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Machine Pistol: Difference between revisions

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m (Dab1001 moved page Unidentified machine pistol to Machine Pistol: No need to use "unidentified" to distinguish them when this is the only known machine pistol in the Halo universe. Plus, gameplay overhaul.)
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{{Era|Post}}
{{Era|Post}}
{{Weapon Infobox
{{Infobox/Weapon/Gameplay
|name=Machine Pistol
|image=[[File:SS Icon MachinePistols.png]]
|image=[[File:SS Icon MachinePistols.png]]
|manufacturer=
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|series=
|tier=Loadout
|type= [[Wikipedia:Machine pistol|Machine pistol]]
|type=
|cost=
|range=Short
|variant=
|counterparts=
|hideb=
UNSC:
|service=[[Post-Covenant War conflicts]]
*[[SMG]]
|affiliation=[[United Nations Space Command]]
[[Covenant]]:
|weight=
*[[Plasma Rifle]]
|length=
*[[Brute Plasma Rifle]]
|ammotype=
*[[Needler]]
|feed=
*[[Spiker]]
|operation=
[[Forerunner]]:
|rate=
*[[Suppressor]]
|velocity=
|dmgtype=Kinetic
|range=Short range
|mode=Automatic
|damage=Low
|rof=High
|accuracy=Low
|projspeed=Slow
|mag=256
|maxammo=
|generalvariants=
|h5reqvariants=
|scopes=
|attachments=
*Capacity Upgrade I
*Capacity Upgrade II
*Capacity Upgrade III
}}
}}
{{Quote|Machine pistols are sloppy, but when I need to fight [[Flood]] [[Infection form]]s, sloppy's the best thing on the menu.|Private [[Lewis Allen]]}}  
{{Quote|Machine pistols are sloppy, but when I need to fight [[Flood]] [[Infection form]]s, sloppy's the best thing on the menu.|''[[Halo: Spartan Assault]]'' pre-mission quote{{Ref/Game|Id=Quote|SA|[[Halo: Spartan Assault/Quotes|pre-mission quotes]]}}}}


This '''machine pistol''' is a personal defense weapon in use after the [[Human-Covenant War]]. Sometime after the [[Battle of Draetheus V]], this machine pistol was used by the [[SPARTAN-IV program|SPARTAN-IVs]] aboard the {{UNSCShip|Infinity}} for [[UNSC Tactical Simulator|simulations]] against the [[Flood]].{{Ref/Game|SA|Flood Missions}}  
The '''Machine Pistol''' is a [[human]] [[loadout weapon]], exclusively seen in ''[[Halo: Spartan Assault]]''{{'}}s [[cooperative play|co-op]] [[Flood Missions|Flood missions]]. It is an automatic weapon which fires very inaccurately and deals little damage, but has a fast rate of fire and a large ammo capacity to compensate.{{Ref/Game|Id=SACoOp|SA|Flood Missions}}
 
==Universe and lore==
The machine pistol is a [[United Nations Space Command]] [[Wikipedia:Machine pistol|machine pistol]] of unknown make and model, which was in service during the [[post-Covenant War conflicts]]. At some point after [[2557#December|December 5, 2557]],{{Ref/Game|Id=CoOpIntro|SA|co-op intro cutscene}}{{Ref/Book|H4EVG|Pg=19|Detail=Roland}}{{Ref/Note|The [[artificial intelligence]] [[Roland]] appears during the introduction cutscene for the co-op [[Flood Missions]], and serves as its narrator. As he was put into service on December 5, 2557, this indicates that the TACSIM training session depicted in the cutscene took place some time after that date.}} the weapon was present in a [[UNSC Tactical Simulator|TACSIM]] training session hosted by [[Roland]] aboard the {{UNSCShip|Infinity}}. These used a simulation of a [[Forerunner]] location called [[X-40]] which had been populated with [[Flood]] forms in order to prepare a group [[Spartan]]s to fight the parasite, should the UNSC ever encounter it again.{{Ref/Reuse|SACoOp}}{{Ref/Reuse|CoOpIntro}}
 
