to be made by private companies.
When the Outer Colonies fell to the Covenant, the UNSC turned to the private sector to produce classified war military hardware. The "A" variant, colloquially known as "Rogue", is one of several armor sets made by private companies, a trend that would become standard with GEN2.


=== Scout variant ===
===Scout variant===
{{Main|MJOLNIR Powered Assault Armor/S variant|l1=MJOLNIR/S variant}}
{{Main|MJOLNIR Powered Assault Armor/S variant|l1=MJOLNIR/S variant}}
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR armor with stealth capabilities; however, the Scout variant relies heavily on highly advanced materials.
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR armor with stealth capabilities. Scout relies heavily on highly advanced materials.


=== Security variant ===
===Security variant===
{{Main|MJOLNIR Powered Assault Armor/M variant|l1=MJOLNIR/M variant}}
{{Main|MJOLNIR Powered Assault Armor/M variant|l1=MJOLNIR/M variant}}
Designed for security personnel, the Security variant was first manufactured on [[Mars]] in [[2528]] and like many other MJOLNIR variants, has been upgraded to function with the Mark VI suite.
Designed for security personnel, the Security variant was first manufactured on [[Mars]] in [[2528]] and like many other Mjolnir variants, was upgraded to function with the Mark VI suite.


=== GEN2-related variants ===
===GEN2-related variants===
Some Mark VI variants are superficially similar to the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 MJOLNIR armor]] introduced in the wake of the [[Human-Covenant War]].<ref name="HWFred">[https://www.halowaypoint.com/en-us/universe/characters/frederic-104 '''Halo Waypoint''' - ''Frederic-104'']</ref> The Mark VI MJOLNIR armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was heavily upgraded by UNSC AI [[Cortana]] during his five years of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|nanomachines]] to overhaul John's armor plating.<ref>[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield-recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref>
Some Mark VI variants are superficially similar to the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] introduced in the wake of the [[Human-Covenant War]].<ref name="HWFred">[https://www.halowaypoint.com/en-us/universe/characters/frederic-104 '''Halo Waypoint''' - ''Frederic-104'']</ref> The Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was heavily upgraded by UNSC AI [[Cortana]] during his five years of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|nanomachines]] to overhaul John's armor plating.<ref>[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield-recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref>


By [[2552#October|October 20, 2552]], [[Linda-058]] and [[Fred-104]] of [[Blue Team]] had been issued variants of MJOLNIR Mark VI armor with base components similar to John-117's modified armor.<ref>'''Halo 2 Anniversary - Terminals''', ''[[Terminal/Halo 2 Anniversary|Terminals]]''</ref> Fred wore the prototype [[MJOLNIR Powered Assault Armor/Centurion|Centurion]] platform while Linda's variant was custom-built according to her personal requirements, stocked with various attachments and additional optics to make her sniper firing much easier.<ref name="HWL58">[https://www.halowaypoint.com/en-us/universe/characters/linda-058 '''Halo Waypoint''' - ''Linda-058'']</ref> [[Kelly-087]] also received similar armor after she returned to Earth from [[Shield World 006]] in [[2553]].<ref>'''Halo: Escalation''', ''[[Halo: Escalation Issue 8|Issue 8]]''</ref>
By [[2552#October|October 20, 2552]], [[Linda-058]] and [[Fred-104]] of [[Blue Team]] had been issued variants of Mjolnir Mark VI armor with base components similar to John-117's modified armor.<ref>'''Halo 2 Anniversary - Terminals''', ''[[Terminal/Halo 2 Anniversary|Terminals]]''</ref> Fred wore the prototype [[MJOLNIR Powered Assault Armor/Centurion|Centurion]] platform while Linda's variant was custom-built according to her personal requirements, stocked with various attachments and additional optics to make her sniper firing much easier.<ref name="HWL58">[https://www.halowaypoint.com/en-us/universe/characters/linda-058 '''Halo Waypoint''' - ''Linda-058'']</ref> [[Kelly-087]] also received similar armor after she returned to Earth from [[Shield World 006]] in [[2553]].<ref>'''Halo: Escalation''', ''[[Halo: Escalation Issue 8|Issue 8]]''</ref>


