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{{Ratings}}
{{Status|Canon}}
{{Era|H1|H2|H3|HW|FOR|TF|FS|GOO|UP|HGN}}
{{Weapon infobox
{{HaloWikiLink|Shotgun}}
|image=[[File:H2A M90Shotgun.png|300px]]
{{Quote|I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye’.| Unknown Marine}}
|name=M90 Close Assault Weapon System
{{ Weapon
|manufacturer=[[Weapon System Technology]]{{Ref/Reuse|BnetShotgun}}{{Ref/Book|Id=Enc22|Enc22|Page=173}}
| image=[[Image:M90A CAWS.jpg|300px]]
|series=[[DTM series]]{{Ref/Reuse|BnetShotgun}}
| name=M90 Shotgun
|type=Pump-action shotgun{{Ref/Reuse|CEM}}{{Ref/Reuse|H2M}}
| manufacturer= [[Weapon System Technologies]]
|cost=
| model=[[DTM Series]]-M90 Close Assault Weapon System
|variant=[[M90A shotgun]]
|Variants:
|service=*[[Insurrection]]
**Halo: M90 Mk I
*[[Human-Covenant War]]
**Halo 2: M90 Mk II
|affiliation=[[United Nations Space Command]]
**Halo 3: M90A
|length={{Convert|46.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
| type=Shotgun
|width=
| cost=cR. 2200
|height=
| size=Handheld, Two-Handed
|weight=
*M90:
|ammotype=[[8-Gauge Magnum|M296 8-Gauge Magnum]]{{Ref/Reuse|Enc22}}
**Length: 118.1 centimeters
|capacity=
*M90A:
|feed=12-shell dual-tubular non-detachable magazine{{Ref/Reuse|CEM}}{{Ref/Reuse|Enc22}}
**Length (o/a):123.9 cm (48.8 in.)
|operation=[[wikipedia:pump-action|Pump-action]]{{Ref/Reuse|CEM}}{{Ref/Reuse|H2M}}
**Length (barrel):61 cm (24 in.)
|rate=
**Weight (empty):5.4 kg (11.9 lbs)
|velocity=
**Weight (loaded): 5.7 kg (12.6 lbs)
|optics=
| damage per hit=*Very high, instant kill if not shot in foot or extension of body (close range)
|range=
*Low-medium (medium ranges)
| magazine= 8 gauge magnum (3.5”)
*M90: 12 Shells
*M90A: 6 Shells
| maxammo=
*M90 Mk I: 72 Shells or 6 Magazines
*M90 Mk II: 48 Shells or 4 Magazines
*M90A: 36 Shells or 6 Magazines
| fire=Pump Action
| ammotype=[[Soellkraft 8 Gauge Shell]]
| operation=Manual Pump-Action
| rate of fire= 1.5 shell/second
| velocity=300-400 m/s (980-1300 f/s)
| accuracy=Low to Medium
| range=Short to Short-Medium Range
*40 meters (131 ft)
| era=
| counterpart= Separatist: [[Energy Sword]], Loyalist: [[Gravity Hammer]]
| counterwep=*At Medium Range: [[M6D]], [[Covenant Carbine]], [[BR55 Battle Rifle]]
*At Long Range: [[Sniper Rifle]]s,
| affiliation=[[United Nations Space Command]]
}}
}}
The '''M90 Close Assault Weapon System''' (CAWS),{{Ref/Book|Id=ENC325|Enc11|Page=325}} also known as the '''M90 Close Assault Shotgun''',{{Ref/Novel|Id=FS6|HFS|Chapter=6}} '''M90 assault shotgun''', or simply the '''M90''',{{Ref/Novel|Id=SS25|HSS|Chapter=25}} is a pump-action shotgun in service with [[UNSC]].{{Ref/Reuse|ENC325}} It is a military variant of the prolific [[DTM series]] of shotguns from [[Weapon System Technology]].{{Ref/Site|Id=BnetShotgun|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3shotgun|Site=Bungie.net|Page=The M90A Shotgun|D=08|M=6|Y=2020|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M90A}}


The M90 is most prominently used by the [[UNSC Marine Corps]], with the [[UNSC Army]] instead preferring the [[M45E shotgun]]. However, the [[M45D shotgun]] has largely replaced both in general UNSC service as of the [[Post-Covenant War conflicts|post-Covenant War era]].{{Ref/Reuse|Enc22}}