[[UNSC rank structure|Private]] [[Lewis Allen]] once described the machine pistol as "sloppy", but noted that this made it ideal for dealing with [[infection form]]s.{{Ref/Reuse|Quote}}
 
==Overview==
The Machine Pistol is a light grey pistol with a short barrel, a foregrip, a tall sight at the front of the weapon and a long magazine protruding from the bottom of its rear grip. It fires very inaccurately and deals little damage, however sports a very large ammo capacity and fires very fast. Like many other sidearms in ''Spartan Assault'', the player's [[Spartan]] will dual-wield Machine Pistols when picked up.
 
===Attachments===
At ''Halo: Spartan Assault''{{'}}s co-op [[loadout]] screen, if one of the two loadout options contains the Machine Pistol, the player can optionally equip it with one of the following three attachments:
 
{| class="wikitable"
!Name
!Price
!Effect
|-
|Capacity Upgrade I
|{{CR|20}} / {{XP|400}}
|15% increase to maximum ammo capacity
|-
|Capacity Upgrade II
|{{CR|30}} / {{XP|600}}
|30% increase to maximum ammo capacity
|-
|Capacity Upgrade III
|{{CR|40}} / {{XP|800}}
|45% increase to maximum ammo capacity
|}
 
===Counterparts===
The Machine Pistol has no direct counterparts within the co-op Flood missions, as only a limited set of weapons appear in this mode. However, there are a number of other weapons in ''Halo: Spartan Assault'' and the ''Halo'' franchise in general which serve a similar role.
 
On the human, UNSC side, there is the [[SMG]]. Like the Machine Pistol, the SMG is an automatic sidearm, which deals very little damage per hit but has a fast rate of fire. The SMG appears in the ''Spartan Assault'' main campaign, where it fulfills a role very similar to that of the Machine Pistol, but is replaced by the Machine Pistols in its co-op missions. Like the Machine Pistols, it is [[dual wielding|dual wielded]] in ''Spartan Assault'' and is fully automatic, but it is significantly more accurate.
 
The [[Covenant]] uses a number of weapons similar in operation to the Machine Pistol. The [[Plasma Rifle]] and [[Brute Plasma Rifle]] are automatic weapons which fire plasma bolts which deal light damage, and are some what inaccurate. Furthermore, the [[Needler]] is an automatic Covenant sidearm which fires slow-moving pink needles that home in on the target, and can cause a "[[supercombine]]" explosion if enough projectiles connect with the target. Finally, the [[Spiker]] is an automatic weapon which fires superheated spikes which travel very quickly, but deals little damage to enemies. Of these four, only the Needler appears in ''Spartan Assault'', being present in the campaign mode, but not co-op.
 
The [[Forerunner]] [[Promethean]]s have a similar weapon known as the [[Suppressor]]. It fires hardlight bolts which deal light damage to enemies. The weapon is incredibly inaccurate, but has a large magazine and fires very fast. Although it does not appear in ''Spartan Assault'', the Suppressor is present in ''Spartan Strike'', where it serves a gameplay role almost identical to that of the Machine Pistol, albeit with a much reduced ammunition capacity.
 
<gallery>
File:H5G-M20SMG-Render-Standard.png|'''[[SMG]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}}
File:H2A T25DER.png|'''[[Plasma Rifle]]'''<br/>{{Small|''[[Halo: Combat Evolved|Halo: CE]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'' and ''[[Halo 2: Anniversary]]'' multiplayer}}
File:H5G - Brute plasma rifle.png|'''[[Brute Plasma Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3: ODST]]'', ''[[Halo 2: Anniversary]]'' multiplayer and ''[[Halo 5: Guardians]]''}}
File:H5G-Render-Needler.png|'''[[Needler]]'''<br/>{{Small|''[[Halo: Combat Evolved|Halo: CE]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'' and ''Halo 5: Guardians''}}
File:HaloReach-SpikeRifle-Side.png|'''[[Spiker]]'''<br/>{{Small|''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''}}
File:H5G-Suppressor.png|'''[[Suppressor]]'''<br/>{{Small|''[[Halo 4]]'', ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}}
</gallery>