==== Centurion variant ====
==== Centurion variant ====
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==== Compatibility with [GEN2] system ====
==== Compatibility with [GEN2] system ====
Following the development of the GEN2 MJOLNIR in the wake of the Human-Covenant War, the external components of the original Mark VI armor were reproduced as a variant of the new generation. The GEN2 Mark VI incorporates slight modifications to accommodate the different base architecture of the GEN2 system.
Following the development of the GEN2 Mjolnir in the wake of the Human-Covenant War, the external components of the original Mark VI armor were reproduced as a variant of the new generation. The GEN2 Mark VI incorporates slight modifications to accommodate the different base architecture of the GEN2 system.


==Armor components==
==Armor components==
*'''Inner skinsuit''': The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3">'''[[Halo: The Fall of Reach]]''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>  
*'''Inner skinsuit''': The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3">'''[[Halo: The Fall of Reach]]''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>  


*'''Integrated communications helmet''':<ref>'''Halo 3''' - ''MJOLNIR Mark VI helmet description''</ref><ref name="armory">'''[[Halo: Reach]]''', ''Armory description''</ref> The ICH is one of the most vital aspects of the MJOLNIR system. It is made of [[Titanium]], contains key features like a [[Heads Up Display]], and can identify equipment and display information about it when it is picked up by the wearer. Another feature is the direct neural interface system, which connects to a SPARTAN-II's neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subjects head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the MJOLNIR suit. The helmet also contains equipment to protect the user in hostile conditions, such as filters to remove toxins from the atmosphere, an oxygen supply to provide air to the wearer during EVA, thermal and motion trackers, radio communicators, solar-powered lighting, and imaging and video gear. The helmet also contains an AI housing located on the back of the helmet.
*'''Integrated communications helmet''':<ref>'''Halo 3''' - ''Mjolnir Mark VI helmet description''</ref><ref name="armory">'''[[Halo: Reach]]''', ''Armory description''</ref> The ICH is one of the most vital aspects of the MJOLNIR system. It is made of [[Titanium]], contains key features like a [[Heads Up Display]], and can identify equipment and display information about it when it is picked up by the wearer. Another feature is the direct neural interface system, which connects to a Spartan's neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subjects head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the MJOLNIR suit. The helmet also contains equipment to protect the user in hostile conditions, such as filters to remove toxins from the atmosphere, an oxygen supply to provide air to the wearer during EVA, thermal and motion trackers, radio communicators, solar-powered lighting, and imaging and video gear. The helmet also contains an AI housing located on the back of the helmet.


*'''Titanium alloy outer shell''': The outer shell of the MJOLNIR armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant punishment, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all MJOLNIR suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.
*'''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.


*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
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*'''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to a electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately twice their normal strength when they were using the Mark IV armor. Later versions appear to have increased their strength even further.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 167''</ref>
*'''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to a electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately twice their normal strength when they were using the Mark IV armor. Later versions appear to have increased their strength even further.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 167''</ref>


*'''Memory-processor superconductor layer''': A layer relatively new to the MJOLNIR line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field.  The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref>
*'''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field.  The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref>


*'''Magnetic weapon holder strips''': Powerful magnets are placed on the legs, waist, and back of the suit to hold any equipment with a magnetic property. The suit also contains a magnet system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer.
*'''Magnetic weapon holder strips''': Powerful magnets are placed on the legs, waist, and back of the suit to hold any equipment with a magnetic property. The suit also contains a magnet system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer.
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*'''[[Biofoam|Automatic biofoam injectors]]''': Biofoam injectors are an integral part of the systems that keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound.
*'''[[Biofoam|Automatic biofoam injectors]]''': Biofoam injectors are an integral part of the systems that keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound.


*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref>
*'''Fusion reactor''': The fusion reactor is the most essential part of the Mjolnir system, as it provides power to all equipment on the armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the Mjolnir armor are half the size of a normal fusion pack used by Marines.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref>


*'''[[Force-multiplying circuit]]s''': Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.
*'''[[Force-multiplying circuit]]s''': Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.


