Promethean

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A Promethean warrior.
"Oh, but what I would not give to have even a single company of Prometheans here right now... oh, they would most certainly restore order with their trademark lethality..."
343 Guilty Spark musing to himself as his Installation is about to be destroyed.[1]

The Prometheans were the highest and most respected group of Warrior-Servants in the Forerunner ecumene.[2] During and after the human-Forerunner wars, they were led by the Didact. The Prometheans' main base of operations was the shield world known as Requiem.[3]

In the endgame of the Forerunner-Flood war, the Ur-Didact converted his Prometheans into machine-based intelligences, known as Knights, by using the Forerunner machine known as the Composer.[4] These constructs, along with the Ur-Didact, survived the activation of the Halo Array, eventually awakening within Requiem and rising to oppose the UNSC in 2557.[5]

Background[edit]

The Didact, the commander of the Prometheans, in his original form.

Physically, Prometheans were the highest form a Warrior-Servant could mutate to. With a height of 350 centimeters or more,[6][7] a fully mature Promethean was two times the height of a Forerunner Manipular and weighed about four or five times a Manipular's mass.[8] They were heavily muscled, their hands capable of easily crushing a human.[9] Their mental capabilities were also very sophisticated; Prometheans—and Warriors in general—perceived reality in a markedly different way from baseline Forerunners or humans, particularly during battle when their mental processes were at their peak. Thousands of Prometheans shared their sensory information with their commanders and individual Warriors observed the battle unfold in a number of separate frames of reference whilst their experience of the surrounding world slowed down, allowing them to perform multiple separate tasks simultaneously and granting them a significantly faster reaction time than baseline Forerunners.[10][11] This heightened state of perception is somewhat comparable to—although considerably more powerful than—the "Spartan time" experienced by the SPARTAN-II and SPARTAN-III supersoldiers due to their neural enhancements.[12]

Promethean warriors utilized an assortment of combat skins, ranging from various conventional battle armor designs to much larger models, including midsize fighting suits known as war sphinxes; more akin to vehicles than armor, they possessed enough firepower to destroy cities.[13] In large-scale engagements, individual Prometheans could control automated phalanxes of up to a million weapon-ships.[14] Prometheans organized their forces into legions,[15] companies[1] and tactical squadrons.[16]

The Prometheans were responsible for creating "Warrior Keeps" known as Cryptums, where an exiled warrior could live in suspended animation for thousands of years.

Known Prometheans[edit]

Mechanical Prometheans[edit]

A Knight Battlewagon, one of the types of Promethean inhabiting Requiem.
"The human essences will go where all but one of my Prometheans have already gone. Their loyalty is now past question. They are our only hope against the parasite."
—The Ur-Didact explaining his scheme to the Librarian.[17]

The mechanical Prometheans, sometimes referred to as the Prometheans of Requiem,[18] are war machines created by the Ur-Didact after his descent into madness near the end of the Forerunner-Flood war. The Didact viewed these constructs as a novel and effective strategy to fight the Flood, without risk of biological infection. They encompass various classes of leader units known as Knights, support drones known as Watchers, and small, pack-oriented Crawlers designed to overwhelm the enemy from different directions. These Prometheans were encountered by UNSC forces and Covenant insurgents on Requiem in 2557.

The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, extracted and converted to machine data by the Composer. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. As the numbers of these constructs began to rapidly dwindle, the Didact composed Omega Halo's transplanted human population and used their essences to create thousands of more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their past aggression.[4]

Visually, unlike most Forerunner technology which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the war sphinxes used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' arsenal of weapons was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.[19]

History[edit]

Political battle[edit]

A squad of Prometheans storm a human capital ship.

For thousands of years, the fortified shield world Requiem served as the main command center of the Prometheans.[4] Following the Human-Forerunner War and the discovery of the Flood, the Prometheans, under the leadership of the Didact, stood in opposition to the radical faction of Builders led by Master Builder Faber. The Builders proposed the construction of the Halo Array as the ultimate weapon against the Flood, should they return, while the Prometheans advocated a more conventional solution: numerous shield worlds constructed in strategic locations, used as enormous refuges and fortresses. After several millennia, the Prometheans lost the political battle and were subsequently removed from the Ecumene Council, with the Master Builder's allies rising to power in the Council instead. Disgraced, the Didact and some of the other highest-ranking Prometheans were allowed the dignified choice of exile in a Cryptum, while some of the lesser-ranked commanders were accorded more severe punishments.[20] Out of fear of Builder persecution and losing their prestige, many former Prometheans joined the Builder rate, enlisting in Builder Security.[21]

Forerunner-Flood war[edit]

After a thousand years of exile, the Didact was reawakened amidst the Forerunner-Flood war. Shortly after his revival, a radical shift occurred in the Council, and Faber lost his political power due to his crimes against the Mantle. Called upon to defend the ecumene against the onslaught of the Flood, the new Council elevated the Prometheans back to their former status. With the Didact believed to the dead, his imprinted double, known as the IsoDidact, took up his place as the supreme commander of Forerunner military forces.[22]

Requiem, the primary fortress world of the Prometheans.