==Gameplay==
==Gameplay==
In general, the Machine Pistol is a weak weapon with a very specialised role overall; it excels at dealing with [[pod infector]]s, but is useful for little else. It can be found abundantly in all of the co-op missions, with at least two spawning on every level. Additionally, red [[Flood combat form|combat forms]] will always be equipped with the weapon when they spawn.{{Ref/Reuse|SACoOp}}
===Stats===
The weapon bears the following stats in ''Halo: Spartan Assault'':
{{Stats/Weapon
<!-- SHOW/HIDE ROWS -->
|WeaponType=show
|DmgType=show
|FiringMode=show
|IsPrecisionWeapon=show
|ZoomLevels=
|ShotsPerTriggerPull=show
|MagSize=show
|ReserveAmmo=
|ReloadSpeed=
|EquipSpeed=
|RecoveryTime=
|RateOfFire=show
|Accuracy=show
|Range=show
|Damage=show
|HeadshotsToKill=
|ShotsToKill=
|HeadshotsToBreakShields=
|ShotsToBreakShields=
|RedReticleRange=
|RedReticleRangeZ1=
|RedReticleRangeZ2=
<!-- HALO: SPARTAN ASSAULT -->
|SA=show
|SA-WeaponType=Loadout
|SA-DmgType=Kinetic
|SA-FiringMode=Automatic
|SA-IsPrecisionWeapon={{Cross}}
|SA-ZoomLevels=
|SA-ShotsPerTriggerPull=
|SA-MagSize=256
|SA-ReserveAmmo=
|SA-ReloadSpeed=
|SA-EquipSpeed=
|SA-RecoveryTime=
|SA-RateOfFire=15 rounds/sec {{C|Approx}}
|SA-Accuracy=Low
|SA-Range=Short
|SA-Damage=Low
|SA-HeadshotsToKill=
|SA-ShotsToKill=
|SA-HeadshotsToBreakShields=
|SA-ShotsToBreakShields=
|SA-RedReticleRange=
|SA-RedReticleRangeZ1=
|SA-RedReticleRangeZ2=
}}
===Tactics===
===Tactics===
*The machine pistols are most effective against [[Pod infector]]s.
The Machine Pistols are most effective against pod infectors.{{Ref/Reuse|Quote}}{{Ref/Reuse|SACoOp}} Ideally, they should be used from a distance, to allow the user to more easily escape if a swarm of enemies overruns them, which is liable to happen given the weapon's low damage. Unless there is no other choice, the weapon should not be used against [[Flood combat form|combat forms]], as it deals very little damage and forces the player to move in close and risk being [[melee]]d. The weapon is best used in combination with another, more powerful weapon; the Machine Pistols can be used to mop up swarms of infection forms without wasting ammunition for the other weapon, which the player can switch to in order to deal with more dangerous foes.{{Ref/Reuse|SACoOp}}
*Make sure you are some distance away from approaching enemies. Not only does this allow the pistols to be effective, but distance allows you to escape when swarmed.
 
*Avoid using the machine pistols on other [[Flood]] forms, since they do little damage.
===Advantages===
*The Machine Pistols fire in a wide angle, allowing a player to fire upon an entire group of enemies easily.
*A Machine Pistol shot will kill a [[pod infector]], making it an ideal weapon against swarms of them.
*Ammo for the weapon is plentiful in all co-op maps, and it carries a very large amount.
 
===Disadvantages===
*Due to its wide angle of fire, to engage a single target with the weapon, the player must move very close and risk a melee attack.
*The weapon's damage against all other units is pitiful, making it a very ineffective weapon against them.
*Its projectiles will disappear after traveling a short distance from the player.
 
==Medals==
The following medals are attainable using the Machine Pistol.
 