*'''[[Reactive circuit]]s''': Reactive Circuits are systems installed directly linked to the [[Spartan Neural Interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.
*'''[[Reactive circuit]]s''': Reactive Circuits are systems installed directly linked to the [[Spartan neural interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.


*'''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor.
*'''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor.
Line 110: Line 110:
*'''[[Mark VI BIOS|MJOLNIR Mark VI BIOS]]''': The basic input/output system, standard firmware interface for the Mark VI.
*'''[[Mark VI BIOS|MJOLNIR Mark VI BIOS]]''': The basic input/output system, standard firmware interface for the Mark VI.


*'''Lock-down system''': The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.<ref>''Halo 3'', level ''[[Arrival]]''</ref><ref>''Halo Encyclopedia'', page 91</ref><ref>'''Halo: Reach''', level ''[[Tip of the Spear]]''</ref><ref>[http://www.youtube.com/watch?v=eLmtVh_bmhs ''Halo Reach Legendary Edition'' developer commentary, part 4]</ref>
*'''Lock-down system''': The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.<ref>''Halo 3'', level ''[[Arrival]]''</ref><ref name="ENC91"/><ref>'''Halo: Reach''', level ''[[Tip of the Spear]]''</ref><ref>[http://www.youtube.com/watch?v=eLmtVh_bmhs ''Halo Reach Legendary Edition'' developer commentary, part 4]</ref>


*'''[[Quantum mirror]]''': A part of the armor's motion sensor system, located in the shoulder pauldron.<ref>'''Halo: Ghosts of Onyx''', ''page 221''</ref>
*'''[[Quantum mirror]]''': A part of the armor's motion sensor system, located in the shoulder pauldron.<ref>'''Halo: Ghosts of Onyx''', ''page 221''</ref>
Line 116: Line 116:
*'''[[Fail-safe detonation system]]''': This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.<ref>'''Halo: First Strike''', ''page 315''</ref>
*'''[[Fail-safe detonation system]]''': This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.<ref>'''Halo: First Strike''', ''page 315''</ref>


*'''Thruster pack component''': Located at the back of some variants of the Mark VI MJOLNIR armor, this component provides the ability to propel the MJOLNIR user over short distances and maneuver in zero-gravity environment.<ref>'''Halo 4''', ''[[Prologue]]''</ref>
*'''Thruster pack component''': Located at the back [[John-117]]'s uniquely upgraded armor, this component provides the ability to propel the wearer over short distances and maneuver in zero-gravity environment.<ref>''Halo 4'', campaign level "[[Shutdown]]"</ref> Whether it is featured on other versions is unclear.


== Production notes ==
== Production notes ==
Line 123: Line 123:


=== ''Halo: Reach'' ===
=== ''Halo: Reach'' ===
The Mark VI helmet appears in ''Halo: Reach'' as a prototype, possibly the [[MJOLNIR Powered Assault Armor/Black|MJOLNIR: Black]] variant.<ref name="armory">'''Halo: Reach''', ''Armory description''</ref> Two upgrades are available for the helmet, the first of which adds a Command Network Module on the left side with a Hardened Uplink Module-3rd Generation on the right side (FC-I[2]). The second upgrade adds an up-armor plate with a Command Network Module-Improved on the right side. The top part of the helmet has a single white stripe painted down the middle. Additionally, the sun visor is colored solid black.<ref name="armory">'''Halo: Reach''', ''Armory description''</ref>
The Mark VI helmet appears in ''Halo: Reach'' as a prototype, possibly [[MJOLNIR Powered Assault Armor/Black|MJOLNIR: Black]] variant.<ref name="armory">'''Halo: Reach''', ''Armory description''</ref> Two upgrades are available for the helmet, the first of which adds a Command Network Module on the left side with a Hardened Uplink Module-3rd Generation on the right side (FC-I[2]). The second upgrade adds an up-armor plate with a Command Network Module-Improved on the right side. The top part of the helmet has a single white stripe painted down the middle. Additionally, the sun visor is colored solid black.<ref name="armory">'''Halo: Reach''', ''Armory description''</ref>