==Overview==
===Design details===
The M90 is a pump-action shotgun, chambered in the extremely powerful 8-gauge magnum shell, and feeding from a 12-round, dual-tubular, non-detachable magazine.{{Ref/Book|Id=CEM|Halo: Combat Evolved manual|Page=18}} The extended magazine is included to aid the weapon's effectiveness in [[Naval boarding|boarding]] actions.{{Ref/Reuse|Enc22}} It is generally utilized alongside MAG 15P-00B rounds,{{Ref/Reuse|HCEG}}{{Ref/Reuse|H2G}}{{Ref/Reuse|H2AG}} and is designed as a more practical and cost-effective recreation of [[Misriah Armory]]’s [[M45E Tactical Shotgun]],{{Ref/Game|Id=HCEAL|HCEA|Library (feature)#Shotgun|Library|Detail=Shotgun}} though in UNSC service it is considered to be functionally identical.{{Ref/Generic|Id=HWDD6|[[Data drops]]|Data Drop #6}}


The '''M90 Close Assault Weapon System'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun</ref><ref>[[The Art of Halo]]</ref> (abbreviated '''M90 CAWS'''), more commonly known as the '''M90 Shotgun''', is the [[United Nations Space Command]]'s resident shotgun series.
The magazine of the weapon is prominently positioned above the barrel, with the weapon’s glowing iron sights mounted atop it and the receiver located just behind, facing upwards, roughly in-line with the trigger. The magazine possesses a dull grey or glossy black finish with ribbed indents along its length. A flashlight is integrated into the weapon’s forend, which also features a prominent reddish button.{{Ref/Game|Id=HCEG|HCE|Shotgun in-game model}}{{Ref/Game|Id=H2G|H2|Shotgun in-game model}}{{Ref/Game|Id=H2AG|H2A|Shotgun in-game model}}


== Introduction ==
===Functionality===
[[File:H2A Multiplayer M90 Firing.jpg|250px|thumb|A [[Spartan]] firing an M90.]]
The M90 shotgun is hefted like a rifle, with the user's dominant hand holding the primary pistol grip, and their off-hand supporting the weapon by holding onto the forend (the portion of the weapon which is acted upon by the user to facilitate the pump action, which also acts as a forward grip for the off-hand). As is typical of human firearms, in order to discharge the weapon, the trigger positioned at the top of the pistol grip must be depressed. If the weapon is loaded with standard ammunition, the weapon's firing will take the form of a spray of pellets, referred to as "buckshot", which are quite powerful at close range but lose damage efficiency as the spray disperses and loses energy. The firing of the weapon produces a fiery muzzle flash as burning propellant gasses leave the barrel.{{Ref/Reuse|HCEG}}{{Ref/Reuse|H2G}}{{Ref/Reuse|H2AG}}


The M90 Shotgun is the main [[UNSC]] close combat [[weapon]], and packs extreme stopping power at close range, and will kill almost any enemy in one hit at close range. It can usually kill up to three [[Covenant]] [[Grunts]] with only one blast at close range. It is often wielded in urban conditions, where the close ranges are conducive to the shotgun's wide spray of pellets. The shotgun also makes a perfect defensive weapon to fend off Covenant boarding parties inside warships. The shotgun is also very effective against the [[Flood]] due to the tendency of a Flood form being in close-range.
Once the chambered round is fired, to repeat, the forend of the weapon is slid back across the weapon's underside in the direction of the stock, retracting the bolt and removing the spent shell from the firing chamber. When the forend is fully retracted, the spent shell will have been ejected, and the way will have been cleared for the elevator component to position a new round for the bolt to carry into the chamber when the slide is once again pushed forward in the direction of the muzzle. Once the weapon’s magazine is expended, new rounds must be inserted one at a time into the receiver to continue firing. It is possible at any time to top up the magazine with additional ammunition until it is full.{{Ref/Reuse|HCEG}}{{Ref/Reuse|H2G}}{{Ref/Reuse|H2AG}}


Not much has changed in the shotgun's design since its conception. The weapon's power lies in the great stopping power of a cloud of buckshot, which, while extremely powerful in close-quarter combat, is  useless at long range. If the M90 is the only weapon you possess, then you may need to run at enemies to take them down. This poses the threat of taking hits as you run, thus depleting your [[shields]]. However, it should be noted that the shotgun wielder can engage enemies at medium ranges also.
===Performance===
In the time space between [[Halo: Combat Evolved]] and [[Halo 3]], three models were introduced:
The M90 is a devastating weapon in close, confined environments, with a loud report and strong recoil.{{Ref/Book|Id=H2M|Halo 2 manual|Page=11}} The spray of pellets from the weapon mean that at slightly longer ranges, it can be used to hit clusters of targets simultaneously,{{Ref/Reuse|CEM}} but also makes the weapon inefficient at extended ranges due to the low ratio of shot which hits the target to the amount of shot fired.{{Ref/Reuse|H2M}} The M90's powerful cartridge makes it capable of efficiently engaging and defeating enemies with [[energy shielding]] within effective range.{{Ref/Reuse|SS25}} The Covenant learned to be wary of this weapon in urban environments, noting its close-range lethality.{{Ref/Book|Halo 2 Limited Collector's Edition Manual|Page=}}