{| class="wikitable"
!Icon
!Name
!Games
!Unlock requirements
|-
|[[File:SA Medal PistolSpree.png|120px]]
|[[Pistol Spree]]
|''Halo: Spartan Assault''
|Kill 3 enemies in a row, with a pistol, without being hit.
|-
|[[File:SA Medal PistolPerfect.png|120px]]
|[[Pistol Perfect]]
|''Halo: Spartan Assault''
|Kill 6 enemies in a row, with a pistol, without being hit.
|-
|[[File:SA Medal Gunslinger.png|120px]]
|[[Gunslinger]]
|''Halo: Spartan Assault''
|Kill 10 enemies in a row, with a pistol, without being hit.
|}


==Production notes==
==Production notes==
Despite not appearing in the game, the HUD icons for the machine pistol exist in the files of ''[[Halo: Spartan Strike]]'', likely just a holdover from the first game. As with all HUD elements in ''Spartan Strike'', these icons take on a slight green tinge when compared to ''Spartan Assault''.{{Ref/Game|SS}}
Despite not appearing in the game, the HUD icons for the machine pistol exist in the files of ''[[Halo: Spartan Strike]]'', likely just a holdover from the first game. As with all HUD elements in ''Spartan Strike'', these icons take on a slight green tinge when compared to ''Spartan Assault''.{{Ref/Game|SS}}
==Trivia==
Curiously, the Machine Pistol takes on the appearance of the campaign's SMG when held by red combat forms, despite retaining the properties of the Machine Pistol. However, the combat forms will still drop a normal Machine Pistol upon death.{{Ref/Reuse|SACoOp}}


==Gallery==
==Gallery==
===HUD icons===
<!-- I intend to add more, so leave this here for now, even though there's only one! -->
<gallery>
<gallery>
File:HSA - Machine pistols with Spartans.png|Two [[Spartan-IV]]s dual-wield the machine pistol.
File:SS Icon MachinePistols.png|The weapon's icon, as seen in the game files of ''Halo: Spartan Strike''.
File:HSA - Flood Machine pistols.png|Machine pistols in use against [[Pod infector]]s.
</gallery>
 
===Menu images===
<!-- I intend to add more, so leave this here for now, even though there's only one! -->
<gallery>
File:SA Menu MachinePistol.png|The Machine Pistol in the loadout menu.
</gallery>
 
===Gameplay===
<gallery>
File:HSA - Machine pistols with Spartans.png|Two players wielding Machine Pistols.
File:HSA - Flood Machine pistols.png|Machine Pistols in use against pod infectors.
File:SA Gameplay MachinePistol-1.png|A red player holds a pair of Machine Pistols.
File:SA Gameplay MachinePistol-2.png|The HUD when holding an empty pair of Machine Pistols.
File:SA Gameplay MachinePistol-3.png|Two players holding out against the Flood with the weapon.
File:SA Gameplay MachinePistol-4.png|A red player firing the weapon at an infection form.
File:SA Gameplay MachinePistol-5.png|A pair of players wielding Machine Pistols.
File:SA Screenshot MachinePistol-1.png|Several Machine Pistols; both in players' hands and discarded on the ground.
File:SA Screenshot MachinePistol-2.png|A player (right) firing a pair of Machine Pistols.
File:SA Screenshot MachinePistol-3.png|The weapon in use against a horde of Flood.
File:SA Screenshot MachinePistol-4.png|Several infection forms and a combat form being fired upon with the weapon.
File:SA Screenshot MachinePistol-5.png|Two Machine Pistols in a weapon locker.
File:SA Screenshot MachinePistol-6.png|Two players combine fire with the Machine Pistols.
File:SA Screenshot MachinePistol-7.png|A pair of players attack Flood who are assailing a barricade.
File:SA Screenshot MachinePistol-8.png|A red player firing the Machine Pistols, while the blue player holds a pair on their back.
File:SA Screenshot MachinePistol-9.png|Two red combat forms with Machine Pistols. Note the different, SMG-like appearance.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Spartan Assault]]'' {{1st}}
*''[[Halo: Spartan Assault]]'' {{1st}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Navbox/Weapons/Gameplay}}
<br/>
{{Human sidearms}}
{{Human sidearms}}
[[Category:Submachine guns]]
[[Category:Submachine guns]]