===''Halo 4''===
===''Halo 4''===
Line 133: Line 133:
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Mark VI}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Mark VI}}
*In ''Halo: Reach'' the letters "FH" appear near the chin area of the Mark VI that is also present on the hood of the Warthog.<ref>[http://www.halopedian.com/images/0/0e/FH%282%29.png '''FH''' Easter egg]</ref>
*In ''Halo: Reach'' the letters "FH" appear near the chin area of the Mark VI that is also present on the hood of the Warthog.<ref>[http://www.halopedian.com/images/0/0e/FH%282%29.png '''FH''' Easter egg]</ref>
*The [[:File:Operation Firepower.jpg|armor]] worn by [[w:c:marvel:Operation Firepower (Earth-1610)|Operation Firepower]] from [[Marvel Comics]]' [[w:c:marvel:Earth-1610|''Ultimate'' universe]] greatly resembles the MJOLNIR Mark VI, combined with elements of [[w:c:marvel:Antonio Stark (Earth-1610)|Iron Man's]] armor. The helmet is nearly identical to that of the Mark VI and likewise has an orange face plate, though it features the distinctive eye slits of Iron Man's armor.
*The [[:File:Operation Firepower.jpg|armor]] worn by [[w:c:marvel:Operation Firepower (Earth-1610)|Operation Firepower]] from [[Marvel Comics]]' [[w:c:marvel:Earth-1610|''Ultimate'' universe]] greatly resembles the Mark VI, combined with elements of [[w:c:marvel:Antonio Stark (Earth-1610)|Iron Man's]] armor. The helmet is nearly identical to that of the Mark VI and likewise has an orange face plate, though it features the distinctive eye slits of Iron Man's armor.
*In ''Halo 4'', the back-right of the GEN2 Mark VI armor has an emblem comprising a star with two chevrons underneath. This symbol appears to be based on the insignia of the UNSC's [[Seventh Fleet]], (sans one chevron), as seen on the hulls of the {{UNSCship|Forward Unto Dawn}} and {{UNSCship|Aegis Fate}} in ''Halo 3''.
*In ''Halo 4'', the back-right of the GEN2 Mark VI armor has an emblem comprising a star with two chevrons underneath. This symbol appears to be based on the insignia of the UNSC's [[Seventh Fleet]], (sans one chevron), as seen on the hulls of the {{UNSCship|Forward Unto Dawn}} and {{UNSCship|Aegis Fate}} in ''Halo 3''.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H2-MasterChief-EarlyRender.jpg|An early render of the Master Chief in his MJOLNIR Mark VI armor in ''Halo 2''.
File:H2-MasterChief-EarlyRender.jpg|An early render of the Master Chief in his Mark VI armor in ''Halo 2''
File:MJOLNIR Mk-VI Upgraded concept-art.jpg|Concept art of the upgraded MJOLNIR Mark VI armor in ''Halo 4''.
File:MJOLNIR Mk-VI Upgraded concept-art.jpg|Concept art of the upgraded Mark VI armor in ''Halo 4''
File:H3_-_Awakening.png|Concept art of a Mark VI suit being fitted onto a Spartan.
File:H3_-_Awakening.png|Concept art of a Mark VI suit being fitted onto a Spartan
File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the Mark VI armor in ''Halo 4''.
File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the Mark VI armor in ''Halo 4''
File:Mark VI Study.jpg|MJOLNIR Mark VI study.
File:Mark VI Study.jpg|Mjolnir Mark VI study
File:H4-MJOLNIR-Skinsuit.jpg|The Mark VI's skinsuit.
File:H4-MJOLNIR-Skinsuit.jpg|The Mark VI's skinsuit
File:Halo2-MasterChiefShotgun.png|The MJOLNIR Mark VI as it appears in ''Halo 2''.
File:Halo2-MasterChiefShotgun.png|The Mjolnir Mark VI as it appears in ''Halo 2'
File:H2A - MC face.jpg|The MJOLNIR Mark VI as it appears in ''Halo 2 Anniversary''.
File:H2A - MC face.jpg|The Mark VI as it appears in ''Halo 2 Anniversary''
File:Halo3MC.png|The MJOLNIR Mark VI as it appears in ''Halo 3''.
File:Halo3MC.png|The Mark VI as it appears in ''Halo 3''
File:MARKVI IN REACH.png|The Mark VI in ''[[Halo: Reach]]''.
File:MARKVI IN REACH.png|The Mark VI in ''Halo: Reach''
File:H2A Terminals - BlueTeam.jpg|Linda-058 and Fred-104 clad in MJOLNIR Mark VI before [[Battle of Earth]].
File:H2A Terminals - BlueTeam.jpg|Linda-058 and Fred-104 clad in Mjolnir Mark VI before [[Battle of Earth]]
File:HE-Blue Team.jpg|Blue Team equipped with different modified variations of MJOLNIR Mark VI.
File:HE-Blue Team.jpg|Blue Team equipped with different versions of Mjolnir Mark VI
File:H4 MJOLNIR Mark VI.png|A Mark VI on a [GEN2] system.
File:H4 MJOLNIR Mark VI.png|Mark VI components on a [GEN2] suit
File:H4 - Mark VI armor back.jpg|Back view of the GEN2 Mark VI torso in ''Halo 4''. Note the emblem on the right pack.
File:H4 - Mark VI armor back.jpg|Back view of the GEN2 Mark VI torso in ''Halo 4''. Note the emblem on the right pack.
File:HtT-Mark VI HUD.png|John-117's modified Mark VI's HUD
File:HtT-Mark VI HUD.png|John-117's modified Mark VI's HUD
File:H5-Chief-Helmet.jpg|John-117's damaged custom Mark VI helmet in the [[Halo Xbox One E3 announcement trailer|teaser trailer]] for ''[[Halo 5: Guardians]]''.
File:H5-Chief-Helmet.jpg|John-117's damaged custom Mark VI helmet in the [[Halo Xbox One E3 announcement trailer|teaser trailer]] for ''[[Halo 5: Guardians]]''
File:Mark-vi-gen1.png|The GEN2 Mark VI from ''Halo 5: Guardians''.
File:Mark-vi-gen1.png|The GEN2 Mark VI from ''Halo 5: Guardians''
File:Mark-vi-gen1-scarred.png|The Scarred version of the GEN2 Mark VI.
File:Mark-vi-gen1-scarred.png|The Scarred version of the GEN2 Mark VI
File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in MJOLNIR Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]].
File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in Mjolnir Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]]
</gallery>
</gallery>