*'''M90 Mk I'''
==Operational history==
*'''M90 Mk II'''
The M90 was a common close-range battle implement in the service of the UNSC throughout the [[Human-Covenant War]]. It saw service in the hands of [[John-117]] during [[Operation: SILENT STORM]],{{Ref/Reuse|SS25}} but its most prominent usage came in 2552. It played a notable part in the [[Battle of Installation 04]], being used by [[UNSC Marine Corps|UNSC Marines]] against the [[Covenant]] and [[Flood]].{{Ref/Reuse|HCEG}} An M90 was also present during the ensuing [[Skirmish over Threshold]].{{Ref/Reuse|FS6}} It went on to be widely utilized during the [[Battle of Earth]].{{Ref/Reuse|H2G}} Notably, the [[Unidentified Master Gunnery Sergeant|Master Gunnery Sergeant]] who oversaw John-117's issuing with his new [[MJOLNIR Mark VI armor]] was killed on [[Cairo Station (station)|Cairo Station]] while using an M90 to defend his armory from a pair of [[Sangheili]].{{Ref/Level|H2|Cairo Station}} M90s were brought on the ''[[UNSC In Amber Clad]]'', and thus were employed throughout the [[Battle of Installation 05]].{{Ref/Reuse|H2G}} During the battle, many Marines wielded M90s during their [[Battle of the Quarantine Zone|incursion]] into the [[quarantine zone]]. Following the accidental release of the [[Flood]] by [[Thel 'Vadam|Thel 'Vadamee]], many of these Marines fell victim to the parasite, with their M90s remaining in the possession of the resultant [[Flood combat form|combat forms]].{{Ref/Level|H2|Sacred Icon}}{{Ref/Level|H2|Quarantine Zone}} Towards the end of the Battle of Installation 05, during the opening stages of the [[Great Schism]], many M90s were captured by [[Jiralhanae]] forces, who employed them against both [[Covenant separatists|separatist]] Sangheili on the ring's surface,{{Ref/Level|H2|Uprising}}{{Ref/Level|H2|The Great Journey}} and Flood during their [[Fall of High Charity|invasion]] of [[High Charity]].{{Ref/Level|H2|High Charity (level)|High Charity}}
*'''M90A'''


== Models ==
==In-game information==
=== M90 Mk I ===
===Visual depictions===
[[Image:M90 Shotgun.jpg|150px|thumb|left|The M90 Mk I, the model used in [[Halo:CE]]]]
[[File:HCE-M90Shotgun.png|350px|thumb|The depiction of the M90 from ''Halo: Combat Evolved''.]]
The first model presented in the [[Halo]] series. It had a 12 shell magazine (the biggest shotgun magazine in the Halo trilogy), and the player carried up to 60 more shells (a total of 72 shells). It had the best effective range of all the models overall. It could kill weak or injured targets at medium ranges, could kill nearly any infantry target in one close or point blank shot, and if used carefully it could even be used to attack foes at a far range. It is capable of long range fire, but will lose accuracy by the time the pellets hit at such a distance. It even had the offensive capabilities to take on lightly armored [[vehicles]] such as the [[Ghost]] effectively. In the original Halo, players could hold the trigger button down for continuous fire (not rapid-fire). However, this mode of fire seemed slightly more inaccurate than the other models and was more rare. If you fire all of the shots, the reload ends with a side cock, revealing the barrel. It was a quick gun to reload, it was capable of one shot one reload, which was very handy when overwhelmed by [[Flood]] in [[The Library]] thus rendering the [[MA5B Assault Rifle]] obsolete against the Flood in the later part of Halo Combat Evolved.
The original ''[[Halo: Combat Evolved]]'' depiction is different in three notable aspects from the later depictions in ''[[Halo 2]]'' and ''[[Halo 2: Anniversary]]''. The first is that the weapon features a smooth magazine lacking a heatshield, with a distinctive chrome finish. The second is that the luminous iron sights glow blue instead of green. The final differentiation is that in ''Halo: Combat Evolved'', but not successive depictions, when the weapon is reloaded after being completely emptied, the weapon’s action is worked to chamber the first round, which is considerably more realistic.{{Ref/Reuse|HCEG}} A similar shotgun design, the [[M90A shotgun]], is featured in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.
 
=== M90 Mk II ===
[[Image:M90 Mk II Shotgun.jpg|150px|thumb|left|The M90 Mk II, the model used in Halo 2]]
The second model, the M90 Mk II, was used in [[Halo 2]]. It changed significantly from the Mk I. Its appearance slightly changed, most notably with the green [[Iron Sights]] instead of blue. And its performance changed as well. It could not kill targets at more than an a few feet, though a quick shot-[[melee]] combo would usually kill an enemy very quickly. The shotgun was only very effective at extremely close range, and the player only carried 36 spare shells (a total of 48 shells). Unlike the previous version, it had almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the [[Energy Sword]] as a usable weapon, and wanted to "even the odds". It never cocked after reloading.
 