Under the new Didact's leadership, the Prometheans would lead the ecumene's defenses against the Flood until the end of the conflict and the activation of the Halo Array. Near the end of the war, the Ur-Didact was revealed to be alive and was returned to the ecumene. Still adamant in his opposition of the Halo Array, the Ur-Didact used of the Composer, converting his Promethean warriors as well as a number of humans into war machines. Viewing the Ur-Didact's conscription of humans a severe transgression, the Librarian imprisoned him on Requiem and sealed off the shield world. She also took control of the mechanical Promethean forces stationed on Requiem, tasking them with preventing outsiders from awakening the Didact.[4]

Reclamation conflict[edit]

In July 2557, over four and a half years after the end of the Human-Covenant War, John-117 and Cortana, drifting aboard the wreckage of the UNSC Forward Unto Dawn, came across Requiem. They and a Covenant remnant force were forcibly pulled into Requiem and crashed on the surface, and were soon after engaged by the Promethean constructs inhabiting the shield world. After John-117 accidentally awoke the Didact, the latter took control of the Prometheans. Bent on preventing humanity's ascendance to the Mantle in the Forerunners' place, the Didact went to war with humanity, trying to use the Composer to neutralize his ancient enemies forever. The Prometheans and Covenant remnant aided in this plan, but with the help of the AI Cortana, the Master Chief defeated the Didact and destroyed the Composer and his ship Mantle's Approach with a HAVOK tactical nuclear weapon. However, the Promethean constructs continued to oppose the UNSC forces when the UNSC Infinity returned to Requiem in February 2558.[23]

Trivia[edit]

  • The Prometheans of Requiem are color-coded based on the individual in command of them at the time; blue is used to represent the Librarian, while the Didact is represented by orange.[4] Prometheans with blue lights only appear in the level Forerunner, until the Didact takes control of them in the final cutscene. Despite this, there is no in-game difference between the way the orange or blue Prometheans behave.
  • The name "Promethean" was probably inspired by the Titan Prometheus in Greek mythology, who gave the gift of fire to mankind. As the Forerunners predated the Greeks by well over 100,000 years, there is no in-universe relation between the names; however, the name was likely picked by the automated translation systems utilized by the UNSC in deciphering Forerunner-era languages. The translators replace many of the original Forerunner terms with contextually similar equivalents from modern humanity's history, culture and mythology, explaining the apparent Forerunner use of the human term.
  • "Promethean" was one of the names Doctor Halsey considered for the SPARTAN-II program.[24]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo: Combat Evolved Anniversary - Terminal 10
  2. ^ Halo: Cryptum, page 54
  3. ^ Halo Waypoint: Halo 4 Interactive Guide
  4. ^ a b c d e Halo 4, Terminals
  5. ^ Halo 4 Official Site, Characters
  6. ^ Halo 4: The Essential Visual Guide, page 16
  7. ^ Halo: Silentium, page 245
  8. ^ Halo: Cryptum, page 65
  9. ^ Halo: Cryptum, page 77
  10. ^ Halo: Cryptum, page 162
  11. ^ Halo: Cryptum, page 316
  12. ^ Halo: First Strike, page 12 (2003)
  13. ^ Halo: Cryptum, page 95
  14. ^ Halo: Cryptum, page 174
  15. ^ Halo: Cryptum, page 177
  16. ^ Halo: Silentium, page 76
  17. ^ Halo: Silentium, page 294
  18. ^ Halo 4: The Essential Visual Guide, pages 50-57
  19. ^ GameInformer, October 2012 edition (digital content)
  20. ^ Halo: Cryptum, page 238-239
  21. ^ Halo: Silentium, page 49
  22. ^ Halo: Primordium, page 336-339
  23. ^ Halo 4, Spartan Ops
  24. ^ Dr. Halsey's personal journal