Revision as of 11:55, April 13, 2015

Template:Armor Infobox

"Well, I guess it was all obsolete anyway. Your new suit's a Mark VI. Just came up from Songnam this mornin'."
Unidentified master gunnery sergeant

The MJOLNIR Powered Assault Armor/Mark VI was the third major version of the MJOLNIR Powered Assault Armor. The last mainline MJOLNIR GEN1 suit to be widely issued,[1] the Mark VI was issued to the few surviving Spartan-II supersoldiers in October 2552, replacing the Mark V. Shortly after the end of the Human-Covenant War, it was replaced by the Mark VII[2] and MJOLNIR [GEN2]. The Mark VI could still be requisitioned by Spartan-IV personnel as late as February 2558, albeit upgraded to function with the GEN2 suite.[3][1][4][5]

Overview

Late into the war, as work on the MJOLNIR Mark V was being completed, a top-secret parallel development lab in Songnam, Korea, began work on their own prototype of Project: MJOLNIR. This project came to be known as MJOLNIR: BLACK, a standalone "skunkworks" prototype of the Mark VI MJOLNIR armor.[6] Using data from the existing and in-development versions of the MJOLNIR armor, the Seongnam team was able to produce a suit with many technical advancements not yet available to the standard Mjolnir system. After extensive testing of prototype models in combat against the Covenant, the BLACK prototype was eventually inducted into the Mjolnir line and officially designated as the sixth version.[7] It was approved for use after the loss of Reach and equipped to the surviving Spartan-IIs after their arrival on Earth.

The Mark VI is capable of taking full advantage of the physical capabilities of a Spartan. The suit is constructed in overlapping layers. It is environmentally sealed, capable of extra-vehicular activity and operations in toxic atmosphere. It is hardened against electromagnetic pulses and radiation, and has filters that are effective at removing toxins and bacteria from the local atmosphere.[8]

The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited number of impacts from Covenant energy weapons. The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's neural interface.