=== M90A ===
[[Image:H3 Shotgun.jpg|left|150px|thumb|The latest model, the M90A, used in Halo 3]]
The newest model, the M90A, is used in [[Halo 3]]. There are a variety of graphical and gameplay changes from the previous models, and it is arguably the most powerful variant of the trio. The blue iron-sights have been reintroduced, it has a longer barrel and a [[flashlight]] is mounted on the side. Unlike the older models which had a 12 shell magazine, it only has a 6 shell magazine. The player can carry 30 spare shells (a total of 36 shells), as opposed to ''Halo: Combat Evolved'''s 72. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. It even has enough punch to send a [[Warthog]] out of control, if the vehicle is shot in the right place. This variant of the Shotgun also appears bulkier and stronger than its ''Halo Combat Evolved'' and ''Halo 2'' relatives.
{{Clear}}
 
== Similarities/Differences between the M90 models ==
[[Image:sm_h3_Shotgun.gif|thumb|A profile of the M90A]]
*The Shotgun appeared in ''Halo Combat Evolved''. The weapon's model was the Mk I, and had very pronounced blue front and back sights. It may have fired a different kind of ammunition than its ''Halo 2'' counterpart, as the range of this model was much longer, and the damage was slightly higher. The M90 Mk I was pump action (as every other shotgun model), but the player could hold the fire button for continuous fire and pump (This cannot be done in ''[[Halo 2]]'' and ''[[Halo 3]]''). The player could carry a very large amount of shotgun shells at one time, a total of 72 shells (with a rare overload of slightly over 100).
 
*It also appeared in ''Halo 2''. This model was the Mk II, and although it did more or less the same amount of damage, its range was greatly reduced. It also featured a green iron sight and a decreased ammo capacity, with the player only able to carry a total of 48 shells at a time. It should also be noted that the reload time was significantly slower.
 
*The newest model, the M90A appears in ''Halo 3'', as it did in the [[Halo 3 Beta|Beta]]. The original blue iron sights has returned, and it now has a longer range, but half the magazine capacity of the ''Halo'' and ''Halo 2'' models. The player can carry up to a total of 36 shells.
 
*The DTM Series is available in 20 gauge, and 10 gauge for the civilian market. The 8 gauge is only sold to law enforcement (such as the WST DTM/LE model) and military agencies.
 
*The M90 series of shotguns have another feature as well: all have a detachable stock, allowing the shotgun to be used at even closer quarters. If you look carefully at the M90 (any game), you can see that the stock is held onto the actual firearm by a "pin and button" system.
 
== Advantages ==
[[Image:1211479389 Shotty Discharge.jpg|thumb|A close-up of the M90 discharging a shell.]]
Since the Shotgun fires 15 spreading pellets per close-range shot, the combined, relative force of each relatively weak pellet does a significant amount of damage. Its high damage potential (as much as a rocket in ''Halo: Combat Evolved'' at close range) makes it effective against almost any [[Covenant]] unit (even the [[Hunter]], if shot in its exposed back), but only if the player can get close enough to render the gun effective. In addition, this weapon is extremely effective against all forms of Flood at short and medium ranges (depending on the model), and is capable of eliminating combat forms in one shot, and a group of [[infection forms]] with one shot also. The shotgun also reloads in a different manner than the rest of the weapons in ''Halo''. Each round is put into the shotgun, one-by-one, so reloading all six/twelve shells at one time may take a while. However, the player may interrupt the reloading process at any time and fire with however as many rounds are currently loaded into the weapon. Another popular way of firing the shotgun involves inserting a shell, firing, and then inserting another shell, etc. While this takes slightly longer, it has the advantage of always having shells chambered. Apart from that it is devastating in close combat, stronger than an [[Energy Sword]] swipe, but slightly weaker than the [[Energy Sword]] lunge, although this is the weapon to use against the energy sword in close combat. The only counter weapons at close range are the Energy Sword, and the [[Sniper Rifle]]. Probably one of the most effective ways to fight is to fire one shell at very close range and immediately after that, melee. You can do this by basically pressing both the right trigger and the B button at the same time with only a slight pause between pressing the buttons. The shell will usually take out your opponent's shield leaving him with basically no health and the melee will most likely kill him. In addition, it is very effective to wait around corners with this weapon to kill anyone that comes around. This is an easy way to get a killing spree and shotgun spree.
 
== Disadvantages ==
 
While highly effective at close range, medium/long range weapon can render it useless if out in the open. The time needed to reload can make fighting with a great deal of enemies difficult, especially without cover to hide behind. As compensation for this fault, a medium range weapon like the [[Battle Rifle]] will make up for the Shotgun's medium to long range damage problem. Also the reloading process can be stopped with a melee attack or by firing the weapon at anytime. It takes a long time to reload since each shell must be put in one by one.
 