[[Category:Unidentified content]]
[[Category:Unidentified content]]

Revision as of 22:25, July 7, 2020

Machine Pistol
The HUD Icon for the Halo: Spartan Assault Machine Pistols, found in the files of Halo: Spartan Strike. Never used in-game, but useful nonetheless.
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Loadout

Firing mode:

Automatic

Effective range:

Short

Counterparts:

UNSC:

Covenant:

Forerunner:

Weapon stats

Damage:

Low

Damage type (?):

Kinetic

Projectile speed:

Slow

Rate of fire:

High

Accuracy:

Low

Magazine size:

256

Variants and attachments

Attachments:

  • Capacity Upgrade I
  • Capacity Upgrade II
  • Capacity Upgrade III
 

"Machine pistols are sloppy, but when I need to fight Flood Infection forms, sloppy's the best thing on the menu."
Halo: Spartan Assault pre-mission quote[1]

The Machine Pistol is a human loadout weapon, exclusively seen in Halo: Spartan Assault's co-op Flood missions. It is an automatic weapon which fires very inaccurately and deals little damage, but has a fast rate of fire and a large ammo capacity to compensate.[2]

Universe and lore

The machine pistol is a United Nations Space Command machine pistol of unknown make and model, which was in service during the post-Covenant War conflicts. At some point after December 5, 2557,[3][4][Note 1] the weapon was present in a TACSIM training session hosted by Roland aboard the UNSC Infinity. These used a simulation of a Forerunner location called X-40 which had been populated with Flood forms in order to prepare a group Spartans to fight the parasite, should the UNSC ever encounter it again.[2][3]

Private Lewis Allen once described the machine pistol as "sloppy", but noted that this made it ideal for dealing with infection forms.[1]

Overview

The Machine Pistol is a light grey pistol with a short barrel, a foregrip, a tall sight at the front of the weapon and a long magazine protruding from the bottom of its rear grip. It fires very inaccurately and deals little damage, however sports a very large ammo capacity and fires very fast. Like many other sidearms in Spartan Assault, the player's Spartan will dual-wield Machine Pistols when picked up.

Attachments

At Halo: Spartan Assault's co-op loadout screen, if one of the two loadout options contains the Machine Pistol, the player can optionally equip it with one of the following three attachments:

Name Price Effect
Capacity Upgrade I CR 20 / XP 400 15% increase to maximum ammo capacity
Capacity Upgrade II CR 30 / XP 600 30% increase to maximum ammo capacity
Capacity Upgrade III CR 40 / XP 800 45% increase to maximum ammo capacity

Counterparts

The Machine Pistol has no direct counterparts within the co-op Flood missions, as only a limited set of weapons appear in this mode. However, there are a number of other weapons in Halo: Spartan Assault and the Halo franchise in general which serve a similar role.

On the human, UNSC side, there is the SMG. Like the Machine Pistol, the SMG is an automatic sidearm, which deals very little damage per hit but has a fast rate of fire. The SMG appears in the Spartan Assault main campaign, where it fulfills a role very similar to that of the Machine Pistol, but is replaced by the Machine Pistols in its co-op missions. Like the Machine Pistols, it is dual wielded in Spartan Assault and is fully automatic, but it is significantly more accurate.

The Covenant uses a number of weapons similar in operation to the Machine Pistol. The Plasma Rifle and Brute Plasma Rifle are automatic weapons which fire plasma bolts which deal light damage, and are some what inaccurate. Furthermore, the Needler is an automatic Covenant sidearm which fires slow-moving pink needles that home in on the target, and can cause a "supercombine" explosion if enough projectiles connect with the target. Finally, the Spiker is an automatic weapon which fires superheated spikes which travel very quickly, but deals little damage to enemies. Of these four, only the Needler appears in Spartan Assault, being present in the campaign mode, but not co-op.

