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War Games: Difference between revisions

From Halopedia, the Halo wiki

(We wrote this page way too centric to Halo 4 >.<, a problem most of our multiplayer content seems to have, though most are way too Halo 2 or 3 centric. We need some multiplayer dudes.)
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[[File:Wargames.png|thumb|300px|right|[[Sarah Palmer|Commander Palmer]] and [[Fireteam Jackknife]] inside the simulation deck.]]
[[File:Wargames.png|thumb|300px|right|[[Sarah Palmer|Commander Palmer]] and [[Fireteam Jackknife]] inside the simulation deck.]]
'''War Games''' is a combat training simulation where [[SPARTAN-IV]]s are pitted against one another in the advanced combat deck of the {{UNSCship|Infinity}}.<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> It serves as ''[[Halo 4]]''<nowiki />'s competitive [[multiplayer]] mode.
'''War Games''' is a combat training simulation where [[SPARTAN-IV]]s are pitted against one another in the advanced combat deck of the {{UNSCship|Infinity}}.<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> It serves as ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''<nowiki/>' competitive [[multiplayer]] mode.


== Overview ==
== Overview ==
The War Games facility uses millions of pneumatic risers and [[Holography|holographic]] projectors to generate realistic environments, most of which are recreated from actual locations around the galaxy, in which combat simulations are initiated.<ref>[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> [[SPARTAN-IV Program|SPARTAN-IV]] Fireteams routinely train inside the facility to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''UNSC ''Infinity'' briefing packet''</ref>
The War Games facility uses millions of pneumatic risers and [[Holography|holographic]] projectors to generate realistic environments, most of which are recreated from actual locations around the galaxy, in which combat simulations are initiated.<ref>[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> [[SPARTAN-IV program|SPARTAN-IV]] Fireteams routinely train inside the facility to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''UNSC ''Infinity'' briefing packet''</ref>


== As a multiplayer mode ==
== As a multiplayer mode ==
[[File:H4-InfinityMode-CareerWelcome.jpg|thumb|right|300px|Introduction to Spartan career in War Games.]]
[[File:H4-InfinityMode-CareerWelcome.jpg|thumb|right|300px|Introduction to Spartan career in War Games in ''[[Halo 4]]''.]]
{{quote|This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat.|Halo Waypoint.}}
{{quote|This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat.|Halo Waypoint.}}
Unlike previous multiplayer modes, War Games is tied with an in-universe explanation, introduced for the first time. In this case the SPARTAN-IVs (controlled by the players) are training in the ''Infinity''<nowiki />'s combat simulation deck by fighting each other to stay constantly battle-ready. The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
Unlike previous multiplayer modes, War Games is tied with an in-universe explanation, introduced for the first time. In this case the SPARTAN-IVs (controlled by the players) are training in the ''Infinity''<nowiki />'s combat simulation deck by fighting each other to stay constantly battle-ready. The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
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* [[Extraction]]
* [[Extraction]]
* [[Ricochet]]
* [[Ricochet]]
* [[Breakout]]


==Trivia==
==Trivia==
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File:War Games early concept 2.jpg|Another early concept art for a multiplayer map.
File:War Games early concept 2.jpg|Another early concept art for a multiplayer map.
File:HE Invasion.jpg|Sarah Palmer participating in a game of [[Invasion]].
File:HE Invasion.jpg|Sarah Palmer participating in a game of [[Invasion]].
File:H5GWin.png|SPARTAN-IVs on Red Team win a match in War Games in ''[[Halo 5: Guardians]]''.
</gallery>
</gallery>
==List of appearances==
*''[[Halo 4]]'' {{1st}}
**''[[Spartan Ops]]'' {{Mo}}
*''[[Halo: Escalation]]''
*''[[Halo 5: Guardians]]''


==Sources==
==Sources==

Revision as of 07:35, December 21, 2014

Commander Palmer and Fireteam Jackknife inside the simulation deck.

War Games is a combat training simulation where SPARTAN-IVs are pitted against one another in the advanced combat deck of the Template:UNSCship.[1] It serves as Halo 4 and Halo 5: Guardians' competitive multiplayer mode.

Overview

The War Games facility uses millions of pneumatic risers and holographic projectors to generate realistic environments, most of which are recreated from actual locations around the galaxy, in which combat simulations are initiated.[2] SPARTAN-IV Fireteams routinely train inside the facility to hone their strength and skills. Upon reaching a Spartan rank of level 50, they are given the option to enlist in a specialization in their field of choice, should they wish, they may also apply for multiple specialist rankings.[3]

As a multiplayer mode

Introduction to Spartan career in War Games in Halo 4.

"This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat."
— Halo Waypoint.

Unlike previous multiplayer modes, War Games is tied with an in-universe explanation, introduced for the first time. In this case the SPARTAN-IVs (controlled by the players) are training in the Infinity's combat simulation deck by fighting each other to stay constantly battle-ready. The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic armor permutations similar to the prior games.[4] Players are able to customize their loadouts,[5] being able to choose between various armor abilities as well as new customizable features, known as Support Upgrades and Tactical Packages. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's heads-up display[6], and players are able to call in ordnance drops, containing power-ups or weapons, during matches.[4] Power-ups available in Infinity Slayer include Overshield, Damage Boost, and Speed Boost.[7]

Gametypes

The following is a list of gametypes which are known to be included in War Games.

Trivia

  • As its name suggests the War Games most likely take their name from the 21st-century counterpart. The War Games of the 21st-century is a war simulation program to evaluate, train and to simulate actual war situation.
  • In a fictional context, the multiplayer announcer from previous games (voiced by Jeff Steitzer) is actually Infinity's War Games-coordinating AI. Sarah Palmer, the commander of the ship's Spartan contingent, has a low opinion of the AI.[8]

Gallery

List of appearances

Sources

Template:Games