== Campaign Recommendations ==
 
One of the most dominating weapon in the Halo Trilogy, the Shotgun shows its most effective side in [[The Library (Level)|The Library]] and in [[Sacred Icon (Level)|Sacred Icon]] in ''Halo 2''.
Despite its ridiculously slow reload rate, this is arguably the best weapon against the flood. Players might want to duck behind somewhere just in case you need a reload time.
 
This weapon is easily the best choice in the game for taking out powerful enemies such as groups of [[Flood Combat Forms]], [[Elites]], and [[Brutes]]. Even on Combat Evolved Heroic difficulty, it is possible to take out [[Elites]] with as few as two shells, and only on [[Legendary]] do the [[Flood]] become capable of surviving a direct hit from the shotgun.
 
In ''Halo 2'', [[Brutes]], [[Councilor]] and [[Ultra Elites]] are the only ones that can survive a point blank shotgun blast on Normal difficulty. ([[Hunters]] can be killed by shooting directly into the orange fleshy openings on their armor.) However, on Legendary difficulty anything higher than a [[Minor Elite]]s shielding and health can withstand a point blank shotgun blast (this includes [[Lekgolo|Hunters]]).
 
== Multiplayer Recommendations ==
 
The shotgun's effectiveness in multiplayer games varies depending on the terrain; indoors and in tight spaces, the shotgun is unbeatable, and some consider it equal, or even superior, to the [[Energy Sword]]. Many players carry the shotgun and a weapon that is very effective at medium and above ranges such as the [[Sniper Rifle]], [[Covenant Carbine]],  [[M6D]], or [[BR55 Battle Rifle]], thus making for a more flexible arsenal. Continuous firing by using the magazine and loading one shell then firing does not affect the rate of fire significantly, prompting a few players to employ a tactic dubbed "shotgun sniping" as suppressive fire across medium-sized maps. On the Internet, many games are shotguns only, with most of these battles being set in the map [[Battle Creek (Level)|Battle Creek]]. There is a move combo players commonly use with the shotgun: since the enemy players commonly are on the move when being advanced on by a foe with a "special" weapon like the sword, rocket launcher, shotgun or a vehicle, players with the shotgun can finish enemies off safely and quickly by shooting them at a decently close range, then striking them with a melee attack immediately afterwards, guaranteeing an instant kill. This is often known as the Benton One-Two. This is most effective in [[Halo 3]] due to the more powerful nature of both the shotgun and melee attacks. Also, if a enemy pops right up in your face, the natural way is to get close (probably close enough to touch them) and fire a shell. Which, (usually) will end in a instant kill.  Also, most players don't notice a shotgun in enemy hands, and will try to melee you, despite your shotgun, as if they don't notice it. When they get close, they've sealed their death. If you encounter someone who snipes you since they know you have the shotgun, get a long range weapon quickly. Shotguns are useless at long range. also the shotgun is the ONLY weapon to be used in the slayer-variant [[Tower of Power]]
 
[[Image:Spartan_with_Shotgun.jpg|thumb|175px|Spartan with Shotgun in Halo 3.]]
=== Multiplayer Medals (Halo 3) ===
* [[Shotgun Spree Medal]] - Gun down 5 opponents in a row with a shotgun without dying.
* [[Open Season Medal]] - Gun down 10 opponents in a row with a shotgun without dying.
 
== Ammo ==
 
The M90 Shotgun uses the [[Soellkraft 8 Gauge Shell|Soellkraft 8 Gauge magnum shotgun Shell]]. This is an incredibly large round not used by most modern militarizes, but recoil has been said to be relatively low,<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun</ref> so either technology must have improved in the future, or the one wielding it (Master Chief, the Arbiter, Brutes, etc.) is strong enough to handle it compared to most others. The shells have a hippo on the side in ''Halo: Combat Evolved''. The shotgun in ''Halo 3'' has only 6 shells per magazine, a downsize from ''Halo 2'''s 12.
Yet it seems to be more accurate, and it can do minor/medium damage at medium range.
[[Image:The_round.jpg|thumb|left|160px|The shell is being discarded from the shotgun. Note the hippo and the 8 GAUGE MAG written on its side.]]
 
== Influence ==
 
The ''mechanical'' design of the M90 shotgun is loosely based on the South African Neostead shotgun which features dual six-round top-loaded magazines. The weapon features two integral tube magazines with a total capacity of twelve rounds (6+6+1) and ambidextrous bottom ejecting shells. It is chambered for standard 12-Gauge 2.75-inch cartridges. The ''aesthetic'' design is a composite of multiple pump-action designs, most notably the Mossberg 500.
 
== UNSC Remarks ==
 
“The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
 
“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model—old habits die hard I guess."
 