The Forerunner Prometheans have a similar weapon known as the Suppressor. It fires hardlight bolts which deal light damage to enemies. The weapon is incredibly inaccurate, but has a large magazine and fires very fast. Although it does not appear in Spartan Assault, the Suppressor is present in Spartan Strike, where it serves a gameplay role almost identical to that of the Machine Pistol, albeit with a much reduced ammunition capacity.

Gameplay

In general, the Machine Pistol is a weak weapon with a very specialised role overall; it excels at dealing with pod infectors, but is useful for little else. It can be found abundantly in all of the co-op missions, with at least two spawning on every level. Additionally, red combat forms will always be equipped with the weapon when they spawn.[2]

Stats

The weapon bears the following stats in Halo: Spartan Assault:

Spartan Assault
Weapon type Loadout
Damage type Kinetic
Firing mode Automatic
Precision weapon
Shots per trigger pull -
Magazine/clip size 256
Rate of fire 15 rounds/sec (Approx)
Accuracy Low
Range Short
Damage Low

Tactics

The Machine Pistols are most effective against pod infectors.[1][2] Ideally, they should be used from a distance, to allow the user to more easily escape if a swarm of enemies overruns them, which is liable to happen given the weapon's low damage. Unless there is no other choice, the weapon should not be used against combat forms, as it deals very little damage and forces the player to move in close and risk being meleed. The weapon is best used in combination with another, more powerful weapon; the Machine Pistols can be used to mop up swarms of infection forms without wasting ammunition for the other weapon, which the player can switch to in order to deal with more dangerous foes.[2]

Advantages

  • The Machine Pistols fire in a wide angle, allowing a player to fire upon an entire group of enemies easily.
  • A Machine Pistol shot will kill a pod infector, making it an ideal weapon against swarms of them.
  • Ammo for the weapon is plentiful in all co-op maps, and it carries a very large amount.

Disadvantages

  • Due to its wide angle of fire, to engage a single target with the weapon, the player must move very close and risk a melee attack.
  • The weapon's damage against all other units is pitiful, making it a very ineffective weapon against them.
  • Its projectiles will disappear after traveling a short distance from the player.

Medals

The following medals are attainable using the Machine Pistol.

Icon Name Games Unlock requirements
Pistol Spree medal icon in Halo: Spartan Assault. Pistol Spree Halo: Spartan Assault Kill 3 enemies in a row, with a pistol, without being hit.
Pistol Perfect medal icon in Halo: Spartan Assault. Pistol Perfect Halo: Spartan Assault Kill 6 enemies in a row, with a pistol, without being hit.
Gunslinger medal icon in Halo: Spartan Assault. Gunslinger Halo: Spartan Assault Kill 10 enemies in a row, with a pistol, without being hit.

Production notes

Despite not appearing in the game, the HUD icons for the machine pistol exist in the files of Halo: Spartan Strike, likely just a holdover from the first game. As with all HUD elements in Spartan Strike, these icons take on a slight green tinge when compared to Spartan Assault.[5]

Trivia

Curiously, the Machine Pistol takes on the appearance of the campaign's SMG when held by red combat forms, despite retaining the properties of the Machine Pistol. However, the combat forms will still drop a normal Machine Pistol upon death.[2]

Gallery

HUD icons

Menu images

Gameplay

List of appearances

Notes

  1. ^ The artificial intelligence Roland appears during the introduction cutscene for the co-op Flood Missions, and serves as its narrator. As he was put into service on December 5, 2557, this indicates that the TACSIM training session depicted in the cutscene took place some time after that date.

Sources

  1. ^ a b c Halo: Spartan Assault, pre-mission quotes
  2. ^ a b c d e f Halo: Spartan Assault, Flood Missions
  3. ^ a b Halo: Spartan Assault, co-op intro cutscene
  4. ^ Halo 4: The Essential Visual Guide, page 19: Roland
  5. ^ Halo: Spartan Strike