Spartans are implanted with a unique model of the command neural interface. This network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and use of weapons, and input from the onboard sensors comes directly to the user's mind. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.

Each suit of Mjolnir Mark VI armor contains a layer of superconducting computer memory. Envisioned by Dr. Catherine Halsey, this revolutionary layer forms a network, capable of supporting the kinds of artificial intelligence usually reserved for starships, a piggyback system.

The suits also contain a strength-enhancing layer. This marvel of engineering uses piezoelectric properties to enhance and assist a Spartan's already prodigious muscle power, and grant superhuman feats of might.

The Mark VI largely solves problems with the previous versions of Mjolnir armor. It has an improved energy shielding system, powered by a smaller fusion pack on the wearer's back. This shield system is much stronger and charges more quickly than the Mark V's. The suit also has denser yet less bulky armor plating. These streamlined plates have fewer grapple points than the Mark V so that an enemy has fewer advantages in close combat.[9]

In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the armor by a factor of five in addition to amplifying the user's reaction time by the same factor.[10] The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.[11]

In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through intelligent motion tracker.

The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard artificial intelligence using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created.

Variants and compatibility

Being a modular armor system, Mjolnir can fulfill multiple combat roles and operate in various environments. A number of variants have been designed for to meet the mission requirements and situations. These variants are the pinnacle of Mjolnir evolution from design and function gathered from data, feedback, incidents and general design improvements gather throughout the Human-Covenant War.

CQB variant

Main article: MJOLNIR/C variant

The "C" variant is designed specifically for close combat by making joints more mobile and including additional attachments for additional close quarters equipment.

EVA variant

Main article: MJOLNIR/V variant

The "V" variant is designed specifically for extra-vehicular combat. It has more rounded features and improved armor plating that self-seals, securing its user from almost any punctures created by small shrapnel.

EOD variant

Main article: MJOLNIR/EOD variant

The EOD armor is designed for situations involving explosive material, for example defusing bombs or removing land mines. The modifications to the armor are designed to limit damage to the wearer in a blast.

Recon variant

Main article: MJOLNIR/R variant

The Scout and Recon projects were run as parallel projects intended to develop a single variant of the Mjolnir armor with stealth capabilities. Recon reduces infrared signature, reflective surfaces, and Cherenkov emission.

Rogue variant

Main article: MJOLNIR/A variant

When the Outer Colonies fell to the Covenant, the UNSC turned to the private sector to produce classified war military hardware. The "A" variant, colloquially known as "Rogue", is one of several armor sets made by private companies, a trend that would become standard with GEN2.

Scout variant

Main article: MJOLNIR/S variant

The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR armor with stealth capabilities. Scout relies heavily on highly advanced materials.

Security variant

Main article: MJOLNIR/M variant

Designed for security personnel, the Security variant was first manufactured on Mars in 2528 and like many other Mjolnir variants, was upgraded to function with the Mark VI suite.

GEN2-related variants

Some Mark VI variants are superficially similar to the GEN2 Mjolnir armor introduced in the wake of the Human-Covenant War.[12] The Mark VI Mjolnir armor worn by MCPO John-117 following the end of the Human-Covenant War was heavily upgraded by UNSC AI Cortana during his five years of cryosleep aboard the UNSC Forward Unto Dawn. Cortana used nanomachines to overhaul John's armor plating.[13][14] She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield-recharge rate and its compatibility with Covenant and Forerunner armor plugins.[15]

By October 20, 2552, Linda-058 and Fred-104 of Blue Team had been issued variants of Mjolnir Mark VI armor with base components similar to John-117's modified armor.[16] Fred wore the prototype Centurion platform while Linda's variant was custom-built according to her personal requirements, stocked with various attachments and additional optics to make her sniper firing much easier.[17] Kelly-087 also received similar armor after she returned to Earth from Shield World 006 in 2553.[18]

Centurion variant

Main article: MJOLNIR/Centurion

The Centurion armor successfully went through many field tests following its development in 2552. It contains multiple prototype elements that would later form the basis of the GEN2 platform. Fred-104 was appointed as its tester.[12]

Compatibility with [GEN2] system

Following the development of the GEN2 Mjolnir in the wake of the Human-Covenant War, the external components of the original Mark VI armor were reproduced as a variant of the new generation. The GEN2 Mark VI incorporates slight modifications to accommodate the different base architecture of the GEN2 system.