“I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye man’."
 
“The action I saw against the Flood on [[Delta Halo]] was pretty limited—thankfully—and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balance system of organs and the Flood don’t have that delicately balanced system of organs—it’s like shooting a Mike Foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”
 
“The shotgun is a specialist weapon—it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?”
 
"In a open area, with lots of space, you might as well carry a pea shooter."http://i47.photobucket.com/albums/f169/Forum_Sigs/Halo%20Pictures/MasterChief/masterchief.jpg


==Trivia==
==Trivia==
*[[Brutes]] are capable of holding a Shotgun with one hand. Brutes probably wield it because of its sheer stopping power at close range.
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M90 Shotgun}}
*In Halo 3, if you look at the Shotgun shell you can see the words Hippo EG-X on the front of the shell.
*In ''Halo: Combat Evolved'', the M90 shotgun shares its [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the then-PC-exclusive [[M7057 flamethrower|flamethrower]].
* A player can kill in close proximity by firing one round of a shotgun and the quickly pressing the B button to melee the vulnerable opponent. It is great when used in conjunction with a [[power drainer]] or a [[bubble shield]].
*In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCShip|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels.
*In ''Halo: Combat Evolved'' and ''Halo 2'', it is said to be a magazine fed weapon, which has caused much speculation as to whether there was a typo. This confusion is a common misconception, however,  since Shotguns have an internal, non-detachable magazine which is different than the common assault weapon or sidearms magazine.
*In ''[[Halo 2: Anniversary]]'', if the player uses [[active camouflage]] while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the magazines in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as [[Thel 'Vadam|the Arbiter]].
*In ''Halo: Combat Evolved'' you can hold the trigger to create an "automatic" fire mode.
*In ''[[Halo: Combat Evolved]]'', the shotgun is the most effective weapon in the game against most [[Flood]] forms. A single shot is capable of killing [[Flood combat form]]s and [[Flood carrier form]]s and works best when paired with a weapon with a high-rate of fire such as an [[MA5B assault rifle]] to deal with [[Pod infector]]s. The shotgun is still effective in later games, but not to such a degree as, starting in ''[[Halo 2]]'', infection forms can revive deceased combat forms unless the body is destroyed. ''Halo: Combat Evolved'' lacked this resuscitation ability for the Flood.
*In ''Halo 3'' Matchmaking there is a gametype called [[Shotty Snipers]] where one starts with a Shotgun and a [[Sniper Rifle]]. There is also another gametype called "ShWATguns" in Matchmaking where one starts with only a Shotgun and has no shields.
*The Shotgun is the favorite weapon of the [[Red vs Blue]] character, [[Sarge]].
*The M90 Mk. II has the shortest range of any shotgun in the Halo trilogy.
*The Shotgun, next to the [[Energy Sword]] and [[Gravity Hammer]] is '''very''' useful for killing any known Flood form, even the [[Tank Form]] if you shoot it in the right spot.
*The Shotgun is the weapon that can easily give you a [[Bulltrue]] if you have the right reflexes.
*In the cutscene where Miranda Keyes crashes a [[Pelican]] through a window to rescue [[Johnson]], when she draws her weapons, she holds a Shotgun in one hand and a pistol in the other.
*The Shotgun is the only weapon that doesn't have to be fully reloaded in order to fire because the shells are individualy inserted into its tube magazine.
*In [[Halo: the Flood]] it is stated that the M90 fires a twelve gauge shell, whereas in the Halo game manuals it states that the M90 fires an eight gauge one.
*In "Halo 3" the shotgun has as much power as a skull melee. 
*Spartan-117 is seen weilding a Shotgun on the front of the Halo 3 instruction manual.
*In Halo: CE, if you fired a round and swap it with a weapon on the ground before you pump it, it will pump itself a second after it hits the ground.
 
==Tips==
 
When aiming the shotgun aim towards the neck or the head. This will help you kill the person with one shot.
 
After shooting someone to make sure their dead by pressing b button after firing a round. This can really conserve ammo and get beat downs.
 
 
== Character Compatibility ==
 
*[[Spartans]]
*[[Marines]]
*[[Elites]]
*[[Brutes]]  
*[[Combat Form|Flood Combat Form]]


== References ==
==Gallery==
<references/>
<gallery>
File:HCE_M90Shotgun_Icon.png|''Halo: Combat Evolved'' M90 icon.
File:M90 Shotgun.png|The M90 as it appears in ''[[Halo: Combat Evolved]]''.
File:Shotgun-render.png|The shotgun in the hands of [[John-117]] in ''Halo: Combat Evolved''.
File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine using an M90.
File:Floodambush.jpg|First-person view of the M90 in ''Halo: Combat Evolved''.
File:Halo2-M90-Shotgun.png|Profile view of the M90 Shotgun in ''[[Halo 2]]''. As in the previous game, the weapon lacks a trigger.
File:Halo2-MasterChiefShotgun.png|John-117 holding an M90.
File:HaloWars-Forge-Shotgun.jpg|Sergeant John Forge wielding an M90 shotgun in ''[[Halo Wars]]''.
File:Homecoming Shotgun Concept.png|The shotgun as it appears in ''[[Halo Legends]]: [[Homecoming]]''.
File:H2A M90 Concept.jpg|''[[Halo 2: Anniversary]]'' concept art of the M90.
File:H2ACP-M90HUD.png|First-person view of the M90 in ''Halo 2: Anniversary''.
File:H2A Brute Minor.png|A [[Jiralhanae]] [[Jiralhanae Minor|Minor]] holding an M90 shotgun in ''Halo 2: Anniversary''.
File:GamescomH2AShotguns.jpg|Two Spartans using M90 shotguns in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M90HUD.png|First-person view of the M90 on Stonetown.
File:H2AMP-M90.png|The M90 being used by a Spartan on Stonetown.
</gallery>


{{Clear}}
==List of appearances==
{{WepList}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[Breaking Quarantine]]''
*''[[Halo Wars]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[Origins]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Boot Camp|Boot Camp]]''
*''[[Halo 2: Anniversary]]''
*''[[Know Your Enemy]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Outcasts]]''


==Sources==
{{Ref/Sources}}


[[Category:Held Weapons]]
{{UNSC support weapons}}
[[Category:Human Weapons]]
[[Category:Shotguns]]
[[Category:UNSC]]
[[Category:Weapons]]

Latest revision as of 11:42, May 28, 2024

M90 Close Assault Weapon System
H2A M90Shotgun.png
Production overview

Manufacturer:

Weapon System Technology[1][2]

Model series:

DTM series[1]

Type:

Pump-action shotgun[3][4]

Variants:

M90A shotgun

Specifications

Length:

118 centimeters (46.5 in)[2]

Ammunition type:

M296 8-Gauge Magnum[2]

Feed system:

12-shell dual-tubular non-detachable magazine[3][2]

Operation:

Pump-action[3][4]

Service history

In service:

 

The M90 Close Assault Weapon System (CAWS),[5] also known as the M90 Close Assault Shotgun,[6] M90 assault shotgun, or simply the M90,[7] is a pump-action shotgun in service with UNSC.[5] It is a military variant of the prolific DTM series of shotguns from Weapon System Technology.[1]

The M90 is most prominently used by the UNSC Marine Corps, with the UNSC Army instead preferring the M45E shotgun. However, the M45D shotgun has largely replaced both in general UNSC service as of the post-Covenant War era.[2]

Overview[edit]

Design details[edit]

The M90 is a pump-action shotgun, chambered in the extremely powerful 8-gauge magnum shell, and feeding from a 12-round, dual-tubular, non-detachable magazine.[3] The extended magazine is included to aid the weapon's effectiveness in boarding actions.[2] It is generally utilized alongside MAG 15P-00B rounds,[8][9][10] and is designed as a more practical and cost-effective recreation of Misriah Armory’s M45E Tactical Shotgun,[11] though in UNSC service it is considered to be functionally identical.[12]

The magazine of the weapon is prominently positioned above the barrel, with the weapon’s glowing iron sights mounted atop it and the receiver located just behind, facing upwards, roughly in-line with the trigger. The magazine possesses a dull grey or glossy black finish with ribbed indents along its length. A flashlight is integrated into the weapon’s forend, which also features a prominent reddish button.[8][9][10]

Functionality[edit]

A Spartan firing an M90 shotgun in H2A multiplayer.
A Spartan firing an M90.

The M90 shotgun is hefted like a rifle, with the user's dominant hand holding the primary pistol grip, and their off-hand supporting the weapon by holding onto the forend (the portion of the weapon which is acted upon by the user to facilitate the pump action, which also acts as a forward grip for the off-hand). As is typical of human firearms, in order to discharge the weapon, the trigger positioned at the top of the pistol grip must be depressed. If the weapon is loaded with standard ammunition, the weapon's firing will take the form of a spray of pellets, referred to as "buckshot", which are quite powerful at close range but lose damage efficiency as the spray disperses and loses energy. The firing of the weapon produces a fiery muzzle flash as burning propellant gasses leave the barrel.[8][9][10]

Once the chambered round is fired, to repeat, the forend of the weapon is slid back across the weapon's underside in the direction of the stock, retracting the bolt and removing the spent shell from the firing chamber. When the forend is fully retracted, the spent shell will have been ejected, and the way will have been cleared for the elevator component to position a new round for the bolt to carry into the chamber when the slide is once again pushed forward in the direction of the muzzle. Once the weapon’s magazine is expended, new rounds must be inserted one at a time into the receiver to continue firing. It is possible at any time to top up the magazine with additional ammunition until it is full.[8][9][10]