Armor components

  • Inner skinsuit: The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.[19]
  • Integrated communications helmet:[20][21] The ICH is one of the most vital aspects of the MJOLNIR system. It is made of Titanium, contains key features like a Heads Up Display, and can identify equipment and display information about it when it is picked up by the wearer. Another feature is the direct neural interface system, which connects to a Spartan's neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subjects head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the MJOLNIR suit. The helmet also contains equipment to protect the user in hostile conditions, such as filters to remove toxins from the atmosphere, an oxygen supply to provide air to the wearer during EVA, thermal and motion trackers, radio communicators, solar-powered lighting, and imaging and video gear. The helmet also contains an AI housing located on the back of the helmet.
  • Titanium alloy outer shell: The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.
  • Titanium nanocomposite bodysuit: Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
  • Hydrostatic gel: Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause nitrogen embolisms.[22] [23]
  • Reactive metal liquid crystal layer: Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to a electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately twice their normal strength when they were using the Mark IV armor. Later versions appear to have increased their strength even further.[24]
  • Memory-processor superconductor layer: A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field. The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.[25]
  • Magnetic weapon holder strips: Powerful magnets are placed on the legs, waist, and back of the suit to hold any equipment with a magnetic property. The suit also contains a magnet system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer.
  • Energy shields: First tested with the Mark IV, made standard with the Mark V, and later refined with the Mark VI, the energy shield device is reversed engineered from Covenant technology. Beginning prior to 2531, forty scientists and technicians would spend the next two decades attempting to make some use of the technology. For decades the attempts at cracking their technology had met with failure after failure, some had given up and others in the scientific community believed the energy shield technology could never be cracked. However at some point before 2552 a breakthrough was made and for the first time the UNSC had successfully cracked and improved upon the technology.[26]
  • Pressure seal: The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
  • Automatic biofoam injectors: Biofoam injectors are an integral part of the systems that keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound.
  • Fusion reactor: The fusion reactor is the most essential part of the Mjolnir system, as it provides power to all equipment on the armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the Mjolnir armor are half the size of a normal fusion pack used by Marines.[27]
  • Force-multiplying circuits: Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.
  • Reactive circuits: Reactive Circuits are systems installed directly linked to the Spartan neural interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.
  • Lock-down system: The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.[28][11][29][30]
  • Quantum mirror: A part of the armor's motion sensor system, located in the shoulder pauldron.[31]
  • Fail-safe detonation system: This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.[32]
  • Thruster pack component: Located at the back John-117's uniquely upgraded armor, this component provides the ability to propel the wearer over short distances and maneuver in zero-gravity environment.[33] Whether it is featured on other versions is unclear.

Production notes

Halo 2 and Halo 3

John-117 wears a Mark VI suit throughout the campaigns of Halo 2 and Halo 3. The Mark VI armor experienced minor graphical changes between these two games, most notably in the design of the gauntlets. The colors are more muted, with the armor bearing a gray hue. The general shape of the HUD is the same. However the radar is slightly larger and the ammo and grenade counters are no longer enclosed in templates. The most obvious difference is that the shield meter has been relocated from above the radar to the top-center of the HUD. Additionally the radar has a radius reading, with a default 25 meters. These changes appear to be purely aesthetic in nature and have no canonical explanation, though the discoloration could be due to extended and rigorous use and the HUD changes could simply be updates.

Halo: Reach

The Mark VI helmet appears in Halo: Reach as a prototype, possibly MJOLNIR: Black variant.[21] Two upgrades are available for the helmet, the first of which adds a Command Network Module on the left side with a Hardened Uplink Module-3rd Generation on the right side (FC-I[2]). The second upgrade adds an up-armor plate with a Command Network Module-Improved on the right side. The top part of the helmet has a single white stripe painted down the middle. Additionally, the sun visor is colored solid black.[21]

Halo 4

In Halo 4's campaign, John-117 wears his original Mark VI suit, although it has been heavily redesigned. In an interview with Game Informer, Frank O'Connor offhandedly mentioned that Cortana used nanomachines to both repair and upgrade the suit;[34] Halo 4: The Essential Visual Guide notes that Cortana fully upgraded the suit, causing it resemble an earlier Mark IV model.[14] Strangely, although Cortana states that she has upgraded the suit's firmware, neither character addresses any differences in the hardware.[35] The suit still has the gash it has featured since Halo 3, calling into question why it was not repaired, though it may be new damage sustained during the Spartan's descent to Requiem.