Performance[edit]

The M90 is a devastating weapon in close, confined environments, with a loud report and strong recoil.[4] The spray of pellets from the weapon mean that at slightly longer ranges, it can be used to hit clusters of targets simultaneously,[3] but also makes the weapon inefficient at extended ranges due to the low ratio of shot which hits the target to the amount of shot fired.[4] The M90's powerful cartridge makes it capable of efficiently engaging and defeating enemies with energy shielding within effective range.[7] The Covenant learned to be wary of this weapon in urban environments, noting its close-range lethality.[13]

Operational history[edit]

The M90 was a common close-range battle implement in the service of the UNSC throughout the Human-Covenant War. It saw service in the hands of John-117 during Operation: SILENT STORM,[7] but its most prominent usage came in 2552. It played a notable part in the Battle of Installation 04, being used by UNSC Marines against the Covenant and Flood.[8] An M90 was also present during the ensuing Skirmish over Threshold.[6] It went on to be widely utilized during the Battle of Earth.[9] Notably, the Master Gunnery Sergeant who oversaw John-117's issuing with his new MJOLNIR Mark VI armor was killed on Cairo Station while using an M90 to defend his armory from a pair of Sangheili.[14] M90s were brought on the UNSC In Amber Clad, and thus were employed throughout the Battle of Installation 05.[9] During the battle, many Marines wielded M90s during their incursion into the quarantine zone. Following the accidental release of the Flood by Thel 'Vadamee, many of these Marines fell victim to the parasite, with their M90s remaining in the possession of the resultant combat forms.[15][16] Towards the end of the Battle of Installation 05, during the opening stages of the Great Schism, many M90s were captured by Jiralhanae forces, who employed them against both separatist Sangheili on the ring's surface,[17][18] and Flood during their invasion of High Charity.[19]

In-game information[edit]

Visual depictions[edit]

The depiction of the M90 from Halo: Combat Evolved.

The original Halo: Combat Evolved depiction is different in three notable aspects from the later depictions in Halo 2 and Halo 2: Anniversary. The first is that the weapon features a smooth magazine lacking a heatshield, with a distinctive chrome finish. The second is that the luminous iron sights glow blue instead of green. The final differentiation is that in Halo: Combat Evolved, but not successive depictions, when the weapon is reloaded after being completely emptied, the weapon’s action is worked to chamber the first round, which is considerably more realistic.[8] A similar shotgun design, the M90A shotgun, is featured in Halo 3 and Halo 3: ODST.

Trivia[edit]

  • In Halo: Combat Evolved, the M90 shotgun shares its reticule with the then-PC-exclusive flamethrower.
  • In the second issue of Halo: Fall of Reach - Boot Camp, the captain of the UNSC Dartmouth retrieves several shotguns from a cryo chamber. In the first two panels, the shotguns appear to be M45s, though they resemble M90s in subsequent panels.
  • In Halo 2: Anniversary, if the player uses active camouflage while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the magazines in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as the Arbiter.
  • In Halo: Combat Evolved, the shotgun is the most effective weapon in the game against most Flood forms. A single shot is capable of killing Flood combat forms and Flood carrier forms and works best when paired with a weapon with a high-rate of fire such as an MA5B assault rifle to deal with Pod infectors. The shotgun is still effective in later games, but not to such a degree as, starting in Halo 2, infection forms can revive deceased combat forms unless the body is destroyed. Halo: Combat Evolved lacked this resuscitation ability for the Flood.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Bungie.net, The M90A Shotgun (Retrieved on Jun 8, 2020) [local archive] [external archive]
  2. ^ a b c d e f Halo Encyclopedia (2022 edition), page 173
  3. ^ a b c d e Halo: Combat Evolved manual, page 18
  4. ^ a b c d Halo 2 manual, page 11
  5. ^ a b Halo Encyclopedia (2011 edition), page 325
  6. ^ a b Halo: First Strike, chapter 6
  7. ^ a b c Halo: Silent Storm, chapter 25
  8. ^ a b c d e f Halo: Combat Evolved, Shotgun in-game model
  9. ^ a b c d e f Halo 2, Shotgun in-game model
  10. ^ a b c d Halo 2: Anniversary, Shotgun in-game model
  11. ^ Halo: Combat Evolved Anniversary, Library: Shotgun
  12. ^ Data drops, Data Drop #6
  13. ^ Halo 2 Limited Collector's Edition Manual
  14. ^ Halo 2, campaign level Cairo Station
  15. ^ Halo 2, campaign level Sacred Icon
  16. ^ Halo 2, campaign level Quarantine Zone
  17. ^ Halo 2, campaign level Uprising
  18. ^ Halo 2, campaign level The Great Journey
  19. ^ Halo 2, campaign level High Charity