The original Mark VI helmet, chest, shoulder, arm, and leg armor are available in the Infinity mode after completion of Halo 4's campaign on Legendary difficulty. Though the helmet is mostly unchanged from its Halo 3 incarnation, the rest of the suit has received several minor aesthetic updates.[3][1][4][5][36] Canonically, this version of the Mark VI is available for issue to Spartan-IVs, having been updated for use with GEN2.

Trivia

  • In Halo: Reach the letters "FH" appear near the chin area of the Mark VI that is also present on the hood of the Warthog.[37]
  • The armor worn by Operation Firepower from Marvel Comics' Ultimate universe greatly resembles the Mark VI, combined with elements of Iron Man's armor. The helmet is nearly identical to that of the Mark VI and likewise has an orange face plate, though it features the distinctive eye slits of Iron Man's armor.
  • In Halo 4, the back-right of the GEN2 Mark VI armor has an emblem comprising a star with two chevrons underneath. This symbol appears to be based on the insignia of the UNSC's Seventh Fleet, (sans one chevron), as seen on the hulls of the Template:UNSCship and Template:UNSCship in Halo 3.

Gallery

List of appearances

Sources

  1. ^ a b c Imgur - Halo 4 Mark VI classic
  2. ^ Halo: Glasslands, page 213
  3. ^ a b Halo 4 Armor - ALL Helmets, Torso, and Shoulder + Skins from PAX!
  4. ^ a b Halo 4 Nation - Classic Mark VI
  5. ^ a b Halo 4 News : All Forearms, Legs, Visors, Torsos from PAX Prime
  6. ^ Halo Evolutions Blunt Instruments page 195
  7. ^ Halo Encyclopedia page 89
  8. ^ Halo Encyclopedia page 92
  9. ^ Halo Encyclopedia page 90
  10. ^ File:Mark VI EVG.png
  11. ^ a b Halo Encyclopedia page 91
  12. ^ a b Halo Waypoint - Frederic-104
  13. ^ YouTube: The Science Behind The Halo Series
  14. ^ a b Halo 4: The Essential Visual Guide, page 10
  15. ^ Halo 4, campaign level Dawn
  16. ^ Halo 2 Anniversary - Terminals, Terminals
  17. ^ Halo Waypoint - Linda-058
  18. ^ Halo: Escalation, Issue 8
  19. ^ Halo: The Fall of Reach, page 71, (2001 edition) page 81, (definitive edition) page 90 (2010 edition)
  20. ^ Halo 3 - Mjolnir Mark VI helmet description
  21. ^ a b c Halo: Reach, Armory description Cite error: Invalid <ref> tag; name "armory" defined multiple times with different content Cite error: Invalid <ref> tag; name "armory" defined multiple times with different content
  22. ^ Halo: First Strike Page 13
  23. ^ Halo: Ghosts of Onyx Chapter 1, page 36
  24. ^ Halo: The Essential Visual Guide, page 167
  25. ^ Halo: The Fall of Reach, Page 286
  26. ^ Halo: The Fall of Reach Chapter 27, page 249
  27. ^ Halo: The Fall of Reach Chapter 13, page 114; chapter 27, page 248
  28. ^ Halo 3, level Arrival
  29. ^ Halo: Reach, level Tip of the Spear
  30. ^ Halo Reach Legendary Edition developer commentary, part 4
  31. ^ Halo: Ghosts of Onyx, page 221
  32. ^ Halo: First Strike, page 315
  33. ^ Halo 4, campaign level "Shutdown"
  34. ^ The Science Behind The Halo Series
  35. ^ Halo 4 Official Site - GAMEPLAY
  36. ^ Halo Waypoint The Halo Bulletin 09.05.12
  37. ^ FH Easter egg

Template:SPARTAN Armor